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#121 ReallyFat

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Posted 10 November 2011 - 08:04 AM

back after ages... with a question lollll

can i have a single power, fire two different atribute modifiers, one leadrship and one spell. the power is passive for fingolfin.
Behavior = SpecialAbilityUpdate ModuleTag_icebladeUpdate
		SpecialPowerTemplate		= SpecialAbilityFingolfinRingil
		TriggerAttributeModifier	= FingolfinIceBlade
		AttributeModifierDuration	= 30000
	End

is what i have.
can i have
Behavior = SpecialAbilityUpdate ModuleTag_icebladeUpdate
		SpecialPowerTemplate		= SpecialAbilityFingolfinRingil
		TriggerAttributeModifier	= FingolfinIceBlade
		[b]TriggerAttributeModifier	= FingolfinLeadership[/b]
                AttributeModifierDuration	= 30000
	End

my current pc does not have the games in it, so i camt experiment.

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#122 Ridder Geel

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Posted 10 November 2011 - 10:05 AM

try perhaps making 2 special ability updates?
Or merge the attribmodifiers?
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#123 ReallyFat

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Posted 11 November 2011 - 08:25 AM

how do i merge a leadership and a spell?

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#124 Ridder Geel

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Posted 11 November 2011 - 02:58 PM

I'd say try making 2 modules that are triggered first, or is the spell that it casts also for multiple units? Or how do you want your buffs to work?
Details such as what they look like might help...
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#125 JUS_SAURON

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Posted 11 November 2011 - 11:08 PM

Details such as what they look like might help...

Its better to post what your are trying to achieve ..
eg. Want hero to cast special power that does so and so to Him and surrounding allies etc.

As Spell Buff powers are usually permanent for a limited time on nearby units ..staying on the units even when not near hero
Leadership powers are usually active only when near hero

Or do you want Fingolfin and nearby units to get an attribute boost triggered by a button
where Fingolfin gets one type and the nearby units get another ?

like Ridder said ..we need details :wink_new:

Edited by JUS_SAURON, 11 November 2011 - 11:09 PM.


#126 ReallyFat

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Posted 15 December 2011 - 07:28 AM

still cant find something to export w3ds from max 12

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#127 Ridder Geel

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Posted 15 December 2011 - 09:12 AM

You cant export from max 12 ._. The exporter only works with max 7 and 8. 6 perhaps, but don't know about that.
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#128 ReallyFat

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Posted 15 December 2011 - 09:18 AM

currently, im having to model and all, then export to obj, then import to renx

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#129 ReallyFat

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Posted 15 December 2011 - 09:18 AM

then bind, then export

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#130 Ridder Geel

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Posted 15 December 2011 - 09:24 AM

if you dont use 3ds max 6,7 or 8 then yes thats all you can do.
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#131 ReallyFat

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Posted 16 February 2012 - 12:48 PM

Sorry for reviving old thread, but had to ask. What is up with those dump files in my rotwk folder? and, whut do i do with them?

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#132 Ridder Geel

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Posted 16 February 2012 - 02:37 PM

Delete them, they are useless, they merely contain debug data, that you can't do anything with since you don't have BFME's source code :p
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#133 Guest_ReallyFat_*

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Posted 28 February 2012 - 01:32 PM

Btw one thing. How di i completely remove a faction? So it doesn't take up space in my mod folder? Currently, the angmar and goblin factions need removal. Because they (and their unit, structure and other files) are taking up a load of space. Considering how much models and new units we're adding, this affects the filesize badly. So,is it safe to just cut out the entries in playertemplate.ini, and then delete the entire folders of angmar and goblin units, structures, and such?

#134 Unknown

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Posted 28 February 2012 - 02:23 PM

Deleting entries from the INI will take a silly amount of time and you might get 100KB out if you're lucky ;)

#135 Kwen

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Posted 28 February 2012 - 02:41 PM

Well if you're working out of a mod folder, then the original game files will still be in tact, so you can delete the unit/building files for the factions you don't plan on using. The game will just read the original one of those files anyways. However do not delete code for the factions in files such as playertemplate or commandset for example. The game still needs to read that they are present or else you'll have crash-mania.

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