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#221 Bashkuga

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Posted 25 May 2012 - 07:28 AM

Wow, looks good!

#222 Fishbone

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Posted 25 May 2012 - 09:55 PM

There will also be different shaped too? You know with the more "fat", "bushy" or "skinny" looking ones ect XD
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#223 Radspakr Wolfbane

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Posted 26 May 2012 - 01:10 AM

Probably at some point.

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#224 DIGI_Byte

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Posted 28 May 2012 - 12:33 AM

the new tree building seems to of been a success, here's a simple render to show UV mapping and construction.
what do you guys think of the poly building for the leaves? suggestions?
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Lyon-Fixed.gif
RIP 2323


#225 Bashkuga

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Posted 28 May 2012 - 05:54 AM

Well, I like it, looks very detailed :D.

#226 Fishbone

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Posted 31 May 2012 - 11:20 PM

Nice one DIGI! :thumbsuphappy:
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#227 Radspakr Wolfbane

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Posted 15 June 2012 - 11:50 PM

The new Lorien Well.
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Credits:
Basic model and UV:DIGI
Texture,Rigging:Myself.

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#228 Bofur

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Posted 16 June 2012 - 05:48 AM

Looks Great :)

left64_by_obsidianlake-d5ruayp.pngAotF.pngright64_by_obsidianlake-d5ruf44.png


#229 Bashkuga

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Posted 16 June 2012 - 12:26 PM

Looks awesome!

#230 Guest_JUSTteen15_*

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Posted 22 June 2012 - 10:43 AM

Perfect!!!!!!!!

#231 Kwen

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Posted 09 July 2012 - 07:27 PM

The texture looks very low resolution... I'm sure you could make it have more detail without causing too much lag since it's a static object no?

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#232 Radspakr Wolfbane

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Posted 20 July 2012 - 03:36 PM

Over the course of the night I've been posting updates on changes to Rohan.

A bit of Rohan news.


I've improved Rohan's siege capabilities with an upgrade to the Fortitude spell.


Fortitude now upgrades the Ent Allies spell increasing the Ent's knockback and splash damage and also doubling their damage against structures permanently once the Fortitude spell has been purchased.


Rohan news 2:


After a review of Rohan's spells I decided to redo the spell tree and trim the fat so Hill Fort, Grasslands, Hasty Defence are gone and Fords of Isen has been renamed.


4 new spells are being introduced and I'll post more on those soon.


Rohan news 3:


A new tier 3 spell has been created replacing Hill Fort.


Harvest Time


A spell that doubles the production rate and armour of all outlying farms for a short time (2 mins, global range).


(Useful for defence and also for raising resources for Muster)


Rohan news 4:


2 more spells.


Defender of the Westfold and Defender of the Eastfold.


Westfold unlocks the Westfold Hall,Grimbold and Erkenbrand.


Eastfold unlocks Elfhelm and 2 other things which I'll reveal soon.


Rohan news 5:


Defender of the Eastfold unlocks Elfhelm and a new unit and a new hero.


Dunhere Lord of Harrowdale and the Eastfold Yeomen.


The rest I'm posting here.

Dunhere
Level 1 - Snare - Dunhere throws a net at the targeted enemies pinning them to the ground for a time.
Level 5 - Lord of Harrowdale - +50% armour and 50% Fear resistance.
Level 7 - Javelin of Harrowdale - A powerful ranged attack.
Mount

Eastfold Yeomen
Take Aim - +20% Range and Damage,-80% speed.
(Longbowmen unit with slow attack rate,good damage and range,can't be upgraded with Heavy Armour)

The 4th spell is Return of the Hammerhand.
This spell replaces Grasslands and it will summon Helm Hammerhand for a short time.
Helm is a strong early game hero suitable for taking out creeps and structures.
Helm can be upgraded with the Fortitude spell (* for the upgrades)

Helm
Hammerfist - A powerful attack that deals heavy damage to structures and creeps.
Helm the Fearless - Fear immunity leadership for Footmen and Yeomen
*Rage of the Hammerhand - +180% Damage,+20% Speed for a short time.
*Upgraded with +2000 Health,improved armour and damage.

Notes on Fortitude:
Fortitude now affects Return of the Hammerhand, Ent Allies and Heal.

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#233 Radspakr Wolfbane

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Posted 21 July 2012 - 07:53 AM

Another update.
Helm Hammerhand's "Avatar form".
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#234 Kastorus

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Posted 31 July 2012 - 07:55 PM

Nice !! :thumbsupcool: More updates,More updates :smile2ap:

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#235 Fishbone

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Posted 12 August 2012 - 09:45 PM

Looks great, maybe a little more ghastly effects and its perfect!
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#236 Radspakr Wolfbane

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Posted 30 August 2012 - 09:34 AM

3 new previews of the newest mapping content.


New terrain sets.

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New Grass and Reed models
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New Shire Props.

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#237 ElessartheHigh

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Posted 30 August 2012 - 01:35 PM

How many news assets are you putting in your huge mod ? (: I love them by the way !
All that is gold does not glitter, Not all those who wander are lost; The old that is strong does not wither, Deep roots are not reached by the frost. From the ashes a fire shall be woken, A light from the shadows shall spring; Renewed shall be blade that was broken, The crownless again shall be king.[1]

#238 Radspakr Wolfbane

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Posted 30 August 2012 - 02:16 PM

I have no idea but in general I've added
  • over 1000 new terrain textures
  • 100s of different trees
  • 100s of different shrubbery
  • Various props and structures like the Shire stuff
  • New Road textures
  • 30+ New Water textures
  • New Ambient Sounds
Suffice it to say there's a lot.
Still more to come as the need arises.

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#239 Bashkuga

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Posted 30 August 2012 - 05:25 PM

Heh, cool.

#240 Gil_Galad

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Posted 31 August 2012 - 02:27 PM

very cool!!




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