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Nuke is impenetrable?


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#1 Striker26

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Posted 13 February 2011 - 08:43 PM

My friend and I play Remix almost everyday for an hour or two and we always have a blast. We play regularly with 20k starting against each other.

I can send some early units at him but already he has an unbreakable wall of 3-4 defenses and infantry squads and my units are quickly dismissed. All my future attacks are subsequently slowed by artillery hidden behind his defense line or by his extremely powerful planes. Late game, he builds a nuke silo behind his wall and no plane, tank, or infantry can pass to stop the launch. This is especially hard with Tank general, whom I play regularly. His tanks are too bulky and expensive to keep attacking the front line and my ranking is too low to build super weapons myself.

This leads to my final element, what are some tips for Tank vs Nuke general? I wish to finally beat him and show him that he cannot just turtle. If you need a replay, I can provide one.

Edited by Striker26, 13 February 2011 - 09:03 PM.


#2 Pendaelose

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Posted 13 February 2011 - 09:48 PM

My friend and I play Remix almost everyday for an hour or two and we always have a blast. We play regularly with 20k starting against each other.

I can send some early units at him but already he has an unbreakable wall of 3-4 defenses and infantry squads and my units are quickly dismissed. All my future attacks are subsequently slowed by artillery hidden behind his defense line or by his extremely powerful planes. Late game, he builds a nuke silo behind his wall and no plane, tank, or infantry can pass to stop the launch. This is especially hard with Tank general, whom I play regularly. His tanks are too bulky and expensive to keep attacking the front line and my ranking is too low to build super weapons myself.

This leads to my final element, what are some tips for Tank vs Nuke general? I wish to finally beat him and show him that he cannot just turtle. If you need a replay, I can provide one.

If he's turtling your best weapon early game is the sniper cannon, it's long range should out hit all his early units and defenses. I expect he's probably using nuke cannons as his mid game defense, these have great range, but are very frail. It may be a suicide run for many of your planes, but you can pop them with Migs moments before a ground attack made of mostly sniper cannons. This way you can destroy his defenses safely at the cost of a few aircraft.

Build plenty of ECM tanks and manticors for his aircraft, and make sure every unit you send is near a command tank.

btw, in this case I would recommend your first point be spent on ecm tech. The most important think is missile defense, but once you can get the upgrades you can shut down his defenses and aircraft too.

By the mid/late game heavy Artillery guns (mini super weapon) are your best bet for destroying his nuke cannons and this should let your snipers and earth shakers get close enough to fire on the defenses.



Once you hit Rank3 you're options open up a lot vs a turtle player. You can get the next rank of ECM for the upgrades. This will also allow you to ECM his aircraft. I don't normally recommend an artillery barrage, but just 1 point can be great for destroying his nuke cannons. If you use lightning the Tien Mu can be given "attack ground" orders just in front of his defenses to start hopping chain lightning in from a safe distance.

ECM artillery can be a kick in the ballz for a turtle player too.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#3 MasterZH

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Posted 13 February 2011 - 10:19 PM

My friend and I play Remix almost everyday for an hour or two and we always have a blast. We play regularly with 20k starting against each other.

I can send some early units at him but already he has an unbreakable wall of 3-4 defenses and infantry squads and my units are quickly dismissed. All my future attacks are subsequently slowed by artillery hidden behind his defense line or by his extremely powerful planes. Late game, he builds a nuke silo behind his wall and no plane, tank, or infantry can pass to stop the launch. This is especially hard with Tank general, whom I play regularly. His tanks are too bulky and expensive to keep attacking the front line and my ranking is too low to build super weapons myself.

This leads to my final element, what are some tips for Tank vs Nuke general? I wish to finally beat him and show him that he cannot just turtle. If you need a replay, I can provide one.

T0 Sniper cannon can outrange defences. Extremely effective on start vs tanks and buildings.
T1 Earth shaker same range as sniper cannon.
T1 Emperor 1000 + sniper cannon upgrade 350 you have extreme firepower with plenty of health...
T2 artillery batery cost 1000!!! extreme range
T2-T3 all units starting with arty or long range :p depends on generals promotions...
For me Tank general is ultimate weapon vs turtle players. Seconds most powerfull general... use your forces to block enemy from expanding dont attack take all suplys tech up for T2 attack with dozers to build arti baterys in-front of his base... make emperors with snipers cannons and gatlings or spam some anti air units...
Field command tank its free and make your attack force almost indestructible. Or use it to cover artillery attack force from air attack.
Anyway post replay tactic depends on map too...
AND POST NETWORK i realy want to join and learn :good:

#4 Therevenage

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Posted 14 February 2011 - 11:51 AM

In short you need to play on a 1v1 map or 2v2 map if thats not a possiblity you still need to BE AGREESIVE take a look at some of the replays Ive posted in my topics and check those out.

please provide a replay

Edited by Therevenage, 14 February 2011 - 11:51 AM.


#5 Striker26

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Posted 14 February 2011 - 10:59 PM

Thanks for all the tips, we will face again later today and I will provide the replay. I may even win by utilizing tank cannons this time.




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