Here a few of the questions and their answers:
Reality: "How is Rol different compared to other MOBA Games?"
Petroglyph: Rise of Immortals can be described as a MOBA game with added features that build upon the core PvP team experience. There is the hub where you can gather with other players to organize battles and discuss strategies, persistence on the Immortal with balanced matchmaking, PvE scenarios, amongst other features still in development.
PrivateSniper: "How many "dungeons" are you currently planning on creating?"
Petroglyph: We're planning on two PvE instanced maps @ launch; one for up to 3vE and another up to 5vE. PvP is currently our primary focus in our closed beta phase with PvE becoming more important after we ensure the core experience is solid first.
Sayan: "Is this game server/client based or peer2peer?"
Petroglyph: The game is fully client-server based and runs on custom servers hosted by Petroglyph. This means more consistent network and general game performance for all players.
B03entry: "The press release said 12 Immortals... is that it?"
Petroglyph: Certainly not, we're not stopping at release. The first step in the beta process is to get the current set of Immortals balanced. We're taking this step very seriously by gathering every bit of information internally and from the community on each Immortal. In a MOBA game, this process cannot be emphasized enough to ensure a fun and balanced gameplay experience.
We'll start with twelve at launch with more appearing regularly afterward. Internally we actually have several more Immortals than the first twelve, all of which are in various development stages.
You can read the full list of questions and answers here.