What rules exactly does the game use to make some things remapable and others just red? For instance, the standard gate in RA2? I copied it out of the game, and then mirrored it to make it N-S instead of E-W. The gate works fine...the problem is that is remapable now, and I don't want it to be. (I didn't change the colors, only mirrored it to change the direction it faces.) I tried altering the "Remapable=" tag in Artmd.ini, but it doesn't work. In fact, I recall I had that same problem when trying to add a tractor voxel in ages past. I couldn't make the thing stay red. It wanted to be remapable.
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It just seems to me that the game is following some kind of rules structure, but unfortunately not one we're privy too. Anyway advice?
Fox
Remapable SHPs and Art Code
Started by SeaFox2, Apr 26 2004 02:52 PM
3 replies to this topic
#1
Posted 26 April 2004 - 02:52 PM
#3
Posted 26 April 2004 - 03:30 PM
Aye, I was just hoping I could get around that...oh well. It's only...21 frames I think. It just seems odd that two structures could use the same red colors and one ends up remapable and the other is not.
Edit: This problem seems to be very persistent... I eliminated the non-remapable reds using some pallete changes. The only reds left were the non-remapable ones, which the game still turned house color. Perhaps I shall just turn the red stripes into some other color. Or use a different gate... Or eliminate the gate from that mode...
Edit Again: Problem solved. Seems that only 2 of the reds do no remap. The ones at the bottom specifically.
Fox - Who is getting back to work.
Edit: This problem seems to be very persistent... I eliminated the non-remapable reds using some pallete changes. The only reds left were the non-remapable ones, which the game still turned house color. Perhaps I shall just turn the red stripes into some other color. Or use a different gate... Or eliminate the gate from that mode...
Edit Again: Problem solved. Seems that only 2 of the reds do no remap. The ones at the bottom specifically.
Fox - Who is getting back to work.
#4
Posted 27 April 2004 - 11:30 PM
there are 4 reds I believe, and remapable= doesn't really work at all. I think the Gap Generator even has remapable=no and yet it still rempas.
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