The fate of Morgul
Posted 14 August 2011 - 08:45 AM
As I did with Eriador and all the other factions I went through I reworked the tech trees and carefully considered everything.
Eriador and Morgul almost shared the same fate but I decided to go forward with Morgul because of the Carn Dum influences I was adding in.
Ever since I first created the Morgul faction there has been a problem.
How do I make an entire faction centred around Minas Morgul and have it not be a clone of Mordor.
The faction was continuously a combination of Mordor and Dol Guldur in terms of gameplay.
The faction didn't add much to the mod.
So then I started preparations for LWAON adding in the Angmar faction which used the Carn Dum units.
Angmar as a faction makes more sense than Morgul.
So Morgul is being cancelled and replaced by a different faction that has been in production for the last 2+ years.
I'll be announcing the new faction soon.
So what do I do with Morgul's assets?
The Angmar faction will be inheriting the Carn Dum stuff.
Mordor will be inheriting the following.
The Witch King
The fate of the Morgul Knights is uncertain atm.
I'll be updating Mordor and Morgul's topics with the new information.
Break dancing into the hearts of millions
Posted 09 March 2012 - 08:21 AM
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