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error creating asset.dat


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#1 mxalex229

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Posted 31 July 2011 - 01:33 AM

Everytime I try to create an asset.dat file i get this

!debug.io flat add
======================================================================
You are using an older version of the DBGHELP.DLL library.
Please update to the newest available version in order to
get reliable stack and symbol information.

Hint: The DLL got loaded as:
C:\WINDOWS\system32\DBGHELP.DLL
======================================================================


Any ideas?

#2 fienx001

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Posted 31 July 2011 - 03:48 AM

EA or Sy's ?
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#3 mxalex229

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Posted 31 July 2011 - 07:23 PM

EA, its bfme2/rotwk so sy wont work

#4 fienx001

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Posted 31 July 2011 - 07:55 PM

Are you renaming the "compiledtextures" folder to "textures" before you run the Asset builder?

Did it ever work or is this the first time you have had the issue, and if so have you tried redownloading the program or the BFME SDK?
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#5 mxalex229

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Posted 31 July 2011 - 08:08 PM

I wasn't renaming compiledtextures to textures, but yes, I tried redownloading the ea bfme sdk multiple times

#6 fienx001

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Posted 31 July 2011 - 08:40 PM

Rename the "compiledtextures" folder to: "textures".

If you get a pop-up that says "the file already exists, do you wish to combine?" Say yes/proceed/ok...

now run the builder

when it is done, seperate the file again.

There is also a .bat file from the download page that will do the rename/seperate thing for you. Download that if you want and put it in the same folder with the art/compiledtextures and EA Asset Builder. then you double-click it instead of the EA Asset Builder
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#7 Elric

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Posted 31 July 2011 - 09:20 PM

Sys works on bfme2. i would know because i always use it.




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