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Harakoni Warhawks *FINAL* Voice Script List


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#1 thudo

thudo

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Posted 13 November 2011 - 01:57 AM

Builders

Sky Talon
Notes: Vehicle voice with a harakoni accent
Unit_Complete1: Sky Talon requests clearance for deployment
Unit_Complete2: Sky Talon holding at Aquila five
Unit_Complete3: Sky Talon ready for deployment
Unit_Complete4: Sky Talon on station
Unit_Complete5: Sky Talon transferring to ground command
Unit_Complete6: Sky Talon conning ground command
Unit_Complete7: Sky Talon ready for base deployment
Selection1: Centering horizon
Selection2: Deployment flier
Selection3: Flight lieutenant here
Selection4: I copy
Selection5: Sky Talon
Selection6: Receiving
Selection7: Channel open
Move1: Flying close to the ground
Move2: ETA imminent
Move3: Incoming
Move4: Coming in hot
Move5: Flyby
Move6: Soaring proud
Move7: Maintaining flight level
Attack1: Cleared for attack run
Attack2: Moving in for guns
Attack3: Showtime
Attack4: Point fire
Attack5: Defensive strafe
Attack6: Defending the landing zone
Attack7: Firing for effect
Build1: Setting up outpost
Build2: Deploying task force
Build3: Keeping an eye on the coolant feeds
Build4: Setting it down
Build5: Putting it down
Build6: As you wish
Build7: Forward deployment
Capture1: Taking Point
Capture2: Acquiring
Capture3: Procuring asset
Capped1: Acknowledged.. sector is ours
Capped2: Successful
Capped3: We have it
Lay_Mines1: Dropping mines
Lay_Mines2: Laying mines
Lay_Mines3: Dropping mines on location
Load_Transport1: Parking it
Load_Transport2: Loading in
Unload_Transport1: Re-Deploying
Unload_Transport2: Ready for flight
Morale_Break1: Not looking good
Morale_Break2: Emergency!
Morale_Break3: Retreat!
Morale_Restored1: Returning from the hot zone
Morale_Restored2: Systems stabilizing
Morale_Restored3: We're back in
Charge1: Forward!
Charge2: Straight into it
Charge3: For the Emperor!
Ability1: Attacking from the air
Ability2: Clearing the area
Ability3: Air barrage
Ability4: Settling to minimum attitude
Ability5: Keeping low
Repair1: Speed Repair
Repair2: Dropping replacement parts
Repair3: Moving in to repair
Combat1: Sky Talon is engaged
Combat2: Sky Talon requires assistance
Combat3: Sky Talon in sustained combat
Under_Fire1: Taking fire!
Under_Fire2: Taking counter air fire!
Under_Fire3: Under fire!
Damage1: Sky Talon taking damage
Damage2: Sky Talon requests assistance
Damage3: Sky Talon is taking heavy damage
Death1: *vehicle explosion*

Sentinel Powerlifter (Powerlifter)
Notes: Harakoni vehicle voice, like the IG vehicle voices with a Harakoni/Welsh/Norwegian lilt
Unit_Complete1: Construction detail arrived
Unit_Complete2: We must all sacrifice for the welfare of the Imperium
Unit_Complete3: Constructor here
Unit_Complete4: Sentinel deployment walker
Unit_Complete5: Obedience is safety
Unit_Complete6: What we take, we hold
Unit_Complete7: Ready to put up some fortifications
Selection1: Awaiting instruction
Selection2: Construction required
Selection3: Good to go, sir
Selection4: Base of operations
Selection5: On schedule
Selection6: Construction lifter
Selection7: Sentinel
Move1: As you wish
Move2: Coming through
Move3: I’ll get on it
Move4: Powering
Move5: Going as quickly as possible
Move6: Walking
Move7: Yes commodore
Attack1: I’ll hold them off
Attack2: Sentinel engaging
Attack3: I’ll tear them to pieces
Attack4: Let’s dance
Attack5: Always ready to wrestle some monsters
Attack6: I’ll bend them out of shape
Attack7: I’ll hold them
Build1: Building
Build2: Construction underway
Build3: Upgrading drop zone
Build4: Placing structure
Build5: Construction started
Build6: We’ll get it done
Build7: Thank the enginseers
Capture1: Thats ours!
Capture2: Absolutely!
Capture3: Taking it
Capped1: Never in doubt
Capped2: Gotcha!
Capped3: Done.. Another task?
Lay_Mines1: Some mines could come in handy
Lay_Mines2: Upgrading defensive position
Lay_Mines3: Rigging some mines
Load_Transport1: Checking in
Load_Transport2: Loading..
Unload_Transport1: Suiting up
Unload_Transport2: Online..
Morale_Break1: Too hot here
Morale_Break2: Need an extraction
Morale_Break3: Not up for this
Morale_Restored1: Back in the game..
Morale_Restored2: Repairs underway
Morale_Restored3: Not a scratch
Charge1: Taking fire!
Charge2: Hauling metal!
Charge3: Going hand to hand!
Ability1: Give em hell!
Ability2: Beat em down!
Ability3: Frontal assault
Ability4: Counter-measure
Ability5: Defensive perimeter
Repair1: Bending it back into shape
Repair2: That can be mended
Repair3: Pulling it back together
Combat1: Eat lifter claw, you gakkers
Combat2: Not doing so great
Combat3: I can’t hold them much longer
Under_Fire1: We're hit!
Under_Fire2: Lifter damaged
Under_Fire3: Request support
Damage1: Systems in disarray
Damage2: Can't take much more
Damage3: Armour breached!
Death1: *vehicle explosion*


Squads+Sergeant

Guardsmen (Drop Squad)
Notes: According to the novel about Czevak, the Harakoni accent has a distinctive “Harakoni lilt”… whatever that means. Probably like a Norwegian or North Wales accent. Otherwise very professional and fresh voiced. Really a lot like the atreides from the dune games. Lasgun, Flamer, Grenade Launcher
Unit_Complete1: Hua!
Unit_Complete2: Dropped on target
Unit_Complete3: Drop Troopers on station
Unit_Complete4: Troopers ready
Unit_Complete5: Platoon arrived
Unit_Complete6: True to Harakon, true to Terra [pronounced "Hair-ah-con"]
Unit_Complete7: Responding to your call
Selection1: Skies of Harakon!
Selection2: Get us in close
Selection3: Air assault
Selection4: Ready for action, sir
Selection5: Skylord?
Selection6: Squad on station
Selection7: Warhawk pride, sir
Move1: For the Skywalk, sir
Move2: On our way
Move3: Harakon prevails
Move4: On the jump, sir
Move5: Forward patrol
Move6: Yes, Skylord
Move7: Copy that
Attack1: Going in
Attack2: Sweeping forward
Attack3: Sortie copy
Attack4: As you command
Attack5: For the Emperor
Attack6: Take them down
Attack7: Ground them
Capture1: Putting up the colors
Capture2: Circling to the objective
Capture3: No obstacle in our way
Capped1: Holding position
Capped2: We have it
Capped3: Objective achieved
Load_Transport1: Getting aboard
Load_Transport2: Boarding
Unload_Transport1: Storm!
Unload_Transport2: Debark!
Morale_Break1: Seven Saints, they’re too much for us!
Morale_Break2: Get us out of here!
Morale_Break3: Help!
Morale_Restored1: Back to the fight
Morale_Restored2: Regrouped
Morale_Restored3: We stand ready
Charge1: Charge!
Charge2: Take them down!
Charge3: At them!
Charge4: Go go go!
Jump_Teleport1: Combat insertion
Jump_Teleport2: Dropping on target
Deepstrike1: Combat insertion
Deepstrike2: Dropping on target
Ability1: Firecracker!
Ability2: Grenade!
Ability3: Fire in the hole!
Ability4: Everyone get down!
Ability5: Drop squad taking cover!
Combat1: Harakon!
Combat2: Keep firing!
Combat3: Don’t let them escape!
Under_Fire1: Bandits at the perimeter!
Under_Fire2: Taking fire!
Under_Fire3: Under attack!
Damage1: We’re getting bent out of shape here!
Damage2: Taking casualties!
Damage3: Where is our support?!
Death1: Man down!
Death2: *groan*
Death3: *gasp*
Death4: *whimper*

Guardsmen Junior Officer (Junior Officer)
Notes: Very similar to the Drop Troops voice. Same Harakoni lilt. Like difference between the IG guardmen & sergeants voices. . Equipped with Plasma Rifle, Meltagun, Iron Discipline, Carapace Armor
Unit_Complete1: Bless the men of Harakon [pronounced "Hair-ah-con"]
Unit_Complete2: Harakonis, stand close [pronounced "Hair-ah-con-ee"]
Unit_Complete3: Eyes straight, hands steady
Unit_Complete4: Reinforcing squad
Unit_Complete5: Harakon for the Imperium
Unit_Complete6: All men accounted for
Unit_Complete7: Platoon in good order
Selection1: Look sharp
Selection2: Ready weapons
Selection3: How far?
Selection4: Ready for action, sir
Selection5: Skylord?
Selection6: Squad on station
Selection7: Warhawk pride, sir
Move1: Airmen forward
Move2: Quickly now
Move3: We obey
Move4: On the jump, sir
Move5: Forward patrol
Move6: Yes, Skylord
Move7: Copy that
Attack1: Getting them in our sights
Attack2: Light them up
Attack3: Open fire!
Attack4: As you command
Attack5: For the Emperor
Attack6: Take them down
Attack7: Ground them
Capture1: Putting up the colors
Capture2: Circling to the objective
Capture3: No obstacle in our way
Capped1: Holding position
Capped2: We have it
Capped3: Objective achieved
Load_Transport1: Getting aboard
Load_Transport2: Boarding
Unload_Transport1: Storm!
Unload_Transport2: Debark!
Morale_Break1: Seven Saints, they’re too much for us!
Morale_Break2: Get us out of here!
Morale_Break3: Help!
Morale_Restored1: Back to the fight
Morale_Restored2: Regrouped
Morale_Restored3: We stand ready
Charge1: Charge!
Charge2: Take them down!
Charge3: At them!
Charge4: Go go go!
Jump_Teleport1: Combat insertion
Jump_Teleport2: Dropping on target
Deepstrike1: Combat insertion
Deepstrike2: Dropping on target
Ability1: Firecracker!
Ability2: Grenade!
Ability3: Fire in the hole!
Ability4: Everyone get down!
Ability5: Drop squad taking cover!
Combat1: Harakon!
Combat2: Keep firing!
Combat3: Don’t let them escape!
Under_Fire1: Bandits at the perimeter!
Under_Fire2: Taking fire!
Under_Fire3: Under attack!
Damage1: We’re getting bent out of shape here!
Damage2: Taking casualties!
Damage3: Where is our support?!
Death1: Officer down! (Drop trooper voice)
Death2: *aahhh*
Death3: *gasp*
Death4: *whimper*

Infantry Platoon Command Squad - Officer (Air Officer)
Notes: Very authoritative. Commanding version of the Drop Troop voice with the Harakoni lilt. Note whenever the Air Officer or another Harakoni unit orders an airstrike, it should toss a "grenade" and have a coloured plume of signaling smoke appear for a moment before the airstrike actually begins. Equipped with a Laspistol, Close Combat Weapon
Unit_Complete1: The enemy can go leap off a spire, sir
Unit_Complete2: Our lives for the Emperor
Unit_Complete3: Across the gulf of stars, to face any enemy
Unit_Complete4: I will instruct the men
Unit_Complete5: All men in their sections
Unit_Complete6: I was cadet officer before you lot where born
Unit_Complete7: All men fix power packs
Selection1: Forward observer
Selection2: Awaiting instructions
Selection3: Situation under control
Selection4: Air officer
Selection5: Skylord?
Selection6: Task force copy
Selection7: Keeping the lookout
Move1: Move out
Move2: En route
Move3: Form up
Move4: Make haste
Move5: Jump to
Move6: Quick march
Move7: Move move!
Attack1: Drawing a line in the sky
Attack2: Fire your weapons, airmen
Attack3: Guns forward
Attack4: Designating targets
Attack5: Free fire
Attack6: Valor, men
Attack7: Fight through them
Capture1: Complete the mission
Capture2: Fly the colors
Capture3: Quick march
Capped1: That’s one objective down
Capped2: Good show
Capped3: Well done
Load_Transport1: Open up!
Load_Transport2: Everyone get inside!
Unload_Transport1: Everyone out!
Unload_Transport2: Quick on your feet!
Morale_Break1: Get to the rearguard!
Morale_Break2: Fall back by section!
Morale_Break3: Get back to rear position!
Morale_Restored1: Form up, or it’s off to the penal legions with the lot of you
Morale_Restored2: Just scratches and bruises, shake it off
Morale_Restored3: Get back on your feet, airmen
Charge1: Warhawks! No fear!
Charge2: Go go go!
Charge3: Forward!
Charge4: Take them down!
Jump_Teleport1: Going in
Jump_Teleport2: Setting down
Deepstrike1: Going in
Deepstrike2: Setting down
Ability1: Heads down!
Ability2: Strafing run!
Ability3: Eat fire, you dogs!
Ability4: Holding this position
Ability5: Everyone hold
Combat1: Stand fast, Warhawks!
Combat2: Hold them! Hold them!
Combat3: Hold, you dogs!
Under_Fire1: The enemy are attacking!
Under_Fire2: Incoming!
Under_Fire3: Shoot them on sight!
Damage1: Need some support here!
Damage2: Command, we’re getting all gakked up!
Damage3: Where the air support?
Death1: Air officer down! (Drop trooper voice)
Death2: *gasp* get me a medicae
Death3: *gasp* oh gak…
Death4: *gasp*

Infantry Platoon Command Squad – Mortar (Mortar Trooper)
Notes: Like a regular trooper
Unit_Complete1: Mortar arrived
Unit_Complete2: Forming battery
Unit_Complete3: Infantry support
Unit_Complete4: Mortar ready
Unit_Complete5: Fire support in hand
Unit_Complete6: Mortar launcher ready
Unit_Complete7: Mortar reporting for duty
Selection1: Ground-pounder here
Selection2: Mortar cannon
Selection3: What now, sir?
Selection4: Command?
Selection5: Mortar ready
Selection6: Light artillery
Selection7: Backup here
Move1: Going as ordered
Move2: Leaving
Move3: As you wish
Move4: Relocating mortar
Move5: What I can see, I can hit
Move6: Going with the squad
Move7: Supporting front line squads
Attack1: Firing mortars
Attack2: Finding my range
Attack3: I’m targeting it
Attack4: Attacking those coordinates
Attack5: Laying down fire
Attack6: Suppressive fire
Attack7: Indirect fire
Capture1: Moving up
Capture2: Copy grid
Capture3: We’ll get it
Capped1: Holding lookout position
Capped2: Holding fire position
Capped3: Defending position
Load_Transport1: Stowing away
Load_Transport2: Safeties on
Unload_Transport1: Going on foot
Unload_Transport2: Support ready
Morale_Break1: Run for your lives!
Morale_Break2: Heavy casualties!
Morale_Break3: Get us out of here!
Morale_Restored1: Lining up mortar again
Morale_Restored2: We’re ready to attack again
Morale_Restored3: Platoon command is safe
Charge1: Forward
Charge2: We have them now
Charge3: Best range
Charge4: Attack
Jump_Teleport1: Deepstrike on target
Jump_Teleport2: On location
Deepstrike1: Deepstrike on target
Deepstrike2: On location
Ability1: Launching mortars
Ability2: Launching
Ability3: Lobbing some rounds
Ability4: Holding position
Ability5: Dig in
Combat1: Laying down fire
Combat2: Bombarding!
Combat3: Putting fire on target!
Under_Fire1: Look out, incoming fire!
Under_Fire2: Taking return fire!
Under_Fire3: Taking fire!
Damage1: Medicae!
Damage2: They just keep coming, sir!
Damage3: Can’t hold them off, sir!
Death1: I’m Hit!
Death2: *gasp*
Death3: *ah* no…
Death4: *gasp* Confessor…

Infantry Platoon Command Squad - Vox Caster (Vox-Operator)
Notes: Voice distorted over vox transmission, like vehicles but with a longer static
Unit_Complete1: Linking to Command Carrier
Unit_Complete2: Vox signal loud and clear
Unit_Complete3: High Command voxes to win at all costs!
Unit_Complete4: Receiving on the Lord General’s channel
Unit_Complete5: Acknowledge and confirm vox-net is active
Unit_Complete6: Signals in touch with Command Carrier
Unit_Complete7: Receiving on battlegroup internal network
Selection1: I hear you
Selection2: Vox officer
Selection3: Signal good
Selection4: Interference minimal
Selection5: Come in
Selection6: Vox receiving
Selection7: Loud and clear
Move1: Vox check
Move2: Patching us through
Move3: Broadcasting position to Command
Move4: Keeping the channel open
Move5: Going with the squad
Move6: Vox on the move
Move7: I’ll reroute to a vox tower
Attack1: Broadcasting our attack
Attack2: Notifying command
Attack3: Signaling attack
Attack4: Engaging
Attack5: Charge
Attack6: Weapons out
Attack7: Going forward
Capture1: I’ll connect the vox through there
Capture2: Securing data stream
Capture3: Copy that
Capped1: Outpost hooked up to transmitter central
Capped2: Broadcasting our position
Capped3: We got it
Join1: Vox hooking up
Join2: Running a channel to squad designate
Join3: Plugging in
Detach1: Going solo
Detach2: Switching off from squad
Detach3: Detaching..
Load_Transport1: Stowing vox receiver
Load_Transport2: Packing up vox caster
Unload_Transport1: Tuning up
Unload_Transport2: Vox caster back up
Morale_Break1: Signaling to fall back
Morale_Break2: Broadcasting fallback
Morale_Break3: Signally the retreat
Morale_Restored1: I can tune to the Voice of Liberation if you wish, sir
Morale_Restored2: Command Carrier signals us to stand firm
Morale_Restored3: Command tells us to continue attack
Charge1: Forward!
Charge2: Attack!
Charge3: Fire!
Charge4: Getting in close!
Jump_Teleport1: Signaling drop
Jump_Teleport2: Vox detail dropping on station
Deepstrike1: Signaling drop
Deepstrike2: Vox detail dropping on station
Ability1: Airstrike priority target
Ability2: Directing strafing run
Ability3: Priority naval target
Ability4: All units hold position
Ability5: All units hold your ground
Combat1: Eat las fire!
Combat2: Maintaining fire!
Combat3: Taking fire!
Under_Fire1: Broadcasting enemy contact
Under_Fire2: Enemy location noted
Under_Fire3: Alert, enemy encountered
Damage1: They’re right on top of us!
Damage2: They’re too many!
Damage3: We can’t hold this position much long!
Death1: Oh gak…
Death2: *gasp*
Death3: *ah* no…
Death4: *cough, ahh….*

Infantry Platoon Command Squad – Lasgun (Grenadier)
Notes: More elite Harakoni drop troops. Should sound quite like the drop troops squad, maybe with more espirt de corps
Unit_Complete1: Boots on deck
Unit_Complete2: Harakon’s elite [pronounced "Hair-ah-con's"]
Unit_Complete3: Grenadier guard
Unit_Complete4: Officer detail
Unit_Complete5: Regiment’s elite
Unit_Complete6: Grenadier reporting for strike force
Unit_Complete7: Standing proud
Selection1: Leave no officer behind
Selection2: Awaiting instructions
Selection3: Light infantry
Selection4: Sir?
Selection5: What’s the word?
Selection6: Mobile infantry
Selection7: Grenadier
Move1: Keep moving
Move2: Flanking incursion
Move3: Watching for targets
Move4: Watching the flanks
Move5: Falling in
Move6: Fast and hard
Move7: Yes lord!
Attack1: Light them up
Attack2: Cutting them off
Attack3: Firing discipline
Attack4: Holding them back
Attack5: Suppressive fire
Attack6: Targeting downrange
Attack7: Right between the eyes
Capture1: Securing our supply lines
Capture2: For the regiment’s honor
Capture3: Copy, capture mission
Capped1: Well knock me down, we did it!
Capped2: Point secured
Capped3: The objective is yours
Load_Transport1: We ride
Load_Transport2: Get up the ramp
Unload_Transport1: Deployed
Unload_Transport2: On the ground
Morale_Break1: We bleeding out here!
Morale_Break2: We’re buckling here!
Morale_Break3: Get us back!
Morale_Restored1: Back in the fight
Morale_Restored2: This fight is not over yet
Morale_Restored3: The platoon still stands
Charge1: Shoot for the head!
Charge2: Harakon!
Charge3: Eat lasbolt!
Charge4: Storm them!
Jump_Teleport1: Platoon on station
Jump_Teleport2: Regiment’s elite on station
Deepstrike1: Platoon on station
Deepstrike2: Regiment’s elite on station
Ability1: Grenade!
Ability2: Grenade ho!
Ability3: Heads down!
Ability4: Standing firm!
Ability5: We’re not beaten yet!
Combat1: Take cover!
Combat2: Maintain line fire!
Combat3: Emperor!
Under_Fire1: Under fire!
Under_Fire2: Taking shots!
Under_Fire3: We’re engaging!
Damage1: Getting clipped pretty good here!
Damage2: Medic!
Damage3: We’re losing shooters here!
Death1: *gasp* Harakon!
Death2: *gasp*
Death3: gak…
Death4: *gasp* medic…

Fire Support Squad (Light Battery)
Notes: Lasgun, Heavy Bolter. Heavy bolters seems pretty similar to grenade launchers in anti-infantry role, suggest you differentiate these guys by making this a 3 man squad, deployable/undeployable like the IG heavy weapons team. Airborne formations frequently deploy and hold areas behind enemy lines as part of hammer-and-anvil maneuvers
Unit_Complete1: Battery ready
Unit_Complete2: Heavy bolters ready
Unit_Complete3: Field battery arrived
Unit_Complete4: We’ll hold against anything
Unit_Complete5: Where we stand, there is the deck plate of Harakon [pronounced "Hair-ah-con"]
Unit_Complete6: Fire support is arrived
Unit_Complete7: We’ll dig in and hold against the enemy
Selection1: Fire support
Selection2: On deck
Selection3: Guarding the frontier
Selection4: Keeping an eye out
Selection5: Weapons ready
Selection6: Just say the word
Selection7: Warhawks ready
Move1: On your command
Move2: Let’s move, warhawks
Move3: Keeping up with the regiment
Move4: Light on our feet, sir
Move5: Taking the bolters with us
Move6: Going quickly
Move7: Fire support on the move
Attack1: Full autofire
Attack2: Emperor’s mercy
Attack3: Giving them a dose of hell
Attack4: Training guns on targets
Attack5: Lighting them up
Attack6: Laying down heavy firepower
Attack7: Lay into them, no mercy
Capture1: As you command
Capture2: As you wish it
Capture3: It’ll be ours
Capped1: Shall we fortify the area?
Capped2: Are we guard the area?
Capped3: We can hold this place easily
Load_Transport1: Get in
Load_Transport2: Get aboard
Unload_Transport1: Back out
Unload_Transport2: fresh air
Morale_Break1: We can’t hold this position!
Morale_Break2: It’s over… we have to run!
Morale_Break3: We have to get out of here!
Morale_Restored1: Firm up, you men
Morale_Restored2: Warhawks are made of sterner stuff than that
Morale_Restored3: We’ll stand against anything
Charge1: Give chase!
Charge2: Battery forward!
Charge3: At them, warhawks!
Charge4: Don’t let them escape!
Jump_Teleport1: Battery arriving
Jump_Teleport2: Light battery deployed
Deepstrike1: Battery arriving
Deepstrike2: Light battery deployed
Ability1: [Undeploy] Redeploy
Ability2: [Undeploy] Abandoning barricade
Ability3: [Deploy] Digging in
Ability4: [Deploy] Deploying guns
Ability5: [Deploy] Holding position
Combat1: Hold the line!
Combat2: They’re coming!
Combat3: Keep them back!
Under_Fire1: We’re under assault
Under_Fire2: They’re coming at us
Under_Fire3: Under fire
Damage1: We’re getting shot up!
Damage2: Oh God-Emperor…
Damage3: They’re coming at us like gakking Janisseries!
Death1: *gasp*
Death2: Medic!
Death3: *ooph*
Death4: *soft whimper*

Anti Tank Squad (Sapper Team)
Notes: Lasgun, Lascannon, Missile Launcher. These guys really seem to be in the same anti vehicle/building niche as the hardened veterans. Suggest you make them a 2 or 3 man squad costing 1 squad cap each, like the rocket teams in the last matrix movie
Unit_Complete1: Sapper team on deck
Unit_Complete2: Sappers here
Unit_Complete3: Tank hunters on the field
Unit_Complete4: Sappers are ready to take out the armor
Unit_Complete5: Sappers ready to provide counter-armor cover
Unit_Complete6: Sappers here to undermine enemy armor
Unit_Complete7: Armor doesn’t stand a chance
Selection1: Spotters here
Selection2: Orders?
Selection3: Weapons tight
Selection4: Counter-tank
Selection5: Sapper team
Selection6: Sappers, sir
Selection7: Armor’s bane
Move1: Cover us
Move2: Watching for tanks
Move3: Keeping up, sir
Move4: Taking up a strong position
Move5: Going now
Move6: Getting line of sight
Move7: Moving it
Attack1: We can take it out
Attack2: Fry them
Attack3: Armor always has a weak spot
Attack4: Lining up our shots
Attack5: Flank fire
Attack6: Lock it down
Attack7: Easier to hit than an assault boat
Capture1: Circling to the objective
Capture2: Getting to the objective site
Capture3: Cover us
Capped1: Looks like we’ve got it
Capped2: Probably want to being up some powerlifters here
Capped3: We have it
Load_Transport1: Stowing gear
Load_Transport2: Getting in the back
Unload_Transport1: Ready to fight some armor
Unload_Transport2: Armor cover ready
Morale_Break1: Run you gakkers!
Morale_Break2: Get back! Find some cover!
Morale_Break3: Can’t stick around here!
Morale_Restored1: We’re alive, Emperor, we’re alive
Morale_Restored2: That was close
Morale_Restored3: Looks like we’re still in one piece
Charge1: Don’t let them get away!
Charge2: After them!
Charge3: Keep up the fire!
Charge4: Pin them down!
Jump_Teleport1: Sappers striking on target
Jump_Teleport2: Sappers coming in to support
Deepstrike1: Sappers striking on target
Deepstrike2: Sappers coming in to support
Ability1: Think we can get a good shot off
Ability2: Taking the clear line of sight
Ability3: Burning some enemies
Ability4: Keeping low
Ability5: Keeping our heads down
Combat1: Not so tough after all!
Combat2: Focusing fire!
Combat3: Maintaining fire!
Under_Fire1: Enemy shooters!
Under_Fire2: They’re targeting us!
Under_Fire3: Stay down, enemies!
Damage1: I can’t see them!
Damage2: I can’t get a clear shot!
Damage3: We’re bolt magnets out here!
Death1: *gasp*
Death2: Oh gak.. gak…
Death3: *gasp* medic…
Death4: *gasp, ahhhh*

Special Weapon Squad (Drogue Airmen Squad)
Notes: Like Phantine, warfare on low gravity Harakon is predominantly air based. Ground warfare gets bogged down in endless mountain passes. Much of hive city defense is done from Imperial Drogues, which are giant dirigible aircraft/troop carriers that fire broadsides, board each other, and land troops. These troops have a somewhat different weapons than those manning static hive defenses, making them suitable for sniping at the crew of other airships or storming. Flamer, Plasma Rifle, Meltagun, Sniper Rifle, Carapace Armor
Unit_Complete1: Deployed from airship
Unit_Complete2: We’re on the ground
Unit_Complete3: We’ll show them how real soldiers fight
Unit_Complete4: A faithful man’s feet never touch the ground
Unit_Complete5: The Emperor rules the heavens
Unit_Complete6: Straight from the rookeries, sir
Unit_Complete7: Request permission to engage, sir
Selection1: Sentries
Selection2: Hive Guard Elite
Selection3: Ready for anything
Selection4: Sir!
Selection5: All hands on deck
Selection6: Standing at ready
Selection7: Arms-men ready
Move1: Look lively now
Move2: On our feet
Move3: Over and out
Move4: Yes sir
Move5: Understood
Move6: Let’s move
Move7: Watch your spacing
Attack1: Stay in close, you dogs
Attack2: We’ve got them now
Attack3: Aim for the heads
Attack4: Take them out
Attack5: Knock them out
Attack6: Don’t let them fight back
Attack7: We’ll riddle them with holes
Capture1: We *will* take it
Capture2: For the Emperor!
Capture3: Secure that point!
Capped1: Objective has been accomplished
Capped2: We’ll take that section
Capped3: Copy priority capture point
Load_Transport1: Getting on board
Load_Transport2: Going aboard
Unload_Transport1: Out out!
Unload_Transport2: Go go go!
Morale_Break1: Mayday! Mayday! We’re overrun!
Morale_Break2: We need extraction!
Morale_Break3: Get us out of here!
Morale_Restored1: Find your bloody feet, this is not over
Morale_Restored2: We’re still standing
Morale_Restored3: Airmen ready, sir
Charge1: Return fire!
Charge2: No fear!
Charge3: Take the ground!
Charge4: For the Commodore!
Jump_Teleport1: Dropping from airship
Jump_Teleport2: Deploying from carrier
Deepstrike1: Dropping from airship
Deepstrike2: Deploying from carrier
Ability1: Grenade!
Ability2: Eat grenade!
Ability3: Frag grenade!
Ability4: Take cover!
Ability5: Get down!
Combat1: Die standing!
Combat2: Don’t let up!
Combat3: Leave none standing!
Under_Fire1: They’re shooting back!
Under_Fire2: We are engaging the enemy!
Under_Fire3: We’re taking fire!
Damage1: Taking losses!
Damage2: We’re sitting wyrms out here!
Damage3: We’re getting pinned down!
Death1: No…
Death2: Medbay…!
Death3: *gasp*
Death4: *gasp* Sir…

Hardened Veterans (Hardened Veterans Squad)
Notes: Harakoni accent, but in a strong grizzled older voice. A little like a long-term smoker. Meltagun + Demolition Charge, Carapace Armor. Suggest you give these guys decent melee, comparable to IG ogryn
Unit_Complete1: When they see us, it will be too late
Unit_Complete2: We’re here
Unit_Complete3: Loaded up and ready to go
Unit_Complete4: A man who’s never stormed a hive is no man at all
Unit_Complete5: There’s no such thing as safety
Unit_Complete6: They say guardsmen are good for waiting and dying
Unit_Complete7: Pray to Saint Corax if it makes you feel better [pronounced "Core-axe"]
Selection1: Knives or meltas?
Selection2: Wasting time here
Selection3: Reach for the skies
Selection4: Take us where the air is thin
Selection5: It’s always the quiet ones
Selection6: Need a hand?
Selection7: Ready when you are
Move1: Come on
Move2: No fear, no regrets
Move3: Let’s get going
Move4: Without warning
Move5: Death can come at any moment
Move6: No unnecessary risks
Move7: Watch our backs
Attack1: No prisoners
Attack2: They don’t have a chance
Attack3: They are already dead
Attack4: Does them
Attack5: Let’s leave them in pieces
Attack6: Take them up close and personal
Attack7: We’ll bring them down
Capture1: Like we did on Medusa
Capture2: We’re done this a hundred times
Capture3: Don’t worry about a thing
Capped1: We’ve got it
Capped2: You have your outpost
Capped3: Beacon is up
Load_Transport1: More space than an assault boat
Load_Transport2: Stowing it on board
Unload_Transport1: We’re here
Unload_Transport2: Go
Morale_Break1: Get us clear!
Morale_Break2: Pull back!
Morale_Break3: Move us bake to safety!
Morale_Restored1: Service to Harakon never ends [pronounced "Hair-ah-con"]
Morale_Restored2: Gak that, this time we win
Morale_Restored3: Win some, lose some
Charge1: Storm them!
Charge2: Get in close!
Charge3: Hit it!
Charge4: Go go go!
Jump_Teleport1: Dropping on that target
Jump_Teleport2: We’ll be right there
Deepstrike1: Dropping on that target
Deepstrike2: We’ll be right there
Ability1: [offensive – melta grenade] Plastek charges!
Ability2: [offensive – melta grenade] Melt it down!
Ability3: [offensive – melta grenade] Bring it down!
Ability4: [defensive – smoke grenade, on its current position?] Smoke grenade!
Ability5: [defensive – smoke grenade, on its current position?] Pop the smoke!
Combat1: Loading!
Combat2: Melt it down!
Combat3: Watch your range!
Under_Fire1: Under fire!
Under_Fire2: Got the enemy right here!
Under_Fire3: Bring it on!
Damage1: Where are the Valkyries?!
Damage2: I need a melta pack!
Damage3: Let’s get some air support in here!
Death1: *grunt* gak…
Death2: *grunt*
Death3: *ahhh*
Death4: Emperor…

Hardened Veterans Sergeant (Victory Star Holder)
Notes: Sounds like the other hardened veterans. Power Fist, Carapace Armor
Unit_Complete1: Glory goes to the deserving
Unit_Complete2: The Emperor demands, He always demands
Unit_Complete3: No garrison duty under campaign
Unit_Complete4: Only fools and heretics have hope
Unit_Complete5: Duty is the nature of faith
Unit_Complete6: All men die, the manner matters to the Emperor
Unit_Complete7: The Imperium will outlive us all
Selection1: What are we waiting for?
Selection2: Warhawks ready
Selection3: Have faith
Selection4: Take us where the air is thin
Selection5: It’s always the quiet ones
Selection6: Need a hand?
Selection7: Ready when you are
Move1: Death in His service is no end
Move2: Good call
Move3: Valor, warhawks
Move4: Without warning
Move5: Death can come at any moment
Move6: No unnecessary risks
Move7: Watch our backs
Attack1: Advance quick! On me!
Attack2: Blow it away!
Attack3: Concentrate fire!
Attack4: Does them
Attack5: Let’s leave them in pieces
Attack6: Take them up close and personal
Attack7: We’ll bring them down
Capture1: Like we did on Medusa
Capture2: We’re done this a hundred times
Capture3: Don’t worry about a thing
Capped1: We’ve got it
Capped2: You have your outpost
Capped3: Beacon is up
Load_Transport1: More space than an assault boat
Load_Transport2: Stowing it on board
Unload_Transport1: We’re here
Unload_Transport2: Go
Morale_Break1: Get us clear!
Morale_Break2: Pull back!
Morale_Break3: Move us bake to safety!
Morale_Restored1: Service to Harakon never ends [pronounced "Hair-ah-con"]
Morale_Restored2: Gak that, this time we win
Morale_Restored3: Win some, lose some
Charge1: Storm them!
Charge2: Get in close!
Charge3: Hit it!
Charge4: Go go go!
Jump_Teleport1: Dropping on that target
Jump_Teleport2: We’ll be right there
Deepstrike1: Dropping on that target
Deepstrike2: We’ll be right there
Ability1: [offensive – melta grenade] Plastek charges!
Ability2: [offensive – melta grenade] Melt it down!
Ability3: [offensive – melta grenade] Bring it down!
Ability4: [defensive – smoke grenade, on its current position?] Smoke grenade!
Ability5: [defensive – smoke grenade, on its current position?] Pop the smoke!
Combat1: Loading!
Combat2: Melt it down!
Combat3: Watch your range!
Under_Fire1: Under fire!
Under_Fire2: Got the enemy right here!
Under_Fire3: Bring it on!
Damage1: Where are the Valkyries?!
Damage2: I need a melta pack!
Damage3: Let’s get some air support in here!
Death1: *gasp*
Death2: *long groan*
Death3: Harakon…
Death4: Nooooooo!

Storm Troopers (Harakoni Stormtrooper Squad)
Notes: Imperial standard accent through vox grill, even though these guys are trained at a scholam progenium on Harakon, they have no Harakoni accent. Schola are thoroughly are Imperial institutions. Hellgun, Plasma Guns, Carapace Armor
Unit_Complete1: From Scholam to battlefield [pronounced "Skoh-lum"]
Unit_Complete2: No peace in our lifetimes
Unit_Complete3: No peace without victory
Unit_Complete4: No talks, only war
Unit_Complete5: The Imperium will always have need
Unit_Complete6: The best of Scholam Obscurus [pronounced "Skoh-lum Obscure-us"]
Unit_Complete7: We’re ready to go, sir
Selection1: Sir?
Selection2: Pride of Obscurus
Selection3: Serve the Imperium
Selection4: Mankind united
Selection5: Stormtroopers
Selection6: Pax Imperial
Selection7: Stand aside
Move1: To the gates of hell and beyond
Move2: From grey earth to black skies
Move3: For Cypra Mundi [pronounced "Sigh-prah Mon-dee"]
Move4: As the Emperor demands
Move5: Keep up, if you can
Move6: Operation is go
Move7: Going in formation
Attack1: Weapons free
Attack2: Crossfire
Attack3: Priority target
Attack4: Extreme prejudice
Attack5: Attacking targets
Attack6: Those who fall shall live on in His light
Attack7: For the Emperor
Capture1: The Imperium is generous
Capture2: The objective will be yours
Capture3: It will belong to Terra
Capped1: Terra would be proud
Capped2: Holding current position
Capped3: We will hold until ordered otherwise
Load_Transport1: Ready for mechanized attack
Load_Transport2: Take us to where we’re needed
Unload_Transport1: Holding position
Unload_Transport2: Keep sharp
Morale_Break1: Turnabout and fallback
Morale_Break2: Fall back
Morale_Break3: Taking retreat path
Morale_Restored1: Only in death does duty end
Morale_Restored2: We won’t stop, and neither will the Imperium
Morale_Restored3: Losses were to be expected
Charge1: Leave the wounded behind
Charge2: Go go go
Charge3: No quarter
Charge4: Forward
Jump_Teleport1: Stormtroopers here
Jump_Teleport2: We sons of Terra are yours to command
Deepstrike1: Stormtroopers here
Deepstrike2: We sons of Terra are yours to command
Ability1: Grenade
Ability2: Grenade spike
Ability3: Watch the grenade
Ability4: Hold fast
Ability5: Holding position
Combat1: Hold the line
Combat2: No surrender
Combat3: Not so fast
Under_Fire1: They’re in our sights
Under_Fire2: Shoot the leaders first
Under_Fire3: Enemies are coming
Damage1: Encountering heavy resistance
Damage2: Taking heavy casualties
Damage3: This is not going our way
Death1: *choking through rebreather*
Death2: *gasping through rebreather*
Death3: No...
Death4: Go…

Storm Troopers Veteran Sergeant (Corporal)
Notes: Hellpistol, Power Sword, frag and krak grenades
Unit_Complete1: With fire, we will spread the Imperial Word
Unit_Complete2: The yoke of Terra is unbreakable
Unit_Complete3: All mankind must strive for total war
Unit_Complete4: Blessed are the faithful who serve without question
Unit_Complete5: In the Emperor’s name, this is only holy war
Unit_Complete6: Die well, and life eternal is your reward
Unit_Complete7: If we fall, I will see you at the Emperor’s table
Selection1: Confirm location
Selection2: Advance guard
Selection3: Ready
Selection4: Mankind united
Selection5: Stormtroopers
Selection6: Pax Imperial
Selection7: Stand aside
Move1: Pride of humanity
Move2: Taking the fight
Move3: Squad go
Move4: As the Emperor demands
Move5: Keep up, if you can
Move6: Operation is go
Move7: Going in formation
Attack1: Victory or death
Attack2: No quarter
Attack3: Black death
Attack4: Extreme prejudice
Attack5: Attacking targets
Attack6: Those who fall shall live on in His light
Attack7: For the Emperor
Capture1: The Imperium is generous
Capture2: The objective will be yours
Capture3: It will belong to Terra
Capped1: Terra would be proud
Capped2: Holding current position
Capped3: We will hold until ordered otherwise
Load_Transport1: Ready for mechanized attack
Load_Transport2: Take us to where we’re needed
Unload_Transport1: Holding position
Unload_Transport2: Keep sharp
Morale_Break1: Turnabout and fallback
Morale_Break2: Fall back
Morale_Break3: Taking retreat path
Morale_Restored1: Only in death does duty end
Morale_Restored2: We won’t stop, and neither will the Imperium
Morale_Restored3: Losses were to be expected
Charge1: Leave the wounded behind
Charge2: Go go go
Charge3: No quarter
Charge4: Forward
Jump_Teleport1: Stormtroopers here
Jump_Teleport2: We sons of Terra are yours to command
Deepstrike1: Stormtroopers here
Deepstrike2: We sons of Terra are yours to command
Ability1: Grenade
Ability2: Grenade spike
Ability3: Watch the grenade
Ability4: Hold fast
Ability5: Holding position
Combat1: Hold the line
Combat2: No surrender
Combat3: Not so fast
Under_Fire1: They’re in our sights
Under_Fire2: Shoot the leaders first
Under_Fire3: Enemies are coming
Damage1: Encountering heavy resistance
Damage2: Taking heavy casualties
Damage3: This is not going our way
Death1: *gasp through rebreather*
Death2: *breath exhale through rebreather*
Death3: *gasp* tell the commissar…
Death4: Arrgghhhhh!


Commanders

Commissar
Notes: Sounds like the vanilla IG commissar with the Harakoni accent. Sargius on dowfiles has a reskinned commissar with a rebreather mask molded to look like a skull. According to the description, he’s okay with others using it so long as he gets credit http://dawnofwar.fil...mmissar;120235
Unit_Complete1: The true guardsman serves with unwavering loyalty and devotion
Unit_Complete2: I care not where a man was drafted, so long as he fights like a Terran
Unit_Complete3: Every hab and farm can provide men to the Imperium
Unit_Complete4: Another victory in the making for our glorious Emperor
Unit_Complete5: Stand proud, soldiers of the glorious Imperial Guard
Unit_Complete6: In the name of the Emperor, not a step backwards
Unit_Complete7: The way of courage has to be whipped into
Selection1: Ill discipline is heresy!
Selection2: The loyal trooper learns to love the lash
Selection3: Every man is bound by his service
Selection4: No tolerance for heretics
Selection5: This is a military matter
Selection6: The armies of the Imperium are strong
Selection7: Deserters will be shot
Move1: The blood of martyrs is the seed of the Imperium
Move2: This way then
Move3: Traitors will always die
Move4: Each guardsman has a sacred duty to obey!
Move5: It will be my honor to die for the Emperor
Move6: I am aware of the risks
Move7: Men will do great deeds out of shame and fear
Attack1: Only in death does duty end
Attack2: By your scars, the Emperor will remember you
Attack3: The Imperium can do without such vermin
Attack4: We will avenge every assault on mankind, every insult
Attack5: There will be no mercy for cowards and traitors
Attack6: Once more into the breach
Attack7: By the Emperor’s bones, we will win this day
Capture1: Every man will carry out his orders
Capture2: Come on then, foot soldiers of the Imperium!
Capture3: The enemy plays a dangerous game
Capped1: This waiting business has been dragging on too long
Capped2: Good. It is done.
Capped3: One small victory, towards the final triumph
Join1: You will serve the Emperor will all your heart and soul!
Join2: Great Terra, you have need of discipline!
Join3: You will do as you are told!
Detach1: Go forward, men of loyal Harakon! [pronounced "Hair-ah-con"]
Detach2: By order of the Emperor, you will take this ground
Load_Transport1: Prepare to board the transport
Load_Transport2: Deeds. Not promises
Unload_Transport1: No more hiding in shelters, you lot
Unload_Transport2: On your feet. We meet the enemy face to face
Morale_Break1: Get back!
Morale_Break2: Someone will pay for this!
Morale_Break3: Fools, you have all failed!
Morale_Restored1: That’s right, boy. There’s no retreat
Morale_Restored2: Have no illusion, I would shoot you all
Morale_Restored3: If you can breathe, you can salute and obey
Charge1: Come on boys! Do you want to live forever!
Charge2: Forward, you men of Harakon!
Charge3: Onwards for the Emperor!
Jump_Teleport1: Jump on target you worthless dogs!
Jump_Teleport2: Expect me on target!
Deepstrike1: Unit commissar dropping on station
Deepstrike2: This is the commissar, I am incoming
Ability1: [execute] *simultaneous pistol shot* The Imperium will be victorious with or without you!
Ability2: [execute] *simultaneous pistol shot* You will make the Emperor proud or you will die!
Ability3: [execute ] *simultaneous pistol shot* Stand firm or you’ll be shot!
Ability4: [execute] *simultaneous pistol shot* Not another step back!
Ability5: [execute] *simultaneous pistol shot* Run and I’ll shoot you down myself!
Combat1: Fight them!
Combat2: Fire men! Fire!
Combat3: Stand and fight!
Under_Fire1: Ah! So we have met the enemy face to face!
Under_Fire2: To your guns, troopers!
Under_Fire3: Look there! Our enemy!
Damage1: You will hold!
Damage2: Fight now! Pray later!
Damage3: Heroes never die!
Death1: *commissar’s half snarl, half pained argh as he’s shot*
Death2: *slightly wet splat he's is hit by some high velocity round/shrapnel through his commissar's body armor*
Death3: *short gurgle from a hit to the throat*
Death4: *oomph*

Flag Bearer
Notes: Eager fresh voiced harakoni voice. With the harakoni lilt. Strengthens morale a lot in a radius around it and maybe some other ability, but the squad that he’s attached to takes extra damage
Unit_Complete1: Regimental flag detail reporting for duty
Unit_Complete2: Adjutant-major says the fightin’ll be done by Candle-mass
Unit_Complete3: Cornet first-class reporting for duty
Unit_Complete4: Cut down by shrapnel or gunned down by autofire, the flag will still stand
Unit_Complete5: Regiment’s colours are here, sir
Unit_Complete6: Unit flag on battlefield display
Unit_Complete7: Displaying the honor of the regiment, sir
Selection1: Stand watch
Selection2: Ready for inspection
Selection3: General staff’s orders?
Selection4: Pride of the regiment, sir
Selection5: Meticulous, sir
Selection6: Flag’s in good condition, sir
Selection7: Skylord?
Move1: Over the top!
Move2: This way
Move3: Follow me!
Move4: For the combat zone
Move5: Come on, come on
Move6: Over here
Move7: This way, now
Attack1: They’ll go down lack a sack of synth-spuds
Attack2: Defend the L-Z!
Attack3: Cover me!
Attack4: No retreat!
Attack5: Our valiant soldiers will prevail
Attack6: Aim for the eyes!
Attack7: Let’s treat them to the hospitality of Harakon [pronounced "Hair-ah-con"]
Capture1: Establishing location
Capture2: With your permission, sir
Capture3: I know that mission profile
Capped1: Listening post ready to track movements
Capped2: Rally point marked
Capped3: Position is in warhawk hands, sir
Join1: Assemble colour guard
Join2: Form on the flag
Join3: Infantrymen to form color guard
Detach1: Flag detail being reassigned
Detach2: Getting off the flag
Load_Transport1: All aboard
Load_Transport2: Following orders
Unload_Transport1: Folding it up
Unload_Transport2: Stowing it away
Morale_Break1: How do we get out of here?!
Morale_Break2: It’s hopeless, get back!
Morale_Break3: Pull back! Pull back!
Morale_Restored1: Looks like our flag is still here, you dogs! (hostile sounding as if yelling at the enemy)
Morale_Restored2: It’ll take more than that to break the warhawks!
Morale_Restored3: Pull together, form on the flag!
Charge1: Charge!
Charge2: Harakon!
Charge3: At them!
Jump_Teleport1: Dropping!
Jump_Teleport2: Drop-cogitators locked in!
Deepstrike1: Dropping!
Deepstrike2: Drop-cogitators locked in!
Ability1: Harakonis will never be slaves [pronounced "Hair-ah-con-ee"]
Ability2: Forward for Terra
Ability3: Attack from flag’s position
Ability4: Warhawks know self-sacrifice
Ability5: Valor, warhawks!
Combat1: I’ve got something here for you!
Combat2: No retreat!
Combat3: Keep your head down!
Under_Fire1: They’re coming straight for us!
Under_Fire2: Under fire here!
Under_Fire3: Taking fire!
Damage1: We’re bolt magnets out here!
Damage2: It’s a trap!
Damage3: One last effort, no retreat!
Death1: *gasp and thump/flutter as flag falls to the ground*
Death2: *gasp* son of an ork!
Death3: *ugggh*
Death4: *gaap* medic...!

Company Command Squad – Commander (Commodore-Colonel)
Notes: Very proper up-hive accent of a high spire noble, that sounds closer to but is not exact Imperial standard. Different from other units with mid-hive or lower-high Harakoni accents
Unit_Complete1: The regiment is ready
Unit_Complete2: About time we waged a proper war
Unit_Complete3: There is much to discuss, you and I
Unit_Complete4: Take care as to that tone, airman
Unit_Complete5: Live for the Emperor. Die for the Emperor
Unit_Complete6: I will lead from the front
Unit_Complete7: So long as men obey, we get along very well
Selection1: Speak quickly or not at all
Selection2: All Harakon stands with you [pronounced "Hair-ah-con"]
Selection3: Commodore-Colonel
Selection4: I was born to lead
Selection5: Address me directly
Selection6: Yes, what?
Selection7: Stand easy, soldier
Move1: We do this the Harakoni way
Move2: Very well
Move3: Let Ollanius Pius be your example [pronounced "Oh-lan-ee-us Pie-us"]
Move4: Doubt is for lesser men
Move5: Do not disappoint me
Move6: So it is settled
Move7: You have your orders
Attack1: Follow me to glory
Attack2: Fortitude and vigor, men
Attack3: After me
Attack4: To arms
Attack5: The Emperor calls and I answer
Attack6: We are His strong right arm
Attack7: Show some backbone, men
Capture1: I will take it myself
Capture2: Warhawks, follow me
Capture3: I concur
Capped1: I expected nothing less
Capped2: Well done, another triumph for Harakon
Capped3: That will do
Join1: I will be taking command here
Join2: Form the command squad on me
Join3: Consider this a battlefield promotion
Detach1: Bravery now
Detach2: Keep this up and you’re all in for commendation
Load_Transport1: Designating command vehicle
Load_Transport2: Give me the vox link, I’ll command from here
Unload_Transport1: I did as much at the Academy
Unload_Transport2: I will fight alongside the men
Morale_Break1: Emperor save our souls!
Morale_Break2: I’ll have men on the wheel for this!
Morale_Break3: This venture is doomed!
Morale_Restored1: Not another step back
Morale_Restored2: What the Throne is going on here? No retreat
Morale_Restored3: Back in battle order, all of you
Charge1: Harakonis! Form on me! [pronounced "Hair-ah-con-ee"]
Charge2: Forward to victory!
Charge3: Don’t stop for the wounded!
Jump_Teleport1: I have arrived
Jump_Teleport2: All Harakonis, rally to me
Deepstrike1: I have arrived
Deepstrike2: All Harakonis, rally to me
Ability1: Warhawks, this is the day of glory!
Ability2: No spire too high! No land too far!
Ability3: All for the Emperor! All for Harakon!
Ability4: That’s an order!
Ability5: Form companies and dig in!
Combat1: To me, Warhawks of Harakon!
Combat2: Not a step back!
Combat3: Harakoni! This day is ours!
Under_Fire1: The audacity of these foes!
Under_Fire2: They think they can kill *me*?!
Under_Fire3: Give these enemies their well deserved punishment!
Damage1: Protect me, you fools!
Damage2: Get me cover fire, Harakonis!
Damage3: Where is my air cover?!
Death1: The commodore is down! (Harakoni infantry voice)
Death2: Seven Saints…
Death3: Bury me… back home…
Death4: *gasp* No…

Company Command Squad - Junior Officer (Decorated Adjutant)
Notes: Speaks with a Harakoni accent but has something of an eager zeal. He’s served valiantly and faithfully and has been rewarded by the Imperial war machine with privileged position and secondment to a high noble. All at a relatively young age. So, he’s a true believer. Plasma Pistol, Honorifica Imperialis, Iron Discipline
Unit_Complete1: Faith will protect us, wherever we go
Unit_Complete2: Service is good for the soul
Unit_Complete3: Those who desert their posts deserve worse than death
Unit_Complete4: I will commend you to the commodore
Unit_Complete5: Have a care, the commodore is not a patient man
Unit_Complete6: This is an auspicious planet boarding, sir
Unit_Complete7: Orders have to be obeyed, no exceptions
Selection1: Sir?
Selection2: Commander?
Selection3: Your Highness?
Selection4: Protocol, sir
Selection5: Skylord?
Selection6: Anything you need, sir
Selection7: You have orders, sir?
Move1: For Harakon [pronounced "Hair-ah-con"]
Move2: As my colonel commands
Move3: Of course, sir
Move4: As you say, Skylord
Move5: A great honor, sir
Move6: My duty is clear, sir
Move7: A commendable plan sir
Attack1: An honor to fight by your side, sir
Attack2: They’ll be on the run, I’m sure of it
Attack3: Fire your weapons, troopers
Attack4: Hands steady, troopers
Attack5: Solid decision sir
Attack6: The Emperor protects, sir
Attack7: It will be an honor
Capture1: For glory and the Emperor
Capture2: The strategos back at command would approve [pronounced "stra-tea-goes"]
Capture3: A worthy tactic, sir
Capped1: Not bad, look’s like we have it
Capped2: Now all we need is to wait for the rest of the battlegroup
Capped3: Well done, this will be noted in the log
Join1: Obey me like you would the Commodore
Join2: Form the secondary command detail
Join3: Keep close, it will be a while before reinforcement arrive
Detach1: Keep sharp, the men are watching
Detach2: Good show, I will make note of it to the Commodore
Load_Transport1: For the glory of Harakon
Load_Transport2: We’ll be comfortable enough
Unload_Transport1: Hitting the ground
Unload_Transport2: Attention, commander on deck
Morale_Break1: The men are breaking sir!
Morale_Break2: We can’t stay here, sir!
Morale_Break3: They’re overrunning the position, sir!
Morale_Restored1: Form up, the commodore is watching
Morale_Restored2: Our safety is assured, sir
Morale_Restored3: The men need us, sir
Charge1: Imperium! Imperium!
Charge2: Harakon!
Charge3: Eat plasma!
Jump_Teleport1: Commander arriving, warhawks at attention
Jump_Teleport2: Look sharp for the commodore, men
Deepstrike1: Commander arriving, warhawks at attention
Deepstrike2: Look sharp for the commodore, men
Ability1: Rally, men!
Ability2: Renew your fire!
Ability3: Redouble your faith, men!
Ability4: Get under that fire!
Ability5: Watch your heads!
Combat1: They’re closing in!
Combat2: Discipline is holding, sir!
Combat3: The grace of the Emperor is with us, sir!
Under_Fire1: Command squad under attack!
Under_Fire2: Commodore! Do we engage?
Under_Fire3: There they are!
Damage1: These are bad odds, sir!
Damage2: Every form on the commodore!
Damage3: Taking casualties, sir!
Death1: *gasp*
Death2: *whimper*
Death3: *gasp* sir…
Death4: *groan*

Company Command Squad – Astropath (Astropath)
Notes: Very detached and mystical. Not so anguished as the IG’s battle pskyer, but definitely more frail than other troopers
Unit_Complete1: You take from the Astropathic Choir?
Unit_Complete2: I know you fear my kind, commander
Unit_Complete3: You know very well who I am
Unit_Complete4: The knave of wands speaks and despair, the eight of swords
Unit_Complete5: Would you have me tell you the will of Terra?
Unit_Complete6: You did not deem to bring a scriptor?
Unit_Complete7: There is a price to send words across the void
Selection1: I see the true way of things
Selection2: If you speak, I will obey
Selection3: I am bound to the Emperor
Selection4: The fleet will hear you
Selection5: He keeps us safe
Selection6: You require my vision?
Selection7: Have you a message?
Move1: Do not underestimate the warp
Move2: Some sights are not meant for mortal eyes
Move3: You ask much
Move4: That way lies our path
Move5: The warp is with us this day
Move6: I have been long away from such things
Move7: You will protect me, yes?
Attack1: You know not what you do
Attack2: They will hear me and nothing else
Attack3: The tarots shows the maiden of spheres, reversed
Attack4: All too often, the blind leads the blind
Attack5: Your message will be heard by living and dead alike
Attack6: I am not accustomed to this violence
Attack7: Beware the whisper of destiny
Capture1: That place is not warded!
Capture2: Be careful, blunts!
Capture3: Watch where you step
Capped1: This is a temporary victory
Capped2: The pain is too great,
Capped3: Your scanning signals are weak next to the power of the mind
Join1: Would you have me say which of you are tainted?
Join2: In such manner was I taken to the Black Ships
Join3: Never touch me, or I will know your deepest secrets
Detach1: The Astra Telephathica will hear of how you treated me! [pronounced "as-tra tele-path-ica"]
Detach2: Leave, I can stand your presence no longer
Load_Transport1: Do not count on that
Load_Transport2: We have no choice
Unload_Transport1: You take me from safety?
Unload_Transport2: I would sooner have continued to ride
Morale_Break1: You have led us to our deaths!
Morale_Break2: The command staff knows of our disgrace!
Morale_Break3: I knew this would happen!
Morale_Restored1: He protects us
Morale_Restored2: You ask much of me
Morale_Restored3: Very well, I will obey you
Charge1: I cannot run so quickly
Charge2: You must slow down
Charge3: Is there no one to carry us?
Jump_Teleport1: We have arrived
Jump_Teleport2: This is our appointed place
Deepstrike1: We have arrived
Deepstrike2: This is our appointed place
Ability1: I can see what ye cannot
Ability2: My eyes see only the Emperor
Ability3: The Emperor is the light and the way
Ability4: It is the way of strategic prognostication
Ability5: You would have me look at the omens?
Combat1: I abhor this danger
Combat2: You did not need to bring me
Combat3: I will inform command of this
Under_Fire1: We are being shot at
Under_Fire2: The end has begun
Under_Fire3: These attackers are dark souls
Damage1: Outlook uncertain
Damage2: Most of you will not die
Damage3: Sacred steel, reversed and broken
Death1: *ahhhh*
Death2: Emperor!
Death3: So bright!
Death4: Such light!

Company Command Squad - Veteran (Life Guard)
Notes: A little bit of the aristo up-hive accent that the noble has, but very hard and no-nonsense. Life Guard are well equipped, superbly trained, and often have minor augmentation to protect the lives of nobles who deploy off-world to serve as officers in the Imperial Guard. The color scheme on his body armor should predominantly feature the trim color
Unit_Complete1: Address the noble one with respect
Unit_Complete2: Keep your guns pointed out from the noble born
Unit_Complete3: My lord will return to Harakon an Imperial hero [pronounced "Hair-ah-con"]
Unit_Complete4: My lord will earn much glory in the Imperium
Unit_Complete5: The noble families on Harakon will shower my lord with admiration
Unit_Complete6: My lord should beware his enemies, without and within
Unit_Complete7: My lord has been away long from the House Entire
Selection1: Protecting the commander
Selection2: Noble Born?
Selection3: Don’t try my patience
Selection4: This will not do
Selection5: Halt, who goes there?
Selection6: Life Guard
Selection7: The House is proud
Move1: For the House!
Move2: I will watch for the knife in the dark
Move3: As you wish, my lord
Move4: Do not leave my sight, noble one
Move5: I’d rather we be behind a door I can defend
Move6: Protective battlefield custody
Move7: Acceptable level of protection, noble one
Attack1: Let me keep you safe
Attack2: I’ll take them out before they get close
Attack3: I will guard you with my life
Attack4: They’ll have to come through me first
Attack5: It’s your birthright
Attack6: Get behind me
Attack7: Let me take the lead
Capture1: Harakonis advancing on the objective [pronounced "Hair-ah-con-ee"]
Capture2: Form on me, you dogs
Capture3: What were you waiting for?
Capped1: They must be running for their bunkers now
Capped2: Well done, flying colors
Capped3: It is as the Commodore wished
Join1: Harakon pride, men
Join2: Protect the noble born
Join3: Shield the commanders
Detach1: Your services are no longer required
Detach2: Protect the officers
Load_Transport1: I approve, noble one
Load_Transport2: Let’s get inside, noble born
Unload_Transport1: Danger can come from all sides here, noble one
Unload_Transport2: This is a risk, noble born
Morale_Break1: This is a bad position, noble one!
Morale_Break2: We’ve spent too long on the ground, my lord!
Morale_Break3: We should get to safety, noble one!
Morale_Restored1: You’ll have a new course of rejuvenate back on Harakon
Morale_Restored2: My lord will live
Morale_Restored3: The threat is minimal here
Charge1: Giving chase
Charge2: Shoot them in the back
Charge3: Make sure they stay dead
Jump_Teleport1: Make way for your superiors
Jump_Teleport2: Glory to the House
Deepstrike1: Make way for your superiors
Deepstrike2: Glory to the House
Ability1: For the commodore! For the Imperium!
Ability2: Defense by offense!
Ability3: Bring honor to your world!
Ability4: Form defensive position
Ability5: Don’t let them get too close
Combat1: Firing steady!
Combat2: For the House!
Combat3: Nobilitas!
Under_Fire1: Engaged
Under_Fire2: Shoot your weapons
Under_Fire3: Protect the commodore
Damage1: This is getting too dangerous, my lord
Damage2: We can’t keep this up much longer, noble one
Damage3: This is turning against us
Death1: *gasp*
Death2: *ahhh*
Death3: *choke*
Death4: *gasp, choke*

Company Command Squad – Medic (Medicae)
Notes: Not so soldier-like as other units. A doctor, basically
Unit_Complete1: I swore only to protect the Emperor’s subjects
Unit_Complete2: I have supplies from Officio Medicae
Unit_Complete3: It is natural to long for Holy Terra
Unit_Complete4: There’s no shame dying in the Emperor’s service
Unit_Complete5: The cure can be worse than the disease
Unit_Complete6: We’ll have to do without medical facilities
Unit_Complete7: Faith in the Emperor is the greatest healer
Selection1: Take me to the wounded
Selection2: I have a medi-pack
Selection3: Auto-injectors on hand, sir
Selection4: Awaiting casualties
Selection5: I have painkillers ready
Selection6: Want a medical opinion?
Selection7: Trauma physician
Move1: That others may live
Move2: We’ll have survivors
Move3: It won’t be long now
Move4: I’ll patch up what I can
Move5: A risky plan if I ever saw one
Move6: You las-men are all the same
Move7: I have the pharmaceuticals
Attack1: I expect heavy casualties
Attack2: Ready for triage
Attack3: This is going to hurt
Attack4: I’ll be right behind you
Attack5: Stay alive, the lot of you
Attack6: No one dies needlessly today
Attack7: Going in with the men
Capture1: By Terra, I hope you know what you are doing
Capture2: I’ll stay close and keep my head down
Capture3: Just keep your lasguns pointed out
Capped1: Perhaps command can drop us some med supplies out here
Capped2: How about we get to some decent cover now
Capped3: This should make command happy
Join1: Tell me you have a plan
Join2: I would wager you’re glad to have me here
Join3: Believe me, there’s not another good medic between here and HQ
Detach1: Looks like I am called elsewhere
Detach2: Look like someone else needs me now
Load_Transport1: Not a medicae chimera but it’ll do
Load_Transport2: Get the walking wounded aboard
Unload_Transport1: I can administer last rites
Unload_Transport2: Only one life is not expendable
Morale_Break1: These men need to get to a medicae station now!
Morale_Break2: I can’t help these men under these conditions!
Morale_Break3: We need priority medicae evacuation here!
Morale_Restored1: Even the walking wounded can still fight
Morale_Restored2: They’re well enough to fight, for now
Morale_Restored3: I’ve rebuild a few men like this in my time
Charge1: For the Imperium!
Charge2: No fear!
Charge3: For the for the dead and dying!
Jump_Teleport1: Going in
Jump_Teleport2: Medicae on station
Deepstrike1: Going in
Deepstrike2: Medicae on station
Ability1: You lot haven’t gone soft, have you?!
Ability2: Don’t make me amputate the lot of you!
Ability3: I’ll shoot them full of pain control and they’ll be as good as new!
Ability4: Triaging!
Ability5: I’ll need more counter-biotics!
Combat1: Get me another medpack!
Combat2: I’ll stop the bleeding!
Combat3: Keep pressure on this!
Under_Fire1: Anyone hit?
Under_Fire2: That’s nothing, walk it off
Under_Fire3: That’s just a scratch, trooper
Damage1: We’ve got wounded here!
Damage2: Get the wounded out!
Damage3: This is not going well, sir
Death1: *gasp*
Death2: *pained half yell*
Death3: Oh… no…
Death4: *choke*


Vehicles

Sentinel (Sentinel)
Notes: Do IG vehicles generally have Charge and Combat lines? There was one madman tank commander in the 11th Brimlock who installed loudspeakers on his Leman Russ, but I think that was an exception. Altogether, suggest Harakoni vehicles don’t have them. Heavy Flamer, Autocannon, Lascannon, Hunter Killer Missile. Harakoni accented vehicle voice
Unit_Complete1: Sentinel on station
Unit_Complete2: Walker arrived
Unit_Complete3: Sentinel at deployment zone
Unit_Complete4: Sentinel holding the beachhead
Unit_Complete5: Sentinel ready to hold the incursion point
Unit_Complete6: Sentinel at rapid deployment
Unit_Complete7: Sentinel ready for combat mission
Selection1: Awaiting direction
Selection2: Sentinel rig here
Selection3: Staying alert
Selection4: Fuel check
Selection5: I’m here
Selection6: Visual confirmation
Selection7: New orders?
Move1: Sentinel
Move2: Acknowledged
Move3: Stabilizers good
Move4: In the name of the Emperor
Move5: Situation tenable
Move6: Going now
Move7: Understood
Attack1: Laying them down
Attack2: We have the target
Attack3: Priming weapons
Attack4: First blood to Harakon [pronounced "Hair-ah-con"]
Attack5: Designating primary threat
Attack6: Getting some kill shots
Attack7: Easier said than done
Charge1: Firing!
Charge2: Fast firing!
Charge3: Weapon primed!
Ability1: Targets sighted
Ability2: Missile inbound
Ability3: Target lock
Ability4: Keeping stable
Ability5: Keeping this rig in one piece
Combat1: Sacred Throne!
Combat2: Taking fire!
Combat3: Hostiles!
Death1: *vehicle explosion*

Chimera (Chimera)
Notes: Shares a hardcap 3 with the Valkyrie. More expensive than the IG Chimera since bringing these vehicles in by drop deployment is a pain. I assume if it has an offensive ability at all, it would be firing a hunter killer missile. Harakoni accented vehicle voice
Unit_Complete1: Armor infantry support
Unit_Complete2: Hatches sealed and locked
Unit_Complete3: We’re in for a rough ride
Unit_Complete4: Ground cavalry has arrived
Unit_Complete5: Tracks on the ground
Unit_Complete6: Ready to carry the men
Unit_Complete7: Chimera deployed from troopship
Selection1: Convoy one
Selection2: Ready to go
Selection3: We go when ordered
Selection4: Convoy lead
Selection5: We’re here
Selection6: Armored transport
Selection7: Advance or evacuate?
Move1: Going straight though
Move2: On, on, on!
Move3: Will do
Move4: Rolling
Move5: Affirmative, sir
Move6: Moving to rally point
Move7: Make way
Attack1: Laying down suppressing fire
Attack2: Attacking
Attack3: Cover the center
Attack4: Support fire
Attack5: Taking the shots
Attack6: Lining up the turret
Attack7: Giving them some las
Charge1: Taking fire
Charge2: Rolling forward
Charge3: Getting in close
Ability1: One shot
Ability2: Homing coordinates
Ability3: Targeting a weak spot
Ability4: Defensive position
Ability5: Hull down
Combat1: Taking fire!
Combat2: Armor is holding!
Combat3: Providing cover
Death1: *vehicle explosion*

Transport Valkyrie (Valkyrie)
Notes: Shares a hardcap 3 with the Chimera. Can transport max 2 squads. Ground vehicle with a map-spanning jump ability. Completely immobile. No attack. A bit less health than the Chimera. Their death animation is just taking off. Cheaper than Chimera. Lets you swiftly fly to otherwise hard to reach areas, overwhelming local defenders and hold the area until the cavalry arrives. Harakoni accented vehicle voice
Unit_Complete1: Valkyrie, pride of Port Harakon [pronounced "Hair-ah-con"]
Unit_Complete2: Valkyrie arrived from Command Carrier
Unit_Complete3: Valkyrie ready to deep strike
Unit_Complete4: Valkyrie ready for landing run
Unit_Complete5: Valkyrie ready to land behind enemy lines
Unit_Complete6: Valkyrie ready to carry the men of Harakon
Unit_Complete7: Valkyrie carrier transferring to ground command
Selection1: Air cavalry
Selection2: Valkyrie at landing zone
Selection3: Navy here
Selection4: Navy lander
Selection5: Valkyrie carrier
Selection6: We’re reading you
Selection7: Assault Carrier
Move1: In transit
Move2: Inbound
Move3: To destination
Move4: We fly
Move5: Without hesitation
Move6: Maintaining vigilance
Move7: Thats an affirmative
Move8: As ordered
Attack1: Attack Pattern Omega-Delta
Attack2: Commencing full attack run
Attack3: Blind fire!
Attack4: Assaulting!
Attack5: Clearing a path
Attack6: Acknowledge, Command
Attack7: Targeting!
Charge1: Full power!
Charge2: For Imperium and Emperor!
Charge3: Piercing the breach!
Ability1: [jump] Hold on!
Ability2: [jump] Fast drop!
Ability3: [jump] Burning jets!
Ability4: [jump] Fast burn!
Ability5: [jump] Hitting the thruster!
Combat1: Never waver!
Combat2: Fire all around!
Combat3: No fate!
Death1: Landing zone is too hot
Death2: Valkyrie returning to Command Carrier
Death3: Valkyrie flight is putting out
Death4: Valkyries retreating to holding pattern

Valkyrie Vendetta (Vendetta Gunship)
Notes: Close air support that hunts tank with special finesse. Harakoni accented vehicle voice
Unit_Complete1: Vendetta inbound
Unit_Complete2: Bird in the air
Unit_Complete3: Strike bird inbound
Unit_Complete4: Warhawks pride
Unit_Complete5: Vector?
Unit_Complete6: Vendetta requesting instructions
Unit_Complete7: Vendetta requesting attack coordinates
Selection1: Vendetta
Selection2: Flight support
Selection3: Scanning
Selection4: Warhawk flight
Selection5: Holding pattern?
Selection6: Vendetta flight
Selection7: Vendetta responding
Move1: Copy coordinates
Move2: We’re going in
Move3: Lancing to target
Move4: Jets hot
Move5: Like an angry sky drake
Move6: Reconnaissance run
Move7: Inbound
Attack1: It’ll go down like a vapour worm
Attack2: Targeting sierra delta crimson
Attack3: Strafing target
Attack4: Cleared for attack
Attack5: Have it on targeting auspex
Attack6: Priority target
Attack7: Fire free
Charge1: Giving chase
Charge2: Pursuing
Charge3: Staying on their tails
Ability1: Let’s make it happen, boys
Ability2: Death from the air
Ability3: Like hunting sleeping vapour worms
Ability4: Defensive flight!
Ability5: Red flag! Red flag!
Combat1: Close air support
Combat2: Providing overhead fire
Combat3: Staying on target
Death1: *explosion*

Manticore (Manticore)
Notes: Harakoni vehicle voice, like the IG vehicle voices with a Harakoni lilt
Unit_Complete1: Manticore battery arrived
Unit_Complete2: Manticore holding this position
Unit_Complete3: Manticore joining the wargroup
Unit_Complete4: Manticore ready for targets
Unit_Complete5: Manticore waiting for orders
Unit_Complete6: Manticore eyes on targeting coordinates
Unit_Complete7: Manticore ready for fire orders
Selection1: Targeting signal?
Selection2: We need orders
Selection3: Say again?
Selection4: Standing by
Selection5: Look alive
Selection6: Sector covered
Selection7: Ready for orders
Move1: Your wish is our command
Move2: Let’s get this battery on the road
Move3: Confirm that last
Move4: On the movie
Move5: On approach
Move6: Yes my lord
Move7: Sir?
Attack1: Fire! Fire!
Attack2: Firing
Attack3: Striking target
Attack4: We’ll offer them hell
Attack5: Saturation fire
Attack6: Leveling the target
Attack7: Fire support incoming
Charge1: Rolling forward
Charge2: Get them in the cross hairs
Charge3: Linking to orbital targeting
Ability1: It’ll be quite a show
Ability2: Firing the missiles
Ability3: Missiles tracking
Ability4: Manticore digging in
Ability5: Digging in
Combat1: Homing in
Combat2: Fire by wire
Combat3: Tracking
Death1: *vehicle explosion*

Basilisk (Basilisk)
Notes: Harakoni vehicle voice, like the IG vehicle voices with a Harakoni lilt
Unit_Complete1: Basilisk reinforcing drop force
Unit_Complete2: Basilisk ready to deliver retaliatory fire
Unit_Complete3: Basilisk deployed
Unit_Complete4: Basilisk arrived on station
Unit_Complete5: Basilisk on position
Unit_Complete6: Basilisk ready to deliver the thunder of the Emperor
Unit_Complete7: Basilisk ready to rain the Emperor’s fury
Selection1: Cover your ears
Selection2: Ready to fire
Selection3: Bless the cogitator-spirits
Selection4: Targeting instructions?
Selection5: Barrage ready
Selection6: Proceeding, commander
Selection7: Identify
Move1: Acknowledge
Move2: Yes sir
Move3: On our way sir
Move4: Getting a move on
Move5: Reposition guns
Move6: Throne on Earth
Move7: Loud and clear
Attack1: Keep your heads down
Attack2: Hammering enemy position
Attack3: Firing trajectory plotted
Attack4: Barrage fire
Attack5: Confirm target
Attack6: Fire ready
Attack7: Firing for effect
Charge1: Gunning the engine
Charge2: Targets on the move
Charge3: Moving targets
Ability1: Erasing them from the chart
Ability2: We’ll leave them in ashes
Ability3: Heads up
Ability4: Digging in
Ability5: Digging in Basilisk
Combat1: Making the sky crash down
Combat2: Bombarding
Combat3: Leaving craters
Death1: *vehicle explosion*

Leman Russ (Leman Russ)
Notes: Harakoni voice distorted over vox net
Unit_Complete1: Leman Russ is combat ready
Unit_Complete2: We’ll give as good as we get
Unit_Complete3: Order the attack, sir
Unit_Complete4: Sky marshal sends his compliments, sir
Unit_Complete5: The armor of Harakon, sir [pronounced "Hair-ah-con"]
Unit_Complete6: Drop tank arrived
Unit_Complete7: The machine men have outdone themselves this time
Selection1: Ready to fire
Selection2: Leman Russ ready
Selection3: Tank commander
Selection4: Ground knight
Selection5: Scanning periscopes
Selection6: Confirm condition red
Selection7: Good day for hunting
Move1: On the move
Move2: Yes commander
Move3: Watching approach routes
Move4: Cavalry inbound
Move5: Very well
Move6: We’re getting close
Move7: Clear the path
Attack1: Take-down
Attack2: Slow and fire
Attack3: Making a beachhead
Attack4: Crushing through them
Attack5: By the Emperor’s iron fist
Attack6: Firing main cannon
Attack7: That should darken their day
Charge1: Running them to ground
Charge2: Can’t miss at this range
Charge3: Giving chase
Ability1: Loading sabot round
Ability2: Like hunting sprat flies with an autocannon
Ability3: Firing pyrocendiary charges
Ability4: Hull down
Ability5: Digging in tank
Combat1: I have them in my sights
Combat2: Firing main gun
Combat3: Targets tracking
Death1: *vehicle explosion*



Spottings

Chaos
There! The cultists have eyes everywhere!
Primary threat encountered… Traitor Space Marines! (bit nervous when saying “traitor space marines”)

Dark Eldar
Alien slavers spotted!
Gak, those aliens have more blades on them than a witchhunter!

Eldar
Eldar! Where did they come from?!
Eldar witches… stay close

Imperial Guard
Rebel scum!
We’ll show these separatists the point of a sword!

Necrons
Metal aliens spotted!
Necrons! We can win if we trade loss for loss!

Orks
Looks like we dropped on a nest of orks
Don’t let the orks get too close

Sisters of Battle
Closing in on the renegade Sisters!
Battle Sisters! Take them out before they burn us all!

Space Marines
Marines! They’ll fight like cornered sky drakes
Space Marines… we’ll need a lot more men

Tau
For the 31st! Death to the Tau!
Tau! Leave none of those blue aliens alive

Black Templars
Black Templar space marines!
Black Templars… expect no mercy from them

Blood Angels
Blood Angels!
The angel sons of Saint Sanguinius! [pronounced "Sang-win-ee-us"]

Blood Ravens
Blood Ravens, General Stubbs’ old enemies if I’m not mistaken
The Inquisitor orders the Blood Ravens destroyed

Crimson Fists
Marines in blue armor!
Crimson Fist marines… you can tell by their right hands

Dark Angels
Dark Angels! May the Inquisition take those bastards
We’re fighting Dark Angels here!

Fallen Angels
The rebels have Adeptus Astartes fighting with them! [pronounced "Adept-tuse As-tar-tehs"]
Fallen space marines! Don’t recognize the armor!

Imperial Fists
Throne of Terra… Imperial Fists!
The marines of Holy Terra… Imperial Fists!

Iron Hands
Those marines are more machine than men!
Those marines look like something a techpriest built!

Legion of the Damned
Daemon marines!
Marines just came out of nowhere!

Raven Guard
Emperor! The sons of Saint Corax!
Raven Guard Marines! Can’t get a lock on them!

Red Scorpions
Red Scorpion marines!
Red Scorpions … they kill anyone they think impure…

Salamanders
Salamanders! They’ll have flame weapons
Salamanders… their faces are supposed to look like daemons

Space Wolves/13th Company
Space Wolves… they’ll eat you if they get too close
Does anyone hear wolves?

UltraMarines
Holy Ultramarine… had to see it for myself
Ultramines! Do we shoot?

White Scars
White Scars! They’ll come with combat bikes
White Scars! Don’t let them outflank you!

Alpha Legion
We have infiltrators!
Emperor! Where did those traitors come from?!

Black Legion
Don’t let Abaddon’s traitors poison this world [pronounced "Abb-a-don"]
Black Legionnaires! Alert the command carrier

Death Guard
The warp is within them, rotting them from the inside out!
Those… things have turned from the Emperor’s light

Emperors Children
Plug your ears guys, those heretics will melt your brains to jelly
Emperor’s Children! Don’t look straight at them or you’ll be tainted too

Iron Warriors
Iron Warrior traitor marines!
If those are Iron Warriors, they must be dug like a fortress somewhere close by

Night Lords
Night Lords! Watch for raptors!
Night Lord raiders! Like at Grendel’s World! [pronounced "Gren-del's"]

Red Corsairs
Pirates marines, the Navy wants them dead!
Red Corsairs! Don’t let them take you prisoner!

Thousand Sons
Watch out! Witches!
Pray those accursed sorcerers burn in holy fire

World Eaters
Oh gak, Chaos beserkers!
World Eaters! Gak, look at those axes!

Word Bearers
Don’t look at their icons! It’ll make you sick!
Word Bearer Marines… thought they were just a story… (quite fearful)

Catachan
It’s mutiny… take the Catachans into custody for the commissariat! [pronounced "Kat-a-can"]
It’s the catachans that murdered the commissar!

Death Korps of Kreig
Death Korps, those heartless dastards [pronounced "Core"]
Kriegers, those rebreather masked maniacs [pronounced "Kree-gers"]

Elysians
It’s those Elysian kakkers, probably glanded on frenzon or satrophine [pronounced "El-si-ans"]
Those Elysians are dragging the name of drop troops through the mud

Last Chancer's/13th Penal Legion
It’s the penal detail, they’re revolting
The prisoner regiment, they’re in open revolt.

Mordians
Mordians! Haven’t seen them since Cypra Mundi
The Mordians are turning on us!

Praetorians
We’ll send those Praetorians to the Execution Boards for this [pronounced "Prey-tor-i-ans"]
It’s those Praetorian thugs

Steel Legions
Encountering steel legion formation
The rebels! Watch out for their tanks!

Tallarns
Treacherous Tallarn desert dogs [pronounced "Tall-ar-an"]
Tallarn heretics, just like on Beta Ramadan!

Tanith First & Only (Gaunt's Ghosts)
Barbarian auxiliaries, we’re under fire!
Tanith! It’s an ambush!

Vahallans
Vahallans! They’re a long way from Kar Duniash [pronounced "Val-hall-ans"]
Vahallan mutineers, show them no mercy

Vostroyans
We’ll show those Vostroyan rustics how it is done on Harakon [pronounced "Vos-troy-ans"]
Don’t let those Vostroyans get close, they’ve got bayonets like short swords

Harlequins
Emperor! Those elder move as fast as vapour wyrms
By Harakon, never shall such colorful aliens before

Inquisition Daemonhunt
Apprehend the Inquisitor!
Take out the rouge Inquisitor, he’s the one in power armor!

WitchHunters
The Ordo Hereticus are attacking! [pronounced "Or-doe Hair-et-eh-cus"]
Witchhunters are attacking us!

Tyranids
Encountering Tyranid vanguard creatures! [pronounced "Tear-ra-nid"]
It’s the bug aliens!

Daemon
Oh Emperor… daemons…!
Daemons! Send a signal for the Inquisition!
Daemons… oh holy throne… we can’t scratch them!

Monstrosity
What is that *thing*?!
By the Emperor, that a big critter!
Command! We’re under attack by some sort of giant creature!

Enemy
Resistance encountered!
Enemies! Overrun them quickly!
Hostiles encountered!
Enemies! There are so many of them!
The enemy are here!
Looks like we found the enemy!
Enemy is aggressive and well armed!
We are encountered enemy resistance!

Tanks
They’re attacked with armor!
We need counter armor here!
We’re taking tank fire!


Buildings


HQ Building [Drop Zone Command]
Note: Model as a kind of bunker cum airport control tower or use IG field command model.
HQ Addon/Upgrade1 [Drop Zone Fort]
HQ Addon/Upgrade2 [Drop Zone Headquarters]
Selection1: [Muffled voices of bunch of strategic officers talking and shuffling around a tactical table]

Barracks [Sky Troop Command]
Note: Model as a kind of bunker cum landing pad or use IG infantry command model
Selection1: [Harakoni martial voices and rushing wind]

Armoury [Fleet Uplink]
Note: Model as either a satellite dish thing or use IG tactical control model
Wargear Research Upgrade1 [Heavy Weapons]
Wargear Research Upgrade2 [Specialist Levy]
Infantry Accuracy Research Upgrade1 [Iron Sights]
Infantry Accuracy Research Upgrade2 [Weighted Lascarbines]
Infantry Health Research Upgrade1 [Dogfight Drill]
Infantry Health Research Upgrade2 [Attack by Waves]
Commander Health Research Upgrade1 [Vapour Wyrm Trophy]
Commander Health Research Upgrade2 [Harakoni Aquila]
Selection1: [whirr and the beeping lock-on]

Tech Building (Tier2) [Firebase Command]
Note: Permits turrets & other tech. Model as a siege workshop kind of building with sandbags, a bunker, and artillery piece or as a doodad buncher with an immobile basilisk on top
Commander Feature Upgrade1 [Macharian Cross]
Commander Feature Upgrade2 [Order of the Scarlet Wing]
Selection1: [sound of single Harakoni voice, like yelling an alarm]

Vehicle Building (Tier2) [Orbital Convoy]
Note: Harakoni use Grav-Gliders to shuttle vehicles in from either orbit or staging area. Either model as an landing pad kind of thing or use IG mechanized command.
Vehicle Research Upgrade: [Mechanized Airlift]
Tier3-4 Research Upgrade: [Orbital Offensive]
Selection1: [Single mechanical sound, like a clamp closing with strong blowing/howling wind in the background]

Advanced Tech Building (Tier3) [Field Palace]
Note: Either model as a elaborate bunker type thing or use an enlarged version of the IG’s square tower from the regimental command.
Selection1: [Martial hua of many Harakoni voices and the sound of many aircraft making low flyovers]

Listening Post [Watch Station]
Note: Either model as a fortified checkpoint kind of structure or use IG listening post
Listening Post Addon1: [Watch Casement]
Listening Post Addon2: [Watch Bunker]
Requisition Research Upgrade1: [Grav-Drop Assault]
Requisition Research Upgrade2: [Grav-Drop Invasion]
Selection1: [Hmm of monoculars zooming]

Generator [Plasma Engine]
Note: Either model as a kind of rocket engine with short plasma rods or use IG plasma generator
Power Research Upgrade1: [Hive Crafted Rods]
Power Research Upgrade2: [Techpriest Blessing]
Selection1: [Plasma humming]

Large Generator [Thermo Refinery]
Selection1: [Stronger plasma humming]

Turret [Sentry Gun]
Note: A tarantula turret
Turret Addon1: [Lascannon Barrels]
Selection1: [Scanning sounds]

Mines [Ground Mines]
Selection1: [similar to the vanilla IG mines]


Gameplay

Best characterized as heavy drop troops, the Harakoni Warhawk Regiments hail from a mountainous low gravity world where hive spires tower into low orbit war revolves around airpower. They are excellent drop troops and pilots who hone their aerial skills hunting the indigenous wildlife, not the least the massive Vapour Wyrms (dragons). They generally don’t attack in en mass in accordance with Imperial doctrine, but prefer to drop or airlift hardhitting troops to launch swift attacks at vulnerable positions, supported by artillery and overhead air wings. They are especially famed for their grav-gliders, which are light and agile atmosphere aircraft used to land troops and engage lightly armored enemies. They make heavier use of infantry and stormtroopers and less armor as a result.

-Drop Squads don’t have as many heavy weapons as vanilla IG, two per squad at most.

-Harakoni lack most heavy armor

-Unlike Elysians, their drop troops are not meant to do hit and run. Instead when dropping en mass, they can overrun isolated outposts or establish perimeters to hold off the enemy while hammering them with airstrikes and offmap artillery, move in to finish the survivors. Once they have a Firebase Command, they should be able to build fortifications on par with vanilla IG.

-Most of your firepower is going to come from your artillery and air support abilities

-A bunch of these abilities are meant to do their damage all at once and then have a long recharge time, so you have to choose tactically the best time to use them

-Air Officer should have Strafing Run ability, which is less powerful but has greater range than the IG command squad’s ability.

-Commodore-Colonel should have Marauder Run ability, which is three marauders doing a carpet bombing run.

-Vox Operator should have Air Cover ability, which is a big glider shadow circling around and shooting bolter shells at enemy in an radius around the Vox Operator from the sky, damaging infantry a bit more and vehicles/buildings only a little. The ability just does damage, but the FX are single bolter shots coming down at enemy units from the sky, making little puffs of dirt where they hit the ground.

-Astropath should be limited to one, and have Defense Torpedo ability. Very slow recharging, very expensive ability. Basically a nuclear missile that falls from the sky.

-Basilisks have “Creeping Barrage” ability
Note: target an area. numerous smaller explosions fall from one end of the targeted area to the other, starting at the end closer to the basilisk. basically like if the basilisk fired a sort of MIRV shell. The idea behind the Basilisk/Manticore/Vendetta is that you have use their abilities well to support your ground-pounderes or the vehicles just won't be worth their price.

-Manticores have “Missile Barrage” ability
Note: six or eight (depending on the unit model) manticore missiles fall over a wide area, each doing a lot of damage but highly likely to miss. In contrast, its normal attack is very slow and firing single missiles at a time.

-Vendettas have “Rocket Pod” ability
Note: lots of little rockets absolutely saturate an area. Good for decimating one squad/vehicle/building if you hit it full on.
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