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#21 Tropical Bob

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Posted 20 May 2011 - 08:30 PM

I didn't make a comprehensive changelog, which was probably a bad idea. The best I did was vaguely describe general changes in the OP of the release thread.

It appears I didn't actually buff Mine income like I thought I did, though. That might be simply because they do already provide a hefty income stream as is (125 per 5 seconds). But I did nerf Freighter income heavily. I also tiered the income stream per faction at the first level (Though I'm not entirely sure how that turned out balance-wise). Per 10 seconds, Rebel GR-75Gs get 15, Imperial Action VIIIs get 20, and Corporate BFF-8s get 25. Second-tier Freighters all have 30, I believe.

I also gave the CSA a special hero-Freighter, the Financial Operative, which is limited to 10 total, requires a larger investment over a larger time period (1700 Credits over 15 seconds, compared to the 312.5 Credits over 5 seconds of the CTF-8 Container Transport), but also grants the highest stream at 45 per 10 seconds. If you try to rush these guys out, your military budget is going to plummet.

Edited by Tropical Bob, 20 May 2011 - 08:33 PM.


#22 Aizen Teppa

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Posted 21 May 2011 - 11:12 AM

OK Thanks for clarification. Too bad that interface frame is so limited. EA made such limited games when you look at many, many, MANY fabulous mods which followed originals.

With regard to economy. Maybe there is place to add another (maybe more than 1?) economy oriented building - Officer Academy is now redundant. So why not to convert it into some Corporate HQ or specialized Mining HQ on certain planets with special ores/minerals. Spamming transports in orbit is far from perfect. I would gladly see TRs banned completely from economy system. TRs should be primary to ship troops across galaxy... like in Supremacy, but I don't know if such model will work in EaW.

#23 SpardaSon21

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Posted 21 May 2011 - 04:42 PM

EaW and FoC are not made by EA. They were made by Petroglyph, which is the remnants of Westwood Interactive. EA has nothing to do with EaW and FoC.

Edited by SpardaSon21, 21 May 2011 - 04:42 PM.


#24 Aizen Teppa

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Posted 21 May 2011 - 06:39 PM

Oh gosh... :blush: Of course I meant LucasArts. :running away in shame:

#25 SpardaSon21

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Posted 21 May 2011 - 06:50 PM

Old LucasArts did some good stuff. They did Dark Forces, Jedi Knight, X-Wing, and TIE Fighter, and that's just the Star Wars games. They also did stuff like The Dig, Full Throttle, and the Monkey Island games. LucasArts has fallen far.

#26 Phoenix Rising

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Posted 21 May 2011 - 11:58 PM

I didn't make a comprehensive changelog, which was probably a bad idea. The best I did was vaguely describe general changes in the OP of the release thread.

I've come to the conclusion that it's just not possible to keep a comprehensive changelog. That's okay; I think I get the idea: nerf freighter income and put the stations on separate queues. As for heroes... well, more on that later.

With regard to economy. Maybe there is place to add another (maybe more than 1?) economy oriented building - Officer Academy is now redundant. So why not to convert it into some Corporate HQ or specialized Mining HQ on certain planets with special ores/minerals.

Mining Facilities have tiered income now.

Spamming transports in orbit is far from perfect. I would gladly see TRs banned completely from economy system.

Freighters have been hampered by a few modding failures that I hadn't planned on when I envisioned them. The most feasible one involved giving them a stackable Salvage ability in tactical, so they could only collect income when enemies were destroyed in battle. The problem? It's not stackable.

Old LucasArts did some good stuff. They did Dark Forces, Jedi Knight, X-Wing, and TIE Fighter, and that's just the Star Wars games. They also did stuff like The Dig, Full Throttle, and the Monkey Island games. LucasArts has fallen far.

Does anyone remember the press release circa 1999 that said they had new management and were basically going to downplay the Star Wars brand and PC in general?

#27 SpardaSon21

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Posted 22 May 2011 - 12:08 AM

No, I must have missed that press release.

#28 Stormhawk

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Posted 22 May 2011 - 02:21 AM

I think I get the idea: nerf freighter income and put the stations on separate queues. As for heroes... well, more on that later.


Would this be possible for 1.2, or it is far too late for that? I have no idea how much work this would encompass.

#29 Phoenix Rising

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Posted 22 May 2011 - 02:55 AM

It would be possible to implement, but playtesting would likely only be cursory, so I can't promise polish.

#30 Solusar

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Posted 23 May 2011 - 01:42 PM

Does anyone remember the press release circa 1999 that said they had new management and were basically going to downplay the Star Wars brand and PC in general?


Whoever made that decision clearly hates money.

#31 Zeta1127

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Posted 23 May 2011 - 06:25 PM

I would just love a decent explanation for the curious happens that occurred in the code for EaW during development, because somebody did something very weird.

Who ever said that had better have been fired a long time ago, and taught a lesson by Palpatine, the same way he did to Bevel Lemelisk. Anybody who read Darksaber back in the day should know what I am referring to.
"I'm just a simple man trying to make my way in the universe." - Jango Fett
"You are fooling yourself, Captain. Nothing here is what it seems. You are not the plucky hero, the Alliance is not an evil empire, and this is not the grand arena."
"And that's not incense." - The Operative and Inara Serra
"What you will see, if you leave the Mirror free to work, I cannot tell. For it shows things that were, and things that are, and things that yet maybe. But which it is that he sees, even the wisest cannot always tell. Do you wish to look?" - Galadriel
Clone Marshal Commander Zeta 1127 of the 89th Legion
Admiral Zebulon Wilhelm of Task Force Mystic/Fleet Junkie

#32 Darth Paxis

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Posted 24 May 2011 - 02:46 AM

I would just love a decent explanation for the curious happens that occurred in the code for EaW during development, because somebody did something very weird.

Who ever said that had better have been fired a long time ago, and taught a lesson by Palpatine, the same way he did to Bevel Lemelisk. Anybody who read Darksaber back in the day should know what I am referring to.

Wow, remind me not to get on your bad side. :ohmy:

#33 Decay

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Posted 09 June 2011 - 02:19 AM

Hm... I do like the double queue idea, but I'm not sure I'm entirely 100%, simply because it seems like it could totally screw up the AI in skirmish.

Of course, I could also be totally wrong, as I have no coding experience. :D

#34 Phoenix Rising

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Posted 09 June 2011 - 07:31 AM

AI wouldn't care either way.

#35 Stormhawk

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Posted 10 June 2011 - 04:17 AM

It would be possible to implement, but playtesting would likely only be cursory, so I can't promise polish.


I get the feeling 1.2 is still some weeks off, I think you hinted at another news release before the 1.2 release? I really don't think playtesting will be too necessary, since all players gain the same capability. Inter-faction balance may be a little harder. It doesn't affect me much though, because everytime I play another human we generally play mirror matchups to make the games perfectly fair.

#36 Stormhawk

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Posted 16 June 2011 - 01:48 PM

More on the original topic of this thread, I always thought it would be cool to give the rebels the Bothan Assault Cruiser to serve as an intermediary between the Dodanna and the Republic. Although I'm not sure how accurate they are, given the source, Wookiepedia has pretty resonable and precise stats for the ship. Does anyone know if there is a model for it out there anywhere?

Also, if it does get added, I think Admiral Traest Kre'fey would be a really cool addition, with Ralroost as his command.

#37 Phoenix Rising

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Posted 16 June 2011 - 07:08 PM

The BAC is a 20 ABY design... it's intermediary to nothing. There are earlier holes in the tech trees to fill in first.

#38 Zeta1127

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Posted 16 June 2011 - 09:16 PM

The Belarus-class cruiser, the successor to the Strike-class cruiser, would be the best choice for a bridge between the Dodonna and the Republic-classes. As with anything PR, this is model dependent, but probably the best choice, though the Corona-class frigate, the successor to the EF76 Nebulon-B frigate, is another option.

Edited by Zeta1127, 16 June 2011 - 09:39 PM.

"I'm just a simple man trying to make my way in the universe." - Jango Fett
"You are fooling yourself, Captain. Nothing here is what it seems. You are not the plucky hero, the Alliance is not an evil empire, and this is not the grand arena."
"And that's not incense." - The Operative and Inara Serra
"What you will see, if you leave the Mirror free to work, I cannot tell. For it shows things that were, and things that are, and things that yet maybe. But which it is that he sees, even the wisest cannot always tell. Do you wish to look?" - Galadriel
Clone Marshal Commander Zeta 1127 of the 89th Legion
Admiral Zebulon Wilhelm of Task Force Mystic/Fleet Junkie

#39 Henry X

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Posted 19 June 2011 - 12:37 AM

On land, just for the time, I think that simply scaling everything down would make for a great way to pass the time while proper work on the land aspect is worked on. I mean just scale everything way down and for the time being, we'd have large scale conflicts, wouldn't have to redesign maps, and speed and firing ranges would be bearable.

And then when the time, comes, you can release the actual land combat to our praise.

#40 Phoenix Rising

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Posted 19 June 2011 - 05:58 AM

On land, just for the time, I think that simply scaling everything down would make for a great way to pass the time while proper work on the land aspect is worked on. I mean just scale everything way down and for the time being, we'd have large scale conflicts, wouldn't have to redesign maps, and speed and firing ranges would be bearable.

Bear in mind, land is inherently more resource-intensive than space simply because there is ground and scenery, so you won't be able to pull off the epicness of space with the same results, although hopefully a close approximation can be attained.



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