I am editing a mod for personal use.
The mod has a compiled textures file and a textures file already.
I've read that in the asset cashe builder only reads "textures" and not the "compiled textures".
So, in order to run the ACB I need to rename "compiled textures" to "textures".
But I can't do that because there already is a "textures" file.
What should I do?
Thanks in advance
ACB help
Started by Goldo, Sep 15 2011 01:39 PM
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