Jump to content


Photo

Check out this little bug...


  • Please log in to reply
5 replies to this topic

#1 rainmaker

rainmaker
  • Members
  • 62 posts
  • Location:USA

Posted 08 November 2011 - 01:54 AM

This is from a game I played last night versus 3 computers. There are 3 pictures here, as follows:

Picture 1:
As you can see, we have an airfield built into a supply drop built into a supply depot! When I destroyed it, the computer actually rebuilt it like that one more time, only that it also added a reactor on top of that as well. Very strange thing, I have never seen that before.

Picture 2:
This part of the wall appears to be occupied by the computer. I don't know how or when it happened, the replay only shows it as being occupied at some point and then there it is.

Picture 3:
I am at the end of my game, and as you can see on the mini-map, there is nothing else left for me to attack except this piece of wall. So I hammered away at it with as many Fafnirs as would fit on the map, as well as particle cannons, but nothing put a dent in this wall.

Meanwhile, there was an unfinished reactor guess where? - right, in the middle of that supply pad that had previously the airfield built into it. Once I found that and destroyed it, I won the game.

Pretty weird, huh?

:crazed:


Small post script: the little green thing you see on the top left is a supply I left alive from the green computer so I could leach it for money. I killed that off but still did not win the game, that's when I started to assume that I needed to actually destroy the wall. Until that moment, I was just having fun with it...

Attached Thumbnails

  • pic2.GIF
  • pic1.GIF
  • pic3.GIF

Edited by rainmaker, 08 November 2011 - 01:59 AM.


#2 Casojin

Casojin

    Democracy not Dictatorship

  • Project Team
  • 2,121 posts
  • Location:Thailand
  •  Thinker

Posted 08 November 2011 - 03:54 AM

All these are ZH bugs not Contra.

The wall section is invulnerable, so nothing can dent it. The only way is to use garrison clearer weapon (in Cyber Gen case, flashbang).
After it was cleared, you can garrison your men for invulnerable defense but they will be in there permanently (since you can't click the wall and order evacuation).
AI building on top of one another happens when there is too little room for them to build their base.

No one figure out yet how to fix these stuffs so far.
CASOJIN

Posted Image

#3 predator_bg

predator_bg

    The predator

  • Hosted
  • 2,435 posts
  • Location:Bulgaria
  • Projects:Contra

Posted 08 November 2011 - 09:12 AM

I see a green and a pink dot on the third picture. Try to destroy them. A civillian building should not keep you from defeating your enemy.

#4 rainmaker

rainmaker
  • Members
  • 62 posts
  • Location:USA

Posted 08 November 2011 - 05:56 PM

Hi guys, those points are well taken, I was not making a bug report, just sharing something entertaining. I figured it's a ZH bug, not contra.

Just for clarification on the building occupation: that occurred to me too, and later I brought in microwave tanks to clear it, but it wouldn't clear still. I don't think the computer actually ever went into it, it somehow just "got it".

And yes, the building didn't count, so once I discovered and destroyed the reactor in the supply pile, I was victorious, mooahar har har.... :evgr:

#5 Casojin

Casojin

    Democracy not Dictatorship

  • Project Team
  • 2,121 posts
  • Location:Thailand
  •  Thinker

Posted 09 November 2011 - 04:50 AM

Just for clarification on the building occupation: that occurred to me too, and later I brought in microwave tanks to clear it, but it wouldn't clear still. I don't think the computer actually ever went into it, it somehow just "got it".

It would but not instantly. If AI garrison 10 enemy inside, it would take some time for Microwave tank to clear it.
CASOJIN

Posted Image

#6 A Patient Person

A Patient Person
  • Members
  • 27 posts

Posted 25 November 2011 - 10:25 PM

Ever played Remix Escalation? The crazy AI on that Mod builds over other buildings all the time. It's crazy but it's a challenge. :sleep:




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users