RotWK Patch and -Mod
Started by fienx001, Aug 11 2011 02:38 AM
7 replies to this topic
#1
Posted 11 August 2011 - 02:38 AM
I've been working on moving my changes from my INI.big file to a preconverted INI and I noticed that there are balance patch differences when comparing my May 2009 INI to the latest RotWK INI.big to identify differences.
How will this impact my -mod when made public if I decide to stick with my INI.big file and run the Macro converter?
PS-I believe my INI has the 1.02 update.
How will this impact my -mod when made public if I decide to stick with my INI.big file and run the Macro converter?
PS-I believe my INI has the 1.02 update.
#2
Posted 12 August 2011 - 11:12 AM
So you would be using the older balance updates? or the newer? Newer USUALLY is more balanced than older updates.
Edited by Ridder Geel, 12 August 2011 - 11:12 AM.
Ridder Geel
#4
Posted 12 August 2011 - 11:42 PM
The majority of people (probably all) use the latest patch for any BfME game.
To use a mod, your game must be patched the same way
To use a mod, your game must be patched the same way
#5
Posted 14 August 2011 - 02:10 PM
I had to do this once .. a pain in the %$#%$
you have the use the -mod command with the latest patched INI
and then add , bit by bit , your changes
the Balance issues will show in mainly weapon strength , armor and Health
And a few commandbuttons / commandsets and labels strings may require attention
Really should not take too long as its just a bunch of copy/pasting
you have the use the -mod command with the latest patched INI
and then add , bit by bit , your changes
the Balance issues will show in mainly weapon strength , armor and Health
And a few commandbuttons / commandsets and labels strings may require attention
Really should not take too long as its just a bunch of copy/pasting
#6
Posted 14 August 2011 - 03:28 PM
I remember reading a post of yours on exactly this, I think with Ridder, but I couldn't find it and had to post.
Did you use WinMerge or another SCS? I keep getting errors when copying/pasting into the pre-converted INI such as, 'missing value Commandbutton = expected value, line 1'. But then there isn't a line 1 commandbutton and searching for missing values reveals nothing. Did you have this issue?
Did you use WinMerge or another SCS? I keep getting errors when copying/pasting into the pre-converted INI such as, 'missing value Commandbutton = expected value, line 1'. But then there isn't a line 1 commandbutton and searching for missing values reveals nothing. Did you have this issue?
#7
Posted 14 August 2011 - 03:35 PM
Winmerge could maybe work
#8
Posted 14 August 2011 - 10:36 PM
I Patched the Mod to the full version and used the INI from the game
I did not see the need to have ALL the macros as Gamedata as I'll probably only need to change a few
I then made my own Macros as needed and saved in default/ water.ini
I listed all the Heroes and buildings I had changed and added the new changes one by one
Hope this helps ...
I did not see the need to have ALL the macros as Gamedata as I'll probably only need to change a few
I then made my own Macros as needed and saved in default/ water.ini
I listed all the Heroes and buildings I had changed and added the new changes one by one
Hope this helps ...
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