About fiddling with xml's.
#22
Posted 15 April 2012 - 04:51 PM
My question is, is it safe to do that, say up the s/h points by 1/3 of a station. > the damage of small craft by 1/5. > shield refresh rates by 100%
I didn't think that making these kind of small changes would make a mod unstable enough to crash. If i'm asking the wrong questions, i'm sorry. Also, i've tried to ask the makers, but they aren't into answering these kinds of Q's often. I'm just curious, is all.
#23
Posted 15 April 2012 - 05:21 PM
Changing numbers like those should be fine stability-wise. You can even change them mid-game (by alt-tabbing out, and back in) for testing purposes, the game will bring up a screen asking if you want to reload the changed XMLs. I'd recommend only doing it on the galactic map though, not tactical.My question is, is it safe to do that, say up the s/h points by 1/3 of a station. > the damage of small craft by 1/5. > shield refresh rates by 100%
#24
Posted 16 April 2012 - 03:24 PM
my vid card is a geforce 550 ti, cpu is amd 965 black edition with 4 G ram on XP sp3
changing the price for things also shouldn't change the stability of the game, huh? nor changing the recharge time for a ability box, i mean reducing the time needed to use the ability again.
Thanks for all the help
#26
Posted 16 April 2012 - 08:47 PM
<Minimum_Follow_Distance>1200.0</Minimum_Follow_Distance> <Guard_Chase_Range>2000.0</Guard_Chase_Range> <Idle_Chase_Range>1200.0</Idle_Chase_Range> <Attack_Move_Response_Range>400.0</Attack_Move_Response_Range> <Autonomous_Move_Extension_Vs_Attacker>800.0</Autonomous_Move_Extension_Vs_Attacker>
#27
Posted 11 May 2012 - 11:39 AM
So far I found that they are all compressedinto a .meg file; I can view the .xml files and even extract them with a .meg file into the "Data" folder, but I don't know if these modified files will "replace" those still INSIDE the .meg file?
Or maybe I should DELETE a file (for example "Factions" or "Expansion Faxctions") from .meg file and leave only modified "Factions.xml" file in the "Data" folder.
#29
Posted 11 May 2012 - 03:11 PM
#33
Posted 11 May 2012 - 06:12 PM
I understand why you build 2 or 3 of the same shipyard in a system... it's so the system constructs certain ships faster.
But is there a way in the game that we can see what all is in space like we can in land?
#34
Posted 11 May 2012 - 06:23 PM
That'd make a good tip for the droid advisor, as well.
Edited by Kitkun, 11 May 2012 - 06:24 PM.
Frosty Freaky Foreign Forum Fox
<DevXen> Today I was at the store and saw a Darth Vader action figure that said "Choking Hazard." It was great.
#35
Posted 11 May 2012 - 06:24 PM
Dammit Kitkun, you're too fast. Luckily I won't abuse my mod powers...this time.
Edited by evilbobthebob, 11 May 2012 - 06:25 PM.
#36
Posted 11 May 2012 - 08:21 PM
I thought i was supposed to just put the revised xml folder in the ... C/ whatever/lucas arts/PR 1.2/data and the game would put it where it is supposed to go to use these new xml files.
I read somewhere on here that new xml files will over-ride the original ones in the config.meg folder.
So when i put the revised xml folder, draging it to the data folder in the mod. it was placed in the art folder.
Did the mod put it where it is supposed to be?
Or should i have just dragged it directly onto the config.meg folder?
sorry, but i don't like long build times. I take it you degisned the mod with long build and research times to facilitate older machines?
Anyways, it was fun learning where you have lots of stuff in the various xml folders.
Thanks as usual for the great replies. I'm learning a lot
Oh and why does it say "ground ion cannon" in the xml's but in the game i can only find something called "V-150 Planet Defender" under the ground things to build that looks suppesiously like a ground ion cannon?
Thanks again
Edited by 1871, 11 May 2012 - 08:23 PM.
#37
Posted 11 May 2012 - 08:50 PM
"You are fooling yourself, Captain. Nothing here is what it seems. You are not the plucky hero, the Alliance is not an evil empire, and this is not the grand arena."
"And that's not incense." - The Operative and Inara Serra
"What you will see, if you leave the Mirror free to work, I cannot tell. For it shows things that were, and things that are, and things that yet maybe. But which it is that he sees, even the wisest cannot always tell. Do you wish to look?" - Galadriel
Clone Marshal Commander Zeta 1127 of the 89th Legion
Admiral Zebulon Wilhelm of Task Force Mystic/Fleet Junkie
#39
Posted 12 May 2012 - 12:50 AM
If the XML folder doesn't exist, create it.
As for the ion cannon, the XML file calls up the string file. The string file then has text under the label you see in the XML.
I even got an edit in.Dammit Kitkun, you're too fast. Luckily I won't abuse my mod powers...this time.
Edited by Kitkun, 12 May 2012 - 12:51 AM.
Frosty Freaky Foreign Forum Fox
<DevXen> Today I was at the store and saw a Darth Vader action figure that said "Choking Hazard." It was great.
#40
Posted 12 May 2012 - 02:14 AM
Star Wars Empire at War Forces of Corruption\Mods\Phoenix_Rising_v1.2\Data\XML
If the XML folder doesn't exist, create it.
As for the ion cannon, the XML file calls up the string file. The string file then has text under the label you see in the XML.I even got an edit in.Dammit Kitkun, you're too fast. Luckily I won't abuse my mod powers...this time.
Hey evil, look at it this way he might just have more free time to sit in the forums than you do lol
You guys definately answer faster than most forums around.... so that is an awesome thing
OK i put it under data and it's not in the art folder anymore... lets see if it worked. it should have. i hope so... I really want to get back to playing you excellent mod.
Just wish i could help you figure out why we loose unit control after a while.
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