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1.1 Upgrades


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#21 Madurai

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Posted 06 July 2011 - 06:37 PM

DESTROYERS

Recusant
Length: 1187m
Speed: 60 MGLT
Acceleration: 11 MGLT/s
Maneuverability: 5 DPF
Hyperdrive: Class 2.0
Shielding: 2560 SBD
Hull: 1640 RU
Armament: 1 swivelled advanced turbolaser cannon, 6 turreted heavy double turbolaser cannons, 4 heavy turbolaser cannons, 30 turreted double laser cannons, 12 turreted light double laser cannons, 60 turreted light laser cannons
Ability: Missile Defense
Ability: Power to Weapons

Recusant Mark II
Length: 1187m
Speed: 72 MGLT
Acceleration: 11 MGLT/s
Maneuverability: 5 DPF
Hyperdrive: Class 2.0
Shielding: 3200 SBD
Hull: 1800 RU
Armament: 1 swivelled advanced turbolaser cannon, 6 turreted heavy double turbolaser cannons, 4 heavy turbolaser cannons, 12 turreted turbolaser cannons,12 turreted quad laser cannons, 30 turreted double laser cannons, 60 turreted light laser cannons
Ability: Missile Defense
Ability: Power to Weapons

Recusant Mark III
Length: 1187m
Speed: 72 MGLT
Acceleration: 11 MGLT/s
Maneuverability: 5 DPF
Hyperdrive: Class 2.0
Shielding: 3840 SBD
Hull: 2120 RU
Armament: 1 swivelled experimental turbolaser cannon, 4 advanced turbolaser cannons, 12 turreted heavy double turbolaser cannons, 16 turreted turbolaser cannons,12 turreted quad laser cannons, 30 turreted double laser cannons, 60 turreted light laser cannons
Ability: Missile Defense
Ability: Power to Weapons

Recusant Mark IV
Length: 1187m
Speed: 84 MGLT
Acceleration: 11 MGLT/s
Maneuverability: 5 DPF
Hyperdrive: Class 2.0
Shielding: 4480 SBD
Hull: 2280 RU
Armament: 1 swivelled experimental turbolaser cannon, 4 advanced turbolaser cannons, 12 turreted heavy double turbolaser cannons, 16 turreted turbolaser cannons,12 turreted quad laser cannons, 30 turreted heavy double laser cannons, 60 turreted light laser cannons
Ability: Missile Defense
Ability: Power to Weapons

MC80 Reef Home
Length: 1200m
Speed: 48 MGLT
Acceleration: 6 MGLT/s
Maneuverability: 5 DPF
Hyperdrive: Class 1.0
Shielding: 4320 SBD
Hull: 2672 RU
Armament: 48 turreted turbolaser cannons, 20 turreted turboion cannons, 6 tractor beam projectors
Ability: Tractor Beam
Ability: Power to Shields

MC80a Reef Home
Length: 1200m
Speed: 48 MGLT
Acceleration: 6 MGLT/s
Maneuverability: 5 DPF
Hyperdrive: Class 1.0
Shielding: 4960 SBD
Hull: 3728 RU
Armament: 72 turreted turbolaser cannons, 20 turreted turboion cannons, 6(16) heavy proton torpedo launchers, 6 tractor beam projectors
Ability: Tractor Beam
Ability: Power to Shields

MC80b Reef Home
Length: 1200m
Speed: 48 MGLT
Acceleration: 6 MGLT/s
Maneuverability: 5 DPF
Hyperdrive: Class 1.0
Shielding: 6240 SBD
Hull: 4272 RU
Armament: 96 turreted turbolaser cannons, 48 turreted turboion cannons, 6(12) heavy proton rocket launchers, 4 heavy cluster bombs, 6 tractor beam projectors
Ability: Power to Shields
Ability: Cluster Bomb

MC80c Reef Home
Length: 1200m
Speed: 48 MGLT
Acceleration: 6 MGLT/s
Maneuverability: 5 DPF
Hyperdrive: Class 1.0
Shielding: 6880 SBD
Hull: 5328 RU
Armament: 72 turreted turbolaser cannons, 48 turreted turboion cannons, 6(16) heavy proton torpedo launchers, 4 heavy cluster bombs, 6 tractor beam projectors
Ability: Power to Shields
Ability: Cluster Bomb

MC80 Liberty
Length: 1200m
Speed: 44 MGLT
Acceleration: 6 MGLT/s
Maneuverability: 5 DPF
Hyperdrive: Class 1.0
Shielding: 3840 SBD
Hull: 2128 RU
Armament: 48 turreted turbolaser cannons, 20 turreted turboion cannons, 6 tractor beam projectors
Ability: Tractor Beam
Ability: Power to Shields
Complement: 1 T-65A X-Wing, 1 BTL-A1 Y-Wing, 1 R-22 Spearhead

MC80a Liberty
Length: 1200m
Speed: 44 MGLT
Acceleration: 6 MGLT/s
Maneuverability: 5 DPF
Hyperdrive: Class 1.0
Shielding: 5120 SBD
Hull: 2672 RU
Armament: 48 turreted turbolaser cannons, 48 turreted turboion cannons, 6(25) heavy concussion missile launchers, 6 tractor beam projectors
Ability: Tractor Beam
Ability: Power to Shields
Complement: 1 T-65B X-Wing, 1 BTL-A2 Y-Wing, 1 RZ-1 A-Wing

MC80b Liberty
Length: 1200m
Speed: 44 MGLT
Acceleration: 6 MGLT/s
Maneuverability: 5 DPF
Hyperdrive: Class 1.0
Shielding: 6440 SBD
Hull: 3200 RU
Armament: 72 turreted turbolaser cannons, 48 turreted turboion cannons, 6(25) heavy concussion missile launchers, 6 tractor beam projectors
Ability: Tractor Beam
Ability: Power to Shields
Complement: 1 T-65C X-Wing, 1 BTL-A3 Y-Wing, 1 RZ-1 A-Wing Mark II

MC80c Liberty
Length: 1200m
Speed: 64 MGLT
Acceleration: 6 MGLT/s
Maneuverability: 5 DPF
Hyperdrive: Class 1.0
Shielding: 7680 SBD
Hull: 3728 RU
Armament: 72 turreted turbolaser cannons, 72 turreted turboion cannons, 6(25) heavy advanced concussion missile launchers, 6 tractor beam projectors
Ability: Tractor Beam
Ability: Power to Shields
Complement: 1 T-65F X-Wing, 1 BTL-A4 Y-Wing, 1 RZ-1 A-Wing Mark III

Republic
Length: 1250m
Speed: 48 MGLT
Acceleration: 4 MGLT/s
Maneuverability: 6 DPF
Hyperdrive: Class 2.0
Shielding: 4480 SBD
Hull: 2280 RU
Armament: 40 turreted heavy turbolaser cannons, 40 turreted turbolaser cannons, 20 turreted turboion cannons, 10 tractor beam projectors
Ability: Power to Weapons
Ability: Tractor Beam
Complement: 1 T-65A X-Wing, 1 R-22 Spearhead, 1 B-Wing Prototype

Republic Mark II
Length: 1250m
Speed: 48 MGLT
Acceleration: 4 MGLT/s
Maneuverability: 6 DPF
Hyperdrive: Class 1.0
Shielding: 5600 SBD
Hull: 2440 RU
Armament: 40 turreted heavy turbolaser cannons, 10 turreted quad turbolaser cannons, 40 turreted turbolaser cannons, 20 turreted turboion cannons, 10 tractor beam projectors
Ability: Power to Weapons
Ability: Tractor Beam
Complement: 1 T-65B X-Wing, 1 RZ-1 A-Wing, 1 B-Wing

Republic Mark III
Length: 1250m
Speed: 48 MGLT
Acceleration: 4 MGLT/s
Maneuverability: 6 DPF
Hyperdrive: Class 1.0
Shielding: 6720 SBD
Hull: 2600 RU
Armament: 56 turreted heavy turbolaser cannons, 10 turreted quad turbolaser cannons, 40 turreted turbolaser cannons, 20 turreted double turboion cannons, 10 tractor beam projectors
Ability: Power to Weapons
Ability: Tractor Beam
Complement: 1 T-65C X-Wing, 1 RZ-1 A-Wing Mk II, 1 B-Wing/E

Republic Mark IV
Length: 1250m
Speed: 68 MGLT
Acceleration: 4 MGLT/s
Maneuverability: 6 DPF
Hyperdrive: Class 1.0
Shielding: 8000 SBD
Hull: 2760 RU
Armament: 56 turreted heavy turbolaser cannons, 10 turreted quad turbolaser cannons, 40 turreted double turbolaser cannons, 20 turreted double turboion cannons, 10 tractor beam projectors
Ability: Power to Weapons
Ability: Tractor Beam
Complement: 1 T-65F X-Wing, 1 RZ-1 A-Wing Mk III, 1 B-Wing/E8

Edited by Madurai, 16 September 2011 - 09:29 PM.


#22 Madurai

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Posted 06 July 2011 - 06:37 PM

CAPITAL SHIPS

MC120 Independence
Length: 3800m
Speed: 44 MGLT
Acceleration: 5 MGLT/s
Maneuverability: 5 DPF
Hyperdrive: Class 1.0
Shielding: 13680 SBD
Hull: 7600 RU
Armament: 92 turreted turbolaser cannons, 36 turreted turboion cannons, 6 tractor beam projectors
Ability: Tractor Beam
Ability: Power to Shields
Complement: 3 T-65A X-Wing, 2 BTL-A1 Y-Wing, 3 R-22 Spearhead, 2 B-Wing Prototype

MC120a Independence
Length: 3800m
Speed: 52 MGLT
Acceleration: 5 MGLT/s
Maneuverability: 5 DPF
Hyperdrive: Class 1.0
Shielding: 22800 SBD
Hull: 10128 RU
Armament: 145 turreted turbolaser cannons, 63 turreted turboion cannons, 6 tractor beam projectors
Ability: Tractor Beam
Ability: Power to Shields
Complement: 3 T-65B X-Wing, 3 BTL-A2 Y-Wing, 2 RZ-1 A-Wing, 2 B-Wing

Bulwark
Length: 3500m
Speed: 48 MGLT
Acceleration: 4 MGLT/s
Maneuverability: 6 DPF
Hyperdrive: Class 1.0
Shielding: 12760 SBD
Hull: 5320 RU
Armament: 132 turreted turbolaser cannons, 58 turreted turboion cannons, 18 tractor beam projectors
Ability: Tractor Beam
Ability: Power to Weapons
Complement: 3 T-65A X-Wing, 2 BTL-A1 Y-Wing, 3 R-22 Spearhead, 2 B-Wing Prototype

Bulwark Mark 2
Length: 3500m
Speed: 56 MGLT
Acceleration: 4 MGLT/s
Maneuverability: 6 DPF
Hyperdrive: Class 1.0
Shielding: 25520 SBD
Hull: 7096 RU
Armament: 264 turreted turbolaser cannons, 116 turreted turboion cannons, 18 tractor beam projectors
Ability: Tractor Beam
Ability: Power to Weapons
Complement: 3 T-65B X-Wing, 2 BTL-A2 Y-Wing, 3 RZ-1 A-Wing, 2 B-Wing

#23 Stormhawk

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Posted 09 July 2011 - 08:30 PM

Small mistake. I think you switched the MC80B and MC80C Reef-Home type.

#24 Madurai

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Posted 16 September 2011 - 09:35 PM

Edited in the Republics, since the R&D bug doesn't affect the Thrawn campaign, for some reason.

#25 Brashin

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Posted 26 March 2012 - 02:45 PM

Question,

I'm trying ot pull all this info together in an Excel Spreadsheet so it can help me make decisions based on which unit to research/upgrade. Are these values still correct for v1.2 and also is there new items that should be added.

If it was possible to find this in the files somehow and it was easy to maipulate let me know, if not perhaps one of the PR team members already has a spreadsheet that could be shared

#26 SpardaSon21

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Posted 26 March 2012 - 03:52 PM

There have been some space changes since 1.1. For example, the Reef Home got upgraded to heavy turbolasers at some point in its upgrade tree.

#27 Phoenix Rising

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Posted 26 March 2012 - 04:55 PM

All complements are now wrong. A few upgrade lines were redone, but not a majority. Off the top of my head: Dominator, Im418, Independence, Invincible, Liberty, Reef Home, Victory.

#28 SpardaSon21

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Posted 26 March 2012 - 05:47 PM

I really hate to ask this of you so soon after 1.2's release, but will there be a patch for 1.2 to fix errors in unit descriptions, or will I just have to wait until 1.3?

#29 Brashin

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Posted 26 March 2012 - 06:00 PM

Is there a way to pull this info from the files so I can create a nice spreadsheet?

#30 Phoenix Rising

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Posted 26 March 2012 - 06:41 PM

Errors? As in outdated space research descriptions? Afraid you'll just have to wait... I plan to redo space descriptions in land style.

#31 Brashin

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Posted 26 March 2012 - 08:01 PM

Also I would be happy to share this with people once created and I figure out where the info is if that also interests anyone.

#32 Phoenix Rising

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Posted 26 March 2012 - 08:05 PM

I don't know of a way to automate that, other than writing a program.

#33 Brashin

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Posted 26 March 2012 - 08:07 PM

does it list it in the code somewhere that I could try and crawl through?

#34 Phoenix Rising

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Posted 26 March 2012 - 08:10 PM

Download the DAT editor and run through TEXT_UNIT_*. The unit stats strings are error-free.

#35 SpardaSon21

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Posted 26 March 2012 - 11:46 PM

Errors? As in outdated space research descriptions? Afraid you'll just have to wait... I plan to redo space descriptions in land style.

Yeah, I meant errors as in unit descriptions not matching the ship's weapon loadout or complement. Thanks for letting me know, though.

#36 Phoenix Rising

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Posted 27 March 2012 - 12:42 AM

All unit tooltips are correct. It's the space upgrade ones that are questionable.

#37 Brashin

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Posted 27 March 2012 - 01:17 AM

Holy goodness, is there anyway I can maipulate this list using this DAT editor? For some reason I cant copy and paste, nor am I able to tell what the imps vs rebs get or can I filter it by class of starship? Just some help would be great if possible.

#38 Phoenix Rising

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Posted 27 March 2012 - 01:41 AM

It's a giant list of strings. This is how I edit the game. If you don't like the DAT Editor, you can try Mike.nl's String Editor. Click on his name under Special Contributions on the Team page.

#39 johnchm.10

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Posted 27 March 2012 - 02:40 AM

lol, i remember actually taking a few sheets of graph paper and doing a list by hand, then typing that up into excel

#40 Brashin

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Posted 27 March 2012 - 10:58 AM

Thanks for the tip PR, another question, where would I find the compliments listed for the ships?



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