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Ganon's Showcase


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#1 Ganon

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Posted 26 September 2011 - 04:40 PM

I've been dabbling in the art side of modding, a little more lately. And even though what I've done so far isn't all that great, compared to some things here at T3A, I wanna show it off. biggrin.gif

First off, I have some magical arrows: (I scratch modeled the simple looking arrow)
If you're a fan of The Legend of Zelda: Ocarina of Time for the N64, then you should recognize these as Link's Fire/Ice/Light arrows. shiftee2.gif


And second, is a banner carrier that I'm in the process of re-skinning. I created a vid to compare them in real time. thumbsupsmiley.gif


Edited by Ganon, 13 April 2019 - 05:52 PM.


#2 Elric

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Posted 26 September 2011 - 04:50 PM

NICE!

#3 Spartan184

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Posted 26 September 2011 - 10:42 PM

Holy crap Ganon, your sure getting good with modeling and skinning.


 

safsignature.png

 


#4 JUS_SAURON

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Posted 26 September 2011 - 10:50 PM

Who isn't a Fan of Legend Of Zelda :wink_new:

That's Quality stuff right there !

#5 Lauri

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Posted 27 September 2011 - 09:01 AM

Me

Looks sharp

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#6 Mathijs

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Posted 27 September 2011 - 09:07 AM

And me. :p

Making great progress. Got questions, you know who to ask.

(Nertea, not me)

:p

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#7 Nertea

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Posted 27 September 2011 - 04:24 PM

(Nertea, not me)

Baha.

Nice work there. Are you going to give that concentric glowing ring effect that happens when you fire a Light Arrow a shot?

sig.png
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#8 Ganon

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Posted 28 September 2011 - 10:23 AM

Thanks guys. smile.gif


Are you going to give that concentric glowing ring effect that happens when you fire a Light Arrow a shot?

Uhm, not sure what you mean there. Isn't that what I've done?

 

This was a nice break from coding. (Much needed wink_new.gif)


Edited by Ganon, 13 April 2019 - 05:50 PM.


#9 Elric

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Posted 28 September 2011 - 11:29 AM

It could use some more CHAINMAIL, lol i know its hard to make it would just look better, along side the nice Zelda, Link, Ganon, skins. If you know what i mean

#10 Ganon

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Posted 28 September 2011 - 11:42 AM

I might touch up the texture some time in the future, but as far as the model goes... Realistically, that's good enough for BFME. Those other models (i.e. the one in my sig) are 5,000-9,000 polies. That's overkill in BFME. wink.gif


Edited by Ganon, 13 April 2019 - 05:50 PM.


#11 Nertea

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Posted 28 September 2011 - 07:35 PM

Well, when they hit, they expand outward. Like so...

sig.png
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#12 Ganon

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Posted 29 September 2011 - 08:54 AM

I probably wouldn't do that. Too much work. :p

...

So, anyway, I've been playing with different texture settings on my sword model, and so far this is my favorite. :grin:


#13 Mathijs

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Posted 29 September 2011 - 04:23 PM

As I've said earlier, that is really cool stuff.

No fuel left for the pilgrims


#14 Dúnedain76

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Posted 29 September 2011 - 10:00 PM

Very Nice.

99dxc486ltde132zg.jpg


#15 Elric

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Posted 30 September 2011 - 01:29 AM

what i wanna know is how you get the textures to move Posted Image

#16 Ridder Blauw

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Posted 30 September 2011 - 05:09 AM

Didn't Radpsakr create a tutorial on that? I would check T3A.

#17 Ganon

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Posted 30 September 2011 - 11:04 AM

Yeah, he made a tut on how to get a shine effect, and he demonstrates the coolness here.

...

For what I did, my setup steps are a little different. Although, it was the inspiration for me to do this.

Edited by Ganon, 30 September 2011 - 01:33 PM.


#18 Neth

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Posted 03 October 2011 - 11:55 PM

That's sweet, nice stuff :good:

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#19 Ganon

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Posted 04 October 2011 - 09:59 AM

I rigged a few more models in my down time today.


There's no way I could really use those - Nintendo made - Zelda models I found and make a mod out of it.... SO.
My hope is to eventually reskin a large number of EA models to have an appearance of Legend of Zelda characters, and hopefully make a mod out of it someday. Though, I'm not in any kind of hurry. wink.gif


Edited by Ganon, 13 April 2019 - 05:49 PM.


#20 Radspakr Wolfbane

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Posted 04 October 2011 - 10:10 AM

I also have another tutorial on a different effect which might be the one he was thinking about.

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