Jump to content


Photo

Fienx's Modding Questions


  • Please log in to reply
7 replies to this topic

#1 fienx001

fienx001
  • Members
  • 118 posts
  • Location:Pacific Northwest
  • Projects:The Door of Night | Fienx Mod
  •  Getting There

Posted 16 July 2011 - 07:27 PM

Well I haven't worked on my Mod in a long time and now that I see that someone actualy would like to try it, I've decided to return and finish up a Beta release for testing/recommendaions, and just something to play with while I work on the other pieces.
Posted Image

#2 fienx001

fienx001
  • Members
  • 118 posts
  • Location:Pacific Northwest
  • Projects:The Door of Night | Fienx Mod
  •  Getting There

Posted 16 July 2011 - 07:32 PM

  • Does anyone know of a Rohan, or Arnor mod that adds either as a fully playable faction to RotWK?
  • Anyone know of a working Edoras, Angband, Mines of Moria map for RotWK?

Posted Image

#3 drogoth232

drogoth232

    What a shame

  • Members
  • 1,268 posts
  • Location:United States

Posted 17 July 2011 - 01:55 AM

My mod adds Arnor as a fully playable faction :p
Wait... what?

#4 fienx001

fienx001
  • Members
  • 118 posts
  • Location:Pacific Northwest
  • Projects:The Door of Night | Fienx Mod
  •  Getting There

Posted 18 July 2011 - 03:12 PM

I've want a hero to revive only at a barracks, but telling the respawn rules to not use the castle_keep isn't working. Where else can I change this?
Posted Image

#5 Spartan184

Spartan184

    :)

  • Project Team
  • 1,592 posts
  • Location:Moon
  • Projects:Random Modding Projects
  •  Coder, Map.ini Coder, Mapper, and Beta Tester

Posted 18 July 2011 - 04:18 PM

I don't think you can do that.


 

safsignature.png

 


#6 fienx001

fienx001
  • Members
  • 118 posts
  • Location:Pacific Northwest
  • Projects:The Door of Night | Fienx Mod
  •  Getting There

Posted 19 July 2011 - 04:11 AM

Found it. The problem was having Respawn Rules at all.

Solution...comment out all the respawn modules and rules and add an activebody module:

Body = ActiveBody ModuleTag_Body
MaxHealth = 10000
End
Posted Image

#7 fienx001

fienx001
  • Members
  • 118 posts
  • Location:Pacific Northwest
  • Projects:The Door of Night | Fienx Mod
  •  Getting There

Posted 19 July 2011 - 05:25 AM

I can get my buildings to level up but they're leveling to Level 3 after building just one horde. How do I slow this down?
Posted Image

#8 Spartan184

Spartan184

    :)

  • Project Team
  • 1,592 posts
  • Location:Moon
  • Projects:Random Modding Projects
  •  Coder, Map.ini Coder, Mapper, and Beta Tester

Posted 19 July 2011 - 06:22 AM

Change the required amount of EXP needed in the Experience levels ini. This is from BFME1 but it should be something similar
ExperienceLevel	ElvenBarracksLevel1
	TargetNames				= ElvenBarracks
	RequiredExperience			= 1
	ExperienceAward		  		= GONDOR_BARRACKS_LVL1_EXP_AWARD
	Rank					= 1
	Upgrades				= Upgrade_StructureLevel1
End
	
ExperienceLevel	ElvenBarracksLevel2
	TargetNames				= ElvenBarracks
	RequiredExperience			= GONDOR_BARRACKS_LVL2_EXP_NEEDED
	ExperienceAward		  		= GONDOR_BARRACKS_LVL2_EXP_AWARD
	Rank					= 2
	AttributeModifiers			= GondorBarracksHitPointModLvl2 GondorBarracksBuildSpeedModLvl2
	Upgrades				= Upgrade_StructureLevel2
	LevelUpFx				= FX:GondorBarracksUpgrade
End
	
ExperienceLevel	ElvenBarracksLevel3
	TargetNames				= ElvenBarracks
	RequiredExperience			= GONDOR_BARRACKS_LVL3_EXP_NEEDED
	ExperienceAward		  		= GONDOR_BARRACKS_LVL3_EXP_AWARD
	Rank					= 3
	AttributeModifiers			= GondorBarracksHitPointModLvl3 GondorBarracksBuildSpeedModLvl3
	Upgrades				= Upgrade_StructureLevel3
	LevelUpFx				= FX:GondorBarracksUpgrade
End


 

safsignature.png

 





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users