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Some thoughts about game balance in Shadow Hand scenario


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#21 smashedsaturn

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Posted 25 February 2012 - 09:57 PM

which is why it is now palps with sovereign so he can be assassinated

#22 Phoenix Rising

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Posted 26 February 2012 - 12:54 AM

Or kill him on the ground. I know there are some issues with dreadnaughts, but the fix is a comprehensive one and will take time.

#23 smashedsaturn

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Posted 26 February 2012 - 03:51 AM

why would you ever land palpatine? I would keep him out there hunting down the rebels destroying their income before they could get enough credits to assassinate him

#24 Phoenix Rising

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Posted 26 February 2012 - 04:30 AM

The AI likes to keep heroes grounded. That's another fix that won't be quick.

#25 anakinskysolo

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Posted 13 March 2012 - 01:58 PM

I really think the only way to balance Soverign is to make the superlaser cool-down much much longer. Maybe >2 minutes. It kills capital ships fast enough anyway with its 500 heavy turbolasers.


I've always been in favor of making the superlaser a destroyable hardpoint, albeit very difficult to destroy. I believe this would be realistic.



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