Hello, I was hoping someone could explain how to attach a texture to a model. I have the model W3D done, and the 2 d art is finished, now how do I attach them?
attaching textures
Started by mxalex229, Sep 24 2011 11:52 PM
2 replies to this topic
#1
Posted 24 September 2011 - 11:52 PM
#2
Posted 25 September 2011 - 02:25 PM
If it's a new model that you made in renx, then just select it in Renx and press "m" on your keybord. A new window will appear. Click on the "textures" tab, tick "Stage 0 Texture", click the box named "none" and browse your texture (it must be on tga form). You are done.
If you want to reskin a model, then just add this code in your unit's ini file, just before the line MODELS.
Example;
So in the end you'll have sth like this
If you want to reskin a model, then just add this code in your unit's ini file, just before the line MODELS.
RandomTexture = "the new texture's name".tga 0 "the old texture's name".tga
Example;
RandomTexture = rubilbo.tga 0 rusam.tga
So in the end you'll have sth like this
RandomTexture = rubilbo.tga 0 rusam.tga ;;================== MODELS =================================================================== DefaultModelConditionState
Edited by Goldo, 25 September 2011 - 02:28 PM.
#3
Posted 26 September 2011 - 12:30 AM
that did the trick, thankyou!
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