SEE Creeps
#21
Posted 23 October 2011 - 09:55 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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#22
Posted 23 October 2011 - 11:15 PM
I think the snow trolls could stay as creeps if using the cave troll skl and anims. I just didnt wanna push too much content from ROTWK if this is BFME II only. As with any ideas we have they have to be approved by you before any implementation. However Im glad you approve of our thought process.
#23
Posted 24 October 2011 - 11:13 AM
The Nazgûl's Watch
#24
Posted 25 October 2011 - 01:28 AM
#25
Posted 25 October 2011 - 09:20 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#26
Posted 25 October 2011 - 10:09 AM
Brilliant solution, nice to see wisdom prevail.... SEE DC is indeed based on RotWK [...] But it LOOKS like BFME2 ... and we dont have to live with the dreadful GUI of RotWK. best of two worlds. And perhaps best of all - the Launcher gives access to ALL the BFME1, BFME2 and RotWK stuff and SEE assets in the WB!
... a star shines on the hour of our meeting ...
#27
Posted 25 October 2011 - 10:37 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#28
Posted 26 October 2011 - 08:26 PM
Corsairs
Wildmen
#29
Posted 26 October 2011 - 10:09 PM
#30
Posted 27 October 2011 - 01:10 AM
I just don't think using the Ent Moot is very Original. Easier, yes. Creative, no.
-My two cents on this. (love the idea however)
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#31
Posted 27 October 2011 - 03:52 AM
- Nazgûl likes this
#32
Posted 27 October 2011 - 08:17 AM
Now that Treebeard uses the Entmoot, I'd rather keep it unique to him.
Also NJM, how bout you throw all those creep ideas on one map, and I'll code them in later when I have the time? Together with the rest of the Spellbook perhaps?
Edited by Ridder Blauw, 27 October 2011 - 08:18 AM.
The Nazgûl's Watch
#33
Posted 27 October 2011 - 02:21 PM
#34
Posted 27 October 2011 - 11:47 PM
The current goblin creep lair could be used for wildmen.
Then the goblin tunnel could be used for goblins instead.
Orcs could use the Orc pit.
This should await Naz approval. The exception being the ents and corsairs which have been approved.
Ill put up a pic:
Edited by njm1983, 28 October 2011 - 04:38 AM.
#35
Posted 28 October 2011 - 08:57 AM
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
#36
Posted 28 October 2011 - 09:12 AM
The Nazgûl's Watch
#37
Posted 28 October 2011 - 01:38 PM
MTL that looks pretty good. Could ya also match the ground better to the rocks?
#38
Posted 28 October 2011 - 02:01 PM
The Nazgûl's Watch
#39
Posted 28 October 2011 - 02:30 PM
Heres an updated version pic
The lone tent is for brigands - I was thinking that the Thrall master and black dunedain could be reskinned for the brigands
Im still not sure what to use for mountain giants.
#40
Posted 04 November 2011 - 12:55 AM
- Ents look great with the lush "forbidden pool". The new texture is very nice, but a little stretchy though. Maybe someone could map it better later on.
- Corsairs are perfect in the Tavern (as it will be removed from Mordor).
- Wildmen should have one of those log-huts.
- Orcs should have the camps from BFME1, with tents, fires, etc. Not the Orc Pit nor the single tent.
- Goblins should not be altered from the standard cave (see no reason why?).
(No structures that are used in any base should be used as creeps)
I also agree with RB that not all creeps should be destroyable. At least not the big rock for ents...
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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