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The fate of Morgul

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#1 Radspakr Wolfbane

Radspakr Wolfbane

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Posted 14 August 2011 - 08:45 AM

The fate of Minas Morgul

As I did with Eriador and all the other factions I went through I reworked the tech trees and carefully considered everything.
Eriador and Morgul almost shared the same fate but I decided to go forward with Morgul because of the Carn Dum influences I was adding in.

Ever since I first created the Morgul faction there has been a problem.
How do I make an entire faction centred around Minas Morgul and have it not be a clone of Mordor.
The faction was continuously a combination of Mordor and Dol Guldur in terms of gameplay.
The faction didn't add much to the mod.

So then I started preparations for LWAON adding in the Angmar faction which used the Carn Dum units.
Angmar as a faction makes more sense than Morgul.
So Morgul is being cancelled and replaced by a different faction that has been in production for the last 2+ years.
I'll be announcing the new faction soon.

So what do I do with Morgul's assets?

The Angmar faction will be inheriting the Carn Dum stuff.

Mordor will be inheriting the following.
The Witch King
Black Uruks
Uruk Shieldbearers
Morgul Captains
Morgul Den

The fate of the Morgul Knights is uncertain atm.

I'll be updating Mordor and Morgul's topics with the new information.

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#2 Bashkuga


    Because good guys are too mainstream

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Posted 14 August 2011 - 09:58 AM

well thats sad, i always liked the morgul faction :sad:

#3 Guest_spam fan_*

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Posted 09 March 2012 - 08:21 AM

a mix oh mordor and dul godor still would play differently than both

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