Jump to content


Photo

February 23rd Update: The Nazgul


  • Please log in to reply
33 replies to this topic

#1 Nertea

Nertea

    ...lo sa raptor!

  • Hosted
  • 3,349 posts
  • Location:Vancouver, Canada
  • Projects:Star Villains and Space heroes, The Dwarf Holds
  •  T3A Chamber Member
  • Division:BFME/Unity

Posted 25 February 2011 - 08:55 AM

This week, the Nazgul ride out from Minas Morgul!



Nazgul in The Dwarf Holds are now divided into two categories, Black Riders and Winged Nazgul. You can also recruit the fearsome Witch-King of Angmar. Here's how it goes:

Black Riders


Black Riders start at Level 3 and can progress like most other heroes. As their name implies, they can toggle between foot and mounted states. They start with Screech, which functions as before. When Mounted, they can use the Haste of the Nine ability to increase their speed and trampling potential. A Lieutenancy leadership is gained at Level 5, which grants the Nazgul command over a type of troop. This is randomized - your Nazgul may hail from the East, the South, Minas Morgul or Mordor itself. Each region bestows its own benefits - for example, a Lieutenant of Minas Morgul buffs Morgul Orcs and heroes, while a Lieutenant of the East buffs Easterlings and Variags.

Posted ImagePosted ImagePosted Image


Black Riders also have the passive Nine Servants of Sauron ability, which makes them stronger when more Nazgul are gathered nearby. This applies to Winged Nazgul and the Witch-King too! And last but not least, the Black Breath significantly weakens all units in the nearby area when used. You can recruit up to two Black Riders.

Winged Nazgul


Posted Image


Nazgul mounted on fell steeds are available once the Dark Tower has been constructed. One is provided for free, paying a large sum can net you up to two more. They are similar to their vanilla counterparts, they do not level and merely fly about wreaking destruction on your enemies. They do however have a few new powers. Dark Wings passively decreases the statistics of any nearby enemy troops, making them less fear resistant. Nine Servants of Sauron is identical to the Black Riders' version and stacks with them as well. Similarly, they share an identical Lieutenant leadership. Additionally, Screech is still available and pairs well with Black Wings.

The Witch-King


Posted ImagePosted Image


The ranks of the Nazgul wold not be complete without their infamous leader. Though he starts on foot, he also has access to Mount, allowing him to ride into combat with the other Black Riders. His Black Captain leadership is more potent than his subordinates' and bestows an interesting effect - heroes will only do half damage to the Witch-King, with a couple exceptions that I'm sure you can guess at. He also acquires Open in the Name of Mordor, a power which does about 1500 damage to a gate and reduces its armor for a significant duration, letting your siege weapons finish the job. Once he reaches Level 6, the fun really begins - he gains his terrifying helmet and gets access to his war mace, making him more effective at fighting large numbers of infantry. Later, Morgul Blade brings him into his prime as a hero-killer - one stab from this weapon will damage a hero's attributes until his unfortunate demise. The Captain's ultimate weapon, The Witch-King's Hour, further cuts into hero abilities, decreasing their attack and increasing power recharge times by up to five times! During this period, the leader of the Nazgul also deals additional damage.

And finally, the Witch-King is so terrifying that he will randomly trigger his Screech ability when under attack.

sig.png
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.


#2 Námo

Námo

    ***

  • Project Team
  • 1,291 posts
  • Projects:Middle-earth Lore, Cartography & Linguistics
  •  ...

Posted 25 February 2011 - 10:43 AM

That's the most beautiful implementation of Nazgûl I've ever seen in any mod ... brilliant work, Nertea.
... elen síla lúmenn´ ómentielvo ...
... a star shines on the hour of our meeting ...
Posted Image Posted Image Posted Image

#3 jedi7000nathan

jedi7000nathan
  • Members
  • 81 posts

Posted 25 February 2011 - 06:17 PM

can we expect Haldir not the same as Celegins but a unique Haldir and also for Rohan can we expect other marshels then Elfhelm, like Grimbold, Erkenbrand, and Theodred

#4 Guest_ACDC_*

Guest_ACDC_*
  • Guests

Posted 25 February 2011 - 08:44 PM

Looks fantastic :) can't wait for .75

Are those gondor units new gondor spearmen or remodeled tower guard?

#5 Legs

Legs

    Shipwright of The Teleri

  • Members
  • 181 posts
  • Location:Sweden

Posted 26 February 2011 - 02:37 AM

can we expect Haldir not the same as Celegins but a unique Haldir and also for Rohan can we expect other marshels then Elfhelm, like Grimbold, Erkenbrand, and Theodred



I doubt that they'll add Haldir, but another elf is always welcomed.

Posted Image
Posted Image

Utúlie'n Aurë! Aiya Eldalië Ar Atanatarni, Utúlie'n Aurë!


#6 Yarrum

Yarrum

    Kahuna

  • Project Team
  • 461 posts
  • Location:New York City

Posted 26 February 2011 - 03:14 AM

That's awesome! Just wondering though, will Khamul the Easterling be implemented as a unique Nazgul? It makes a bit more sense to me to have the only named Nazgul provide leadership to the eastern troops rather than some generic goon.

KotW%20Left%20Morgul%20Banner.jpg
KotW Beta Tester
frodo_sam.jpg


#7 BPK

BPK
  • Members
  • 72 posts

Posted 26 February 2011 - 03:18 AM

Dear Lord, this is awesome.

Posted Image
Posted Image
Made nearly 4 years ago, only LOTR sig I made. 3:

...::: Boom. Beem. BOW. :::...


#8 Arthadan

Arthadan
  • Members
  • 215 posts

Posted 26 February 2011 - 12:10 PM

As good as it can be. Hat off, sir! :)
Posted Image

Posted Image

#9 Lauri

Lauri

    Let us remember foREVer

  • Hosted
  • 10,419 posts
  • Location:Norway
  • Projects:'The 4th Age' and 'Shadow and Flame'
  •  The very worst T3A Team Chamber Member

Posted 26 February 2011 - 12:59 PM

Who's to say that some generic goon isn't from Rhun? :)

Shadow and Flame BETA 0.6 RELEASED - Link


#10 _Haldir_

_Haldir_

    Mapper

  • Project Team
  • 1,181 posts
  • Location:Australia
  • Projects:The Dwarf Holds, The Elven Alliance: Community Edition
  •  T3A Team Chamber Member

Posted 26 February 2011 - 02:05 PM

I think the Nazgul are more interesting when they're not named, as they're more mysterious and anonymous that way. It's the fear of the unknown that makes the nazgul such ghostly figures - something which is lost a little when singling out Khamul as yet another, separate hero :).

If you really want to, you can just quitely pretend to yourself that it's Khamul whenever you find yourself with a Lieutenant of the East nazgul :).

Posted Image Posted Image


#11 hayobem

hayobem
  • Members
  • 8 posts

Posted 26 February 2011 - 07:44 PM

fantastic cannot wait to be unleast.

can you give any hint when the next update is out?

and some a other thing:

are you planing to change a few things abaut rohon or gondor to or are you going to leave it this way?

#12 Mathijs

Mathijs

    Post-modern Shaman

  • Network Leaders
  • 13,672 posts
  • Projects:Age of the Ring
  • Division:Revora
  • Job:Leader

Posted 26 February 2011 - 07:56 PM

http://forums.revora...ase-the-second/

No fuel left for the pilgrims


#13 Baki

Baki

    title available

  • Project Team
  • 357 posts
  • Location:Germany
  • Projects:TDH AI

Posted 26 February 2011 - 10:28 PM

@hayobem
In the 'New Mordor Units' thread Nertea (mod leader) already told that there will be changes to all factions. :)
Posted Image

#14 entwife

entwife
  • Members
  • 39 posts

Posted 02 March 2011 - 04:01 PM

Spot on mate. Well done. Mordor's heroes really were a mess originally.

I'm really pleased you guys are still putting the effort in.

#15 Guest_hayobem_*

Guest_hayobem_*
  • Guests

Posted 02 March 2011 - 08:10 PM

i am sorry didnt know that I posted the same question here. and yes I alreaddy had seen that I got the same answer there to. butt do you still dont know when the mod will get out?
I will hear from your guys.

o your team is the best you know.

#16 Taralom

Taralom

    Self-proclaimed A**hole

  • Project Team
  • 1,519 posts
  • Location:Not here
  • Projects:Turned to Writing
  •  I R GOOGL'd

Posted 03 March 2011 - 01:32 PM

Hayobem, nothing has changed since last week, nor will it next week or the week after. The mod will come out when it is brought out.
If the above post offended you in any way,
please take note that, until further notice, I don't care, so get lost.

#17 {IP}Solstice

{IP}Solstice

    The Relayer

  • Project Team
  • 461 posts
  • Location:Kentucky, United States
  • Projects:I don't even know anymore.
  •  The Useless mapper

Posted 03 March 2011 - 09:38 PM

So after all these updates Im guessing this update is mainly focused on mordor, correct?
my political compass: http://www.political...-4.75&soc=-5.69
my website: http://future4.weebly.com/ (out of date)

#18 m@tt

m@tt

    #######

  • Project Team
  • 4,056 posts
  • Location:England
  • Projects:The Dwarf Holds
  •  T3A Chamber Member

Posted 03 March 2011 - 10:00 PM

The next update to the mod covers all factions.
Posted Image

#19 Námo

Námo

    ***

  • Project Team
  • 1,291 posts
  • Projects:Middle-earth Lore, Cartography & Linguistics
  •  ...

Posted 03 March 2011 - 10:23 PM

So there will be additions to the Dwarven faction, too?
... elen síla lúmenn´ ómentielvo ...
... a star shines on the hour of our meeting ...
Posted Image Posted Image Posted Image

#20 Nertea

Nertea

    ...lo sa raptor!

  • Hosted
  • 3,349 posts
  • Location:Vancouver, Canada
  • Projects:Star Villains and Space heroes, The Dwarf Holds
  •  T3A Chamber Member
  • Division:BFME/Unity

Posted 03 March 2011 - 10:56 PM

I don't believe so, beyond some new voice work.

sig.png
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users