Jump to content


Photo

Adding a faction


  • Please log in to reply
8 replies to this topic

#1 Emperor of the East

Emperor of the East

    A simple guy who likes to think factually

  • Members
  • 290 posts
  • Location:Connecticut, the U.S.
  • Projects:Easterling Faction for RotWK and the Planet Thertia novels.

Posted 22 January 2011 - 05:01 PM

Hello, everyone. I had a question about adding a faction to SEE: does it require more effort than adding one to the vanilla game? And if so, how much more? I had an example of the kind of thing I would want to add to the beta 4.5 of SEE

Rhûn

Heroes
Várar, Ravager of Ithilien
1 - Mount/Dismount Horse
3 - Variag Tribesman Leadership
6 - Train Variag Tribesmen
10 - Call Stampede of Horses

Castamir, Fleetmaster of Umbar (Captain Jackson)
1 - Toggle scimitar & firebombs
4 - Black Scorpion Venom - create-a-hero assassin power
5 - Oil & torch - sprays oil on target area and then throws torch in it
7 - Train Corsairs - Upgrades all targeted Corsairs to the next level
10 - Summon Corsairs - summons six hordes of level-5 Corsairs around Castamir

Queen Berúthiel
1 - Summon cats - allows Berúthiel to explore the map through pets that even neutral-lair creatures wouldn't attack
4 - Black Dart - poisonous version of Spear Throw
6 - Train allies
8 - Poison Blast - an explosion that sends enemies flying and poisons them
10 - Summon Animals - summons Black Scorpions, White Wargs, and Dire Wolves to target location

Sangahyando, the Mahûd King
1 - Mount/Dismount Camel
3 - Mahûd Leadership
4 - Summon Mahûds
9 - Summon Oliphaunt
10 - Mount/Dismount Mûmakil

Angamaitë, the Serpent Lord
1 - Mount/Dismount Horse
1 - Toggle composite bow & scimitar
4 - Black Scorpion Venom - create-a-hero assassin move
7 - Poisoned Weapons - all target Haradrim are automatically given their perspective Poison Weapons upgrades
10 - Poisoned Volley - bombards large area for five seconds with poisoned arrows

Lorgan, Lord of Blades
1 - Mount/Dismount Horse
1 - Toggle composite bow & scimitar
4 - Summon Phalanxes
6 - Summon Kataphrakts
10 - Mount/Dismount Wain

Ulfang the Black, King of the Far East
1 - Mount/Dismount Horse
3 - Far Eastern Axeman Leadership
5 - Throw Axe
8 - Train Axemen - all target axemen are upgraded to the next level
10 - Summon Axemen - summons four hordes of Bearded Axemen from the Far East

Pallando the Blue, #5 of the Istari (clad in indigo - uses Saruman anims)
1 - Fell Wind - Angmar Power from RotWK
4 - Flood - summons a snake-shaped tidal wave that soaks enemies and pushes them back
5 - Iceball - create a hero fireball power but with ice instead of fire
7 - Venom shower - targeted area is under a minute of an acid rain cloud that poisons enemies
10 - Sunflare - Elven Power that burns targeted enemies

Alatar the Blue, #3 of the Istari (clad in regular blue - uses Gandalf anims)
1 - Fire Blast - explosion that sends all targeted enemies flying, closer ones to the dead-center never having a chance at survival, further-out ones only taking partial damage
4 - Spear Volley - the volley power that Elves, Men, and Mordor have - but with heavy spears instead of arrows
8 - Infect enemies - turns targeted enemies into Zombie versions of themselves, which are faster than living units, take and give more damage, and will eat enemies
10 - Fireball Storm - Mordor Power that drops lava-balls on targeted enemies
=toggle commandset=
1 - Harad Zombies - (requires Harad Palace) summons 2 hordes of Haradrim, 2 hordes of Corsairs, and 2 hordes of Mahûds that are zombies
1 - Rhûn Zombies - summons 1 horde of each of 6 Easterling units, all foot-fighters, all zombies
1 - Khand Zombies - summons 1 horde of each of the three Variag Tribesman units, and 1 horde of each of the three Variag Mercenary units, in zombie form
1 - Nature Zombies - (requires at least one Stables) summons a scorpion horde, spider horde, warg horde, and wolf horde, all zombies
10 - Monster Zombies - (requires at least one Stables) summons a dragon, mûmakil, attack troll, cave troll, mountain troll, fire drake, and mountain giant - all zombies
(when the zombies die, they explode into organs and infected [green] blood)

Khamûl the Easterling, #2 of the Nazgûl and Shadow of the East
1 - Mount/Dismount Horse - becomes Mount/Dismount Fell Beast after first death
2 - Dread Visage
4 - Morgul Blade
6 - Screech
10 - Essence Leech - Reduces area-targeted enemies' speed, health, and damage-dealing to 20% for five minutes

Indûr the Betrayer, #8 of the Nazgûl and Shadow of the South
1 - Mount/Dismount Horse - becomes Mount/Dismount Fell Beast after first death
2 - Dread Visage
4 - Morgul Blade
6 - Screech
10 - Bane of Kings - Targeted allies instantly kill any foes they attack (including heroes) for two minutes

Buildings & Units
Rhûn Wind Mill
Land area resources, and 50 each to command limit

Rhûn Barracks
1 - Easterling Swordsmen - heavy infantry, dao sword and scutum shield, scale armor
1 - Easterling Phalanxes - heavy infantry, long halberd and scutum shield, scale armor
2 - Easterling Bowmen - heavy archers, four-curved horn bow, scale armor
2 - Banner Carrier - unit upgrade, allows regeneration and healing
3 - Axemen of the Far East - elite infantry, enormous-headed waraxes, scale armor
3 - Easterlings with Axes - heavy infantry, short halberd, scale armor

Rhûn Stables
1 - Easterling Kataphrakts - heavy cavalry, dao sword and scutum shield, scale armor, scale-armored horse
1 - Easterling Bowmen upon Horses - heavy cavalry, four-curved horn bow, scale armor, scale-armored horse
2 - Easterling Charioteer Spearmen - elite cavalry, long halberd, scale armor, two scale-armored horses, scythed chariot
2 - Easterling Charioteer Bowmen - elite cavalry, four-curved composite bow, scale armor, two scale-armored horse, scythed chariot
3 - Easterling Wain - Battlefield Support cavalry, Rhûn version of Dwarven Battlewagon but with four scale-armored horses pulling, can receive various upgrades

Rhûn Forge Works
1 - Easterling Siege Bow - Artillery, can toggle between large bronze-rodded arrows and large gold nuggets, protected on the front by giant version of Easterling scutum
1 - Serrated Blades - unit upgrade, increases damage done by bladed weapons
1 - Full-body Scales - unit upgrade, gives humans limb-armor, decreasing the amount of damage they take
2 - Serrated Arrows - unit upgrade, increases damage done by bow-armed humans, allowing meta impact
2 - Flaming Arrows - unit upgrade, allows bombardments of arrows to spread fires & flames

Rhûn Battle Tower
fires arrows at enemies and can receive serrated arrows and hold two hordes

Rhûn Pagoda (the "magic-cults", and "magic traditions" founded by the Blue Wizards)
1 - Easterling Necromancer - Battlefield support, staff of death-magic, scale armor - can poison enemies, fry them, or drop crushing sand-clumps on them
1 - Easterling Conjurer - Battlefield support, staff of lifeforms, scale armor - can summon Mordor Uruk-hai, Moria Goblin, Giant Scorpion, and Wildman of Dunland allies
1 - Easterling Destruction Maker - Battlefield Support, staff of demolishing-magic, scale armor - can make earthquakes, tornadoes, fire hazards, and ice hazrads

Gold Statue (depicts Sauron with short halberd and scutum shield)
Boosts allies' health and morale, adds 10 each to command limit

Wall Hub
builds walls that are made of sandstone with bronze scales
Arrow Tower
Siege Bow
Postern Gate
Large Gate
Wall Hub

Fortress
recruits builders and heroes, gathers resources, adds 100 each to command limit, can be expanded and upgraded
=Expansions=
Shield Maiden House
Arrow Tower
Siege Bow
Wall Hub
=Upgrades=
Banners
Desert Land
Hospital
Serrated Ammunition
Molten Gold Cauldrons
Molten Gold Moat
Reinforced Walls
Black Mûmak Pen - recruits up to 10 Black-skinned Mûmakils with white warpaint

---divide between the commandsets---

Harad Farm
Land area resources, and 50 each to command limit

Harad Barracks
1 - Haradrim Warriors - basic infantry, broadsword and targe shield, wicker-worked plate armor
1 - Haradrim Archers - basic archers, three-curved antler bow, wicker-worked plate armor
2 - Haradrim Javeliniers - basic infantry, javelin-sized bidents, wicker-worked plate armor
2 - Banner Carrier - unit upgrade, allows regeneration and healing
3 - Mahûd Warriors - heavy infantry, burda club and gerron shield, wicker-worked plate armor
3 - Mahûd Blowpipers - heavy archers, long blowpipe, wicker-worked plate armor

Harad Stables
1 - Haradrim Lancers - basic cavalry, regular spear and targe shield, wicker-worked plate armor, wicker-worked helmeted horse
1 - Haradrim Raiders - basic cavalry, three-curved antler bow, wicker-worked plate armor, wicker-worked helmeted horse
2 - Mahûd Raiders - heavy cavalry, can toggle between burda club w/ gerron shield and long blowpipe, wicker-worked plate armor, camel

Harad Armory
1 - Poison Blades - unit upgrade, increases damage done by melee weapons
1 - Full-body wicker-working - unit upgrade, armors limbs, decreasing amount of damage taken
2 - Poison Arrows - unit upgrade, increases damage done by arrows and darts
2 - Flaming Arrows - unit upgrade, allows for arrows to spread fires when used in a volley/bombard technique

Umbar Tavern
1 - Corsair Pillagers - basic infantry, can toggle between dual daggers and firebombs
1 - Corsair Arbalesters - basic archers, steel crossbows, can fire bolts or firebombs
2 - Corsair Reavers - basic spearmen, shortspear with hook on front

Nature Pen
1 - Black Scorpions - nature cavalry, scorpions as big as spiderlings, venomous
2 - Mûmakil - elite siege/cavalry, grey with red warpaint, can carry one horde in its howdah
3 - Wargear - unit upgrade, gives Mûmakil Tusk weapons and a driver, and the warpaint

Watchtower
fires arrows at enemies, can hold one horde, and can be receive poison arrows

Mûmakil Monument
boosts allies' health and morale, and increases command limit by 10 each monument

Harad Palace
Bunker, unlocks Harad heroes, and allows two hordes to hide in it

Khand Temple (shared by both commandsets)
1 - Variag Tribal Pikemen - basic pikemen, red plate armor, grey clothing, glaive and tower shield
1 - Variag Tribal Archers - basic archers, red plate armor, grey clothing, three-curved horn bow
2 - Variag Tribal Axemen - heavy infantry, red plate armor, grey clothing, large silver axe
2 - Variag Tribal Horsemen - basic cavalry, red plate armor, grey clothing, can toggle between three-curved horn bow and small silver axe w/ tower shield, cloaked horse
3 - Variag Mercenary Warriors - elite infantry, black plate armor, yellow clothing, can toggle between axe and bow, and between mounted and on foot

Powers
5 - Reconstruct - instantly repairs all targeted buildings
5 - Energize - instantly heals all targeted units and replaces one dead person per horde
5 - Scorched Land - cooks area of terrain into desert, giving allies +50% armor and damage
10 - Summon Variags of Khand - summons four hordes of Variag Mercenary Warriors, two hordes of Variag Tribal Horsemen, and one horde of each Variag foot unit, to target area
10 - Summon Black Scorpions - summons six hordes of Black Scorpions to the target area
10 - Rhûnic Riches - permanently increases target resource buildings' production to 300%
10 - Arrow Volley - drops arrows from the sky on target area
15 - Summon Shield Maidens - summons five hordes of Rhûnic shield maidens
15 - Blazing Sun - temporarily covers the map in scorching sunlight, causing enemies to lose 25% of speed
15 - Summon Zombies - summons one of each zombie unit to the target area
25 - Sandstorm - causes a gigantic whirlwind of sand that breaks units and buildings
25 - Summon Desert Monsters - summons one dragon and two Black Mûmaks to target location

This is an example of a tech tree for a faction to add to SEE, I would like to know what kind of effort this would require in order to achieve...

"You cannot know anything; only suspect. You must suspect to be wrong. To have overlooked, something, anticipate."

 

~Malik Al-Sayf, from the original Assassin's Creed from 2007

 

Yes, I do live by this advice to the best of my ability.


#2 yams in a can

yams in a can

    Friend of the Right Side

  • Members
  • 391 posts
  • Location:Henrico,Virginia

Posted 22 January 2011 - 05:37 PM

Dude, haven't you made like 50 of these... ;)

Posted Image
To the professor, John Ronald Reuel Tolkien.


Posted Image
Posted Image

-yams in a can


#3 clank234

clank234

    The guy who is always on the forums :)

  • Members
  • 489 posts
  • Location:England
  • Projects:Scaled war in the South
  •  coder, skinner, modeler, a lot of help from Ridder Geel and Kwen :)

Posted 22 January 2011 - 05:51 PM

Make this the 51st time then
"Strayed by the little and it will fail" ~ Galadriel

"So do all you live to see such times, but all we have to decide is what to do with the time that is given to us" ~ Gandalf

"Many that live deserve death, and some that die deserve life" ~ Gandalf

"Men, men are weak" ~ Elrond

"Then i will die as one of them" ~ Aragorn

"Certaincy of death, small chance of success. What are waiting for?" ~ Gimli

"How about dying side by side with a friend" ~ Legolas

"War will make corpses of us all" ~ Faramir


-------------------------------------
Posted Image

#4 KingElessar2384

KingElessar2384

    Skill of a Ranger, Courage of a Warrior, Leadership of a King

  • Members
  • 119 posts
  • Location:White City of Minas Tirith, Re-United Kingdom
  • Projects:Reading the SEE Forum and other things
  •  SEE Guardian, Defender of the Good

Posted 29 January 2011 - 12:14 AM

Seriously;) Just don't forsake and scourge the lore or movies too much with "Ji Indur the Betrayer" and the summoning of unordinary phenominons.

Edited by KingElessar2384, 29 January 2011 - 12:26 AM.

This day does not belong to one man, but to all, let us together rebuild this world, that we may share in days of peace.
Posted Image
Posted Image
Posted Image
Posted Image

#5 Imdrar

Imdrar

    The Dark Apprentice

  • Members
  • 430 posts
  • Location:The Borderline of Night and Day
  • Projects:Tol-in-Gaurhoth
  •  Villain On Demand

Posted 29 January 2011 - 01:01 PM

Concerning your essential question about the required effort to achieve this: A lot.

Defender of the Lawful Evil


Posted Image


#6 Guest_joe cox_*

Guest_joe cox_*
  • Guests

Posted 13 March 2011 - 04:09 PM

but how to the evil men faction in to beta 4.5

#7 Emperor of the East

Emperor of the East

    A simple guy who likes to think factually

  • Members
  • 290 posts
  • Location:Connecticut, the U.S.
  • Projects:Easterling Faction for RotWK and the Planet Thertia novels.

Posted 06 May 2011 - 09:34 PM

Concerning your essential question about the required effort to achieve this: A lot.

Congratulations. You gave the only necessary reply.

Everyone else can delete their replies.

"You cannot know anything; only suspect. You must suspect to be wrong. To have overlooked, something, anticipate."

 

~Malik Al-Sayf, from the original Assassin's Creed from 2007

 

Yes, I do live by this advice to the best of my ability.


#8 Emperor of the East

Emperor of the East

    A simple guy who likes to think factually

  • Members
  • 290 posts
  • Location:Connecticut, the U.S.
  • Projects:Easterling Faction for RotWK and the Planet Thertia novels.

Posted 27 June 2012 - 11:27 AM

but how to the evil men faction in to beta 4.5


Actually, I have played beta 4.5, and there's no evil men faction playable. Unless you are referring to the coding, then less effort would be needed for me.

"You cannot know anything; only suspect. You must suspect to be wrong. To have overlooked, something, anticipate."

 

~Malik Al-Sayf, from the original Assassin's Creed from 2007

 

Yes, I do live by this advice to the best of my ability.


#9 Ridder Blauw

Ridder Blauw

    title available

  • Project Team
  • 1,277 posts
  • Location:The Netherlands (AKA:Holland)
  •  Do not force yourself into modding it's bad for your health.

Posted 27 June 2012 - 11:39 AM

Uhhh necro post?




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users