Walls of Moria
#1
Posted 21 September 2011 - 11:53 PM
#2
Posted 22 September 2011 - 12:34 AM
#3
Posted 22 September 2011 - 03:10 AM
Is the stream all fordable though? Because otherwise, you might find players just attack each other head-on, and rarely use the long flanking path around the lake. If it is fordable, you could perhaps put a signal fire or something there to draw players towards that side (and the watcher in the water ).
#4
Posted 22 September 2011 - 04:16 AM
#5
Posted 22 September 2011 - 04:45 AM
I don't know, maybe something like this?
- Make the lake/stream all impassable, besides a small ford near the mouth. It's good to have a second flanking option, and it draws players towards the lake. The ford placement is up to you though. Having it closer to the bottom player would mean less activity around the lake, but would give the bottom player easier access to all that space for resource buildings.
- Red dots would possibly be signal fires/outposts/inns. It's up to you which you think suit best, or whether you need them all. But as long as it's fairly balanced and encourages players close to the lake. You might have to pull back the cliffs or the edge of the lake a little to make a bit more room.
The balance of the whole map is sort of interesting. The bottom player has less room for building, and further to go for tech buildings, but is in a much more defendable position - as enemies can only approach his base from one direction.
It's all up to you though
#6
Posted 22 September 2011 - 05:17 AM
Edited by Ridder Blauw, 22 September 2011 - 05:18 AM.
The Nazgûl's Watch
#7
Posted 22 September 2011 - 10:16 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#8
Posted 22 September 2011 - 03:27 PM
Added 2 signal fires north and south of the doors of durin.
Moved the straight portion of the stream bending away from the south start location
Added a ford at almost the location Haldir recommended.
#9
Posted 22 September 2011 - 10:01 PM
I just have one question and that is why does the path lead into the lake itself instead of around it?
#10
Posted 22 September 2011 - 11:51 PM
#11
Posted 23 September 2011 - 02:23 AM
#12
Posted 23 September 2011 - 05:33 AM
A road marked by two holly trees began at the Doors of Durin and ran westward to the Elven-realm of Eregion. Sirannon, the Gate-stream, flowed alongside the road.
In 2989, Balin and a company of Dwarves entered Moria through the East-gate and tried to establish a colony, but within five years they were besieged. They tried to escape through the West-gate but discovered that the Gate-stream had been dammed and a wide pool had formed in front of the Doors of Durin. Oin was killed by a tentacled creature called the Watcher in the Water lurking in the pool.
Any based on these details it's safe to assume the road is under the pond, that's why I chose to have it go into the pond.
#13
Posted 23 September 2011 - 06:14 AM
That looks good ...hopefully Ill be able to put a watcher there as a creep that regenerates after dieing and can wander around in the water. MUHAHAHA!
I was able a while back to get the Scripting for the creep Watcher that comes out only when units are near the pond area
I can't remember ALL the details but the script is in my LOTR MAP which is in my mod so you can take a looksee
here's a bit of it in an older post
Watcher respawn script
I don't know about the wandering around bit .....
#14
Posted 23 September 2011 - 11:31 AM
#15
Posted 23 September 2011 - 01:37 PM
#16
Posted 06 October 2011 - 05:04 AM
I like your version coz its bigger - way bigger than mine, however I think the cliff faces could use a make over. The Walls of Moria should be darker, perhaps you could do some cliff texture mapping? With mine I was a bit streched out with the cliffs as I had used the cliff texture for the Dwarven tunnels.
Here's a screenie.
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
#17
Posted 06 October 2011 - 08:18 PM
#18
Posted 06 October 2011 - 10:05 PM
EDIT: Im curious to know what exactly that bridge like structure is in the bottom right of that pic? Kinda looks like the Moria Aquaduct.
Edited by njm1983, 07 October 2011 - 12:44 AM.
#19
Posted 07 October 2011 - 04:10 AM
Here is my guess-estimate of the layout of the movie. Along with the position of the unknown object, which I feel for certain is the Aquaduc.
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
#20
Posted 07 October 2011 - 12:01 PM
I've posted some info on the western part of Moria incl. surroundings, in this post in the Lore forum.
... a star shines on the hour of our meeting ...
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