Anyone else have these problems?(AI 3.20)
#22
Posted 27 October 2011 - 09:18 PM
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#24
Posted 28 October 2011 - 12:22 PM
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#26
Posted 02 December 2011 - 03:01 AM
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#27
Posted 02 December 2011 - 04:30 PM
Simple, bro.. like I said.. "keep it simple" compare your BO to the vanilla BO.. also backtrack.. I bet its something in your BO like a value that is impossible for the AI to achieve. Simple stuff.. If your Soul shrine is supposed to be buildable in Tier1 then its easy to find the issue. Just look at your code in and around where its supposed to happen. Its all about logic.
Im not a coder so I have no idea what your talking about.
#28
Posted 02 December 2011 - 04:42 PM
Anyway you need to think "logically" when looking at your AI scripts. If your Eldar AI is not teching-up there is a reason and its in your code in that specific BO you did. Look at the vanilla Eldar AI code and compare it with yours OR run a game of your Eldar to play it manually. Something there is broken and easy to fix if you study it.
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#30
Posted 03 December 2011 - 01:35 PM
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#32
Posted 04 December 2011 - 04:32 PM
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#34
Posted 11 December 2011 - 06:00 AM
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#35
Posted 16 December 2011 - 10:29 PM
Are there poll results for this somewhere so I could force myself to believe it? Or maybe Thudo, could you upload a replay of you losing to Hard? (I caved in and bought Soulstorm, so won't be a problem viewing it!)We always play the AI on HARD with regular resources and its very hard for most people to beat even on Standard.
I've watched something like this happen with Sacred Artifacts before, I posted about it here, about 3 posts talk about it:35 Paths of Enlightenment all around our side of the map, lol
http://forums.revora...post__p__796328
My guess is that it has something to do with a builder being unable to reach a building site (due to being stuck on a vehicle, or being forced to flee by enemies maybe?), eventually a new construction gets started and the AI stops correctly keeping track of how many buildings of such a type are in demand. But it's just a guess, I'm not one of the AI modders and I could be talking nonsense.
#36
Posted 16 December 2011 - 10:38 PM
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#37
Posted 17 December 2011 - 03:47 PM
As to AI vs AI testing, that is fine for pure AI work when the races themselves are set in concrete. But I wonder about when you're working on a mod race (such as IDH, cough cough) and balancing attribs. Is it always easy to tell whether the race is performing the way it is due to its AI build, or if the units/features/costs are unbalanced?
So anyway. Ghoulz, are you still around? Any chance you could provide a replay with that mass PoE behaviour? I'm curious if my theory is right.
#38
Posted 17 December 2011 - 05:03 PM
Thats what the beta test is for but testers never discuss the AI's performance with the faction because before the project even gets close to when testers can get their hands on it because before then the AI is long since optimized as best as it can.But I wonder about when you're working on a mod race (such as IDH, cough cough) and balancing attribs. Is it always easy to tell whether the race is performing the way it is due to its AI build, or if the units/features/costs are unbalanced?
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#39
Posted 17 December 2011 - 05:27 PM
Actually it is but I'm not some S. Korean Starcraft Ultra-Micro'ing God!
Check out the replays I linked, then they're vs Tau Hard and meant to be instructional (I wonder what would be a good place to post them?). The one entitled "tier 1 rush" is as straightforward as it gets, build FC, build 2 squads of tacs, keep reinforcing, keep killing things and pushing for the Tau Hard's base...
My APM there = 23, or so the AutoSaveReplays tool says. Which means very little micro. Replays of DoWPro players show APMs of around 75, which I'm not sure what they even use for.
Edited by Markus Ramikin, 17 December 2011 - 05:31 PM.
#40
Posted 17 December 2011 - 05:35 PM
I haven't worked on this DoW1 Adv. AI since Sept'04 to see it get owned. Invested so much of my time and life into it but I've mostly moved onto pure DoW1 project dev with the AI now on the sidelines.
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