Kill structure with other structure being killed
#1
Posted 07 September 2011 - 09:39 AM
How is possible to make a structure die when the fortress dies? because one of my buildings needs to be a base building but i don't want it to be exactly like a base.
i changed this code: MP_COUNT_FOR_VICTORY
but it made the building not work. so i am trying to make it so that when the fort dies it dies with the fort.
#2
Posted 07 September 2011 - 05:14 PM
#3
Posted 07 September 2011 - 05:35 PM
#4
Posted 07 September 2011 - 06:07 PM
Behavior = SlowDeathBehavior ModuleTag_SlowDeath DeathTypes = ALL SinkDelay = 5000 SinkRate = 10.0 ; in Dist/Sec - fast! DestructionDelay = 1800 Weapon = FINAL RingHeroDeathShockwave EndGive something similar to this to the structure, and change the weapon... This needs to be given to the structure that dies, as in if he dies the other one dies.
It works for units, i personally never tried it on buildings, but i think it should work...
#5
Posted 07 September 2011 - 06:30 PM
#6
Posted 07 September 2011 - 07:56 PM
"Everyone's a hero when there's nowhere left to run."
- Auxiliary Skarn, 2333rd Cohort
#7
Posted 07 September 2011 - 08:15 PM
#8
Posted 07 September 2011 - 10:41 PM
Sometimes you got to post some code... seems he may not know what that isThats why i metioned the object scalar/filter?
DamageNugget ; A basic Nugget that just does damage Damage = 10000 Radius = 200.0 DelayTime = 0 DamageType = SIEGE DamageFXType = FLAME DeathType = DETONATED SpecialObjectFilter = NONE +YourStructureName End
it will work on buildings ..I'm curious to know what is the structure
#9
Posted 08 September 2011 - 12:30 AM
#10
Posted 02 October 2011 - 06:48 PM
the one i am making.
LOL
What structure are you making, or have you made it yet?
If you wish to kill me, please post about it in my profile comments and allow 1 mounth for me to read it and prepare my defences(maibie 2 when I am being lazy or am cought up in work, or a game, or something).
I just saw this: Saurons Eyes and Ears
and: Special Extended Edition
spooky.
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