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Remapable SHPs and Art Code


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#1 SeaFox2

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Posted 26 April 2004 - 02:52 PM

What rules exactly does the game use to make some things remapable and others just red? For instance, the standard gate in RA2? I copied it out of the game, and then mirrored it to make it N-S instead of E-W. The gate works fine...the problem is that is remapable now, and I don't want it to be. (I didn't change the colors, only mirrored it to change the direction it faces.) I tried altering the "Remapable=" tag in Artmd.ini, but it doesn't work. In fact, I recall I had that same problem when trying to add a tractor voxel in ages past. I couldn't make the thing stay red. It wanted to be remapable.

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It just seems to me that the game is following some kind of rules structure, but unfortunately not one we're privy too. Anyway advice?

Fox

#2 Daeda

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Posted 26 April 2004 - 03:19 PM

There is normal red in the pallettes

#3 SeaFox2

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Posted 26 April 2004 - 03:30 PM

Aye, I was just hoping I could get around that...oh well. It's only...21 frames I think. It just seems odd that two structures could use the same red colors and one ends up remapable and the other is not.

Edit: This problem seems to be very persistent... I eliminated the non-remapable reds using some pallete changes. The only reds left were the non-remapable ones, which the game still turned house color. Perhaps I shall just turn the red stripes into some other color. Or use a different gate... Or eliminate the gate from that mode...

Edit Again: Problem solved. Seems that only 2 of the reds do no remap. The ones at the bottom specifically.

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#4 xgamer

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Posted 27 April 2004 - 11:30 PM

there are 4 reds I believe, and remapable= doesn't really work at all. I think the Gap Generator even has remapable=no and yet it still rempas.
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