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Hero units


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#1 Tomeistery

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Posted 18 July 2011 - 11:10 AM

What is the final decision of hero units for each general?

#2 Pendaelose

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Posted 18 July 2011 - 02:28 PM

AirF:
Angel Squadron (not yet added)

Supw:
SDI cannon

Robot:
Leonidas Mech
Sky Net

Research/Laser:
undecided


Tank:
Command Tank I
Command Tank II
Cammand Tank III (not yet added)

Infa:
Black Lotus (needs work)
Super Battle Fortress (not yet added)

Flame:
Yan Wang tank. (in next version)

Nuke:
Berta cannon


Assault:
a Heavy tank (not yet added)

Chem:
Dreadnought zeppelin

Stealth:
Jarmin Kell

Demo:
Nuke Bomb Truck.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#3 Tomeistery

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Posted 18 July 2011 - 04:27 PM

What about super units?

#4 Pendaelose

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Posted 18 July 2011 - 05:11 PM

I really don't have a cookie cutter 1 hero, 1 super, 1 heavy pattern for each general. Every general is unique. For a few generals thier T2 units get upgrades that make them pretty "super". A few factions have T2 units so strong that they stand in as weak T3 units. Others have a Powerful Hero instead of a Super unit... some have heavy T3 units instead of a hero or a super. The list below is more a "what can you look forward to in the late game" instead of a "super unit" list.



AirF:
"Oni" Bomber
Rapier F44

SupW:
Upgraded Long Arm Defense
Shield Gen
Mobile Long Arm launchers.

Robot:
Fafnir Mech
Leonidas Mech

Research:
Fully upgraded heavy tanks.

Tank:
Chimera Tanks

Infa:
Neutron Fighters
Battle Fortress

Flam:
TBM upgrade makes most T2 units Super.

Nuke:
His T1 and T2 units are pretty super once they have the nuke ammo upgrade (available at T2)


Aslt:
Fully upgraded heavy tanks.

Slth:
Stealth tank

Chem:
Fogger Zeppelin
Dreadnought Zepplelin
Kobra Tank

Demo:
Destroyer super tank.
Posted Image
Posted Image

Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.





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