Well I haven't worked on my Mod in a long time and now that I see that someone actualy would like to try it, I've decided to return and finish up a Beta release for testing/recommendaions, and just something to play with while I work on the other pieces.
Fienx's Modding Questions
Started by fienx001, Jul 16 2011 07:27 PM
7 replies to this topic
#3
Posted 17 July 2011 - 01:55 AM
My mod adds Arnor as a fully playable faction
Wait... what?
#5
Posted 18 July 2011 - 04:18 PM
I don't think you can do that.
#8
Posted 19 July 2011 - 06:22 AM
Change the required amount of EXP needed in the Experience levels ini. This is from BFME1 but it should be something similar
ExperienceLevel ElvenBarracksLevel1 TargetNames = ElvenBarracks RequiredExperience = 1 ExperienceAward = GONDOR_BARRACKS_LVL1_EXP_AWARD Rank = 1 Upgrades = Upgrade_StructureLevel1 End ExperienceLevel ElvenBarracksLevel2 TargetNames = ElvenBarracks RequiredExperience = GONDOR_BARRACKS_LVL2_EXP_NEEDED ExperienceAward = GONDOR_BARRACKS_LVL2_EXP_AWARD Rank = 2 AttributeModifiers = GondorBarracksHitPointModLvl2 GondorBarracksBuildSpeedModLvl2 Upgrades = Upgrade_StructureLevel2 LevelUpFx = FX:GondorBarracksUpgrade End ExperienceLevel ElvenBarracksLevel3 TargetNames = ElvenBarracks RequiredExperience = GONDOR_BARRACKS_LVL3_EXP_NEEDED ExperienceAward = GONDOR_BARRACKS_LVL3_EXP_AWARD Rank = 3 AttributeModifiers = GondorBarracksHitPointModLvl3 GondorBarracksBuildSpeedModLvl3 Upgrades = Upgrade_StructureLevel3 LevelUpFx = FX:GondorBarracksUpgrade End
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