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The Current Progression


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#1 VectorIV

VectorIV
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Posted 01 November 2011 - 08:41 AM

*Notice: This thread moved from the developers's news page
*Notice: Due to the damage of virus issue back then, some data has been forever lost and affecting the mod's progression
ERD
October-November 2011


Approximate Percentage:
Models 60%
Particles 95%
Gameplay 85%
Graphics 96%
Maps 16%

Expected Public Beta Test:
-Beta 0.5 +
-Beta 0.62 +
-Beta 0.8
-Beta 0.9

New units/buildings list:
USA - Stryker, Abrams, Adv. Crusader
China - Iron Dragon, J-20 , Raging Dragon, Support Crawler
GLA - Supply Bike, Radar Truck, Cobra

-Dynamic clouds reflection + Confirmed
-Dynamic sunshine reflection + Confirmed
-Transparent Fog + Confirmed
-High resoluion building textures - Cut off from this version
-Dynamic god rays + Confirmed
-New and optimized particle effects + Confirmed
-New logo implemented + Confirmed
-New menus + Classic Loading Menu :p
-New shrubbies + Confirmed
-Repairable bridges + Confirmed, lol BF2 like
-New upgrades
-New fountain model
-Fix GLA Scrap Yard bug + Confirmed :D
-Infantry footprints + Confirmed
-Glowing night windows - They're already glowing!!! :p
-Hulks variety and crushable hulks + Confirmed
-Fixed bloom effect? :p + Confirmed
-New Countering Measure effects base on CWC mod + Confirmed :p
-Night supply dock fixed + Confirmed
-Transparent Rivers + Confirmed :p
-Oil-related building's explosion causes area damage + Confirmed
-New artillery effects + Confirmed
-Fixed EA's lazy oil refinery rubble model + Confirmed
-Dynamic water physical system - Looks like it's impossible
-Demo Campaign? :p (Unconfirmable)
-Further lags fix + Confirmed
-Dynamic particles depending on weather + Confirmed :p
-Dynamic skins depending on weather - Cancelled, everyone is too lazy to do so :p
-Dynamic well water reflection + Confirmed :p
-Optimized laser + Confirmed
-Optimized contrail + Confirmed
-Optimized exhaust + Confirmed
-Optimized explosion death effect + Confirmed
-Reversed 0.1 bloom style effects + Confirmed, waited! It's bugged :p
-Optimized volcanic particles (since the old ones are very ugly)
-Realistic mass - Not now
-Navy? - Cut off from this version
-Bridges Shadow? - Cut off from this version
-Optimized explosion + Confirmed
-Semi-realistic scaling + Confirmed
-Optimized water wave + Confirmed
-Normal mapping + Confirmed
-Burned grass models + Confirmed
-Technical's gunner is now to scaled and suffered from damages + Confirmed
-Rotatable Maruader's turret + Confirmed
-Rotatable Microwave's turret + Confirmed
-Optimized mini-nuke + Confirmed
-Optimized tactical-nuke + Confirmed
-Correction of destroyed hulks + Confirmed
-Optimized sparks + Confirmed
-Optimized emp-pulse + Confirmed
-Optimized explosion death, causing less lag + Confirmed
-Optimized heat effects, causing less red glitches + Confirmed
-Optimized shockwave + Confirmed
-Lazr Humvee model correction (TOW > Laser) + Confirmed
-Optimized fuel air bomb + Confirmed
-Optimized MOAB + Confirmed
-Improved ground cracks texture + Confirmed
-Improved original game radius cursors + Confirmed (Moab, Fuel Air, Particle Cannon, Nuke, Scuds, Anthraz Bomb, Satellite, Spydrone)
-Helpful sandbags + Confirmed, yeah, for a bit :/
-Dynamic surface locomotion effects + Confirmed
-Light vehicles now can't access through trees + Confirmed
-Optimized missiles lenzflare + Confirmed
-Optimized bunker buster effect + Confirmed
-Optimized cyan flames + Confirmed
-Optimized experimental fog/mist effect + Confirmed
-Snowy grass model + Confirmed
-Realistic bullets system was implemented + Confirmed
-New fonts + Confirmed
-Glowing "NOD" was added + Confirmed
-Optmized Iron Dragon's napalm bomb




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