Empire at War (or similar) in a giant touch screen
Started by anakinskysolo, Jul 15 2011 12:48 AM
5 replies to this topic
#4
Posted 15 July 2011 - 06:20 AM
Nasty smoothing on the ISD and the XWA "MC80a" type is a questionable inclusion, but that's a slick interface - makes radar completely irrelevant. I'm not sure how I feel about the apparent loss of zoom, although I suppose you could design around it as long as there aren't selection problems. On the other hand, I don't think I would miss group assignment.
Given stereotypical multiplayer etiquette, I could easily see these games being decided by blows or similar... sort of a twist on flipping the board game before you lose. It would be an interesting psych experiment to see how players interact with different degrees of proximity/anonymity.
Agreed... seeing what the other team is focused on isn't fair. Plus, I'm really not sure what would stop them from issuing orders to enemy units.I feel like it would be best done with one screen per team though. If the battle ever got intense, it would require a lot of moving around and getting in people's way.
Given stereotypical multiplayer etiquette, I could easily see these games being decided by blows or similar... sort of a twist on flipping the board game before you lose. It would be an interesting psych experiment to see how players interact with different degrees of proximity/anonymity.
#5
Posted 15 July 2011 - 08:32 AM
I dunno. I think one of the reasons for the complete lack of civility in most online games is the anonymity provided, coupled with the near complete immunity from the consequences of bad manners. Standing at a screen such as this with either everyone playing or just your own team might make the less civilized among us stop acting out for attention. One of the things I miss most about playing miniatures or PnP games is the social aspect just being around others in the same room with interests similar to mine. I wonder if it would be possible to adapt this setup for FPS games as well?...Given stereotypical multiplayer etiquette, I could easily see these games being decided by blows or similar... sort of a twist on flipping the board game before you lose. It would be an interesting psych experiment to see how players interact with different degrees of proximity/anonymity.
#6
Posted 15 July 2011 - 06:17 PM
Pen and paper roleplaying is usually cooperative though, and when it's not, from what I understand, the gamemaster will run separate parties at different times. I don't see how that could translate to deathmatch, but maybe it would work for team shooters and certainly co-op. I just thought it would be prudent to point out some of the potential issues with emerging technology - this looks really neat, but there are a lot of kinks yet to be worked out.
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