Everytime I try to create an asset.dat file i get this
!debug.io flat add
======================================================================
You are using an older version of the DBGHELP.DLL library.
Please update to the newest available version in order to
get reliable stack and symbol information.
Hint: The DLL got loaded as:
C:\WINDOWS\system32\DBGHELP.DLL
======================================================================
Any ideas?
error creating asset.dat
Started by mxalex229, Jul 31 2011 01:33 AM
6 replies to this topic
#1
Posted 31 July 2011 - 01:33 AM
#3
Posted 31 July 2011 - 07:23 PM
EA, its bfme2/rotwk so sy wont work
#5
Posted 31 July 2011 - 08:08 PM
I wasn't renaming compiledtextures to textures, but yes, I tried redownloading the ea bfme sdk multiple times
#6
Posted 31 July 2011 - 08:40 PM
Rename the "compiledtextures" folder to: "textures".
If you get a pop-up that says "the file already exists, do you wish to combine?" Say yes/proceed/ok...
now run the builder
when it is done, seperate the file again.
There is also a .bat file from the download page that will do the rename/seperate thing for you. Download that if you want and put it in the same folder with the art/compiledtextures and EA Asset Builder. then you double-click it instead of the EA Asset Builder
If you get a pop-up that says "the file already exists, do you wish to combine?" Say yes/proceed/ok...
now run the builder
when it is done, seperate the file again.
There is also a .bat file from the download page that will do the rename/seperate thing for you. Download that if you want and put it in the same folder with the art/compiledtextures and EA Asset Builder. then you double-click it instead of the EA Asset Builder
#7
Posted 31 July 2011 - 09:20 PM
Sys works on bfme2. i would know because i always use it.
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