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#241 P.O._210877

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Posted 05 June 2012 - 11:43 AM

i would sugget a few units for starting forces for both sides munificents, lucrehulks, providences, mandaters, at-te, at-rt, hailfire, spider droids, banking clan frigates, arquitens light cruisers, consular cruisers, nebulon b2s, neutron star, bulk cruisers and correilian battleships and cruisers.


Anything else? :lol:

A great deal of those models do exist and are available. Any particular reason why they were not incorporated in the mod? Even if only as they are, they could get properly rigged, fine tuned or whatever after they become PR assets? Leaving them "on the back shelve" so to speak. Even better, if someone in this community wants to learn the trade and give a little back... :wink_new:

Edited by P.O._210877, 05 June 2012 - 11:45 AM.

If it's hard then it's worth doing.

 


- Alcor, Alcor pardonne-moi mais je ne veux pas que tu meurs. Je ne veux
pas que la planète bleue soit mise à feu et à sang par ces monstres. Je
me battrai pour les empêcher de détruire ce qui est devenue ma Terre.
Goldorak m'aidera. Au besoin, j'irai jusqu'au camp de la Lune Noire
puisque c'est là que Véga et ses monstres ont établi leur base. Et je la
détruirai.

 

Actarus


#242 Phoenix Rising

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Posted 05 June 2012 - 05:58 PM

Even though most do exist in a form that can be incorporated into EaW, I don't necessarily have access to the models for use with PR. I can ask, but mostly it's a question of priority. I'm also trying to keep the art direction consistent between related classes (let's face it: mixed TIE models are an eyesore and the disparity could subconsciously affect player build decisions), which sometimes hamstrings us, even though models are available.

#243 Darth Stalin

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Posted 07 June 2012 - 04:43 AM

@PR:

That said, you can still count on some major changes/additions to gameplay going forward.

I can write a LUA plan for the AI to build heroes.

So maybe the first "addition" would be a .LUA file to be downloaded that increases the use of heroes by the AI?

#244 Phoenix Rising

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Posted 07 June 2012 - 06:32 PM

It's not that simple... not even close.

#245 Guest_Andrew_*

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Posted 07 June 2012 - 07:34 PM

i would sugget a few units for starting forces for both sides munificents, lucrehulks, providences, mandaters, at-te, at-rt, hailfire, spider droids, banking clan frigates, arquitens light cruisers, consular cruisers, nebulon b2s, neutron star, bulk cruisers and correilian battleships and cruisers.


Anything else? :lol:

A great deal of those models do exist and are available. Any particular reason why they were not incorporated in the mod? Even if only as they are, they could get properly rigged, fine tuned or whatever after they become PR assets? Leaving them "on the back shelve" so to speak. Even better, if someone in this community wants to learn the trade and give a little back... :wink_new:


i would be willing to learn about some of the stuff and try to help put some back in the community
i play the mod so i figure why not try to help the community by helping with the mod

#246 Phoenix Rising

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Posted 07 June 2012 - 08:57 PM

3D digital art, unfortunately, isn't something that can be picked up overnight. I don't even want to guess at how many years Nertea has been doing it and he's formally trained. I spent years modding Dark Forces for personal use before I ever released anything to the public.

#247 Kitkun

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Posted 08 June 2012 - 01:46 AM

Yeah, I tried picking up 3D art overnight and soon ragequit. And I was only trying to modify an existing model. :crazed:

On the topic of AI, I think it's not building research stations which is limiting it's upgrading a lot. Finally started seeing Acclamator and Strike VIs alongside XM-8 (!) Nova Wings, but I've yet to see anything from a lvl 2, 4, or 5 shipyard upgraded. Mostly it spams Praetor, ISD, and TSD Is at me. Also, it doesn't seem to take into account heroes or ground to space weapons, nor realize that it can't bring all that spam in at once, so I get endless battles of it hopelessly outclassed.

Also, please kill the ground chase system. Go on the defense against airspeeders, rage as your units drive across the map.

Edited by Kitkun, 08 June 2012 - 03:25 AM.

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#248 Phoenix Rising

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Posted 08 June 2012 - 02:52 AM

It's hard to verify with the interface as it is, but the equation is done in a way that ensures that a Research Station is built almost immediately if the faction doesn't have one. After that, the AI looks to put them on 10% of their planets. Once a planet has a Research Station, the AI will seek to build as many different types of Orbital Shipyards as possible (remember, AI has no interface). That doesn't mean that the AI necessarily uses that planet to build research, however. Rewriting the build plans is one of the closest steps on the AI road map though.

I haven't really done anything with the chase ranges for land yet, so they're pretty much vanilla. I'll try to address that for v1.3.

#249 Kitkun

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Posted 09 June 2012 - 05:13 PM

Ah, I think what I'm seeing might be that it has a couple research stations as part of it's starting forces but not the slots to build all the shipyards.
Yet another thing I've probably brought up before... Seems like the AI picks a target and then just goes after it only. No idea what it's criteria is, though. It's repeatedly attacked Yavin 4 despite it having a massive defense fleet and no actual value, while it could take a number of lightly defended systems with little fuss but doesn't. I've had planets with no ships for defense for the entire campaign. Right next to several enemy planets. In short, targets of opportunity.

Suspected as much regarding chase ranged. It's just driving me batty that my gleeful squishing of Rebels is interrupted because my army recruits only people with ADHD. :crazed:

Modding, it never ends. Now back to upgrading illegal ships for me.

Edited by Kitkun, 09 June 2012 - 05:13 PM.

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#250 Phoenix Rising

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Posted 10 June 2012 - 01:26 AM

Assuming it's Skyhook, there's a big priority boost both offensively and defensively to victory planets, which would explain an obsession over Yavin 4. Otherwise, not sure - I expect to rewrite the planet value equation soon.

#251 Kitkun

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Posted 10 June 2012 - 01:40 AM

Oh, duh. Yeah, it's Skyhook. Haven't seen the Death Star since the Empire finished it a long time ago, though.

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#252 Darth Stalin

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Posted 11 June 2012 - 06:17 AM

Hey, is it possible to increase the number of planets in GFFA, even if it would mean cutting down some Imperial/Rebel/Pirate forces? I like the campaign but the 100 planets is... just too small to conquer :flameblast:

I've tried to do something like that, but... so far I failed:
http://forums.revora...648#entry889648

#253 Phoenix Rising

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Posted 13 June 2012 - 09:02 PM

Of course it's possible. I'm just not looking to add more until the lag is at least manageable, and I don't think we're quite there yet for some players.

#254 Henry X

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Posted 18 June 2012 - 08:34 PM

Can't remember if I mentioned this already, but how about the XR-85 tank? And the TIE Crawler (Century Tank)?

#255 Phoenix Rising

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Posted 19 June 2012 - 05:34 PM

They'd fit right into Shadow Hand, wouldn't they?

#256 P.O._210877

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Posted 20 June 2012 - 07:29 AM

They'd fit right into Shadow Hand, wouldn't they?


You wouldn't tease us, now, wouldn't you?

If it's hard then it's worth doing.

 


- Alcor, Alcor pardonne-moi mais je ne veux pas que tu meurs. Je ne veux
pas que la planète bleue soit mise à feu et à sang par ces monstres. Je
me battrai pour les empêcher de détruire ce qui est devenue ma Terre.
Goldorak m'aidera. Au besoin, j'irai jusqu'au camp de la Lune Noire
puisque c'est là que Véga et ses monstres ont établi leur base. Et je la
détruirai.

 

Actarus


#257 Kitkun

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Posted 20 June 2012 - 03:13 PM

World Devastators are quite the pain to fight already... I support beefing up Imperial forces even more.

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#258 Phoenix Rising

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Posted 20 June 2012 - 03:32 PM

Just an observation. I will say that units with instant utility, such as those, are prioritized a little higher.

#259 johnchm.10

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Posted 20 June 2012 - 09:49 PM

yeah, 2 units that i never understood why they were included in the original game. the TIE Mauler and the Tartan gunship. they had the TIE Crawler and Lancer frigate they could have used in the exact same roles.

#260 P.O._210877

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Posted 20 June 2012 - 10:11 PM

True but it is now well established that the major companies did built classes of ships that are in direct competition with each other. After all why not? DMC basically offers their products, RSD, KDY and CEC, etc. all do the same. My way of looking at it is "geographical", Moffs must build their Sector Fleets with ships purchased with shipwrights in their sectors, or they have specials connections with a/many corporation(s), etc. It's a big galaxy...

If it's hard then it's worth doing.

 


- Alcor, Alcor pardonne-moi mais je ne veux pas que tu meurs. Je ne veux
pas que la planète bleue soit mise à feu et à sang par ces monstres. Je
me battrai pour les empêcher de détruire ce qui est devenue ma Terre.
Goldorak m'aidera. Au besoin, j'irai jusqu'au camp de la Lune Noire
puisque c'est là que Véga et ses monstres ont établi leur base. Et je la
détruirai.

 

Actarus




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