Does The Dwarf Holds have
#1
Posted 14 July 2011 - 10:17 PM
If not, the next update should be to add more factions, because the more factions, the better.
#2
Posted 14 July 2011 - 10:21 PM
#3
Posted 14 July 2011 - 10:26 PM
Take the time TDH has been in production and multiply it by 2.75 for each new faction, and you'll get a rough estimate of how long it would take.
The 4th Age version 0.8 has been released: Link
#4
Posted 14 July 2011 - 10:38 PM
And I tried playing Lone Wolf but so far I haven't been able to because of some stupid bug.
#5
Posted 14 July 2011 - 10:40 PM
#6
Posted 14 July 2011 - 10:48 PM
To call TDH a rip off of RA is an insult, and nothing else. If I were you, I would learn something about modding before making wild claims and assumptions about things you know little, if anything of.
#7
Posted 14 July 2011 - 10:50 PM
Edit: Ninja'd by mike_
Edited by Dunedain Ranger76, 14 July 2011 - 10:51 PM.
#8
Posted 14 July 2011 - 10:51 PM
#9
Posted 14 July 2011 - 11:12 PM
This was a resolution of the goals set forth by the RA mod, not an edit of it. The biggest reason that RA failed is because there was such a large work load on making all of those factions - and making them unique, balanced and fun to play as well.
To call TDH a rip off of RA is an insult, and nothing else. If I were you, I would learn something about modding before making wild claims and assumptions about things you know little, if anything of.
Clearly your website states otherwise. It says the mod STARTED OUT and therefore was part of the RA.
TDH originally started out as the Rhovanion Alliance mod, started when BFME was released. That project was eventually cancelled in Spring 2008, and a new, more realistic vision was set to put the mod's assets to good use.
#10
Posted 14 July 2011 - 11:29 PM
#11
Posted 14 July 2011 - 11:31 PM
Dammit I was to slow.
Edited by Spartan184, 14 July 2011 - 11:36 PM.
#12
Posted 15 July 2011 - 02:16 PM
TDH has five factions. The four existing ones have been significantly reworked and we have a new faction that has been incredibly thought through by Nertea. It's not just putting a faction together for the sake of it. And the goal, like with RA, was to make five high quality factions which explored new parts of Middle-earth primarily the Dwarven kingdoms but also areas like Dol Amroth, Khand and Dunland.
And part of every RA faction has made it into TDH. Elements of the mini-factions have been moved into the main factions whilst units from Dale, Mirkwood and Harad have also made it into the mod.
#13
Posted 15 July 2011 - 04:31 PM
because the more factions, the better.
See, right there you failed.
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#14
Posted 15 July 2011 - 08:10 PM
That said, I always look for ways to include things that I have that aren't too much work. So some of said stuff might see the light of day.
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#15
Posted 16 July 2011 - 03:23 AM
RA had eight factions - four new factions plus the original four which were significantly changed to the extent that we were pretty much adding 8 new faction - and was a huge amount of work. But the goal was never to just add factions - it was to add some high-quality factions that explored new parts of Middle-earth.
TDH has five factions. The four existing ones have been significantly reworked and we have a new faction that has been incredibly thought through by Nertea. It's not just putting a faction together for the sake of it. And the goal, like with RA, was to make five high quality factions which explored new parts of Middle-earth primarily the Dwarven kingdoms but also areas like Dol Amroth, Khand and Dunland.
And part of every RA faction has made it into TDH. Elements of the mini-factions have been moved into the main factions whilst units from Dale, Mirkwood and Harad have also made it into the mod.
What faction contains Mirkwood? I haven't played it thoroughly enough to know yet.
because the more factions, the better.
See, right there you failed.
I will admit that I am wrong, but by bringing in like 2 or 3 more factions to BFME it makes it more diverse. Yes when you dedicate your mod to making 10 extra factions, it bugs (AKA Lone Wolf) or you avoid other portions of the game. With more factions it gives you more diversity and you can play the game longer without burning out on 4 factions, or in TDH mod's case, 5. That's one reason I think RJ or SEE or any major mod is great, because on top of upgrading, they do a great job expanding the game to new heights.
There won't be any full new factions, I will say that much. Everybody else has already presented the why.
That said, I always look for ways to include things that I have that aren't too much work. So some of said stuff might see the light of day.
That's good to hear, if you guys don't want to add factions, then I believe that you should just expand the mini factions.
Edited by the-king112, 16 July 2011 - 03:31 AM.
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