hey guys,
I am doing the command set switch but i want it to be separate from the regular weapons toggle like i have my elven warrior right? i want him to have a toggle weapons button and a commandset switch button but when i do weaponset_toggle_1 and 2 it conflicts with weapon toggle so how can i do with out making it conflict with already existing ones? weaponset_toggle_3 works but not 4. what can i put in 4's place?
Commandset switch without switching weapons?
Started by Elric, Aug 04 2011 03:11 AM
2 replies to this topic
#1
Posted 04 August 2011 - 03:11 AM
#2
Posted 04 August 2011 - 07:39 AM
Not knowing exactly what you mean, and absent any code summary...is this something like what you want?
CommandSet LurtzCommandSet 1 = Command_ToggleStance 2 = Command_ToggleLurtzWeapon <---------------------------------------;Something like this? 3 = Command_LurtzCripple <---------------------------------------;Something like this? 4 = Command_SpecialAbilityLurtzCarnage 5 = Command_LurtzLeadership 6 = Command_LurtzPillage 12 = Command_CaptureBuilding 13 = Command_AttackMove 14 = Command_Stop 16 = Command_SetStanceBattle 17 = Command_SetStanceAggressive 18 = Command_SetStanceHoldGround End CommandButton Command_ToggleLurtzWeapon Command = TOGGLE_WEAPONSET Options = TOGGLE_IMAGE_ON_WEAPONSET FlagsUsedForToggle = WEAPONSET_TOGGLE_1 TextLabel = CONTROLBAR:ToggleLurtzWeapon ButtonImage = HSLurtzSword HSLurtzBow ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:ToolTipToggleLurtzWeapon InPalantir = Yes ;UnitSpecificSound = WeaponSwitchSword WeaponSwitchBow DisableOnModelCondition = HERO ; disable if currently using Carnage <---------------------------------------;Something like this? End CommandButton Command_LurtzCripple Command = SPECIAL_POWER SpecialPower = SpecialAbilityLurtzCripple Options = NEED_TARGET_ENEMY_OBJECT ; CONTEXTMODE_COMMAND TextLabel = CONTROLBAR:SpecialAbilityLurtzCripple CursorName = EvilAbilityObj InvalidCursorName = GenericInvalid ButtonImage = HSLurtzCrippleStrike ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:ToolTipSpecialAbilityLurtzCripple UnitSpecificSound = LurtzVoiceModeCripplingStrike DisableOnModelCondition = WEAPONSET_TOGGLE_1 HERO ; disable if currently using sword or Carnage <---------------------------------------;Something like this? InPalantir = Yes AutoAbility = Yes End
#3
Posted 04 August 2011 - 08:09 AM
Thanks! i got it working but then i decided against it and did my own tutorial xD
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