1.3 suggestions
#162
Posted 22 April 2012 - 03:38 AM
Mass driver cannons are rail guns. SDS, you're misinformed on the in-universe definition of a "laser".
Colloquially speaking yes, but they're really two distinct technologies. For the need of the game engine however, there is no difference.
As for the laser, there was a time in the Star Wars universe when they (radiation based weapons at large) were the norm. But to put the matter to rest it was back in the days of good old Xim.
The particle shields are something they NEVER implement correctly in SW video games! Isn't there any way to create a second layer of shields that would let the "lasers" and ions go through? I would definitely give a bottle of the "good stuff" for that!
If it's hard then it's worth doing.
- Alcor, Alcor pardonne-moi mais je ne veux pas que tu meurs. Je ne veux
pas que la planète bleue soit mise à feu et à sang par ces monstres. Je
me battrai pour les empêcher de détruire ce qui est devenue ma Terre.
Goldorak m'aidera. Au besoin, j'irai jusqu'au camp de la Lune Noire
puisque c'est là que Véga et ses monstres ont établi leur base. Et je la
détruirai.
Actarus
#163
Posted 22 April 2012 - 06:53 AM
There's no way to create a new pool of hitpoints for particle shields without engine modifications... although you could do it if you were willing to sacrifice energy shields throughout the game. Aside from that, probably the best you'd be able to pull off is an approximation with point-defense. I just figure it's built into RU.
#164
Posted 22 April 2012 - 07:50 AM
There's no way to create a new pool of hitpoints for particle shields without engine modifications...
Let me guess, no source code, no modifications; right?
If it's hard then it's worth doing.
- Alcor, Alcor pardonne-moi mais je ne veux pas que tu meurs. Je ne veux
pas que la planète bleue soit mise à feu et à sang par ces monstres. Je
me battrai pour les empêcher de détruire ce qui est devenue ma Terre.
Goldorak m'aidera. Au besoin, j'irai jusqu'au camp de la Lune Noire
puisque c'est là que Véga et ses monstres ont établi leur base. Et je la
détruirai.
Actarus
#166
Posted 23 April 2012 - 12:40 AM
If it's hard then it's worth doing.
- Alcor, Alcor pardonne-moi mais je ne veux pas que tu meurs. Je ne veux
pas que la planète bleue soit mise à feu et à sang par ces monstres. Je
me battrai pour les empêcher de détruire ce qui est devenue ma Terre.
Goldorak m'aidera. Au besoin, j'irai jusqu'au camp de la Lune Noire
puisque c'est là que Véga et ses monstres ont établi leur base. Et je la
détruirai.
Actarus
#168
Posted 23 April 2012 - 03:35 AM
#169
Posted 23 April 2012 - 03:36 AM
Well, those are the only two practical options I can think of for something resembling particle shields.
I wasn't implying you didn't do enough! Far from it actually. If the engine is limited, then that's that. It is still frustrating.
engine modifications
Assuming I hit my head very hard and develop an obsessive compulsive disorder about this particular subject; what would be required to create the particle shield code, feature and all?
If it's hard then it's worth doing.
- Alcor, Alcor pardonne-moi mais je ne veux pas que tu meurs. Je ne veux
pas que la planète bleue soit mise à feu et à sang par ces monstres. Je
me battrai pour les empêcher de détruire ce qui est devenue ma Terre.
Goldorak m'aidera. Au besoin, j'irai jusqu'au camp de la Lune Noire
puisque c'est là que Véga et ses monstres ont établi leur base. Et je la
détruirai.
Actarus
#170
Posted 23 April 2012 - 03:44 AM
Can't happen, proton torpedoes and concussion missiles have to either bypass shields or not, there is no middle ground without engine modifications and/or the creation of particle shields as I understand it, PR can elaborate.how bout allowing shields to block at least some of the damage from a torpedo or missile attack, thus having the shields acting as a general purpose system. i recall in the X-wing novels (re-reading them now, so theyre freshest in my mind) that Protons werent bypassing the shields of capital ships as they do in the game
Edited by Zeta1127, 23 April 2012 - 04:01 AM.
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#171
Posted 23 April 2012 - 03:58 AM
I was hoping you came up with a third option, P.O. . Hmm, I don't think rewriting the engine is it... I mean, that would be a comprehensive change. Projectiles would need a Projectile_Does_Particle_Damage boolean; units would need Particle_Armor_Type, Particle_Points, Particle_Refresh_Rate variables and PARTICLE_SHIELDED behavior; you'd also need to expand the take damage function, the nebulous auto-resolve code, AI perception tokens, AI attack logic, possibly add another multiplier to the Combat_Bonus_Ability (although you could assume that Shield_Bonus covered both types), make a decision on whether there are such things as particle base shields... .
Edited by Phoenix Rising, 23 April 2012 - 04:02 AM.
#172
Posted 23 April 2012 - 07:22 AM
I was hoping you came up with a third option, P.O.
Well, the point defence ability runs on the energy pool, correct? And, I do remember you explaining that the energy pool system was left incomplete, so nothing else uses it. If so, could the point defence ability be set on permanent and missiles set to do physical and energy damage? Am I making any sense? Should I go put my straitjacket on?
whether there are such things as particle base shields
Now that one I CAN answer! Every building would have it's own shield. That's how they do it in Star Wars, albeit the term building could mean entire city blocks on Coruscant.
If it's hard then it's worth doing.
- Alcor, Alcor pardonne-moi mais je ne veux pas que tu meurs. Je ne veux
pas que la planète bleue soit mise à feu et à sang par ces monstres. Je
me battrai pour les empêcher de détruire ce qui est devenue ma Terre.
Goldorak m'aidera. Au besoin, j'irai jusqu'au camp de la Lune Noire
puisque c'est là que Véga et ses monstres ont établi leur base. Et je la
détruirai.
Actarus
#173
Posted 23 April 2012 - 03:17 PM
Point-defense is just an ability, so I wouldn't expect it to use energy. You could turn it on permanently, but the main issue would be that it'd treat mass driver fire the same as grains of space dust - all or nothing protection.
What I meant was like a SLD-14, but only with particle shields. Something units could shoot through, but not walk through.
Edited by Phoenix Rising, 23 April 2012 - 03:17 PM.
#174
Posted 23 April 2012 - 04:28 PM
Either access to the source code or an entirely new game engine. So... lotsa money.Assuming I hit my head very hard and develop an obsessive compulsive disorder about this particular subject; what would be required to create the particle shield code, feature and all?
Just think of all the other problems you could solve!Hmm, I don't think rewriting the engine is it... I mean, that would be a comprehensive change.
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#176
Posted 23 April 2012 - 07:54 PM
Oh, I'd do it - if it were an option.
Now I don't feel all alone anymore, in a world that doesn't love particle shields!
If it's hard then it's worth doing.
- Alcor, Alcor pardonne-moi mais je ne veux pas que tu meurs. Je ne veux
pas que la planète bleue soit mise à feu et à sang par ces monstres. Je
me battrai pour les empêcher de détruire ce qui est devenue ma Terre.
Goldorak m'aidera. Au besoin, j'irai jusqu'au camp de la Lune Noire
puisque c'est là que Véga et ses monstres ont établi leur base. Et je la
détruirai.
Actarus
#177
Posted 23 April 2012 - 08:15 PM
well... we could write a launcher that launches swfoc.exe, then patches it in RAM, so technically no changing the .exe. Transport Tycoon Deluxe Patch did this very successfully without getting sued.Oh, I'd do it - if it were an option.
And if someone were to edit the .exe and release it through certain... channels... it could be distributed easily separately from the main mod
#179
Posted 26 April 2012 - 06:08 AM
Just want to ask if it is possible to script saving stuff to different DIR (like native dir for the game - e.g. X:\Games\SW-FoC\saves)? It is utterly ridiculous thing with nearly all games for Windows. They hide it so deep. Who the hell (excluding MS drones/workers) installs everything on drive C using default setup and default Windows document directory structure? Last time I checked nobody is making 50TB HDDs...
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