Edit: I let it load and went to the bathroom for a bit, came back and it was loaded, but with 158 planets to load, it was incredibly laggy.
Edited by Stormed, 16 March 2011 - 10:32 PM.
Posted 16 March 2011 - 10:11 PM
Edited by Stormed, 16 March 2011 - 10:32 PM.
Posted 16 March 2011 - 11:16 PM
Posted 17 March 2011 - 12:07 AM
Posted 17 March 2011 - 08:56 AM
Posted 17 March 2011 - 07:43 PM
Posted 17 March 2011 - 08:15 PM
And yes bob ir right about this. It's hard getting a planet to balance and be consistent with everything else you do, make it believeable and ensure it's debugged so the campaign doesn't cause exceptions.The hard part would be tailoring each planet's starting forces.
Edited by Ghostrider, 17 March 2011 - 08:19 PM.
Posted 17 March 2011 - 10:38 PM
It damn well better be the New Jedi Order era!Besides, I already have a new campaign slated for 1.3 - naturally in a different timeline to the current 7, and that is a major project in itself.
Ask yourself this:
Do you want 4 different timelines or 5 for V1.3? The new campaign will bring more units, more heroes and more planets I am sure!
Posted 19 March 2011 - 03:15 PM
Almost no one complained that there weren't enough planets last time. For the most part, it was that it was too laggy.Regarding the planet number it was one of the key features why I played the mod. That massive ~150 planets where awesome. I could really feel how wast my Empire was, stretching through "countless star systems". But I just read that the max number of planets will be limited to 100
Clone Wars is purposely outside of our timeline. The Republic and Confederacy will never be factions in PR. That's pretty immutable.Clone Wars would be cool, too.
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