Hey Guys,
How could i make a particle system where rocks come from a few directions to a center point. I tried basing it off of Gandalfs Gather energy FX but the rocks don't work right. Like it doesn't show any rocks.. I want to use the exground02.w3d for the rocks. I have ben trying to figure this out for about a week now and i thought it time to ask.
Particle Systems
Started by Elric, Aug 24 2011 01:22 AM
6 replies to this topic
#1
Posted 24 August 2011 - 01:22 AM
#2
Posted 24 August 2011 - 02:50 AM
Well, instead of an FX if that's too complicated. You could always make a group of rock models.
Then animate them so that they come to a point.
Then spawn the .w3d object rather than an FX.
Then animate them so that they come to a point.
Then spawn the .w3d object rather than an FX.
#3
Posted 25 August 2011 - 12:57 AM
I cant model on the computer i use. I will be getting a new laptop very soon which will let me do modeling, err well learn it anyways. I wanted to just do the particle systems and then i can do the FX part if some one can help with the it.
#4
Posted 25 August 2011 - 06:13 AM
You'll want to mess with the FX Particle Editor, if you can run it. Particle editing is really difficult, but I think what you'll want to do is find something that moves in an inward direction, and down. Something like the Chillwind particle will move inward, and things like rain of fire have particles that move down. You'll want to mess with these settings:
I would highly recommend using the FX Particle Editor! This is very difficult by guessing!
EmissionVelocity = OutwardEmissionVelocity Speed = -4 -4 End EmissionVolume = CylinderEmissionVolume IsHollow = Yes Radius = 200 RadiusRate = -1.75 ;<------------------------notice how it is a negative =) This should move inward Offset = X:0 Y:0 Z:10 End
Physics = DefaultPhysics VelocityDamping = 0.85 0.95 DriftVelocity = X:0 Y:0 Z:0.5 ;<---------------------------------change this to affect how fast it moves down End EmissionVelocity = OrthoEmissionVelocity X = 0 0.5 Y = 0 0.5 Z = 0 0.5 End EmissionVolume = LineEmissionVolume StartPoint = X:0 Y:0 Z:5 ;<----------------------------------change this to 250 and it will start in the clouds EndPoint = X:0 Y:0 Z:15 ;<-----------------------------------change this to -3 and it will end benneath the ground End
I would highly recommend using the FX Particle Editor! This is very difficult by guessing!
#5
Posted 25 August 2011 - 08:37 PM
Unfortunately the one on the main site, I tried to download and then it says a file is missing when i click the application...
#6
Posted 25 August 2011 - 10:01 PM
It doesn't seem to run on my Windows 7 64 bit system, so i suppose that might be the issue for you too.
I'm sure i've tried this, but try running it in compatibility mode
I'm sure i've tried this, but try running it in compatibility mode
Ridder Geel
#7
Posted 25 August 2011 - 11:12 PM
I did. i also tried running it every possible way windows 7 lets you and it doesnt work. I got the rocks to show up but they dont move really. I am about to quit this particle system because i cant get it right by guessing. :(
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