Posted 26 March 2011 - 01:42 PM
First up is the the A12 Scorpion flail tank, this whirling derby of death doubles as both a mine layer & a mine clearer. To lay them all you have to do is deploy it & it will randomly scatter several mines around it's self, then to clear a mine field all it have to do is drive though it. Mines will only activate when an enemy unit drives over it & in turn the Scorpion will only clear enemy mine fields. It takes a bit of micro management but watching the AI drive straight into a mine field & the resulting carnage is priceless XD
As well as the Scorpion I also have Sherman Crab & Churchill Toad flail tanks for the British on my todo list.
Next is D-day's first tech building & I thought I'd start big... with a big 380mm coastal gun!
Originally made for the Bismark class battleships these guns where used as heavy coastal guns along the Atlantic wall. These big guns can be a real pain if aimed at you so I'd capture them fast & show your enemy the meaning of pain!
Lastly is a new skirmish menu screen which takes advantage of some of the new Ares features.
I'm not sure when the next news post will be but it will be a big page filling one, so check back in the coming weeks for that.
Posted 26 March 2011 - 02:04 PM
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Andre 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
- The mathemathical probability of God existing is 67% -
"We are the Borg. Existence as you know it is over. We will add your biological and technological distinctiveness to our own. Resistance is futile."
Posted 01 April 2011 - 07:04 PM
keep up the awesome work!
Posted 04 April 2011 - 10:06 PM
Posted 08 April 2011 - 09:41 AM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users