Fortress Wall Radius
Started by Olorin, Oct 27 2011 09:10 AM
7 replies to this topic
#1
Posted 27 October 2011 - 09:10 AM
Hey guys, I was wondering how I would be able to change (or even remove) the maximum radius for wall building. Any help would be much appreciated.
...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...
...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...
...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King
#2
Posted 27 October 2011 - 10:18 AM
i onder that too. perhaps in the wall ini, there is a behaviour or kindof to remove
#3
Posted 27 October 2011 - 12:30 PM
Behavior = WallHubBehavior ModuleTag_Build_A_Span MaxBuildoutDistance = FORTRESS_WALL_CONSTRUCTION_RADIUS //...... EndThink this is it... Remove it, or change it to 99999999 if you remove it, I think it should remove the actual limitation. Though I have not tried this.
Oh these are found in the actual wall pieces inis
Edited by Ridder Geel, 27 October 2011 - 12:31 PM.
Ridder Geel
#4
Posted 31 October 2011 - 05:17 AM
Thanks, I tried that but it didn't seem to do anything. :( Any other suggestions?
...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...
...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...
...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King
#5
Posted 31 October 2011 - 10:45 AM
Did you change that on all the wall parts? only changing one might not help with huge wall sections...
Ridder Geel
#6
Posted 31 October 2011 - 02:56 PM
Yeah, tried it on all of them, no luck.
...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...
...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...
...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King
#7
Posted 31 October 2011 - 10:53 PM
To REMOVE the limiter you must remove the WALL_HUB kindofYeah, tried it on all of them, no luck.
and the module ... any of them in the code of a Wall Hub and a Wall Segment
and trust me there quite afew
Behavior = WallHubBehavior ModuleTag_WALL_HUB Options = OPTION_ONE MaxBuildoutDistance = J_DWARVEN_FORTRESS_WALL_EFFECTIVE_RADIUS StaggeredBuildFactor = STANDARD_WALL_STAGGERED_BUILD_FACTOR ;;This defines the pattern built on flat terrain SegmentTemplateName = DwarvenCastleWallSegment SegmentTemplateName = DwarvenCastleWallSegment SegmentTemplateName = DwarvenCastleWallSegment SegmentTemplateName = DwarvenCastleWallSegment SegmentTemplateName = DwarvenCastleWallSegment SegmentTemplateName = DwarvenCastleWallSegment SegmentTemplateName = DwarvenCastleWallSegment SegmentTemplateName = DwarvenCastleWallSegment SegmentTemplateName = DwarvenCastleWallHub HubCapTemplateName = DwarvenCastleWallHub DefaultSegmentTemplateName = DwarvenCastleWallSegment ;CliffCapTemplateName = [NAME] ;ShoreCapTemplateName = [NAME] ;BorderCapTemplateName = [NAME] ;ElevatedSegmentTemplateName = [NAME] End
to change the radius you need to redo the MACRO
J_DWARVEN_FORTRESS_WALL_EFFECTIVE_RADIUS
I did .. but make a search to ensure none is missed
Edited by JUS_SAURON, 31 October 2011 - 10:55 PM.
#8
Posted 07 November 2011 - 06:06 PM
You can change in gamedata.ini this code (for example Isengard wall)
from this
from this
#define ISENGARD_FORTRESS_WALL_EFFECTIVE_RADIUS 1500to this
#define ISENGARD_FORTRESS_WALL_EFFECTIVE_RADIUS 9999999It works for me.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users