Helppppp meee pleeassee
#21
Posted 27 August 2011 - 12:35 AM
#22
Posted 27 August 2011 - 06:58 AM
ChildObject GothmogBalrog DisplayName = OBJECT:GBalrog //found in Lotr.str WeaponSet Conditions = None Weapon = PRIMARY SauronMace //Weapons found in weapon.ini Weapon = SECONDARY MordorBalrogWhip Weapon = TERTIARY MordorBalrogSwordChop AutoChooseSources = SECONDARY None OnlyAgainst = TERTIARY STRUCTURE BIG_MONSTER End LocomotorSet Locomotor = BalrogLocomotor Condition = SET_NORMAL Speed = 100 End Scale = 2.0 //Normal size Body = ActiveBody ModuleTag_02 MaxHealth = 100000 //macro's found in gamedata.ini End
#23
Posted 27 August 2011 - 11:12 AM
Oh and you need to change:
ChildObject GothmogBalrogto
ChildObject GothmogBalrog MordorBalrogAnd you seem to be missing an End at the end of the entire piece of code, unless you forgot to show it in your post
Edited by Ridder Geel, 27 August 2011 - 11:14 AM.
#24
Posted 27 August 2011 - 07:36 PM
#25
Posted 28 August 2011 - 10:40 AM
#26
Posted 28 August 2011 - 11:23 AM
#27
Posted 28 August 2011 - 12:22 PM
To prevent that from happening copy the original code from the ocl, rename it and change the object to the eagle. Let me know if you need to see some code for this... (I would however advise you attempt to do this by yourself first, you learn much more that way)
#28
Posted 28 August 2011 - 01:28 PM
//-------------------------------------------------------------------------- // Hero of the West Summon Allies Level 4 //-------------------------------------------------------------------------- Behavior = UnpauseSpecialPowerUpgrade ModuleTag_CreateAHeroHotWSummonAllies_Level4 SpecialPowerTemplate = SpecialAbilityCreateAHeroHotWSummonAllies_Level4 TriggeredBy = Upgrade_CreateAHeroHotWSummonAllies_Level4 End Behavior = OCLSpecialPower ModuleTag_OCLEagles SpecialPowerTemplate = SpecialAbilityCreateAHeroHotWSummonAllies_Level4 OCL = OCL_Eagles TriggerFX = FX_DunedainSummon CreateLocation = CREATE_AT_LOCATION StartsPaused = Yes SetModelCondition = ModelConditionState:USER_1 SetModelConditionTime = 8.1 End
#29
Posted 28 August 2011 - 01:35 PM
#30
Posted 28 August 2011 - 03:29 PM
#31
Posted 28 August 2011 - 04:39 PM
#32
Posted 28 August 2011 - 06:02 PM
#33
Posted 28 August 2011 - 06:35 PM
im making ancalagon the black but now when i start the game then it says 'unknown block 'weaponset' in drogoth .ini i tried adding an extra end but it just screwed things up more cause then it said unknown block 'end'
ChildObject Ancalagon Drogoth Scale = 4.0 LocomotorSet Locomotor = FellBeastLocomotor Condition = SET_NORMAL Speed = 475 ;88 End LocomotorSet Locomotor = FellBeastLocomotor Condition = SET_SUPERSONIC Speed = 750 ;114 End LocomotorSet Locomotor = FellBeastLocomotor Condition = SET_WANDER Speed = 390 End LocomotorSet Locomotor = FellBeastSwoopLocomotor Condition = SET_PANIC Speed = 800 End DisplayName = OBJECT:Ancalagon RecruitText = CONTROLBAR:AncalagonRecruit ReviveText = CONTROLBAR:AncalagonRevive Hotkey = CONTROLBAR:AncalagonHotkey End WeaponSet ; Primary is for special powers. Weapon = SECONDARY AncalagonFlame PreferredAgainst = SECONDARY STRUCTURE MACHINE HORDE INFANTRY CAVALRY Weapon = TERTIARY NazgulClawAttack OnlyAgainst = TERTIARY MONSTER ReadyStatusSharedWithinSet = Yes End END Geometry = CYLINDER GeometryMinorRadius = 39.0 GeometryMajorRadius = 39.0 GeometryHeight = 40.0 GeometryOffset = X:0 Y:0 Z:-20 GeometryIsSmall = No Shadow = SHADOW_VOLUME_NON_SELF_3; volumetric shadow that doesn't cast onto all objects using SHADOW_VOLUME_NON_SELF_3 ShadowSunAngle = 89; clamp the angle so shadow casts straight down. End END
dunno why it doesnt work
#34
Posted 29 August 2011 - 12:35 AM
#35
Posted 29 August 2011 - 02:23 AM
DisplayName = OBJECT:Ancalagon RecruitText = CONTROLBAR:AncalagonRecruit ReviveText = CONTROLBAR:AncalagonRevive Hotkey = CONTROLBAR:AncalagonHotkey End ;----- THIS ONE RIGHT HERE WeaponSet ; Primary is for special powers. Weapon = SECONDARY AncalagonFlame PreferredAgainst = SECONDARY STRUCTURE MACHINE HORDE INFANTRY CAVALRY Weapon = TERTIARY NazgulClawAttack OnlyAgainst = TERTIARY MONSTER ReadyStatusSharedWithinSet = Yes End END ;----- AND THIS ONE RIGHT HERE Geometry = CYLINDER
Edited by _Bender_, 29 August 2011 - 02:27 AM.
#36
Posted 29 August 2011 - 05:40 PM
#37
Posted 30 August 2011 - 01:52 AM
And Bender missed an End:
ChildObject Ancalagon Drogoth Scale = 4.0 LocomotorSet Locomotor = FellBeastLocomotor Condition = SET_NORMAL Speed = 475 ;88 End LocomotorSet Locomotor = FellBeastLocomotor Condition = SET_SUPERSONIC Speed = 750 ;114 End LocomotorSet Locomotor = FellBeastLocomotor Condition = SET_WANDER Speed = 390 End LocomotorSet Locomotor = FellBeastSwoopLocomotor Condition = SET_PANIC Speed = 800 End DisplayName = OBJECT:Ancalagon RecruitText = CONTROLBAR:AncalagonRecruit ReviveText = CONTROLBAR:AncalagonRevive Hotkey = CONTROLBAR:AncalagonHotkey End <----------------------THIS ONE! WeaponSet ; Primary is for special powers. Weapon = SECONDARY AncalagonFlame PreferredAgainst = SECONDARY STRUCTURE MACHINE HORDE INFANTRY CAVALRY Weapon = TERTIARY NazgulClawAttack OnlyAgainst = TERTIARY MONSTER ReadyStatusSharedWithinSet = Yes End END <---------------THIS ONE! Geometry = CYLINDER GeometryMinorRadius = 39.0 GeometryMajorRadius = 39.0 GeometryHeight = 40.0 GeometryOffset = X:0 Y:0 Z:-20 GeometryIsSmall = No Shadow = SHADOW_VOLUME_NON_SELF_3; volumetric shadow that doesn't cast onto all objects using SHADOW_VOLUME_NON_SELF_3 ShadowSunAngle = 89; clamp the angle so shadow casts straight down. End END <-----------------THIS ONE!
Edited by Dragon Rider, 30 August 2011 - 01:52 AM.
#38
Posted 30 August 2011 - 07:11 AM
#39
Posted 30 August 2011 - 08:08 AM
#40
Posted 30 August 2011 - 08:55 AM
cuz i dont want multiple saurons running round
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