I said:
-Techmarine Builders are attachable!!!
And you replied:
Yes! And you can assign skull-probe to him!
I like this a lot, but you can also attach other commanders to him, and this is not codex-compatible...
But you are right. Since attachment cannot be selective, we can always trust player's discretion.
Ok, my second PT report...-Castellan's voice is of higher volume (a bit) than the other units.
-Strange issue...: When a dreadnought is produced, after about 10 secs, ALL its upgrades and abilities buttons DISAPEAR! They are OK back again after about another 10 secs....
-Wargear:Bionics upgrade, affects the health of ALL infantry squads (including the terminators) excluding only the sword brethren. The UCS second line is not correct. (Morale changes are correctly sated in the UCS)
-Wargear:Bionics upgrade level 2 has the same problem, omitting the same units that are also affected.
Moreover, it also affects the morale of the units as in the first upgrade but there is no UCS entry stating it. Please include the morale entry of the first upgrade (which states the correct units) to the second one, as well.
-Both Veteran/Hero commander upgrades state that they increase maximum damage dealt by commander units, but they do not. Damages remain the same. Moreover, only the castellan and chaplain are affected, the command squad is NOT affected by the upgrades. Shouldn't it? (its can be considered a "commanders" squad...)
-Wargear plasma pistols research does not upgrade the bolt-pistols of crusader squad initiates (and possibly others, I didn't check very well...).
-Wargear power weapons last line refers to the "Force Commander". It should state "Castellan".
-Wargear power weapons state that it also affect sword brethren. But after the upgrade they STILL have their chainswords...
-Wargear Power fists state that they affect the apothecary and the castellan, but it does not (the models maintain their previous weapons)
-Crusader seals upgrade does not affect assault initiates.
-The button that gives the castellan the terminator armor has poor UCS. Is this changeable?
-Stronghold Barracks should have a UCS entry that states: "It can teleport terminator units to the battlefield, including the castellan in terminator armor."
-Stronghold Barracks: in the Allows Buildings line, the "." should change to ",".
-Sacred Artifacts research states that it provides Land raider (crusader, I think it is also missing here) with improved shielding. I could not see any change after the upgrade, though (no shield). Is it OK?
-The units that follow show NO indication in the UI stats panel as to which target they are good against: Castellan (not termie), dreadnoughts (and some of their weapon upgrades), rhino, razorback (and heavy flamer and assault cannon upgrades), damocles.
Moreover, many units lack UI stats panel descriptions as to what they are good against at. Their upgrades sometimes also omit to provide this in the UI stats panel. For example, the chaplain is good against daemons as well (as stated in the ucs), but this is not included in the ui stats panel.
-Terminator squads (both types) third entry states "..from this structure." But when they are on the battlefield, this is wrong info as they are no longer in any building... Can this be changed to "... form the stronghold barracks building" ?
-Rhino third UCS line mentions Dozer Blade and reinforced armor upgrades. What/where are these upgrades?
-Rino's name in UCS is Rhino Transport, instead ...just rhino (a tiny issue, I know).
-Full Scale Crusade Attack (HQ addon 2) does not upgrade the HPs of the Crusade Landing Site. Is this normal? (the first add-on, does)
-Smoke launchers state that they throw smoke at the targeted location, but this is ot the case (smoke appears around the vehicle, instantly).
-Machine Spirit ability of the vindicators should UCS-state that smoke launchers are unavailable as long as the machine spirit is in effect... (if you click machine spirit, smoke launchers are unavailable.) On the other hand, you CAN chose smoke launchers first, and THEN machine spirit.... What gives?
-Neophyte UCS second entry state "...of a Initiative...", while it should be "a
n".
-The sword brethren squad can be upgraded with "Upgrade: power weapon". The icon of the upgrade in the squad's weapon upgrades panel show a sword. And the UCS states that "power axes..". When I checked the squad, I show power swords. And after some tests, a power axe appeared! I do not remember the combination of choices, but it DID happen... Is this a strange glitch?
Or it is randomized, and sometimes a power axe appears?
If the last case is correct, I suggest:
1] Include a line that also states the benefits of power swords. (for axes, the entry is OK)
2] Include in a previous ucs line that the unit will be benefited from EITHER a power axe OR a power sword.
3] If it is possible, change the icon (that currently demonstrates a sword) to demonstrate BOTH weapons....
-The standard bearer does NOT provide a morale bonus to nearby squads as he should...
-On the other hand, the castellan in terminator armor has an aura that increases damage AND morale (normal castellan has NO such ability). It is not stated anywhere in the UCS...
-Vow: Suffer not the unclean to live, UCS first line states: "-The Crusade
Swears..." instead "-The Crusade
swears..."
BT First ImpressionMan, I like the BT very much. Excellent work! I guess one must study (play test) something in order to see its value/quality/beauty. There is a lot of work behind this project...
P.S.: I made this report late this night. It took me 3 hours, it was too late and I was tired, so please forgive possible inconsistencies....
Edited by Gambit, 13 December 2011 - 01:25 AM.
-In search of Papasmurf...