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"Target their bridge... full Disruptors!"


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#1 Madin

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Posted 16 September 2011 - 12:45 AM

This is the final addition for Release 4, and could be the last addition to close the Tiberian History series.

GDI was lacking something...
There is no doubting the incredible power of their aerial and ground units. No one is questioning the might of their armoured divisions. Hell, if the ground forces of GDI are large enough, the earth literally rumbles when they approach.
But still...

You see while Nod cannot hope to match the armoured might of GDI, there is one aspect of battle were GDI is not even close... base destruction.
Nod... especially since the reintroduction of the fearsome Devil's Tongue, can wipe out even a medium sized base in a matter of minutes, and with minimal units.
Their artillery pieces, when using the powerful blue tiberium warheads, can cheaply annihilate a base.

GDI are quite impressive, but they tend to labour over building destruction. Has such, GDI end up doing a lot more fighting, and Nod... knowing how long it takes GDI to destroy a base, will load GDI forces with lots of cheap cannon fodder to keep them occupied, while they in-turn pack up all their key units and structures and engage in one of Nod's legendary 'hasty retreats'.

That is all just about to change...



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"Oh boy! somebody's in soo much trouble!"
 

The Disruptor's are back, and structural destruction is going to be a piece of cake once again!

You know the drill... a Sonic wave is fired, and anything that gets in it's way is shattered! Have fun!
 

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The 'Optimal tiberium harmonic resonance beam' aka 'The Crystal crusher'
The OTHR beam, referred to has the 'Crystal crush' by army personnel, is the result of years of finely tuning sonic crystals to perfect their ability to destroy tiberium. The beam produced from a OTHR crystal can violently shatter even microscopic concentrations of crystalline tiberium.
The OTHR beam is not without controversy (the entire sonic crystal program is fraught with controversy). For one, despite the hundreds of millions poured into researching ways of clearing tiberium... not that much tiberium clearing seems to occur.
Cynics (some refer to them has 'conspiracy theorists') have suggested that, since a large section of GDI funding is sourced by groups who have profited massively from trading in tiberium, these groups have used their influence to make sure that their primary source of income is not destroyed.

Even more controversial, is the use of the OTHR beam has a weapon.
The OTHR beam is massively more potent against anything that either uses, is derived from, or stores tiberium.
GDI's two main enemies rely massively on tiberium, the Scrin having a number of units that can ingest & use tiberium has a weapon. And has for Nod, they are notorious for using tiberium has a weapon at every available opportunity, a case in point being their immoral usage of tiberium to enhance the combat capabilities of their troops.
 

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The OTHR beam used has a weapon would be a minimum of 20 times more effective against these tiberium dependant targets, when compared to a standard weaponised sonic beam.

But no, not the oh so moral GDI.

The tiberium addendum to the Geneva convention specifically bans the use of optimised tiberium harmonic weaponry against living tiberium dependant entities.
It was assumed that this was written in reference to the tiberium mutants known has 'the Forgotten', but the UN interpreted it has meaning all tiberium dependant lifeforms, including tiberium infused Nod soldiers and even the hostile alien lifeforms that used tiberium!

This enraged military commanders, who saw it has bureaucrats, yet again, forcing them to fight earth's greatest war with both hands tied behind their backs.
But the UN was serious, very serious.
When general Thomas McKinley ordered the use of OTHR enhanced weapons on an army of Scrin ground troops (the famous 'Geneva offensive', when the Scrin surprised the UN with the first recorded usage of mass ground teleportation to attack the UN, at the heart of UN operations), the devastation caused to the Scrin army so startled them, that the Scrin fled!
To date that is still the only recorded occasion that the Scrin have ever retreated in battle. McKinley's reward? a court martial from his superiors.

So there you have it, use the standard Disruptor beam to destroy structures with ease, but if you get hold of an OTHR crystal, make sure that you only use it to clear tiberium... your military career could depend on it!
 

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"Target their bridge... full Disruptors!"
 

Model: www.cncreborn.eu staff (conversion to C&C3 by me)

If you have any questions has to the operation of the Disruptor weapon this would be a good time to ask, once the mod is released it'll be too late.


Edited by Madin, 07 September 2019 - 03:09 AM.


#2 Phil

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Posted 16 September 2011 - 02:15 AM

:wub: One of my favourite TS units!
Also, that sonic beam looks kick-ass. Is that the continuous projectile you were asking about in the BFME forums?

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#3 Madin

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Posted 16 September 2011 - 02:20 AM

:wub: One of my favourite TS units!
Also, that sonic beam looks kick-ass. Is that the continuous projectile you were asking about in the BFME forums?


Yes it is!

That was so helpful, they have so much experience in dealing with the sage engine in BFME modding!
:sleep:

#4 Phil

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Posted 16 September 2011 - 02:34 AM

Does the sonic beam do damage to friendly units as well?

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#5 Madin

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Posted 16 September 2011 - 02:49 AM

Does the sonic beam do damage to friendly units as well?


Yes it does.

In the above screens shots, some of them show the Beam damaging friendly Disruptor's. I now know that this was an error, and I will change it before release. However all friendly units that are not Disruptor's will still take damage.

I thought about doing some kind of upgrade that allows friendly units to take greatly reduced, or even no damage from friendly beams, but I am unsure about that idea.

#6 OmegaBolt

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Posted 16 September 2011 - 10:11 AM

Oh wow that beam does look totally awesome, great recreation of the beam in that TS render.

Posted Image

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#7 Guest_Tahsin_*

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Posted 23 September 2011 - 11:18 AM

Nice to see disruptors having a come back.
Too bad there's no cyborg commando for NOD :(




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