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Adeptus Mechanicus *FINAL* Voice Script List


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#1 thudo

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Posted 20 November 2011 - 04:30 AM

Unscripted / Completed (see next messages) / Voice Assigned / Voiced
 
Proposed List
 
BUILDERS
Investigator Techpriest
 
INFANTRY+SERGEANTS
Hypasists
Hypasist Senior
Tribune
Assault Hypasists
Assault Hypasist Senior
Sagitarii
Cataphractii Riders
Melee/Maintenance Servitor
Ranged Servitor
Myrmidon Secutor
Myrmidon Destructor

Chrono Gladiator
Skitarii Vanguard (Tech-Guard)
Skitarii Vanguard (Tech-Guard) Alpha

Skitarii Rangers
Skitarii Rangers Alpha

Serberys Raiders
Serberys Raiders Alpha
Serberys Sulphurhounds
Serberys Sulphurhounds Alpha
Pteraxii Skystalkers
Pteraxii Skystalkers Alpha
Pteraxii Sterylizors
Pteraxii Sterylizors Alpha
Sydonian Dragoons
Ironstrider Ballistarius

Sicarian Ruststalkers
Sicarian Ruststalkers Princeps

Sicarian Infiltrators
Sicarian Infiltrators Princeps

Kastelan Robot / X-101

Kataphron Battle Servitor (Breacher / Destroyer)
Praetorians
Senior Tribune
 
COMMANDERS
Magos Explorator
Electropriests

Electro Priests (Fulgurite / Corpuscarii)

Skitarii Marshall

Cybernetica Datasmith
Magos Artisan
Archmagos
Archmagos (lines for Myrmidon Secutor and Myrmidon Destructor)

Daedalosus

Magos / Tech-Priest Enginseer

Magos / Tech-Priest Manipulus
Magos / Tech-Priest Dominus
Belisarius Cawl
 
VEHICLES
Warrior of Omnissiah
Hell Stalker

Terrax-pattern Termite
Archaeopter Stratoraptor (ground attack) / Fusilave (bomber) / Transvector (transport)

Skorpius Dunerider
Onager Dunecrawler
Skorpius Disintegrator
Leman Russ King Pattern
Glaive Tank
Fell Glaive Tank
Storm Hawk

Mobile HQ
Knight
Knight (Questoris)


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#2 thudo

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Posted 21 March 2020 - 03:12 AM

Builders

Investigator Techpriest (Techpriest-Investigator. The convention seems to be to have the word ‘techpriest’ first, IE Techpriest-Assassin, Techpriest-Constructor)
Notes: Like the IG techpriest, maybe a little less whiny but not flat. basic builder; also most of commanders have the ability to build/repair structures as well
Unit_Complete1: We will advance and become closer to the Machine God
Unit_Complete2: You call for an adept of the Machine God?
Unit_Complete3: I do *not* answer to planet 00-3
Unit_Complete4: The Mechanicus never deletes true knowledge
Unit_Complete5: Now is not the timing for discourse
Unit_Complete6: The Machine God empowers us
Unit_Complete7: We refine our worship of the Omnissiah [pronounced "Om-neh-SIGH-ah"]
Selection1: All praise the Omnissiah
Selection2: We privileged few, blessed of the Machine God
Selection3: The Machine knows all, is all
Selection4: Innovation is heresy
Selection5: Cryogenic distillation… (murmuring)
Selection6: Where do we begin?
Selection7: I am bound to the Cult Mechanicus
Move1: I obey… the principia mechanicum [pronounced "prin-sip-ee-a mech-an-eh-coom"]
Move2: In the Machine is there true life
Move3: Very well!
Move4: Verified by biometric augury
Move5: Compensating for adsorption
Move6: It is as the mystery of the ideal prion law
Move7: These calculations are infallible
Attack1: A simple data spike will terminate the threat
Attack2: Only the reckless would dare to anger the Machine God
Attack3: Enemies of the Omnissiah perish
Attack4: Input enemies, response destroy them
Attack5: Investigation mode, seeker. destroyer
Attack6: Setting to behavior, all necessary aggression
Attack7: *modulating angry burst of static*
Build1: I work at optimal efficiency
Build2: Thus realized, the will of the Machine God
Build3: Machina opus
Build4: The mysteries of Mars are the patent of the Mechancius
Build5: This is sacred knowledge
Build6: We are granted this relic of the Machine
Build7: You honor my work, Magos [pronounced "Mah-goes"]
Capture1: Let the will of Mars be realized
Capture2: The Cult Mechanicus claims this location
Capture3: Location grid 5-6 designate for capture
Capped1: I have it
Capped2: I have made notation of this
Capped3: This area bows to the Mechanicus
Lay_Mines1: Protect the servants of Mars, ye ordinance passive 22
Lay_Mines2: Class 22 mines will discern the enemies of the Mechanicus
Lay_Mines3: Machine Spirit! Mars honors your sacrifice
Load_Transport1: The Machine Spirit honors us with passage
Load_Transport2: The Machine Spirit will give us transport
Unload_Transport1: Thank you, Machine Spirit, for your service
Unload_Transport2: Until we meet again, ye Machine Spirit
Morale_Break1: A disgrace to the Machine God
Morale_Break2: This is a dark day for the servants of the Omnissiah
Morale_Break3: Protect me, this servant of the Machine God
Morale_Restored1: I will continue my work
Morale_Restored2: This interruption comes to an end
Morale_Restored3: I have tasks here yet for the Mechanicus
Charge1: *long angry static burst*
Charge2: Perish, enemies of the Cult Mechanicus
Charge3: None may escape the Machine God’s conclusion
Ability1: [offensive] Face now, the fury of the Omnissiah
Ability2: [offensive] Set loose the wrath of the Machine God
Ability3: [offensive] Sing the praise of the Machine God
Ability4: [defensive] Oh Metal God, lend your technology to your unworthy servant
Ability5: [defensive] Physical death is inconsequential when the knowledge is preserved
Repair1: Machine spirit, heal thyself
Repair2: An offering of sweetmeats will appease the Machine
Repair3: This cogitation node is most distressed
Combat1: *angry static burst*
Combat2: This heresy against the Machine God will end
Combat3: Bow before the Cult Mechancius
Under_Fire1: I have encountered the hostiles
Under_Fire2: This distraction is most unwelcome
Under_Fire3: These hostile dare interrupt our holy work?
Damage1: Feed lines damaged
Damage2: Augments losing function
Damage3: This damage will take time to repair
Death1: ahhhhh *fading like a piece of dying electronics*


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#3 thudo

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Posted 21 March 2020 - 03:13 AM

Squads/Sergeants

Hypasists (Hyspasist Units)
Notes: Basic infantry. Mostly human voice, though Low Gothic dialects on forge worlds are a little more toneless, it’s not completely flat, speaking through a mechanical modulator, maybe something like between a guardsman and a space marine without the heroic quality. They should play a little bit like a guardsman squad, but with slightly less movement speed and slightly more firepower. Suggest their early tier anti-infantry heavy weapon should be a thin red laser beam that does damage in a straight line. Their later tier anti-infantry heavy weapon should be Sonic Disruptor, which has slow cooldown and fires a blob of distortion that does damage to anyone it washes over
Unit_Complete1: Let the menials know their masters
Unit_Complete2: Biomatter is weak… the Machine God is strong
Unit_Complete3: Optimal performance is rewarded with modification
Unit_Complete4: Skitarii modified to suit the task [pronounced "Skit-ari"]
Unit_Complete5: Tech Guard loyal forever to the red planet
Unit_Complete6: Press-ganged and programmed into service
Unit_Complete7: Skitarii deployed from Ark Mechanicus
Selection1: Give onto us your command imperative
Selection2: We are of one mind with the Machine
Selection3: All hail the Omnissiah [pronounced "Om-neh-SIGH-ah"]
Selection4: We serve the forge world
Selection5: Devotees of the Machine God
Selection6: Hyspasist unit at condition optimal [pronounced "Hiss-pa-sist"]
Selection7: The words of the heretek are scrap-code [pronounced "hair-a-tek"]
Move1: We heed your directive
Move2: Affirmative, honoured Magos [pronounced "Mah-goes"]
Move3: Serving your purpose
Move4: Proceed by standard methodology
Move5: The organic is weak
Move6: Glanding stimms
Move7: Mechanicus gloriam [pronounced "mech-an-ee-cus glor-ee-ahm"]
Attack1: For the Forge World
Attack2: Register exterminate command
Attack3: Injecting pain inhibitor
Attack4: Entering communal battlelink
Attack5: Resistance anticipated
Attack6: The outcome is certain
Attack7: Eliminating targets
Capture1: Objective designated at negative-five-eight
Capture2: The objectives are countless
Capture3: Retrieval protocols
Capped1: This knowledge will be entered into the data-fortress
Capped2: Achieved by union of man and machine
Capped3: Level 7-7 priority objective achieved
Load_Transport1: Stowing for transport
Load_Transport2: Transporting, augment power settings to low
Unload_Transport1: Hyspasist at directive combat alert
Unload_Transport2: Hyspasist deployed for attack omega
Morale_Break1: Damage levels at overload!
Morale_Break2: You ask too much!
Morale_Break3: May the Omnissiah forgive us!
Morale_Restored1: Hyspasist Units initiating contingencies
Morale_Restored2: Hyspasist Units rebooting all systems
Morale_Restored3: Hyspasist Units will repent for its weakness
Charge1: Skitarri advance
Charge2: Target and destroy
Charge3: All units assault
Charge4: Advance in phalanx
Jump_Teleport1: Skitarri powering down for teleportation
Jump_Teleport2: Augments at low power for teleportation
Deepstrike1: Skitarri powering down for teleportation
Deepstrike2: Augments at low power for teleportation
Ability1: [offensive] Perish, enemy of the Machine God
Ability2: [offensive] The Iron Messiah will have its vengeance
Ability3: [offensive] The Machine knows not mercy or weakness
Ability4: [defensive] Utilizing terrain to shield these units
Ability5: [defensive] We invoke the tactical and the compulogical [pronounced "com-pew-logical"]
Combat1: All hail the Machine God
Combat2: Behold, the fury of the Magi
Combat3: For the Cult Mechancius
Under_Fire1: Registering hostile intent
Under_Fire2: Logging aggression
Under_Fire3: The base is under attack
Damage1: 17 mil adrenolec shunt [pronounced "a-dren-o-leck"]
Damage2: Biometrics fluctuating
Damage3: Unit suffering heavy damage
Death1: *ahhhh…* (fading)
Death2: *ahh, spark, fizz*
Death3: *small internal explosion, like a battery popping*
Death4: Omnissiah…

Senior Hypasist (Adept / Tech-Acolyte. Adept if it’s more like an IG techpriest. Tech-Acolyte if it’s more looks like a regular hypasist. Adepts are techpriests and Tech-Acolytes are menials)
Notes: Sergeant. I dunno if this guy is the IG techpriest or a modified Hypasist model. If techpriest, then voice like the IG techpriest. If Hypasist, then more like the hypasist
Unit_Complete1: I heard you call on the codecaster
Unit_Complete2: By chemical engineering, we can increase performance
Unit_Complete3: Augmentation develops human cognition
Unit_Complete4: The cybernetic and techno-logic are gifts of the Machine God
Unit_Complete5: The Machine God takes the gifted as its own
Unit_Complete6: The secrets of the past unlock future glories
Unit_Complete7: The strictures of the Mechancius may not be disobeyed
Selection1: Combat effectiveness decima point metric
Selection2: The data wheels pulse from within
Selection3: The Machine God is aggregate all-powerful, all-conquering
Selection4: We serve the forge world
Selection5: Devotees of the Machine God
Selection6: Hyspasist unit at condition optimal [pronounced "Hiss-pa-sist"]
Selection7: The words of the heretek are scrap-code [pronounced "hair-a-tek"]
Move1: Logic dictates no less
Move2: Balancing apogee and perigee
Move3: It is not without peril
Move4: Proceed by standard methodology
Move5: The organic is weak
Move6: Glanding stimms
Move7: Mechanicus gloriam [pronounced "mech-an-ee-cus glor-ee-ahm"]
Attack1: No tolerance for the impure technologist
Attack2: Mars is unforgiving of such things
Attack3: In-loading targeting information
Attack4: Entering communal battlelink
Attack5: Resistance anticipated
Attack6: The outcome is certain
Attack7: Eliminating targets
Capture1: Objective designated at negative-five-eight
Capture2: The objectives are countless
Capture3: Retrieval protocols
Capped1: This knowledge will be entered into the data-fortress
Capped2: Achieved by union of man and machine
Capped3: Level 7-7 priority objective achieved
Load_Transport1: Stowing for transport
Load_Transport2: Transporting, augment power settings to low
Unload_Transport1: Hyspasist at directive combat alert
Unload_Transport2: Hyspasist deployed for attack omega
Morale_Break1: Damage levels at overload!
Morale_Break2: You ask too much!
Morale_Break3: May the Omnissiah forgive us! [pronounced "Om-neh-SIGH-ah"]
Morale_Restored1: Hyspasist Units initiating contingencies
Morale_Restored2: Hyspasist Units rebooting all systems
Morale_Restored3: Hyspasist Units will repent for its weakness
Charge1: Skitarri advance
Charge2: Target and destroy
Charge3: All units assault
Charge4: Advance in phalanx
Jump_Teleport1: Skitarri powering down for teleportation
Jump_Teleport2: Augments at low power for teleportation
Deepstrike1: Skitarri powering down for teleportation
Deepstrike2: Augments at low power for teleportation
Ability1: [offensive] Perish, enemy of the Machine God
Ability2: [offensive] The Iron Messiah will have its vengeance
Ability3: [offensive] The Machine knows not mercy or weakness
Ability4: [defensive] Utilizing terrain to shield these units
Ability5: [defensive] We invoke the tactical and the compulogical [pronounced "com-pew-logical"]
Combat1: All hail the Machine God
Combat2: Behold, the fury of the Magi
Combat3: For the Cult Mechancius
Under_Fire1: Registering hostile intent
Under_Fire2: Logging aggression
Under_Fire3: The base is under attack
Damage1: 17 mil adrenolec shunt [pronounced "a-dren-o-leck"]
Damage2: Biometrics fluctuating
Damage3: Unit suffering heavy damage
Death1: ahhhh… (fading)
Death2: Lost… function…
Death3: Systems… lost…
Death4: Omnissiah…

Tribune (Tribune Mechanicus)
Notes: Sound sound augmented but still recognizably human. officer
Unit_Complete1: Warfare is worthy of study
Unit_Complete2: Status assurance: the tears of the dragon have prepared me well
Unit_Complete3: Blood has always been shed on the red sands
Unit_Complete4: The info feeds have been most helpful
Unit_Complete5: Data packets, like bodies, are never buried forever
Unit_Complete6: Know that a tribune of the Machine God supervises your function
Unit_Complete7: In the Skittari, a triumph of biotechnology
Selection1: I bow to the magi
Selection2: Loath the chaotic variability
Selection3: Code scrubbers are running
Selection4: We serve the forge world
Selection5: Devotees of the Machine God
Selection6: Hyspasist unit at condition optimal [pronounced "Hiss-pa-sist"]
Selection7: The words of the heretek are scrap-code [pronounced "hair-a-tek"]
Move1: In the name of the Omnissiah [pronounced "Om-neh-SIGH-ah"]
Move2: Contention is plausible
Move3: So be it
Move4: Proceed by standard methodology
Move5: The organic is weak
Move6: Glanding stimms
Move7: Mechanicus gloriam [pronounced "mech-an-ee-cus glor-ee-ahm"]
Attack1: Our victory is a mathematical certainty
Attack2: Conclusion. I must infer these foes are most tenacious
Attack3: Terminating their function
Attack4: Entering communal battle-link
Attack5: Resistance anticipated
Attack6: The outcome is certain
Attack7: Eliminating targets
Capture1: Objective designated at negative-five-eight
Capture2: The objectives are countless
Capture3: Retrieval protocols
Capped1: This knowledge will be entered into the data-fortress
Capped2: Achieved by union of man and machine
Capped3: Level 7-7 priority objective achieved
Load_Transport1: Stowing for transport
Load_Transport2: Transporting, augment power settings to low
Unload_Transport1: Hyspasist at directive combat alert
Unload_Transport2: Hyspasist deployed for attack omega
Morale_Break1: Damage levels at overload!
Morale_Break2: You ask too much!
Morale_Break3: May the Omnissiah forgive us!
Morale_Restored1: Hyspasist Units initiating contingencies
Morale_Restored2: Hyspasist Units rebooting all systems
Morale_Restored3: Hyspasist Units will repent for its weakness
Charge1: Skitarri advance
Charge2: Target and destroy
Charge3: All units assault
Charge4: Advance in phalanx
Jump_Teleport1: Skitarri powering down for teleportation
Jump_Teleport2: Augments at low power for teleportation
Deepstrike1: Skitarri powering down for teleportation
Deepstrike2: Augments at low power for teleportation
Ability1: [offensive] Perish, enemy of the Machine God
Ability2: [offensive] The Iron Messiah will have its vengeance
Ability3: [offensive] The Machine knows not mercy or weakness
Ability4: [defensive] Utilizing terrain to shield these units
Ability5: [defensive] We invoke the tactical and the compulogical [pronounced "com-pew-logical"]
Combat1: All hail the Machine God
Combat2: Behold, the fury of the Magi
Combat3: For the Cult Mechancius
Under_Fire1: Registering hostile intent
Under_Fire2: Logging aggression
Under_Fire3: The base is under attack
Damage1: 17 mil adrenolec shunt [pronounced "a-dren-o-leck"]
Damage2: Biometrics fluctuating
Damage3: Unit suffering heavy damage
Death1: For the Machine God…
Death2: Magos…
Death3: Master…
Death4: Omnissiah…

Assault Hypasists (Assault Hyspasist Units)
Notes: Speaks a bit faster than the nonmounted hypasist, their cogitation has been souped up a bit to allow them to pilot these hover-boards through fly-by-wire. hover-boards, fast, can jump. Based on the showcase pictures, I assume their special ability is some sort of electric discharge
Unit_Complete1: Hyspasist, assault configuration, in perfect order [pronounced "Hiss-pa-sist"]
Unit_Complete2: Assault hyspasists awakened from cryo-sleep
Unit_Complete3: Hyspasist applied numerology ex vectordynamics
Unit_Complete4: Hyspasist servants of Collegiate Titanica Skitarii [pronounced "Tie-tan-eh-kah Skit-ari"]
Unit_Complete5: Assault configuration logis reductor
Unit_Complete6: Hyspasists configured in the pattern adept Coginor [pronounced "Cog-in-or"]
Unit_Complete7: Hyspasist blessed of the tech-abbots digitalis
Selection1: All praise to the Omnissiah [pronounced "Om-neh-SIGH-ah"]
Selection2: Augmitters clear [pronounced "aug-mitters"]
Selection3: Thermo-dynamic
Selection4: Diagnostic clear
Selection5: Holy technology
Selection6: The Machine is restless
Selection7: Assault directives?
Move1: Using vectors to compensate
Move2: Adjusting fluid dynamics
Move3: Atmospherics manageable
Move4: Adjusting apertures
Move5: Alignment on track
Move6: Speed is the gift of the Omnissiah
Move7: We obey
Attack1: Target X-2-9 marked for deconstruction
Attack2: Our fury falls upon the enemies of Mars
Attack3: Outcome is certain
Attack4: Attack order beta
Attack5: Resistance unacceptable
Attack6: Decommissioning with all prejudice
Attack7: Your will be done
Capture1: These menials are honored to serve
Capture2: Task acquisitor machinae [pronounced "a-qui-si-tor mek-in-ae"]
Capture3: Power to sacred turbines
Capped1: It is the domain of the Mechanicus
Capped2: The Machine God favours us this cycle
Capped3: Now it is an asset of the Cult Mechanicus
Load_Transport1: Meditate in power settings defragment low
Load_Transport2: Abey the machine fires in the blessed cold of storage
Unload_Transport1: Full operating power to the Holy Machine
Unload_Transport2: Carry us, worthy para-board
Morale_Break1: Mission abort. Abort.
Morale_Break2: Damage unsustainable
Morale_Break3: Status, attack untenable
Morale_Restored1: These units are intact
Morale_Restored2: Units reformed
Morale_Restored3: Formation set suitable for re-assault
Charge1: Wrath of the Forge
Charge2: The Machine God commands
Charge3: Fire pattern delta cybernetica
Charge4: Attack for the Machine God
Jump_Teleport1: Engage autoflight
Jump_Teleport2: Power to para-boards
Deepstrike1: Sacred teleportation
Deepstrike2: Technology teleportatus
Ability1: [offensive] Burn in the electric-fire of the Machine God!
Ability2: [offensive] Thus do we invoke the Machine God
Ability3: [offensive] Cast down the false Machines of alien and heretek [pronounced "hair-e-tek"]
Ability4: [defensive] Machine of Machine, made, not begotten
Ability5: [defensive] The Machine upholds these Hyspasist units
Combat1: Omega cylonus [pronounced "sigh-lone-us"]
Combat2: Systemic destruction for the Machine God
Combat3: Iron Messiah
Under_Fire1: Engage the foes of the Machine God
Under_Fire2: We are under attack
Under_Fire3: Assault hypasists under fire
Damage1: Sustaining damage
Damage2: Switching to backup systems
Damage3: Secondary power
Death1: *hover board thing explosion*

Senior Assault Hypasist (Adept-Apprenta / Techwright. Adept-Apprenta if you see him more as a techpriest. Techwright if you see him more as a menial)
Notes: Like a techpriest or a slightly augmented human
Unit_Complete1: The work of the Mechanicus must continue
Unit_Complete2: Some service cannot be done at the data loom
Unit_Complete3: The world of metal is more real than the world of flesh
Unit_Complete4: We are all creatures of the Cult Mechancius
Unit_Complete5: In the Machine, we are no longer confined to the mere five senses
Unit_Complete6: Unprojectionable, how did we exist before as mere flesh
Unit_Complete7: The Machine has made me fast and cohesive in command
Selection1: At high alert
Selection2: I bow to your will
Selection3: Cogitor matrix processing
Selection4: Diagnostic clear
Selection5: Holy technology
Selection6: The Machine is restless
Selection7: Assault directives?
Move1: May the light of the Omnissiah guide you [pronounced "Om-neh-SIGH-ah"]
Move2: Heeding macro-instruction
Move3: Fast loop computation
Move4: Adjusting apertures
Move5: Alignment on track
Move6: Speed is the gift of the Omnissiah
Move7: We obey
Attack1: Pain-balms and stimulant drugs will keep you fighting
Attack2: I will learn the will of the Machine God
Attack3: Century percentage aggregate certainty
Attack4: Attack order beta
Attack5: Resistance unacceptable
Attack6: Decommissioning with all prejudice
Attack7: Your will be done
Capture1: These menials are honored to serve
Capture2: Task acquisitor machinae [pronounced "a-qui-si-tor mek-in-ae"]
Capture3: Power to sacred turbines
Capped1: It is the domain of the Mechanicus
Capped2: The Machine God favours us this cycle
Capped3: Now it is an asset of the Cult Mechanicus
Load_Transport1: Meditate in power settings defragment low
Load_Transport2: Abey the machine fires in the blessed cold of storage
Unload_Transport1: Full operating power to the Holy Machine
Unload_Transport2: Carry us, worthy para-board
Morale_Break1: Mission abort. Abort.
Morale_Break2: Damage unsustainable
Morale_Break3: Status, attack untenable
Morale_Restored1: These units are intact
Morale_Restored2: Units reformed
Morale_Restored3: Formation set suitable for re-assault
Charge1: Wrath of the Forge
Charge2: The Machine God commands
Charge3: Fire pattern delta cybernetica
Charge4: Attack for the Machine God
Jump_Teleport1: Engage autoflight
Jump_Teleport2: Power to para-boards
Deepstrike1: Sacred teleportation
Deepstrike2: Technology teleportatus
Ability1: [offensive] Burn in the electric-fire of the Machine God!
Ability2: [offensive] Thus do we invoke the Machine God
Ability3: [offensive] Cast down the false Machines of alien and heretek [pronounced "hair-e-tek"]
Ability4: [defensive] Machine of Machine, made, not begotten
Ability5: [defensive] The Machine upholds these Hyspasist units [pronounced "Hiss-pa-sist"]
Combat1: Omega cylonus [pronounced "sigh-lone-us"]
Combat2: Systemic destruction for the Machine God
Combat3: Iron Messiah
Under_Fire1: Engage the foes of the Machine God
Under_Fire2: We are under attack
Under_Fire3: Assault hypasists under fire
Damage1: Sustaining damage
Damage2: Switching to backup systems
Damage3: Secondary power
Death1: *hover board thing explosion*

Sagitarii (Sagitarii Units)
Notes: special weapons. Should sound like hyspasist
Unit_Complete1: We are but sacred tools of the Machine God
Unit_Complete2: We know our place in the workings of the Mechanicus
Unit_Complete3: Scan our biometrics and register Sagitarii, one unit [pronounced "Saig-i-tar-ee"]
Unit_Complete4: Sagitarii awakened from neural stasis
Unit_Complete5: Pentobarbital countered, Sagitarii functional [pronounced "Pen-toe-bar-beh-tall"]
Unit_Complete6: For as long as we remain functional, we will serve
Unit_Complete7: May the Magi make use of us
Selection1: Query. How to serve the Priesthood of Mars?
Selection2: Blood of the Omnissiah [pronounced "Om-neh-SIGH-ah"]
Selection3: Receiving from info feeds
Selection4: Weapon class, heavy
Selection5: System state optimal
Selection6: Praise be to the Machine God
Selection7: We are expendable
Move1: The risk is in acceptable parameters
Move2: The protocols and formalities must be observed
Move3: Adjusting diurnal terrain scanners
Move4: We have faced more daunting simulations
Move5: In service to the forge
Move6: Carrying the blessed weapons of the Machine God
Move7: Our faith in the technologis [pronounced "tech-no-law-gis"]
Attack1: It is calculated at certainty
Attack2: For sacred Mars
Attack3: Computing firing solutions
Attack4: Arming all weapons
Attack5: The Machine God’s wrath
Attack6: Disintegrating targets
Attack7: Targeting state optimal
Capture1: A wellspring of power and knowledge
Capture2: Such is the law of nature and machine
Capture3: The targeting math is pure
Capped1: Capture directive executed
Capped2: Auspecticus scanning for the foes of the Omnissiah [pronounced "aus-pec-ti-cus"]
Capped3: Give praise for this listening machine’s function
Load_Transport1: The Machine carries us as we carry the Machine
Load_Transport2: The Machine shields us and protects us
Unload_Transport1: We are ready to serve the Machine God’s will
Unload_Transport2: Let your will be realized in the Machine
Morale_Break1: Hardware at state critical damage
Morale_Break2: These units cannot continue combat
Morale_Break3: Sagitarii units cannot stand against this resistance level
Morale_Restored1: The Omnissiah gives us strength to serve it
Morale_Restored2: In technologis status operable [pronounced "tech-no-loh-gis"]
Morale_Restored3: Sagitarii units omnia combat worthy [pronounced "om-nee-ah"]
Charge1: Destroy the targets of the Cult Mechanicus
Charge2: Projection termination
Charge3: High energy mortis
Charge4: The destructive gave of the Machine
Jump_Teleport1: Carry us, Machine, through the ether
Jump_Teleport2: Power be to Ashkaric Teleporter [pronounced "Ash-car-ick"]
Deepstrike1: Carry us, Machine, through the ether
Deepstrike2: Power to Ashkaric Teleporter
Ability1: [offensive] Unleash the wrath of the Machine
Ability2: [offensive] A wonder of the Dark Age of Technology
Ability3: [offensive] All praises to the Machine God
Ability4: [defensive] Protect the treasures of the Mechanicus
Ability5: [defensive] These relics will never fall into enemy hands
Combat1: The gaze of the Machine God
Combat2: Marked for destruction
Combat3: Unmerciful target designate
Under_Fire1: Enemies targeting position unit relative 0-0-1
Under_Fire2: The Machine God will never forgive them
Under_Fire3: Weapon systems yearn to return hostile fire
Damage1: Unit numerical erosion
Damage2: Loss rate exponential
Damage3: Sagitari units under destruction
Death1: *ahhhh…* (fading)
Death2: *ahh, spark, fizz*
Death3: *small internal explosion, like a battery popping, little bigger pop than Hypasist*
Death4: Serve the Magos… [pronounced "May-goes"]

Cataphractii Riders (Cataphractii Units)
Notes: Sounds like a more augmented hyspasist. cavalry
Unit_Complete1: We bow to you, representative of All Knowledge
Unit_Complete2: The Machine render us instruments of destruction
Unit_Complete3: The Omnissiah grants us current and function [pronounced "Om-neh-SIGH-ah"]
Unit_Complete4: Honor the Machine and honor the Omnissiah
Unit_Complete5: The power of the sacred atom fulfills us
Unit_Complete6: We arise by the will of the Machine God
Unit_Complete7: In the bionic, witness the radiance of the Omnissiah
Selection1: Upload superseding instructums [pronounced "instruct-ums"]
Selection2: Iron is stronger than flesh
Selection3: Machine Lord?
Selection4: Lord Magos?
Selection5: The flesh is weak
Selection6: Divine Omnissiah
Selection7: Machine, now and evermore
Move1: Breath deep through your synthetic membrances
Move2: Moving to signifier
Move3: The Machine God overcomes all
Move4: Change not the sacred configuration
Move5: Commend us to the Machine God
Move6: Approximate position
Move7: Tread heavily by sacred design
Attack1: Unauthorized modification is punishable by death
Attack2: The Omnissiah is not merciful
Attack3: Kinetic destruction
Attack4: Death serves the Machine God
Attack5: The cold grace of the Machine God
Attack6: Serve the God of All Machines
Attack7: The Machine has strength in-quantifiable
Capture1: Prime projections
Capture2: Seizing zone forward two five
Capture3: For knowledge is power
Capped1: The eyes of the Machine are now upon this grid location
Capped2: This sensor tree will serve the Machine God
Capped3: Territory designate Mechancius occupatum [pronounced "occu-pa-tum"]
Load_Transport1: Shelter us, oh mighty Machine
Load_Transport2: Stowing units for transitory autosleep
Unload_Transport1: Microengines at movement power
Unload_Transport2: Deploy cataphractii units [pronounced "cat-a-frac-tee"]
Morale_Break1: Withdraw to rear grid 5-2 proxima
Morale_Break2: Command directive, preserve these units from destruction
Morale_Break3: Pull back cataphractii
Morale_Restored1: Thanks be to the Machine God for our continued existence
Morale_Restored2: Endure we, the multitude of the Machine God
Morale_Restored3: Chassis status all systems re-optimized
Charge1: Machine aggression
Charge2: Closing all targets
Charge3: For the Machine God
Charge4: Pursue and destroy
Jump_Teleport1: Deepstrike protocols
Jump_Teleport2: Position is fixed
Deepstrike1: Deepstrike protocols
Deepstrike2: Position is fixed
Ability1: [offensive] Sacred numerus [pronounced "num-er-us"]
Ability2: [offensive] Conclusion imminent
Ability3: [offensive] Combat stimulants to cerebral cogitator
Ability4: [defensive] Initiating self diagnosis
Ability5: [defensive] The Machine knows not despair
Combat1: Destroy all targets
Combat2: Danger. Danger.
Combat3: Objective no survivors
Under_Fire1: Patrol units under attack
Under_Fire2: Cataphractii status hostiles engaged
Under_Fire3: Contact assessment, hostile
Damage1: Capacitors taking damage
Damage2: Injury percent majoritarian
Damage3: Backups at full
Death1: *lots of fizzing pops like frying circuit boards*
Death2: *small internal explosion*
Death3: Noooo *fading, darth vader like*
Death4: Critical damage

Melee/Maintenance Servitor (Constructor Servitor)
Notes: Serene and emotionless, like the SM servitor. melee\repair
Unit_Complete1: Ending power conservation
Unit_Complete2: All servitor systems functional
Unit_Complete3: Servitor awaits your order
Unit_Complete4: Servitor all functional
Unit_Complete5: Constructor online
Unit_Complete6: Machine life
Unit_Complete7: Continuance in service
Selection1: Access keys accepted
Selection2: Wetware functional
Selection3: Ex-load your concerns
Selection4: What is your remit
Selection5: Constructor servitor
Selection6: Unit ready
Selection7: Condition functional
Move1: As you… command
Move2: Logic paths computing
Move3: Decision trees cycling
Move4: I am glad… to serve
Move5: One-eight-six-delta
Move6: Verity invidiose [pronounced "in-vid-ee-ose"]
Move7: Point to point movement
Attack1: Directive deconstruct
Attack2: Reverse repair
Attack3: Task destructive
Attack4: Extra-manipulate
Attack5: Rending directive
Attack6: De-fabricate
Attack7: Compliance
Capture1: Technical task 2-9
Capture2: Technosanct [pronounced "tech-no-sanct"]
Capture3: Compliance
Capped1: Sensor tree basic complete
Capped2: Outpost pattern basic
Capped3: Watch station online
Load_Transport1: Entering storage
Load_Transport2: Storing servitor unit
Unload_Transport1: Servitor functional
Unload_Transport2: Servitor unit deployed
Morale_Break1: Servitor unit damaged
Morale_Break2: Registered heavy damage
Morale_Break3: Servitor requires urgent maintenance
Morale_Restored1: Rebooted, servitor
Morale_Restored2: Servitor functional
Morale_Restored3: Unit serviceable
Charge1: Moving to task
Charge2: Complying with directive
Charge3: Servitor moving to assigned task
Charge4: Up-taking commands
Jump_Teleport1: Servitor teleportatus (Investigator Techpriest voice) [pronounced "tele-por-ta-tus"]
Jump_Teleport2: Sending servitor unit (Investigator Techpriest voice)
Deepstrike1: Servitor teleportatus (Investigator Techpriest voice) [pronounced "tele-por-ta-tus"]
Deepstrike2: Sending servitor unit (Investigator Techpriest voice)
Ability1: [offensive] Deconstructing
Ability2: [offensive] Aggressing
Ability3: [offensive] Rending
Ability4: [defensive] Servitor taking shielded position
Ability5: [defensive] Servitor protectus [pronounced "protect-us"]
Repair1: Patch hull
Repair2: Honor Machine Spirit
Repair3: Task designated
Combat1: Object resisting reconfiguration
Combat2: Register resistance to reformatum [pronounced "reh-for-ma-tum"]
Combat3: Task register difficulty
Under_Fire1: Servitor registering sabotage
Under_Fire2: Servitor sustaining damage
Under_Fire3: Servitor under attack
Damage1: Damage to organic components
Damage2: Register hardware damage
Damage3: Servitor chassis degraded
Death1: *gargle and mechanical components sparking*
Death2: *different gargle and mechanical components sparking *
Death3: *different gargle and mechanical components sparking *
Death4: *mechanical components sparking *

Ranged Servitor (Gun Servitor)
Notes: Serene and emotionless, like the SM servitor. probably attachable
Unit_Complete1: Gun mount fully functional
Unit_Complete2: Servitor status weaponized
Unit_Complete3: Combat servitor online
Unit_Complete4: Servitor access scripts accepted
Unit_Complete5: Servitor will receive combat commands
Unit_Complete6: Combat servitor at your service
Unit_Complete7: Servitor gun online
Selection1: Weapon of the Machine
Selection2: Epsilon 3-12
Selection3: Oculars scanning
Selection4: Sanctus machine [pronounced "sank-tus"]
Selection5: Query next directive
Selection6: Link online
Selection7: Lord Magos [pronounced "May-goes"]
Move1: As I am commanded
Move2: Primary goal execute
Move3: Yes Magos
Move4: Obedience
Move5: Ago mechanicus [pronounced "ah-go mech-an-ee-us"]
Move6: Copy numera [pronounced "new-mair-a"]
Move7: Cogitating
Attack1: Tracking
Attack2: Targets designations
Attack3: Sustained fire
Attack4: Tracking and firing
Attack5: Mechancius aggressor
Attack6: Targeting primed
Attack7: Procedure terminate
Capture1: Your bidding
Capture2: I comply
Capture3: As you wish
Capped1: Mechanicus presence established
Capped2: Technical task accomplished
Capped3: Sensors online
Load_Transport1: Gun servitor entering dormancy
Load_Transport2: Gun servitor engaging safeties
Unload_Transport1: Gun servitor at power
Unload_Transport2: Gun mount scanning
Morale_Break1: Servitor unit damaged
Morale_Break2: Registered heavy damage
Morale_Break3: Servitor requires urgent maintenance
Morale_Restored1: Rebooted, servitor
Morale_Restored2: Servitor functional
Morale_Restored3: Unit serviceable
Charge1: Acquiring range
Charge2: Targeting
Charge3: Moving to target
Charge4: Seeking target range
Jump_Teleport1: Servitor teleportatus (Investigator Techpriest voice) [pronounced "tele-por-ta-tus"]
Jump_Teleport2: Sending servitor unit (Investigator Techpriest voice)
Deepstrike1: Gun servitor teleportatus (Investigator Techpriest voice) [pronounced "tele-por-ta-tus"]
Deepstrike2: Servitor unit (Investigator Techpriest voice)
Ability1: [offensive] Firing at rate unsustainable
Ability2: [offensive] Gun barrels burning
Ability3: [offensive] Saturating targets
Ability4: [defensive] Servitor taking shielded position
Ability5: [defensive] Servitor protectus [pronounced "protect-us"]
Combat1: All targets tracking
Combat2: Targets in marking reticule
Combat3: Mono-targeting
Under_Fire1: Servitor registering sabotage
Under_Fire2: Servitor sustaining damage
Under_Fire3: Servitor under attack
Damage1: Damage to organic components
Damage2: Register hardware damage
Damage3: Servitor chassis degraded
Death1: *gargle and mechanical components sparking*
Death2: *different gargle and mechanical components sparking *
Death3: *different gargle and mechanical components sparking *
Death4: *mechanical components sparking *
 
Myrmidon Secutor
Notes:
The Secutor is a warrior-priest cyborg with a religious fervour for machinery, especially that relating to siege warfare. Compared to the Destructor, he is lower-ranking and more orientated toward hand-to-hand combat.
Unit_Complete1: A War Savant has arrived.
Unit_Complete2: The Archmagi have sent me. [pronounced: “Arch-maj-eye”]
Unit_Complete3: We preserve the ancient technology of the Mechanicus. [pronounced: “Mechanic-cus”]
Unit_Complete4: I serve the Machine God through battle.
Unit_Complete5: Myrmidon Secutor… online. [pronounced: “Mer-mid-on Se-cue-tors”]
Unit_Complete6: From the forges of Mars, I rise.
Unit_Complete7: [Incomprehensible burst of fax-machine-like static noise.]
Selection1: I have sung the binary hymns of war.
Selection2: What are your requirements?
Selection3: [Burst of fax-machine-like static noise.] You called?
Selection4: I have said the litanies to my holy mechadendrites. They and I – we – are ready. [pronounced: “mech-a-den-drytes”]
Selection5: Ready to serve the Cult Mechanicus.
Selection6: How am I needed?
Selection7: Auxilia Myrmidon reporting for duty.
Selection8: Siege engineer at your service.
Selection9: [Incomprehensible burst of fax-machine-like static noise.] Yes.
Move1: A more strategical location, agreed.
Move2: Detecting bloodshed nearby.
Move3: Beginning our march of destruction.
Move4: Auspex engaged, infravisor scanning – path clear.
Move5: Movement subroutine zero zero one zero engaged.
Move6: That way, you say? The Machine God works in mysterious ways. So be it.
Move7: Let the Omnissiah guide my very steps. [pronounced: “Om-nis-eye-ah”]
Move8: Where!? Where is war? My machine spirit calls out for it.
Move9: Myrmidon on the move.
Attack1: Their flesh is weak, my machinery is strong.
Attack2: Omnissiah, give me strength.
Attack3: I shall destroy them for the Machine God. I shall show them who is obsolete.
Attack4: The tech-heretics shall be exterminated.
Attack5: We shall dismantle our foe!
Attack6: Engaging.
Attack7: I bring death and dispassionate hatred to all tech-heretics.
Attack8: War is our art. Let us practice it.
Attack9: Martial subroutine one one zero one engaged.
Capture1: We shall obtain ancient information, long lost.
Capture2: Acquiring new technologies, technologies stretching back into the mists of time.
Capture3: Knowledge is power. Let us acquire it.
Capped1: Technology seized. Let us covet it jealously.
Capped2: Technology acquired!
Capped3: This brings us a tactical advantage.
Load_Transport1: Blessed machine, I abjure thee to grant your unworthy servant entry to your holy sanctum, to your beating heart.
Load_Transport2: Fast transport shall give us an advantage.
Unload_Transport1: Blessed machine, a thousand pardons for the unworthy burden. Deus in Machina. [pronounced: “Day-us; Ma-key-na”]
Unload_Transport2: Continuing our march of destruction. On foot.
Morale_Break1: Chance of critical mission failure at seventy-four point two [burst of static noise] four percent.
Morale_Break2: A retreat may be [burst of static noise]. Repeat, [burst of static noise] necessary!
Morale_Break3: Our technology fails us!
Morale_Restored1: Cybernetics re-enhanced.
Morale_Restored2: Re-engaging.
Morale_Restored3: Systems back online.
Charge1: Death to tech-heretics!
Charge2: For the Mechanicus!
Charge3: You shall be dismantled!
Charge4: For the Machine God!
Charge5: For the Omnissiah!
Jump_Teleport1: Teleportation device activated.
Jump_Teleport2: Jump abilities engaged.
Deepstrike1: I trust my safety to this sacred machine, the holy blueprints from which it was faithfully reproduced for countless generations. Amen.
Deepstrike2: Let this holy incarnation of ancient S.T.C. take me there.
Ability1: Offensive enhancement utilized.
Ability2: Destructive devices activated.
Ability3: [Burst of static noise] online.
Ability4: Our cybernetics enhance us.
Ability5: Refractor field online.
Combat1: Die, tech-heretic!
Combat2: You shall be dismantled, limb from heretical limb!
Combat3: You low down [burst of fax-machine-like static noise.]!
Combat4: Eat power axe, fiend!
Combat5: My machines are older than your entire race!
Combat6: You will kindly not spill your mortal blood on my mechadendrites, yes? [pronounced: “mech-a-den-drytes”]
Combat7: Blood is simply biological coolant. And you doth leak, my friend.
Combat8: The gears of death grind at thee!
Under_Fire1: Our enemies have begun engaging!
Under_Fire2: Receiving fire!
Under_Fire3: Under attack! Can’t [burst of static noise] them! Repeat, [burst of static noise]!
Damage1: Cybernetics failing.
Damage2: Sustaining heavy damage.
Damage3: Cybernetics reaching critical levels.
Death1: We have failed the Mechanicus…
Death2: The secrets die… with us.
Death3: Cybernetics… offline.
Death4: Omnissiah, I come to thee!

Myrmidon Destructor
Notes:
The Destructor is a warrior-priest cyborg with a religious fervour for machinery, especially that relating to siege warfare. Compared to the Secutor, he’s a higher-ranking specialist in long-range weapons.
Unit_Complete1: A devoted servant has arrived.
Unit_Complete2: Heavy weapons platform, constructed.
Unit_Complete3: My augments have awoken.
Unit_Complete4: The Omnisisah has guided me to this place. pronounced: “Om-nis-eye-ah”]
Unit_Complete5: We bring destruction.
Unit_Complete6: The Volkite sings to me. [pronounced: “Vol-kite”]
Unit_Complete7: I have sung the binary hymns.
Selection1: Tech-Priest fire support, at your service my lord.
Selection2: Receiving instruction.
Selection3: Signal your orders.
Selection4: By your command.
Selection5: You speak for the Omnissiah?
Selection6: Which protocol shall I initiate?
Selection7: I have been preparing the sacred oils.
Selection8: Few can meet my destructive potential. Where shall it be tested?
Selection9: What is your desire?
Move1: Deus Vult Machina. [pronounced: “Day-us Vult Ma-ki-na”]
Move2: Utilizing servos.
Move3: Initiating movement protocol.
Move4: That seems an optimal firing position.
Move5: The high ground. Understood.
Move6: The Omnissiah directs our footsteps along the path of knowledge.
Move7: That way? Are you certain?
Move8: Movement subroutine zero one one zero engaged.
Move9: I step forth, bringing faith to the faithless. They shall believe in the wonders, the wonders of technological creation.
Attack1: Commencing attack protocol.
Attack2: They shall taste Volkite.
Attack3: The Culverin sings its hymn of doom resplendent.
Attack4: Machine Spirit, guide my fire.
Attack5: They shall know the Omnissiah's displeasure.
Attack6: My Achilles’ heel is made of plasteel. I shall not fail you.
Attack7: My Grav-gun hums, its energy from the Dark Age of Technology. Let those of flesh most impure feel its baptismal wrath.
Attack8: In ancient times, men built wonders, laid claim to the stars and sought to better themselves for the good of all. But we are much wiser now. We live only for war.
Attack9: I shall terminate. Terminate with extreme prejudice.
Capture1: Siege is our specialty.
Capture2: Laying siege.
Capture3: By my holy conversion beamer, it shall be ours.
Capped1: Technology, most holy, secured.
Capped2: Omnissiah be praised, it is ours.
Capped3: By the forge world’s holy smog, it is ours!
Load_Transport1: Oh great Machine God, we beseech thee to summon forth this Holy Engine.
Load_Transport2: [quoting scripture] “And when at last he came upon the vehicle, he perceived the distress of the engine therein and forthwith struck the rune. And it was good.”
Unload_Transport1: Re-entering the battlefield.
Unload_Transport2: The thanks of an unworthy mortal, mighty steed.
Morale_Break1: Servos, do not fail me now!
Morale_Break2: Chance of critical mission failure at eighty-three point five [burst of static noise] six one percent.
Morale_Break3: Forgive me, Omnissiah! I have failed you!
Morale_Restored1: Our enemies may rest but rust never sleeps.
Morale_Restored2: Thus do we invoke the Machine God. Thus do we make whole that which was sundered?!
Morale_Restored3: Rerouting to alternative power source.
Charge1: Innovation is heresy!
Charge2: Death to the enemies of the Machine God!
Charge3: Omnissiah vult!
Charge4: Hate and death to those of flesh!
Charge5: For the Opus Machina! [pronounced: “Ma-key-na”]
Jump_Teleport1: Bless the assembly line that created thee, O Machine. I trust myself to your care.
Jump_Teleport2: Spirits of the Machine God, accept my benediction and see me there without error.
Deepstrike1: This technology I use, this machine whose spirit was born in mass-produced progeny stretching back into the mists of time.
Deepstrike2: Machine Spirits, in all your unknowable grace and wisdom, vouchsafe me there. By your grace, I embark.
Ability1: I am become death, the destroyer of foes.
Ability2: Machine Spirit, accept my gift. Swallow the light and spit out death.
Ability3: Spirits in the Machine, reward my faith, and smash the target.
Ability4: O great Machine Spirit, protect this, your humble servant in his hour of need.
Ability5: Trust in the Cog Mechanicum and you shall survive. [pronounced: “Mechanic-come”]
Combat1: Kneel before me and beg for you lives!
Combat2: [Burst of fax-machine-like static noise that sounds like a war cry.]
Combat3: You… must… die.
Combat4: Smite the foe! Smash the enemy! For the Omnissiah most merciful, we bring death!
Combat5: If it is war you want, I shall show you war beyond reckoning. For I am a savant.
Combat6: Know of what cause you die. Know you were killed by a savant of war.
Combat7: Eat fist!
Combat8: Let the cleansing light of my Culverin teach you of the error of your heretical ways.
Under_Fire1: [thankful for the challenge] Praise the Machine God, an enemy worthy of my firepower!
Under_Fire2: Your meager attacks would harm one of flesh.
Under_Fire3: Under fire! Can’t [burst of static noise] them! Repeat, [burst of static noise]!
Damage1: [shocked; as in “Oh, God!”] Dragon of Mars, I am hit!
Damage2: Augmetics be damned, I am sundered!
Damage3: Leaking bio-coolant!
Death1: I am… terminated.
Death2: Death is for flesh. My machine spirit shall live on.
Death3: Death is but a gateway. I shall be recycled.
Death4: [Burst of fax-machine-like static noise that sounds like a scream.]
 
Chrono Gladiator (Chrono Gladiator Units)
Notes: Drug crazed maniac civilian man’s voice, panicked, frenzied, and just crazy, with just a hint of mechanical distortion, heavy melee. I assume their special ability, if they have one, is the whole squad eroding morale and then breaking, which causes the suicide explosion. Likewise I think they don’t have ability to capture locations?
Unit_Complete1: What have you… done to us?!
Unit_Complete2: Release us… we beg of you!
Unit_Complete3: We repent… oh Omnissiah, we repent! [pronounced "Om-neh-SIGH-ah"]
Unit_Complete4: Oh Emperor… it’s ticking down!
Unit_Complete5: Oh no… what have you… done to us?!
Unit_Complete6: Make it stop… please… just make it stop!
Unit_Complete7: Oh Omnissiah, I can’t move my limbs!
Selection1: Must kill!
Selection2: Such…rage!
Selection3: The pain!
Selection4: Can’t… think!
Selection5: Please! Just… KILL US!
Selection6: Every moment is torture!
Selection7: Must shed blood!
Move1: This is worse than death!
Move2: No! No! No!
Move3: Have… mercy… Please!
Move4: Please… stop this!
Move5: Oh no! It’s ticking down!
Move6: No! This can’t be happening!
Move7: This can’t be it!
Attack1: Shed blood!
Attack2: I see red!
Attack3: No! Not the spur!
Attack4: So… Angry!
Attack5: We’ll tear them apart!
Attack6: Tear them! Tear!
Attack7: More speed! More blood!
Capture1: The longer it takes… the more the timer runs down!
Capture2: Please… need… Violence!
Capture3: Not much… longer now!
Capped1: It’s done... please no more!
Capped2: Captured… now… Make it end!
Capped3: Our time is running out!
Load_Transport1: We can’t sit while the clock the running!
Load_Transport2: So… groggy…
Unload_Transport1: Oh Omnissiah… where are we now?!
Unload_Transport2: No… not again!
Morale_Break1: *explosion*
Morale_Break2: *wet explosion*
Morale_Break3: *wet and crackling explosion*
Morale_Restored1: Restored!
Morale_Restored2: Back up.
Morale_Restored3: There.. again.
Charge1: Ahhh!
Charge2: Omnissiah!
Charge3: Blood!
Charge4: Nooo!
Jump_Teleport1: *beep beep beep*
Jump_Teleport2: *beepbeepbeep*
Deepstrike1: *beep beep beep*
Deepstrike2: *beepbeepbeep*
Ability1: [offensive] *beep* *beep* *beep* *explosion*
Ability2: [offensive] *beepbeepbeepbeepbeepbeep* *explosion*
Ability3: [offensive] *beeeeeeeep* *explosion*
Ability4: [defensive] No more drugs, please!
Ability5: [defensive] It’s like fire in my veins!
Combat1: The end is near now!
Combat2: Shed more blood!
Combat3: *crazed simultaneous crying and laughing*
Under_Fire1: The rage, it’s starting again!
Under_Fire2: No! No more blood!
Under_Fire3: Oh no, it’s beginning again!
Damage1: *crazy simultaneous laughing and crying, with the sounds of its augmentations working vigorously*
Damage2: Just let me die!
Damage3: The timer’s almost up!
Death1: *painful scream*
Death2: *fizzing of malfunctioning bionics*
Death3: *little explosive pop of bionics exploding*
Death4: *painful scream and fizzing of malfunctioning bionics*
 
Skitarii Vanguard (Tech-Guard)
Notes:
Heavy armored machine worshipping fanatic wielding radiation weapons. Their voices are solid and with conviction where every thing they said is not merely a declaration but a definitive statement (kinda machine like and in the lore they are mostly silent). They realize they are a cog in a machine (so little grandiose) but they WILL get their job done.
Unit_Complete1: Rad carbine calibrated and ready for war
Unit_Complete2: Combat protocol 1209 is in effect [“1209” said as individual #s]
Unit_Complete3: We pave the way for the Quest for Knowledge
Unit_Complete4: There is much to learn here
Unit_Complete5: Here to do the will of the Omnissiah [pronounced “Uhm-ni-sigh-ah”]
Unit_Complete6: We serve the Machine God.
Unit_Complete7: All systems are in optimal configuration. Deploying.
Selection1: We go where the Omnissiah wills it
Selection2: What is your command?
Selection3: Ready for input.
Selection4: Systems calibrated for optimal performance.
Selection5: Can you hear the machine sing?
Selection6: *cough and wheeze due to radiation poisoning*
Selection7: May our weapon be guarded against malfunction, as our soul is guarded from impurity.
Selection8: Standing by for further commands.
Selection9: All systems functional.
Move1: Optimizing locational status.
Move2: Reallocating.
Move3: Spreading the word of the Omnissiah.
Move4: We are in motion.
Move5: The Motive Force drives me forward.
Move6: Calculating optimal path to the destination.
Move7: The Omnissiah directs our footsteps along the Path of Knowledge.
Move8: Our calculations support this commands.
Move9: It will be but a moment.
Attack1: Engaging hostile.
Attack2: Execute attack pattern 936. [“936” said as individual #s]
Attack3: The Machine Spirits calls for their destruction.
Attack4: Show them the might of the machine.
Attack5: For the Omnissiah!
Attack6: They are an obstacle to the Quest for Knowledge. Remove them.
Attack7: Removing hostile entity.
Attack8: Target locked on. Firing.
Attack9: Gathering combat data.
Capture1: We shall claim it for the Machine God.
Capture2: Sacred data located.
Capture3: Taking the node.
Capped1: A stepping-stone on the Quest for Knowledge.
Capped2: Data processed and documented.
Capped3: Node integrated.
Load_Transport1: Noble Machine Spirit, may you deliver us unto battle.
Load_Transport2: I can feel the Motive Force flowing within thy sacred engine.
Unload_Transport1: Moving into infantry formation 6280. [“6280” said as individual #s]
Unload_Transport2: The Blessed Machine has delivered us to our destination. Praise the Omnissiah.
Morale_Break1: The data will be loss soon!
Morale_Break2: This is not as calculated. We must withdraw!
Morale_Break3: Our codes are scrambled! Retreat!
Morale_Restored1: System recalibrated.
Morale_Restored2: The Machine Spirit beckons us to the field once more
Morale_Restored3: It was merely a moment of irrationality spawned from the weakness of the flesh. We have cleansed it from ourselves.
Charge1: Feel the Motive Force flows!
Charge2: Disassemble them!
Charge3: Activate assault protocol 656. [“656” said as individual #s]
Charge4: The Machine demands your annihilation.
Charge5: Blessed Motive Force guides my strikes.
Jump_Teleport1: Rapid reallocation protocol activated.
Jump_Teleport2: Guide us to our destination, wise Machine Spirit.
Deepstrike1: We take the Omnissiah’s wrath to the enemy.
Deepstrike2: Rapid deployment protocol activated.
Ability1: Feel the wrath of the Machine God.
Ability2: Their annihilation is imminent.
Ability3: Break them down from within!
Ability4: Thus do we invoke the Machine God's blessing.
Ability5: Thus we make whole that which was sundered.
Combat1: I am but a weapon to be wielded by the Machine Spirit.
Combat2: You will be naught but rust!
Combat3: I can feel the Motive Force flows through me!
Combat4: The Quest for Knowledge will not be denied!
Combat5: Nothing shall remains.
Combat6: Can you feel the radiation?
Combat7: Cease your resistance!
Combat8: Break them down for scraps.
Under_Fire1: Hostile attack vector detected.
Under_Fire2: The Machine Spirit demands retribution.
Under_Fire3: Enemy spotted and engaged.
Damage1: Critical damage received. Systems are failing!
Damage2: Our armor has been breached. Radiation poisoning is imminent.
Damage3: This exceeds our calculation. We require immediate repair.
Death1: My Motive Force lives on!
Death2: I have served my purpose.
Death3: Critical failure. All systems shutting down.
Death4: I return to rust.
 
Skitarii Vanguard (Tech-Guard) Alpha
Notes:
Skitarii Vanguard’s Squad Leader. Similar to the standard Vanguards, the Alpha does get an exception as they tend to raise their voices compared to the normal vanguard, but less a commissar and more like a booming declaration.
Unit_Complete1: I carry commands from the Machine God.
Unit_Complete2: Networking complete. Establishing command hierarchy.
Unit_Complete3: The wrath of the Machine God is online.
Unit_Complete4: Squad combat effectiveness increased.
Unit_Complete5: Assuming direct command.
Unit_Complete6: Establishing command nodes. Complete.
Unit_Complete7: From the red dunes of Mars, I lead.
Selection1: Your orders?
Selection2: Ready to process new data.
Selection3: The Machine Spirit speaks to me as I speak to you.
Selection4: What task requires our presence?
Selection5: It is within the crucible of war that the weakness of the flesh is made evident.
Selection6: What is our parameter?
Selection7: En machina vertitas. [pronounced: “En Ma-key-na Vert-ah-tas”]
Selection8: The Magos will not find us sub-optimal
Selection9: Communication uplink stable. What do you require?
Move1: Movement vector established.
Move2: We go.
Move3: We shall be the vanguard against the enemy.
Move4: Our iron bodies will take us where the weak flesh could not.
Move5: The hate of the Machine God drives me forward.
Move6: Order received. Reallocating.
Move7: None shall stop our march.
Move8: Let loose the engines of war.
Move9: If the Quest for Knowledge demands it.
Attack1: Their flesh still feels fear. They are weak.
Attack2: Bathe them in radiation!
Attack3: The Machine God commands our victory.
Attack4: Thus I invoke the Wrath of the Omnissiah!
Attack5: Destroy the profaner!
Attack6: Death to the heretic! Death to the false machine!
Attack7: The enemy will be purged by the power of the Omnissiah!
Attack8: Furor Mechanicus!
Attack9: Ave Deus Mechanicus, fidelis ad mortem. [pronounced "Av-eh Day-use Mech-an-e-cuss fid-el-us ad Mor-tem"]
Capture1: We shall claim it for the Machine God.
Capture2: Sacred data located.
Capture3: Taking the node.
Capped1: A stepping-stone on the Quest for Knowledge.
Capped2: Data processed and documented.
Capped3: Node integrated.
Load_Transport1: Noble Machine Spirit, may you deliver us unto battle.
Load_Transport2: I can feel the Motive Force flowing within thy sacred engine.
Unload_Transport1: Moving into infantry formation 6280. [“6280” said as individual #s]
Unload_Transport2: The Blessed Machine has delivered us to our destination. Praise the Omnissiah.
Morale_Break1: The data will be loss soon!
Morale_Break2: This is not as calculated. We must withdraw!
Morale_Break3: Our codes are scrambled! Retreat!
Morale_Restored1: System re-calibrated.
Morale_Restored2: The Machine Spirit beckons us to the field once more
Morale_Restored3: It was merely a moment of irrationality spawned from the weakness of the flesh. We have cleansed it from ourselves.
Charge1: Feel the Motive Force flows!
Charge2: Disassemble them!
Charge3: Activate assault protocol 656. [“656” said as individual #s]
Charge4: The Machine demands your annihilation.
Charge5: Blessed Motive Force guides my strikes.
Jump_Teleport1: Rapid reallocation protocol activated.
Jump_Teleport2: Guide us to our destination, wise Machine Spirit.
Deepstrike1: We take the Omnissiah’s wrath to the enemy.
Deepstrike2: Rapid deployment protocol activated.
Ability1: Feel the wrath of the Machine God.
Ability2: Their annihilation is imminent.
Ability3: Break them down from within!
Ability4: Thus do we invoke the Machine God's blessing.
Ability5: Thus we make whole that which was sundered.
Combat1: I am but a weapon to be wielded by the Machine Spirit.
Combat2: You will be naught but rust!
Combat3: I can feel the Motive Force flows through me!
Combat4: The Quest for Knowledge will not be denied!
Combat5: Nothing shall remains.
Combat6: Can you feel the radiation?
Combat7: Cease your resistance!
Combat8: Break them down for scraps.
Under_Fire1: Hostile attack vector detected.
Under_Fire2: The Machine Spirit demands retribution.
Under_Fire3: Enemy spotted and engaged.
Damage1: Critical damage received. Systems are failing!
Damage2: Our armor has been breached. Radiation poisoning is imminent.
Damage3: This exceeds our calculation. We require immediate repair.
Death1: I do not fear death. I only fear failure in the eye of the Omnissiah.
Death2: Death in service to the Machine God. I could not ask for more.
Death3: Deus Mechanicus, nos morituri te laudamus. [pronounced "Day-use Mech-an-e-cuss Nos Mor-ee-tur-ee te Laud-ah-muse"]
Death4: My Motive Force lives on.

 

Skitarii Rangers
Notes:
The Omnissiah’s soldiers. A war-apparatus operated by the whims of the forge world they hail from. Their cybernetics have left a harsh tone to their voice. Despite this, they’re still fundamentally less augmented than the higher ranks of the Mechanicus, so they still have human qualities that show through. Strive for a balance between a robotic sound voice, and something a bit cavalier, a bit of swagger and confidence, slightly cowboyish. Good references: the military vox from Half-Life. This is them at their most robotic. They will break from this monotone quite often, so use it sparingly and appropriately. https://youtu.be/8PUpNgtEV1I and https://youtu.be/cSehhpW6stE?t=69
Written By: Dontask
Edited By: Thudmeizer
Unit_Complete1: Skitarii Rangers ready. [pronounced "Skit-tar-ei"]
Unit_Complete2: Rangers ready to serve.
Unit_Complete3: The game is afoot.
Unit_Complete4: Prime target identified.
Unit_Complete5: What is there to hunt?
Unit_Complete6: Rangers... Ready.
Unit_Complete7: The Hunt is on.
Unit_Complete8: As the Magos wills it, so we arrive. [pronounced "May-goes"]
Unit_Complete9: Have confidence in your rangers.
Selection1: Yes?
Selection2: We serve the Omnissiah. [pronounced "Om-neh-SIGH-ah"]
Selection3: What is your will?
Selection4: Standing by.
Selection5: The Machine God guides us.
Selection6: We are nothing before the Omnissiah.
Selection7: In service of the Forge World.
Selection8: Rangers at your service.
Selection9: Where is the prey?
Selection10: Skitarii rangers ready to receive orders.
Move1: Moving.
Move2: Yes, my lord.
Move3: As you wish.
Move4: Updating coordinates.
Move5: With unmatched precision.
Move6: The Omnissiah guides our footsteps.
Move7: On the hunt.
Move8: On the trail.
Move9: Hunting.
Attack1: Initiating combat.
Attack2: They will be eliminated.
Attack3: Omnissiah, thy kingdom come.
Attack4: Confirmed, they shall feel the Wrath of the Omnissiah.
Attack5: Preparing volley.
Attack6: Target in sight.
Attack7: Their destruction is imminent.
Attack8: Confirmed. Entering combat.
Attack9: Combat imminent.
Attack10: Acquiring target.
Capture1: Beginning Rite of Capture.
Capture2: Capturing strategic point.
Capture3: Claim it in the name of the Omnissiah.
Capped1: Objective secured.
Capped2: Strategic point has been secured.
Capped3: Strategic point secured.
Capped4: Objective captured. Blessed be His will.
Capped5: Securing location.
Capped6: Defending location.
Capped7: Defending area of interest.
Capped8: Area secured.
Capped9: Defending area.
Load_Transport1: Entering transport
Load_Transport2: Embarking.
Load_Transport3: Boarding transport.
Load_Transport4: Transport. Embarking.
Unload_Transport1: Disembarking.
Unload_Transport2: Leaving transport.
Unload_Transport3: Moving on foot.
Unload_Transport4: Exiting transport.
Morale_Break1: Critical error, disengage.
Morale_Break2: Tactical situation divergent, recommending withdrawal.
Morale_Break3: Withdrawal requested.
Morale_Break4: Suggesting withdrawal.
Morale_Restored1: Situation normalized.
Morale_Restored2: Tactical algorithms re-calibrated.
Morale_Restored3: Tactical situation within acceptable bounds.
Morale_Restored4: Squad order restored.
Charge1: Confirming attack.
Charge2: Skitarii, assemble.
Charge3: Adjusting reticules.
Charge4: Charge!
Charge5: Precise... And Deadly!
Charge6: Fight and kill.
Charge7: Kill! Kill! Kill!
Charge8: Sing the battle-hymns!
Charge9: [A battlecry]
Charge10: [another battlecry]
Charge11: [yet another battlecry]
Jump_Teleport1: Translocating.
Jump_Teleport2: Into the eye of the storm!
Jump_Teleport3: The Omnissiah opens doors others cannot dream of.
Jump_Teleport4: Teleporting.
Jump_Teleport5: Jumping.
Jump_Teleport6: Commencing Jump.
Jump_Teleport7: Jumping.
Jump_Teleport8: Activating Jump Module.
Deepstrike1: Entering Combat. Immediately.
Deepstrike2: The Omnissiah’s hand is omnipresent.
Deepstrike3: Thunder strikes.
Deepstrike4: Deepstriking.
Ability1: Stratagem confirmed.
Ability2: Applying stratagem.
Ability3: Aiming.
Ability4: As the Machine God wills it.
Ability5: Sing praises to the Machine.
Ability6: As He wills it.
Ability7: They shall not see it coming. [Grenade]
Ability8: Grenade out. [Grenade]
Ability9: Throwing grenade. [Grenade]
Combat1: Situation.. Acceptable.
Combat2: Feel the Fury of the Machine God.
Combat3: You are inferior. Skitarii are superior.
Combat4: Feel the wrath of the Omnissiah.
Combat5: I would laugh, but I don’t have the lungs for it.
Combat6: Mechanical precision... utter lethality.
Combat7: Fear our grip, for it is death.
Combat8: We shall exploit their weaknesses.
Combat9: [restrained laughing]
Combat10: [more restrained laughing]
Combat11: [yet more restrained laughing]
Combat12: [aggressive combat grunt]
Combat13: [another aggressive combat grunt]
Combat14: [yet another aggressive combat grunt]  
Under_Fire1: Status report... Under Fire.
Under_Fire2: Situation... Under fire.
Under_Fire3: Hostiles inbound.
Under_Fire4: Hostiles in proximity, opening fire.
Damage1: Battle report.. internal systems.. compromised.
Damage2: Alert level... Our plating has weakened.  
Damage3: Suit integrity... critical..
Damage4: [pain grunt]
Damage5: [another pain grunt]
Damage6: [yet another pain grunt]
Death1: Rebreather.. failing... *ugh*
Death2: No! We are.. undone...
Death3: Reclaim.. what.. remains..
Death4: Fatal.. breach!
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [breathing/respirator failure as if choking/gasping for air]
Death8: [more breathing/respirator failure as if choking/gasping for air]
Death9: [even more breathing/respirator failure as if choking/gasping for air]
Death10: [various other death moans and screams]

Skitarii Rangers Alpha
Notes:
The Omnissiah’s soldiers. A war-apparatus operated by the whims of the forge world they hail from. Their cybernetics have left a harsh tone to their voice. Despite this, they’re still fundamentally less augmented than the higher ranks of the Mechanicus, so they still have human qualities that show through. Strive for a balance between a robotic sound voice, and something a bit cavalier, a bit of swagger and confidence, slightly cowboyish. Good references: the military vox from Half-Life. This is them at their most robotic. They will break from this monotone quite often, so use it sparingly and appropriately. https://youtu.be/8PUpNgtEV1I and https://youtu.be/cSehhpW6stE?t=69
Written By: Dontask
Edited By: Thudmeizer
Unit_Complete1: Ranger Alpha, ready.
Unit_Complete2: I take command, Rangers.
Unit_Complete3: I am here to lead.
Unit_Complete4: Skitarii Ranger Alpha at your command. [pronounced "Skit-tar-ei"]
Unit_Complete5: I hear you Magos, I will improve efficiency. [pronounced "May-goes"]
Unit_Complete6: Ready yourself, Skitarii.
Unit_Complete7: Skitarii Alpha, reporting.
Selection1: Rangers, reporting for duty.
Selection2: To serve Mars and the Omnissiah. [pronounced "Om-neh-SIGH-ah"]
Selection3: Rangers ready.
Selection4: Our eye augments are watching.
Selection5: We are willing to serve.
Selection6: Ave Deus Mechanicus. [pronounced "Ah-vey Day-us Mechanic-cus"]
Selection7: Martian might made manifest.
Selection8: We are waiting for input.
Selection9: Yes, Magos?
Move1: On the move.
Move2: We go where the Omnissiah wills it.
Move3: In motion.
Move4: Relocating.
Move5: Updating coordinates.
Move6: On the prowl.
Move7: On the hunt.
Move8: We go.
Move9: Rangers, on the move.
Attack1: Open fire.
Attack2: Death comes to the faithless.
Attack3: Omnissiah, bless our weapons.
Attack4: We offer prayer in a volley of fire.
Attack5: Execution commenced.
Attack6: Ready your weapons.
Attack7: We fight as one.
Attack8: Your wrath is ours, Magos.
Attack9: We obey, Magos.
Capture1: Beginning Rite of Capture.
Capture2: Capturing strategic point.
Capture3: Claim it in the name of the Omnissiah.
Capped1: Objective secured.
Capped2: Strategic point has been secured.
Capped3: Strategic point secured.
Capped4: Objective captured. Blessed be His will.
Capped5: Securing location.
Capped6: Defending location.
Capped7: Defending area of interest.
Capped8: Area secured.
Capped9: Defending area.
Load_Transport1: Entering transport
Load_Transport2: Embarking.
Load_Transport3: Boarding transport.
Load_Transport4: Transport. Embarking.
Unload_Transport1: Disembarking.
Unload_Transport2: Leaving transport.
Unload_Transport3: Moving on foot.
Unload_Transport4: Exiting transport.
Morale_Break1: Critical error, disengage.
Morale_Break2: Tactical situation divergent, recommending withdrawal.
Morale_Break3: Withdrawal requested.
Morale_Break4: Suggesting withdrawal.
Morale_Restored1: Situation normalized.
Morale_Restored2: Tactical algorithms re-calibrated.
Morale_Restored3: Tactical situation within acceptable bounds.
Morale_Restored4: Squad order restored.
Charge1: Confirming attack.
Charge2: Skitarii, assemble.
Charge3: Adjusting reticules.
Charge4: Charge!
Charge5: Precise... And Deadly!
Charge6: Fight and kill.
Charge7: Kill! Kill! Kill!
Charge8: Sing the battle-hymns!
Charge9: [A battlecry]
Charge10: [another battlecry]
Charge11: [yet another battlecry]
Jump_Teleport1: Translocating.
Jump_Teleport2: Into the eye of the storm!
Jump_Teleport3: The Omnissiah opens doors others cannot dream of.
Jump_Teleport4: Teleporting.
Jump_Teleport5: Jumping.
Jump_Teleport6: Commencing Jump.
Jump_Teleport7: Jumping.
Jump_Teleport8: Activating Jump Module.
Deepstrike1: Entering Combat. Immediately.
Deepstrike2: The Omnissiah’s hand is omnipresent.
Deepstrike3: Thunder strikes.
Deepstrike4: Deepstriking.
Ability1: Protocol 05-A ready. [said as individual letters and words "0 5 dash A"]
Ability2: They will die. Painfully, perhaps.
Ability3: Death comes to the faithless.
Ability4: Sing praise to the god of all machines. [Rally]
Ability5: Exalt the Machine God this day! [Rally]
Ability6: We are the Omnissiah's wrath made manifest! [Rally]
Ability7: The weakness of the flesh shall not hinder us! [Rally]
Ability8: Data-Tether active. [Data-Tether]
Ability9: We will pull through! [Data-Tether]
Ability10: Form up and strike back, Rangers! [Data-Tether]
Ability11: Omnispex active. [Omnispex] [pronounced "Om-neh-specks"]
Ability12: Fixed scopes activated. [Omnispex]
Ability13: Triggering targeting Matrix. [Omnispex]
Combat1: Situation.. Acceptable.
Combat2: Feel the Fury of the Machine God.
Combat3: You are inferior. Skitarii are superior.
Combat4: Feel the wrath of the Omnissiah.
Combat5: I would laugh, but I don’t have the lungs for it.
Combat6: Mechanical precision... utter lethality.
Combat7: Fear our grip, for it is death.
Combat8: We shall exploit their weaknesses.
Combat9: [restrained laughing]
Combat10: [more restrained laughing]
Combat11: [yet more restrained laughing]
Combat12: [aggressive combat grunt]
Combat13: [another aggressive combat grunt]
Combat14: [yet another aggressive combat grunt]  
Under_Fire1: Status report... Under Fire.
Under_Fire2: Situation... Under fire.
Under_Fire3: Hostiles inbound.
Under_Fire4: Hostiles in proximity, opening fire.
Damage1: Battle report.. internal systems.. compromised.
Damage2: Alert level... Our plating has weakened.  
Damage3: Suit integrity... critical..
Damage4: [pain grunt]
Damage5: [another pain grunt]
Damage6: [yet another pain grunt]
Death1: Alpha.. falls..
Death2: Omnissiahhhh... *ugghhh*
Death3: Unrecoverable.. damage...
Death4: Respirator failure.. imminent..
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [breathing/respirator failure as if choking/gasping for air]
Death8: [more breathing/respirator failure as if choking/gasping for air]
Death9: [even more breathing/respirator failure as if choking/gasping for air]
Death10: [various other death moans and screams]

 

Serberys Raiders
Notes:
Have a very confident, cowboy-ish swagger to them.
Written By: Dontask
Edited By: Thudmeizer
Unit_Complete1: Sound the horn, the hunt is on!
Unit_Complete2: Nothing stops the hunt.
Unit_Complete3: Serberys Raiders, at your call! [pronounced "Sir-bur-ees"]
Unit_Complete4: We ride, as our ancestors did.
Unit_Complete5: The raiders are here!
Unit_Complete6: The clang of hooves and the pull of the trigger.
Unit_Complete7: No stars are safe from us.
Unit_Complete8: Who do you wish to hunt?
Unit_Complete9: You wanted cavalry?
Selection1: Hush, beast, we will fight in due time.
Selection2: There is nothing like the cold Martian sunset.
Selection3: Whoa there.
Selection4: Be Steady.
Selection5: Mere augmentation does not tame beasts, for that takes will.
Selection6: Obedient, but not tame.
Selection7: We crave the hunt.
Selection8: Steady on.
Selection9: An iron on the hip, and the Machine God is with you.
Selection10: We’ve seen worse, we’ve killed worse.
Selection11: [a clicking of the tongue]
Selection12: [another example of tongue clicking]
Move1: Compared to the Martian sands, this is nothing.
Move2: Riding out.
Move3: We ride to glory.
Move4: Hop-hop!
Move5: Hey!
Move6: Maintain steadiness!
Move7: Moving out!
Move8: As you order.
Move9: Heavy hooves, heavy weaponry.
Attack1: Target acquired, riding out!
Attack2: Charge!
Attack3: Trample them!
Attack4: Run them down!
Attack5: Giving chase.
Attack6: The hunt is on!
Attack7: Ready weapons!
Attack8: Aim and fire!
Attack9: Stamp them out!
Capture1: Beginning Rite of Capture.
Capture2: Acknowledged, capturing strategic point.
Capture3: Claim it in the name of the Omnissiah. [pronounced "Om-neh-SIGH-ah"]
Capped1: The Omnissiah graces this location.
Capped2: The banners of Mars wave proudly.
Capped3: They shall know that the wrath of Mars is here.
Load_Transport1: Let us on-board.
Load_Transport2: We ride on.
Unload_Transport1: Leaving transport.
Unload_Transport2: Back on hooves.
Morale_Break1: We can’t keep them steady!
Morale_Break2: We must withdraw!
Morale_Break3: They’re terrified!
Morale_Restored1: They’re calm... Back to work.
Morale_Restored2: Steady! Steady... Steady.
Morale_Restored3: Ready again.
Charge1: Come over here!
Charge2: Come and fight!
Charge3: Have a taste of my heels!
Charge4: [A battlecry]
Charge5: [another battlecry]
Charge6: [yet another battlecry]
Jump_Teleport1: Teleporting.
Jump_Teleport2: Hold on tight, we’re teleporting.
Jump_Teleport3: Teleportation commenced.
Jump_Teleport4: Ready, steady, jump!
Jump_Teleport5: Jumping!
Jump_Teleport6: We are jumping.
Deepstrike1: She does not like the teleportarium.
Deepstrike2: Riding into the fray!
Deepstrike3: Steady... Steady!
Ability1: In my sights...
Ability2: Give them hell.
Ability3: Commencing tactical protocol Gamma Three-nine.
Ability4: Commence stratagem Epsilon Three Nu. [pronounced "New"]
Ability5: Commencing stratagem Aleph Null. [pronounced "Al-eph"]
Ability6: Tactical protocol Seven Three Draconis activated. [pronounced "Drak-cone-iss"]
Combat1: Be trampled, you vermin!
Combat2: Beware the cry of our steeds!
Combat3: Be judged!
Combat4: Under our mechanical hooves, scum!
Combat5: The Machine takes no pity on the wicked!
Combat6: Encircle and overwhelm!
Combat7: Meet our sabres!
Combat8: From limbs of Steel you die this day!
Combat9: [laughing]
Combat10: [more laughing]
Combat11: [even more laughing]
Combat12: [aggressive combat grunt]
Combat13: [another aggressive combat grunt]
Combat14: [even more aggressive combat grunt]  
Under_Fire1: Gunfire does not persuade the noble spirit.
Under_Fire2: A mere animal would be afraid, but not these ones.
Under_Fire3: Into the fray.
Damage1: Whoaa there.. Steady please!
Damage2: Don’t panic, the Omnissiah wills you not to panic.
Damage3: Tame your animalistic instincts, for the machine god gave you thought.
Damage4: [pain grunt]
Damage5: [another pain grunt]
Damage6: [yet another pain grunt]
Death1: Rider.. down..
Death2: I've fallen.. hard..
Death3: Eating dust..
Death4: Steed... destroyed...
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [the sound of someone falling off a horse]
Death8: [another sound of someone falling off a horse]
Death9: [yet another sound of someone falling off a horse]
Death10: [various other death moans and screams]

Serberys Raiders Alpha
Notes:
Have a very confident, cowboy-ish swagger to them. Deeper voice.

Written By: Dontask
Edited By: Thudmeizer
Unit_Complete1: Skitarii Raider Alpha, here to lead. [pronounced "Skit-tar-ei"]
Unit_Complete2: Alpha, reporting for duty.
Unit_Complete3: Do the Serberys raiders need taming?  [pronounced "Sir-bur-ees"]
Unit_Complete4: I hear you, Magos. [pronounced "May-goes"]
Unit_Complete5: Reporting for duty, Magos.
Unit_Complete6: Raider Alpha, Reporting.
Unit_Complete7: Reporting, Magos.
Selection1: Raiders, what do you need?
Selection2: Yes. Magos?
Selection3: The beasts are steady.
Selection4: We hear you, Magos.
Selection5: Raiders, ready.
Selection6: Your orders, Magos?
Selection7: What willst the Omnissiah? [pronounced "Om-neh-SIGH-ah"]
Selection8: Even beasts can feel the blessings of the Machine God.
Selection9: Our eyes are keen, our aim is steady.
Move1: We ride onwards.
Move2: Forwards.
Move3: Where the Omnissiah wants us.
Move4: We will be there.
Move5: As you will.
Move6: As you will it, Magos.
Move7: Forward, into the sunset.
Move8: With ruthless efficiency.
Move9: With haste.
Attack1: Charge!
Attack2: Terminate them!
Attack3: Kill!
Attack4: Fury of the Omnnisiah!
Attack5: Ready. Aim. Fire.
Attack6: Strike hard. Strike Fast. Bring death.
Attack7: Fire.
Attack8: Let our aim be true.
Attack9: Here comes his fury.
Capture1: Beginning Rite of Capture.
Capture2: Acknowledged, capturing strategic point.
Capture3: Claim it in the name of the Omnissiah. [pronounced "Om-neh-SIGH-ah"]
Capped1: The Omnissiah graces this location.
Capped2: The banners of Mars wave proudly.
Capped3: They shall know that the wrath of Mars is here.
Load_Transport1: Let us on-board.
Load_Transport2: We ride on.
Unload_Transport1: Leaving transport.
Unload_Transport2: Back on hooves.
Morale_Break1: We can’t keep them steady!
Morale_Break2: We must withdraw!
Morale_Break3: They’re terrified!
Morale_Restored1: They’re calm... Back to work.
Morale_Restored2: Steady! Steady... Steady.
Morale_Restored3: Ready again.
Charge1: Come over here!
Charge2: Come and fight!
Charge3: Have a taste of my heels!
Charge4: [A battlecry]
Charge5: [another battlecry]
Charge6: [yet another battlecry]
Jump_Teleport1: Teleporting.
Jump_Teleport2: Hold on tight, we’re teleporting.
Jump_Teleport3: Teleportation commenced.
Jump_Teleport4: Ready, steady, jump!
Jump_Teleport5: Jumping!
Jump_Teleport6: We are jumping.
Deepstrike1: She does not like the teleportarium.
Deepstrike2: Riding into the fray!
Deepstrike3: Steady now.. Steady!
Ability1: I've got them in my sights.
Ability2: Target. Acquired.
Ability3: Sentence.. Death.
Ability4: Take cover!
Ability5: Omnissiah's blessings.
Ability6: Look out!
Combat1: Be trampled, you vermin!
Combat2: Beware the cry of our steeds!
Combat3: Be judged!
Combat4: Under our mechanical hooves, scum!
Combat5: The Machine takes no pity on the wicked!
Combat6: Encircle and overwhelm!
Combat7: Meet our sabres!
Combat8: From limbs of Steel you die this day!
Combat9: [laughing]
Combat10: [more laughing]
Combat11: [even more laughing]
Combat12: [aggressive combat grunt]
Combat13: [another aggressive combat grunt]
Combat14: [even more aggressive combat grunt]  
Under_Fire1: Gunfire does not persuade the noble spirit.
Under_Fire2: A mere animal would be afraid, but not these ones.
Under_Fire3: Into the fray.
Damage1: Steady yourselves now!
Damage2: Don’t panic, the Omnissiah wills you not to panic.
Damage3: Tame your animalistic instincts, for the machine god gave you thought.
Damage4: [pain grunt]
Damage5: [another pain grunt]
Damage6: [yet another pain grunt]
Death1: No! Alpha.. falls..
Death2: I am.. dismounted..
Death3: Hitting the ground...
Death4: I am done.. the mantle of leadership is yours.. now...
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [various other death moans and screams]

 

Serberys Sulphurhounds
Notes:
Have a very confident, cowboy-ish swagger to them.
Written By: Dontask
Edited By: Thudmeizer
Unit_Complete1: The oldest of mankind’s companions, brought to cybernetic perfection.
Unit_Complete2: The Sulphurhounds are here. [pronounced "Sul-for hounds"]
Unit_Complete3: The hounds are loose!
Unit_Complete4: Let the hounds loose, let them burn the enemy.
Unit_Complete5: The Serberys Sulphurhounds are here. [pronounced "Sir-bur-ees"]
Unit_Complete6: The Sulphurhounds are on the prowl.
Unit_Complete7: Their scent... They can feel it.
Unit_Complete8: Hot on the trail.
Unit_Complete9: You wanted cavalry?
Selection1: They say all good canines are with the Omnissiah.
Selection2: Their service to the Machine God is unquestionable.
Selection3: Its burn is certainly worse than its bite.
Selection4: Steady.
Selection5: Mere augmentation does not tame beasts, for that takes will.
Selection6: Obedient, but not tame.
Selection7: We crave the hunt.
Selection8: Steady now.
Selection9: An iron on the hip, and the Machine God is with you.
Selection10: We’ve seen worse, we’ve killed worse.
Selection11: [a clicking of the tongue]
Selection12: [another example of tongue clicking]
Move1: Compared to the Martian sands, this is nothing.
Move2: Riding out.
Move3: We ride to glory.
Move4: Hop-hop!
Move5: Hey!
Move6: Keep steady!
Move7: Moving out!
Move8: As you order.
Move9: Heavy hooves, heavy weaponry.
Attack1: Target acquired, riding out!
Attack2: Charge!
Attack3: Trample them!
Attack4: Run them down!
Attack5: Giving chase.
Attack6: The hunt is on!
Attack7: Ready weapons!
Attack8: Aim and fire!
Attack9: Stamp them out!
Capture1: Beginning Rite of Capture.
Capture2: Acknowledged, capturing strategic point.
Capture3: Claim it in the name of the Omnissiah. [pronounced "Om-neh-SIGH-ah"]
Capped1: The Omnissiah graces this location.
Capped2: The banners of Mars wave proudly.
Capped3: They shall know that the wrath of Mars is here.
Load_Transport1: Let us on-board.
Load_Transport2: We ride on.
Unload_Transport1: Leaving transport.
Unload_Transport2: Back on hooves.
Morale_Break1: We can’t keep them steady!
Morale_Break2: We must withdraw!
Morale_Break3: They’re terrified!
Morale_Restored1: They’re calm... Back to work.
Morale_Restored2: Steady! Steady... Steady.
Morale_Restored3: Ready again.
Charge1: Come over here!
Charge2: Come and fight!
Charge3: Have a taste of my heels!
Charge4: [A battlecry]
Charge5: [another battlecry]
Charge6: [yet another battlecry]
Jump_Teleport1: Teleporting.
Jump_Teleport2: Hold on tight, we’re teleporting.
Jump_Teleport3: Teleportation commenced.
Jump_Teleport4: Ready, steady, jump!
Jump_Teleport5: Jumping!
Jump_Teleport6: We are jumping.
Deepstrike1: She does not like the teleportarium.
Deepstrike2: Riding into the fray!
Deepstrike3: Steady on!
Ability1: In my sights...
Ability2: Give them hell.
Ability3: Commencing tactical protocol Gamma Three-nine.
Ability4: Commence stratagem Epsilon Three Nu. [pronounced "New"]
Ability5: Commencing stratagem Aleph Null. [pronounced "Al-eph"]
Ability6: Tactical protocol Seven Three Draconis activated. [pronounced "Drak-cone-iss"]
Combat1: Be trampled, you vermin!
Combat2: Beware the cry of our steeds!
Combat3: Be judged!
Combat4: Under our mechanical hooves, scum!
Combat5: The Machine takes no pity on the wicked!
Combat6: Encircle and overwhelm!
Combat7: Meet our sabres!
Combat8: From limbs of Steel you die this day!
Combat9: [laughing]
Combat10: [more laughing]
Combat11: [even more laughing]
Combat12: [aggressive combat grunt]
Combat13: [another aggressive combat grunt]
Combat14: [even more aggressive combat grunt]  
Under_Fire1: Gunfire does not persuade the noble spirit.
Under_Fire2: A mere animal would be afraid, but not these ones.
Under_Fire3: Into the fray.
Damage1: Remain steady!
Damage2: Don’t panic, the Omnissiah wills you not to panic.
Damage3: Tame your animalistic instincts, for the machine god gave you thought.
Damage4: [pain grunt]
Damage5: [another pain grunt]
Damage6: [yet another pain grunt]
Death1: Rider.. down..
Death2: I've fallen.. hard..
Death3: Eating dust..
Death4: Steed... destroyed...
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [the sound of someone falling off a horse]
Death8: [another sound of someone falling off a horse]
Death9: [yet another sound of someone falling off a horse]
Death10: [various other death moans and screams]

Serberys Sulphurhounds Alpha
Notes:
Have a very confident, cowboy-ish swagger to them. Deeper voice.

Written By: Dontask
Edited By: Thudmeizer
Unit_Complete1: Sulphurhound Alpha.. I am here to lead you now.
Unit_Complete2: The Alpha, reports for service.
Unit_Complete3: For whom of these Sulphurhounds need taming?
Unit_Complete4: I have answered the call, Magos. [pronounced "May-goes"]
Unit_Complete5: An Alpha reporting for duty, Magos.
Unit_Complete6: Sulphurhound Alpha, on the battlefield.
Unit_Complete7: I command the mounted Skitarii clades. [pronounced "Skit-tar-ei"]
Selection1: Sulphurhounds, what do you require?
Selection2: Line breakers are in position.
Selection3: These beasts are unwavering.
Selection4: The fell guardians hear you, Magos.
Selection5: Sulphurhounds, ready.
Selection6: What is our task, Magos?
Selection7: The Will of Omnissiah shall be done. [pronounced "Om-neh-SIGH-ah"]
Selection8: The Machine God blesses us before the charge into battle.
Selection9: Our eyes are keen, our claws.. deadly.
Move1: Onwards, my riders.
Move2: Going forth.
Move3: As directed by the Omnissiah.
Move4: We shall be there.
Move5: As is your will, Magos.
Move6: Vanguards taking point.
Move7: Ride.. into the sunset.
Move8: In formation.
Move9: With great swiftness.
Attack1: Leading the charge!
Attack2: Eradicate them!
Attack3: Smash through!
Attack4: Omnissiah's Wrath!
Attack5: Shock Assault!
Attack6: Encircle and let none remain.
Attack7: Deliver the Onslaught!
Attack8: Break and Attack!
Attack9: No survivors!
Capture1: Beginning Rite of Capture.
Capture2: Acknowledged, capturing strategic point.
Capture3: Claim it in the name of the Omnissiah.
Capped1: The Omnissiah graces this location.
Capped2: The banners of Mars wave proudly.
Capped3: They shall know that the wrath of Mars is here.
Load_Transport1: Let us on-board.
Load_Transport2: We ride on.
Unload_Transport1: Leaving transport.
Unload_Transport2: Back on hooves.
Morale_Break1: We can’t keep them steady!
Morale_Break2: We must withdraw!
Morale_Break3: They’re terrified!
Morale_Restored1: They’re calm... Back to work.
Morale_Restored2: Steady! Steady... Steady.
Morale_Restored3: Ready again.
Charge1: Come over here!
Charge2: Come and fight!
Charge3: Have a taste of my heels!
Charge4: [A battlecry]
Charge5: [another battlecry]
Charge6: [yet another battlecry]
Jump_Teleport1: Teleporting.
Jump_Teleport2: Hold on tight, we’re teleporting.
Jump_Teleport3: Teleportation commenced.
Jump_Teleport4: Ready, steady, jump!
Jump_Teleport5: Jumping!
Jump_Teleport6: We are jumping.
Deepstrike1: She does not like the teleportarium.
Deepstrike2: Riding into the fray!
Deepstrike3: Steady on!
Ability1: There can be no escape!
Ability2: The Fury of the Machine God has no bounds!
Ability3: Their sentence is death!
Ability4: Taking evasive actions.
Ability5: Seek the favour of the Machine Spirit.
Ability6: The calvary will carry this day.
Combat1: Be trampled, you vermin!
Combat2: Beware the cry of our steeds!
Combat3: Be judged!
Combat4: Under our mechanical hooves, scum!
Combat5: The Machine takes no pity on the wicked!
Combat6: Encircle and overwhelm!
Combat7: Let our claws rend and tear!
Combat8: From limbs of Steel you die this day!
Combat9: [laughing]
Combat10: [more laughing]
Combat11: [even more laughing]
Combat12: [aggressive combat grunt]
Combat13: [another aggressive combat grunt]
Combat14: [even more aggressive combat grunt]  
Under_Fire1: Gunfire does not persuade the noble spirit.
Under_Fire2: A mere animal would be afraid, but not these ones.
Under_Fire3: Into the fray.
Damage1: Remain steady!
Damage2: Don’t panic, the Omnissiah wills you not to panic.
Damage3: Tame your animalistic instincts, for the machine god gave you thought.
Damage4: [pain grunt]
Damage5: [another pain grunt]
Damage6: [yet another pain grunt]
Death1: The Alpha... dies...
Death2: My steed has.. fallen..
Death3: I have been.. undone..
Death4: No! Take command.. it is.. yours now...
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [various other death moans and screams]

 

Pteraxii Skystalkers
Notes:
A distant cousin to the Sicarian ruststalker / infiltrator. Heavily augmented and a little bit off. Maintain a sort of strained, emotionless voice that suddenly shifts into something strangely animalistic and energetic. They speak in a rather nasal, snakelike tone. Or perhaps there’s a purr to their voice?
Written By: Dontask
Edited By: Thudmeizer
Unit_Complete1: Skystalkers online.
Unit_Complete2: Pteraxii Skystalkers ready. [pronounced "Tier-ak-ey"]
Unit_Complete3: Skystalkers want the prey.
Unit_Complete4: No being is safe from ussss...
Unit_Complete5: Birds of prey... At your service.
Unit_Complete6: We desire prey.
Unit_Complete7: Pteraxii... at your service.
Unit_Complete8: We hunt... at your command...
Selection1: The Skystalkers hunt.
Selection2: We are the perfect predator.
Selection3: We are the model of the perfect predator.
Selection4: Predator instinct online.
Selection5: The skies are ours.
Selection6: Fear the skies.
Selection7: Man was always meant to fly.
Selection8: Hear the cry of the cyberhawks.
Selection9: We hunt the faithless.
Selection10: We hear their blood quicken.
Selection11: Fear us.
Move1: On their scent.
Move2: Their footsteps echo in our sensors.
Move3: The reek of the enemy pervades our sensors.
Move4: Through the skies.
Move5: We see everything.
Move6: The earthbound are like ants...
Move7: Looking for targets.
Move8: Flying.
Move9: The clouds are our domain.
Attack1: Rats...  
Attack2: Hunt the rats down.
Attack3: Kill kill kill!
Attack4: Swoop down! Kill!
Attack5: Let them crawl back to their burrows.
Attack6: Flay them where they stand!
Attack7: As you wish.
Attack8: Like the eagles of Terra.
Attack9: Like the rad-vultures of Mars.
Capture1: We will capture this territory.
Capture2: Swoop the territory.
Capture3: The point will be yours, my lord.
Capped1: It is ours, it was always ours.
Capped2: For the Omnissiah it is claimed. [pronounced "Om-neh-SIGH-ah"]
Capped3: Objective captured.
Load_Transport1: We need shelter.
Load_Transport2: Entering transport.
Load_Transport3: Taking transport.
Unload_Transport1: We do not need this vessel anymore.
Unload_Transport2: Yes... But we must fly.
Unload_Transport3: Back into the clouds.
Morale_Break1: Withdraw!
Morale_Break2: We must take flight!
Morale_Break3: Conditions far below suboptimal!
Morale_Restored1: The error has been corrected.
Morale_Restored2: The flaws have been expunged.
Morale_Restored3: Returning to optimal operation.
Charge1: Dive!
Charge2: From the skies of Mars!
Charge3: We have our prey!
Charge4: They will not survive!
Charge5: Shred them!
Charge6: [hawk-like scream]
Charge7: [another hawk-like scream]
Charge8: [yet another hawk-like scream]
Jump_Teleport1: Telepooort.
Jump_Teleport2: We teleport.
Jump_Teleport3: Teleportation... engaged.
Jump_Teleport4: Thruster packs to maximum!
Jump_Teleport5: Squadron, leap skybound, with haste!
Jump_Teleport6: Pteraxii, we fly!
Deepstrike1: Plunge downward amongst their ranks!
Deepstrike2: Without warning, plummet ontop of them!
Ability1: Dive into the fray.
Ability2: Hypno-protocol active.
Ability3: Let them taste our talons.
Ability4: Like worms they crawl.
Ability5: Witness... Our machine-beauty.
Ability6: The power of the Omnissiah.
Ability7: Arc Grenades! [Grenade Drop]
Ability8: Reign death down on them! [Grenade Drop]
Ability9: Doom descends among the foe! [Grenade Drop]
Ability10: Grenade Drop! [Grenade Drop]
Ability11: Beware what falls from overhead! [Grenade Drop]
Combat1: Inferiors! Sub-optimals!
Combat2: Our hate is pure!
Combat3: Yes! Yes! Run!
Combat4: Cowering does not serve a useful function. Die.
Combat5: Die, insect.
Combat6: Our claws will finish them.
Combat7: Maul them into bits!
Combat8: There is no escape for you, menial one!
Combat9: [semi-robotic laughing]
Combat10: [more semi-robotic laughing]
Combat11: [even more semi-robotic laughing]
Combat12: [aggressive scream]
Combat13: [another aggressive scream]
Combat14: [even more aggressive scream]  
Under_Fire1: Fire... from below.
Under_Fire2: They think they can escape us...
Under_Fire3: Prey detected.
Damage1: Damage... Sustained.
Damage2: I sense... blood?
Damage3: Blood Loss detected.
Damage4: The smell...
Damage5: [pain grunt]
Damage6: [another pain grunt]
Damage7: [yet another pain grunt]
Death1: No... My wings...
Death2: Salvage my augmetics...
Death3: Hitting the.. ground..
Death4: We... die...
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [minor death scream]
Death8: [another minor death scream]
Death9: [yet another minor death scream]

Pteraxii Skystalkers Alpha
Notes:
A distant cousin to the Sicarian ruststalker / infiltrator. Heavily augmented and a little bit off. Maintain a sort of strained, emotionless voice that suddenly shifts into something strangely animalistic and energetic. They speak in a rather nasal, snakelike tone. Or perhaps there’s a purr to their voice?

Written By: Dontask
Edited By: Thudmeizer

Unit_Complete1: I take command of the Pteraxii flyer pack. [pronounced "Tier-ak-ey"]
Unit_Complete2: Alpha of the swift-wings has been recruited.
Unit_Complete3: Skystalkers.. your leader soars unto the battlefield.
Unit_Complete4: Alpha.. to the front!
Unit_Complete5: I arrive.. at the turn of the tide.
Unit_Complete6: With my coming, the prey shall further watch the skies in fear.
Unit_Complete7: By the Machine Spirits, an Alpha is sent.
Selection1: We perch silently in anticipation.
Selection2: Our position is secure.
Selection3: Agility unrivaled.
Selection4: In our realm, we have no equal.
Selection5: From lofty heights do we patiently wait.
Selection6: Watch for opportunities.
Selection7: Their stench can reach such heights.
Selection8: Stalker subroutines in holding pattern.
Selection9: Armaments are primed.
Move1: We soar overhead.
Move2: Ascend beyond our enemy's grasp.
Move3: Fast as flight.
Move4: Quick as the winds of war.
Move5: We strive for a new vantage point.
Move6: Look there and claim its air space.
Move7: Thrusters engaged.
Move8: Sow turbulence in our wake.
Move9: Through the uncontested air.
Attack1: We have the advantage.. strike!
Attack2: Besiege and vanquish the prey!
Attack3: Pitiful scum.. [said in disgust]
Attack4: Cut them down!
Attack5: Snipe them from above!
Attack6: Skystalkers.. alight your guns unto the foe!
Attack7: At them!
Attack8: Smash the fools!
Attack9: These wretches have no chance!
Capture1: We will capture this territory.
Capture2: Swoop the territory.
Capture3: The point will be yours, my lord.
Capped1: It is ours, it was always ours.
Capped2: For the Omnissiah it is claimed. [pronounced "Om-neh-SIGH-ah"]
Capped3: Objective captured.
Load_Transport1: We need shelter.
Load_Transport2: Entering transport.
Load_Transport3: Taking transport.
Unload_Transport1: We do not need this vessel anymore.
Unload_Transport2: Yes... But we must fly.
Unload_Transport3: Back into the clouds.
Morale_Break1: Withdraw!
Morale_Break2: We must take flight!
Morale_Break3: Conditions far below suboptimal!
Morale_Restored1: The error has been corrected.
Morale_Restored2: The flaws have been expunged.
Morale_Restored3: Returning to optimal operation.
Charge1: Dive!
Charge2: From the skies of Mars!
Charge3: We have our prey!
Charge4: They will not survive!
Charge5: Shred them!
Charge6: [hawk-like scream]
Charge7: [another hawk-like scream]
Charge8: [yet another hawk-like scream]
Jump_Teleport1: Telepooort.
Jump_Teleport2: We teleport.
Jump_Teleport3: Teleportation... engaged.
Jump_Teleport4: Thruster packs to maximum!
Jump_Teleport5: Squadron, leap skybound, with haste!
Jump_Teleport6: Pteraxii, we fly!
Deepstrike1: Plunge downward amongst their ranks!
Deepstrike2: Without warning, plummet ontop of them!
Ability1: Knock them from off their feet.
Ability2: They will witness the true might of the Omnissiah.
Ability3: These lessers shall feel the Wrath of Mars.
Ability4: Take flight and bound with pride once again.
Ability5: Content are these Machine Spirits.
Ability6: Our grandeur is.. without question.
Combat1: Inferiors! Sub-optimals!
Combat2: Our hate is pure!
Combat3: Yes! Yes! Run!
Combat4: Cowering does not serve a useful function. Die.
Combat5: Die, insect.
Combat6: Our claws will finish them.
Combat7: Maul them into bits!
Combat8: There is no escape for you, menial one!
Combat9: [semi-robotic laughing]
Combat10: [more semi-robotic laughing]
Combat11: [even more semi-robotic laughing]
Combat12: [aggressive scream]
Combat13: [another aggressive scream]
Combat14: [even more aggressive scream]  
Under_Fire1: Fire... from below.
Under_Fire2: They think they can escape us...
Under_Fire3: Prey detected.
Damage1: Damage... Sustained.
Damage2: I sense... blood?
Damage3: Blood Loss detected.
Damage4: The smell...
Damage5: [pain grunt]
Damage6: [another pain grunt]
Damage7: [yet another pain grunt]
Death1: Stricken from...  the skies..
Death2: Alpha.. has.. fallen...
Death3: I.. crash...
Death4: Pteraxii.. go on.. without me...
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [minor death scream]
Death8: [another minor death scream]
Death9: [yet another minor death scream]

Pteraxii Sterylizors
Notes:
A distant cousin to the Sicarian ruststalker / infiltrator. Heavily augmented and a little bit off. Maintain a sort of strained, emotionless voice that suddenly shifts into something strangely animalistic and energetic. They speak in a rather nasal, snakelike tone. Or perhaps there’s a purr to their voice?
Written By: Dontask
Edited By: Thudmeizer
Unit_Complete1: Sterylizors online. [pronounced "Stair-e-liz-ors"]
Unit_Complete2: Pteraxii Sterylizors ready. [pronounced "Tier-ak-ey"]
Unit_Complete3: Here to decontaminate the planet.
Unit_Complete4: The Omnissiah desires purity. [pronounced "Om-neh-SIGH-ah"]
Unit_Complete5: Fire... The world will be blessed with fire.
Unit_Complete6: We desire prey.
Unit_Complete7: Pteraxii... at your service.
Unit_Complete8: We hunt... at your command...
Selection1: We will clean this world.
Selection2: This world will be pure in the eyes of the Machine God.
Selection3: All will be cleansed in blessed fire.
Selection4: Predator instinct online.
Selection5: The skies are ours.
Selection6: Fear the skies.
Selection7: Man was always meant to fly.
Selection8: Hear the cry of the cyberhawks.
Selection9: We hunt the faithless.
Selection10: We hear their blood quicken.
Selection11: Fear us.
Move1: On their scent.
Move2: Their footsteps echo in our sensors.
Move3: The reek of the enemy pervades our sensors.
Move4: Through the skies.
Move5: We see everything.
Move6: The earthbound are like ants...
Move7: Looking for targets.
Move8: Flying.
Move9: The clouds are our domain.
Attack1: Rats...  
Attack2: Hunt the rats down.
Attack3: Kill kill kill!
Attack4: Swoop down! Kill!
Attack5: Let them crawl back to their burrows.
Attack6: Flay them where they stand!
Attack7: As you wish.
Attack8: Like the eagles of Terra.
Attack9: Like the rad-vultures of Mars.
Capture1: We will capture this territory.
Capture2: Swoop the territory.
Capture3: The point will be yours, my lord.
Capped1: It is ours, it was always ours.
Capped2: For the Omnissiah it is claimed.
Capped3: Objective captured.
Load_Transport1: We need shelter.
Load_Transport2: Entering transport.
Load_Transport3: Taking transport.
Unload_Transport1: We do not need this vessel anymore.
Unload_Transport2: Yes... But we must fly.
Unload_Transport3: Back into the clouds.
Morale_Break1: Withdraw!
Morale_Break2: We must take flight!
Morale_Break3: Conditions far below suboptimal!
Morale_Restored1: The error has been corrected.
Morale_Restored2: The flaws have been expunged.
Morale_Restored3: Returning to optimal operation.
Charge1: Dive!
Charge2: From the skies of Mars!
Charge3: We have our prey!
Charge4: They will not survive!
Charge5: Shred them!
Charge6: [hawk-like scream]
Charge7: [another hawk-like scream]
Charge8: [yet another hawk-like scream]
Jump_Teleport1: Telepooort.
Jump_Teleport2: We teleport.
Jump_Teleport3: Teleportation... engaged.
Jump_Teleport4: Thruster packs to maximum!
Jump_Teleport5: Squadron, leap skybound, with haste!
Jump_Teleport6: Pteraxii, we fly!
Deepstrike1: Plunge downward amongst their ranks!
Deepstrike2: Without warning, plummet on top of them!
Ability1: Dive into the fray.
Ability2: Hypno-protocol active.
Ability3: Let them taste our talons.
Ability4: Like worms they crawl.
Ability5: Witness... Our machine-beauty.
Ability6: The power of the Omnissiah.
Ability7: Extend hooks and strike! [Swooping Strike]
Ability8: Lunge and Tear! [Swooping Strike]
Ability9: Swift-wings, break and attack! [Swooping Strike]
Ability10: Gouge out their hearts! [Swooping Strike]
Ability11: Charge forth at them! Leave none alive! [Swooping Strike]
Combat1: Inferiors! Sub-optimals!
Combat2: Our hate is pure!
Combat3: Yes! Yes! Run!
Combat4: Cowering does not serve a useful function. Die.
Combat5: Die, insect.
Combat6: Our claws will finish them.
Combat7: Maul them into bits!
Combat8: There is no escape for you, menial one!
Combat9: [semi-robotic laughing]
Combat10: [more semi-robotic laughing]
Combat11: [even more semi-robotic laughing]
Combat12: [aggressive scream]
Combat13: [another aggressive scream]
Combat14: [even more aggressive scream]  
Under_Fire1: Fire... from below.
Under_Fire2: They think they can escape us...
Under_Fire3: Prey detected.
Damage1: Damage... Sustained.
Damage2: I sense... blood?
Damage3: Blood Loss detected.
Damage4: The smell...
Damage5: [pain grunt]
Damage6: [another pain grunt]
Damage7: [yet another pain grunt]
Death1: Down.. into the dust...
Death2: Recover what.. remains...
Death3: Taken out.. from the skies..
Death4: Descending.. into.. death...
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [minor death scream]
Death8: [another minor death scream]
Death9: [yet another minor death scream]

Pteraxii Sterylizors Alpha
Notes:
A distant cousin to the Sicarian ruststalker / infiltrator. Heavily augmented and a little bit off. Maintain a sort of strained, emotionless voice that suddenly shifts into something strangely animalistic and energetic. They speak in a rather nasal, snakelike tone. Or perhaps there’s a purr to their voice?

Written By: Dontask
Edited By: Thudmeizer
Unit_Complete1: A Sterylizors' Alpha leads the Fast Attack. [pronounced "Stair-e-liz-ors"]
Unit_Complete2: I command the Pteraxii Vanguard. [pronounced "Tier-ak-ey"]
Unit_Complete3: With my leadership, this world will be set ablaze.
Unit_Complete4: It will all burn...
Unit_Complete5: My authority is sanctioned by the Cult Mechanicus. [pronounced "Mec-kan-ah-cus"]
Unit_Complete6: I rule this roost from on high.
Unit_Complete7: The foe has yet another reason to fear us.
Selection1: Hovering.. out of their sights.
Selection2: The winged hunter is eager.
Selection3: Our aerial reflexes are unmatched.
Selection4: Floating beyond the range of their guns.
Selection5: From high above the Machine waits.
Selection6: The Cult of the Machine is ever watchful.
Selection7: We seek the chance to ambush.
Selection8: Below us they are all bugs to be squashed.
Selection9: Let them dare shoot us out of the skies.
Move1: Cogitating trajectories.
Move2: We are carried forth amongst the thermals.
Move3: Scan ahead. The prey must be near.
Move4: Be mindful as we scour these lands.
Move5: Engage the flight packs.
Move6: Aloft on streams of blackened air.
Move7: Stretch out among the expanse.
Move8: Across the great vault above.
Move9: Our bounds have no limits.
Attack1: Disrupt them!
Attack2: Sweeping Strike!
Attack3: Vermin.. [said in disgusted]
Attack4: Choose targets at will!
Attack5: Cruel blades shall finish them off!
Attack6: Sterylizors.. commence the downward charge!
Attack7: Lash our enemies from off the ground!
Attack8: They choose death! A wise choice.
Attack9: And so it begins.
Capture1: We will capture this territory.
Capture2: Swoop the territory.
Capture3: The point will be yours, my lord.
Capped1: It is ours, it was always ours.
Capped2: For the Omnissiah it is claimed.
Capped3: Objective captured.
Load_Transport1: We need shelter.
Load_Transport2: Entering transport.
Load_Transport3: Taking transport.
Unload_Transport1: We do not need this vessel anymore.
Unload_Transport2: Yes... But we must fly.
Unload_Transport3: Back into the clouds.
Morale_Break1: Withdraw!
Morale_Break2: We must take flight!
Morale_Break3: Conditions far below suboptimal!
Morale_Restored1: The error has been corrected.
Morale_Restored2: The flaws have been expunged.
Morale_Restored3: Returning to optimal operation.
Charge1: Dive!
Charge2: From the skies of Mars!
Charge3: We have our prey!
Charge4: They will not survive!
Charge5: Shred them!
Charge6: [hawk-like scream]
Charge7: [another hawk-like scream]
Charge8: [yet another hawk-like scream]
Jump_Teleport1: Telepooort.
Jump_Teleport2: We teleport.
Jump_Teleport3: Teleportation... engaged.
Jump_Teleport4: Thruster packs to maximum!
Jump_Teleport5: Squadron, leap skybound, with haste!
Jump_Teleport6: Pteraxii, we fly!
Deepstrike1: Plunge downward amongst their ranks!
Deepstrike2: Without warning, plummet on top of them!
Ability1: Our mighty grasp catches them without warning.
Ability2: Sweep the unsuspecting victim aside.
Ability3: We surge. They perish.
Ability4: Pleased is the Machine Spirit.
Ability5: Our style will not be sundered.
Ability6: On the Wings of the Omnissiah are we delivered.
Combat1: Inferiors! Sub-optimals!
Combat2: Our hate is pure!
Combat3: Yes! Yes! Run!
Combat4: Cowering does not serve a useful function. Die.
Combat5: Die, insect.
Combat6: Our claws will finish them.
Combat7: Maul them into bits!
Combat8: There is no escape for you, menial one!
Combat9: [semi-robotic laughing]
Combat10: [more semi-robotic laughing]
Combat11: [even more semi-robotic laughing]
Combat12: [aggressive scream]
Combat13: [another aggressive scream]
Combat14: [even more aggressive scream]  
Under_Fire1: Fire... from below.
Under_Fire2: They think they can escape us...
Under_Fire3: Prey detected.
Damage1: Damage... Sustained.
Damage2: I sense... blood?
Damage3: Blood Loss detected.
Damage4: The smell...
Damage5: [pain grunt]
Damage6: [another pain grunt]
Damage7: [yet another pain grunt]
Death1: Alpha.. plummets..
Death2: My flight pack... destroyed!
Death3: No! I have been.. shot down!
Death4: Your leader.. crashes..
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [minor death scream]
Death8: [another minor death scream]
Death9: [yet another minor death scream]

 

Ironstrider Ballistarius
Notes:
The Omnissiah’s soldiers. A war-apparatus operated by the whims of the forge world they hail from. Their cybernetics have left a harsh tone to their voice. Despite this, they’re still fundamentally less augmented than the higher ranks of the Mechanicus, so they still have human qualities that show through. Strive for a balance between a robotic sound voice, and something a bit cavalier, a bit of swagger and confidence, slightly cowboyish. Good references: the military vox from Half-Life. This is them at their most robotic. They will break from this monotone quite often, so use it sparingly and appropriately. https://youtu.be/8PUpNgtEV1I and https://youtu.be/cSehhpW6stE?t=69
Written By: Dontask
Edited By: Thudmeizer
Unit_Complete1: Ironstrider Ballistarius ready. [pronounced "Bull-iss-stare-e-us"]
Unit_Complete2: Ironstrider Ballistarius deployed.
Unit_Complete3: Ironstrider Ballistarius armed, active and thrice blessed.
Unit_Complete4: Ironstrider Ballistarius at your command.
Unit_Complete5: The machine moves at its own pace.
Unit_Complete6: The engine is eternal.
Unit_Complete7: Only the engine endures.
Unit_Complete8: The avatar of the Motive Force is here.
Selection1: The walking engine obeys.
Selection2: The Omnissiah grants us a miracle far beyond the realm of thermodynamics. [pronounced "Om-neh-SIGH-ah"]
Selection3: In the engine we trust.
Selection4: I go where the machine spirit takes me.
Selection5: A privilege to ride such a blessed vehicle.
Selection6: The Ironstrider awaits your orders.
Selection7: Quick, before the motion fades.
Selection8: The weapon is polished and oiled, as per ritual.
Selection9: I pray the engine will bless with its speed.
Selection10: Up here, I am invincible.
Move1: Perpetual motion.
Move2: Walking.
Move3: The Ironstrider obeys.
Move4: Surveying area.
Move5: On the gallop.
Move6: Engine engaged.
Move7: Full speed ahead.
Move8: Rite of acceleration commenced.
Move9: Unparalleled marksmanship.
Move10: Stalking the foe.
Attack1: Charge them.
Attack2: Revving engine and routing power to weaponry.
Attack3: On the chase.
Attack4: We stride into combat.
Attack5: Hunt those vermin!
Attack6: Power to weapons!
Attack7: We run into the fray!
Attack8: Die!
Attack9: Sing the battle-hymns!
Capture1: Beginning Rite of Capture.
Capture2: Capturing strategic point.
Capture3: Claim it in the name of the Omnissiah.
Capped1: Objective secured.
Capped2: It has been acquired.
Capped3: To further the Quest for Knowledge.
Load_Transport1: Commencing undeployment for short term transport.
Load_Transport2: Packing up walker for temporary storage.
Unload_Transport1: Strider active and ready for combat.
Unload_Transport2: Re-deploying for standard battlefield operations.
Morale_Break1: I must withdraw!
Morale_Break2: Calm down, calm down!
Morale_Break3: The machine spirit is in anguish!
Morale_Restored1: Balance restored.
Morale_Restored2: The machine spirit has calmed.
Morale_Restored3: The tides have stopped.
Charge1: Confirming attack.
Charge2: Moving into position.
Charge3: Adjusting reticules.
Charge4: Charge!
Charge5: Suffer beneath my foot!
Charge6: Fight and kill.
Charge7: [An uncharacteristically passionate battlecry]
Charge8: [another uncharacteristically passionate battlecry]
Charge9: [yet another uncharacteristically passionate battlecry]    
Jump_Teleport1: Beacon activated, ready to teleport.
Jump_Teleport2: Teleporter active.
Jump_Teleport3: Ready for relocation.
Jump_Teleport4: Into the fray.
Deepstrike1: Ready for combat.
Deepstrike2: Am I ready.
Ability1: Engine in overdrive.
Ability2: Servitor! Faster!
Ability3: Overcharge the capacitor!
Ability4: Time for something a little... Unorthodox.
Ability5: The machine spirit is eager.
Ability6: Our metal hearts are relentless.
Ability7: Let us see. [Searchlight]
Ability8: Searchlight active. [Searchlight]
Ability9: Reveal what cannot be seen. [Searchlight]
Combat1: Situation is Acceptable.
Combat2: The fury of the Omnissiah knows no bounds.
Combat3: Die, weakling.
Combat4: Feel the wrath of the Omnissiah, vermin.
Combat5: You’re beneath me.
Combat6: I squash you like an insect.
Combat7: This scum has no chance.
Combat8: Their defeat was inevitable.
Combat9: [laughing]
Combat10: [more laughing]
Combat11: [even more laughing]
Combat12: [aggressive combat grunt]
Combat13: [another aggressive combat grunt]
Combat14: [even more aggressive combat grunt]  
Under_Fire1: Do not doubt the machine. For it will wreck terrible vengeance upon ye.
Under_Fire2: I am immortal atop the Balistarius.
Under_Fire3: Fear the towering giant.
Damage1: I cannot afford to lose balance!
Damage2: Steady on, damnit!
Damage3: Stabilizing!
Damage4: I can take the pain stride.
Damage4: [pain grunt as if the skitarii is trying to maintain balance of the walker by dragging on the controls]
Damage5: [another pain grunt as if the skitarii is trying to maintain balance of the walker by dragging on the controls]
Damage6: [yet another pain grunt as if the skitarii is trying to maintain balance of the walker by dragging on the controls]
Death1: Damn-!
Death2: No-!
Death3: Hold it-!
Death4: Impossible-!
Death5: [short scream, as if the skitarii fell off.]
Death6: [another short scream, as if the skitarii fell off.]
Death7: [yet another short scream, as if the skitarii fell off.]
Death8: [short grunt and choke, as if the skitarii themselves were shot]
Death9: [another short grunt and choke, as if the skitarii themselves were shot]
Death10: [yet another short grunt and choke, as if the skitarii themselves were shot]
Death11: Arrgghhhh!
Death12: Geearrghh!
Death13: [various other death moans and screams]

Sydonian Dragoons
Notes:
The Omnissiah’s soldiers. A war-apparatus operated by the whims of the forge world they hail from. Their cybernetics have left a harsh tone to their voice. Despite this, they’re still fundamentally less augmented than the higher ranks of the Mechanicus, so they still have human qualities that show through. Strive for a balance between a robotic sound voice, and something a bit cavalier, a bit of swagger and confidence, slightly cowboyish. Good references: the military vox from Half-Life. This is them at their most robotic. They will break from this monotone quite often, so use it sparingly and appropriately. https://youtu.be/8PUpNgtEV1I and https://youtu.be/cSehhpW6stE?t=69
Written By: Dontask
Edited By: Thudmeizer
Unit_Complete1: The incense is lit, the Dragoons are here.
Unit_Complete2: Sydonian Dragoon ready to serve. [pronounced "Cy-doan-e-an Drag-oon"]
Unit_Complete3: Like the Sydonians of old, we hunt.
Unit_Complete4: Ready to give chase in service to the Omnissiah. [pronounced "Om-neh-SIGH-ah"]
Unit_Complete5: The machine moves at its own pace.
Unit_Complete6: The engine is eternal.
Unit_Complete7: Only the engine endures.
Unit_Complete8: The avatar of the Motive Force is here.
Selection1: The walking engine obeys.
Selection2: The Omnissiah grants us a miracle far beyond the realm of thermodynamics.
Selection3: In the engine we trust.
Selection4: I go where the machine spirit takes me.
Selection5: A privilege to ride such a blessed vehicle.
Selection6: The Dragoon awaits your orders.
Selection7: Quick, before the motion fades.
Selection8: The ancient Sydonians knew what it meant to hunt.
Selection9: What vermin do we need to chase?
Selection10: This engine is impatient, it desires the wind of the chase.
Move1: Perpetual motion.
Move2: Walking.
Move3: The Dragoon obeys.
Move4: Surveying area.
Move5: On the gallop.
Move6: Engine engaged.
Move7: Full speed ahead.
Move8: Rite of acceleration commenced.
Move9: Lances forward.
Move10: Stalking the foe.
Attack1: Charge them.
Attack2: Revving engine and routing power to weaponry.
Attack3: On the chase.
Attack4: We stride into combat.
Attack5: Hunt those vermin!
Attack6: Power to weapons!
Attack7: We run into the fray!
Attack8: Die!
Attack9: Sing the battle-hymns!
Capture1: Beginning Rite of Capture.
Capture2: Capturing strategic point.
Capture3: Claim it in the name of the Omnissiah.
Capped1: Objective secured.
Capped2: It has been acquired.
Capped3: To further the Quest for Knowledge.
Load_Transport1: Commencing undeployment for short term transport.
Load_Transport2: Packing up walker for temporary storage.
Unload_Transport1: Dragoon active and ready for combat.
Unload_Transport2: Re-deploying for standard battlefield operations.
Morale_Break1: I must withdraw!
Morale_Break2: Calm down, calm down!
Morale_Break3: The machine spirit is in anguish!
Morale_Restored1: Balance restored.
Morale_Restored2: The machine spirit has calmed.
Morale_Restored3: The tides have stopped.
Charge1: Confirming attack.
Charge2: Moving into position.
Charge3: Adjusting reticules.
Charge4: Charge!
Charge5: Suffer beneath my foot!
Charge6: Fight and kill.
Charge7: [An uncharacteristically passionate battlecry]
Charge8: [another uncharacteristically passionate battlecry]
Charge9: [yet another uncharacteristically passionate battlecry]    
Jump_Teleport1: Beacon activated, ready to teleport.
Jump_Teleport2: Teleporter active.
Jump_Teleport3: Ready for relocation.
Jump_Teleport4: Into the fray.
Deepstrike1: Ready for combat.
Deepstrike2: Am I ready.
Ability1: Engine in overdrive.
Ability2: Servitor! Faster!
Ability3: Overcharge the capacitor!
Ability4: Time for something a little... Unorthodox.
Ability5: The machine spirit is eager.
Ability6: Our metal hearts are relentless.
Ability7: Let us see. [Searchlight]
Ability8: Searchlight active. [Searchlight]
Ability9: Reveal what cannot be seen. [Searchlight]
Combat1: Situation is Acceptable.
Combat2: The fury of the Omnissiah knows no bounds.
Combat3: Die, weakling.
Combat4: Feel the wrath of the Omnissiah, vermin.
Combat5: You’re beneath me.
Combat6: I squash you like an insect.
Combat7: This scum has no chance.
Combat8: Their defeat was inevitable.
Combat9: [laughing]
Combat10: [more laughing]
Combat11: [even more laughing]
Combat12: [aggressive combat grunt]
Combat13: [another aggressive combat grunt]
Combat14: [even more aggressive combat grunt]  
Under_Fire1: Do not doubt the machine. For it will wreck terrible vengeance upon ye.
Under_Fire2: I am immortal atop the Ironstrider.
Under_Fire3: Fear the towering giant.
Damage1: I cannot afford to lose balance!
Damage2: Steady on, damnit!
Damage3: Stabilizing!
Damage4: I can take the pain stride.
Damage5: [pain grunt as if the skitarii is trying to maintain balance of the walker by dragging on the controls]
Damage6: [another pain grunt as if the skitarii is trying to maintain balance of the walker by dragging on the controls]
Damage7: [yet another pain grunt as if the skitarii is trying to maintain balance of the walker by dragging on the controls]
Death1: Damn-!
Death2: No-!
Death3: Hold it-!
Death4: Impossible-!
Death5: [short scream, as if the skitarii fell off.]
Death6: [another short scream, as if the skitarii fell off.]
Death7: [yet another short scream, as if the skitarii fell off.]
Death8: [short grunt and choke, as if the skitarii themselves were shot]
Death9: [another short grunt and choke, as if the skitarii themselves were shot]
Death10: [yet another short grunt and choke, as if the skitarii themselves were shot]
Death11: Arrgghhhh!
Death12: Geearrghh!
Death13: [various other death moans and screams]

 

Sicarian Infiltrators
Notes:
Much more heavily augmented than standard skitarii, rendering them a lot less emotional. Have a peculiar rhythm of speech, elongating and repeating syllables at random, very chitter-y and somewhat nasal. They talk faster than normal skitarii. Examples: https://youtu.be/-Yi1l1sOO_s?t=24 and https://youtu.be/9or2yDvC3Ck?t=104
Written By: Dontask
Edited By: Thudmeizer
Unit_Complete1: We know who you are. We know where you are.
Unit_Complete2: Sicarian Infiltrators. Ready to serve. [pronounced "Sick-car-e-an"]
Unit_Complete3: Assault spectrum acquired. Ready to perform duties.
Unit_Complete4: Our enemies will see nothing. Their eyes will burst.
Unit_Complete5: Fear our screams.
Unit_Complete6: We are here to infiltrate.
Unit_Complete7: Their senses will not serve them for long.
Unit_Complete8: Infiltrators ready.
Selection1: We know.
Selection2: We know what you want.
Selection3: Nothing escapes our knowledge.
Selection4: We await orders.
Selection5: We exist in noise.
Selection6: We are not for unsanctioned eyes.
Selection7: Their senses will shrivel.
Selection8: Wide-range emitters disabled... for now.
Selection9: The blind have nothing to fear but the noise.
Move1: Correcting for disturbances.
Move2: Invisible and invincible.
Move3: Acquiring knowledge.
Move4: Moving to new location.
Move5: Moving.
Move6: As you wish.
Move7: Relocating.
Move8: As you desire.
Move9: We knew this already.
Attack1: Kill. Kill. Kill.
Attack2: Target. Acquired.
Attack3: As-As you desire.
Attack4: We-e-e-e. Obey.
Attack5: A-a-as you wish.
Attack6: Target. Acknowledged. Moving in to kill.
Attack7: We will kill. We must kill.
Attack8: Destroy. Destroy.
Attack9: Killing in the name of the Omnissiah. [pronounced "Om-neh-SIGH-ah"]
Capture1: Objective acknowledged. Moving in.
Capture2: Strategic point identified.
Capture3: Moving in to capture.
Capped1: Objective captured.
Capped2: Objective acquired.
Capped3: Strategic location under control.
Load_Transport1: Entering transport.
Load_Transport2: Ready to be transported.
Load_Transport3: Transport us.
Unload_Transport1: Leaving transport.
Unload_Transport2: We have deployed.
Unload_Transport3: Exiting transport
Morale_Break1: Error. Error. Suffering casualties.
Morale_Break2: Infiltration suffering critical failure.
Morale_Break3: We do not function in these conditions.
Morale_Restored1: Parameters.. Optimal.
Morale_Restored2: Parameters.. Restored.
Morale_Restored3: Parameters within bounds.
Charge1: Our foe is in our sights.
Charge2: The assault has begun.
Charge3: To the fore of battle.
Charge4: Conflict is ahead.
Charge5: Killclade moves forward.
Charge6: [strange, chitter-y gibberish]
Charge7: [more strange, chitter-y gibberish]
Charge8: [even more strange, chitter-y gibberish]
Jump_Teleport1: They cannot see us.
Jump_Teleport2: Moving swiftly.
Jump_Teleport3: Teleporting.
Jump_Teleport4: Jumping.
Jump_Teleport5: Commencing jump.
Jump_Teleport6: Rapid relocation.
Deepstrike1: Deep striking.
Deepstrike2: Striking at a critical location.
Deepstrike3: Entering combat.
Ability1: Executor protocol activated.
Ability2: Battle-command active.
Ability3: Primary combat operators now functioning.
Ability4: Readying special protocols.
Ability5: Recovering data.
Ability6: Engaging alternate tactics.
Ability7: Commencing noise-burst. [Noise Burst]
Ability8: Discharging static. [Noise Burst]
Ability9: Initiating sensory overload. [Noise Burst]
Ability10: Triggering neuro-static barrage. [Noise Burst]
Ability11: Infiltration protocol active. [Infiltration]
Ability12: Clandestine operations engaged. [Infiltration]
Ability13: Concealment tactics initiated. [Infiltration]
Ability14: Cloaking array [Infiltration]
Ability15: Deploying scramble grenade. [Mindscrambler Grenade]
Ability16: Throwing neural ordnance. [Mindscrambler Grenade]
Ability17: Delivering bio-electric munitions. [Mindscrambler Grenade]
Ability18: Bring them great confusion. [Mindscrambler Grenade]
Combat1: Fear us. Fea-a-ar us.
Combat2: You belong to ussssss.
Combat3: You are to be unmade, do not ressssist.
Combat4: Resistance is usseeeelessssss.
Combat5: None can escaaapppeee.
Combat6: Fear our bladessss.
Combat7: We engageeeee. They dieeeeeee.
Combat8: They will not overcome ussssssss.
Combat9: [strange, synth-like gibberish, sounding vaguely like mumbling]
Combat10: [more strange, synth-like gibberish, sounding vaguely like mumbling]
Combat11: [even more strange, synth-like gibberish, sounding vaguely like mumbling]
Combat12: [mono-toned laugh]
Combat13: [more mono-toned laughing]
Combat14: [even more mono-toned laughing]
Combat15: [semi-aggressive mono-toned combat grunt]
Combat16: [another semi-aggressive mono-toned combat grunt]
Combat17: [even more semi-aggressive mono-toned combat grunt]
Under_Fire1: Under fire.
Under_Fire2: Infiltration failed.
Under_Fire3: Hostiles inbound.
Damage1: Alert dump.. Metallic membrane has been weakened.
Damage2: Battle report.. serious damage incurred. Repairs.. recommended.
Damage3: Warning broadcast.. system-wide augments failing. Collapse.. imminent.
Damage4: [weird, broken speech, as if something hit them right in the voice synth]
Damage5: [another weird, broken speech, as if something hit them right in the voice synth]
Damage6: [yet another weird, broken speech, as if something hit them right in the voice synth]
Damage7: [robotic pain grunt]
Damage8: [another robotic pain grunt]
Damage9: [yet another robotic pain grunt]
Death1: Er-e-r-r-error.
Death2: A-a-a-a-
Death3: Fail-u-u-r-r-r-e-e-e-
Death4: Shut-t-i-i-n-n-g d-o-o-w-w-w-n-n-n-
Death5: [breathing/respirator failure]
Death6: [another breathing/respiratory failure]
Death7: [yet another breathing/respiratory failure]
Death8: Arrgghhhh! [said almost robotically]
Death9: Geearrghh! [said almost robotically]
Death10: [various other robotic death moans and screams]

Sicarian Infiltrators Princeps
Notes:
Much more heavily augmented than standard skitarii, rendering them a lot less emotional. Have a peculiar rhythm of speech, elongating and repeating syllables at random, very chitter-y and somewhat nasal. They talk faster than normal skitarii. Examples: https://youtu.be/-Yi1l1sOO_s?t=24 and https://youtu.be/9or2yDvC3Ck?t=104

Written By: Dontask
Edited By: Thudmeizer
Unit_Complete1: Infiltrator Princeps active. [pronounced "Preen-ceps"]
Unit_Complete2: Command operative recruited.
Unit_Complete3: Scout troops shall follow my direction.
Unit_Complete4: My engineering is complete.
Unit_Complete5: These Skitarii will serve. [pronounced "Ski-tar-ree"]
Unit_Complete6: Re-built to lead once more.
Unit_Complete7: Sicarian Prime on the field. [pronounced "Sick-car-e-an"]
Selection1: Most feared of the warrior clades.
Selection2: Strike team, ready.
Selection3: Hidden in digital shadows.
Selection4: Rectifying data corruption inflow.
Selection5: Designated function.. merciless prowlers.
Selection6: Our pursuits remain unwavering.
Selection7: All battlefield wavelengths shall see interruption.
Selection8: We see it all.. everything.
Selection9: Their control systems will bleed.
Move1: Our disruption array moves there.
Move2: Infiltrator brethren.. forward.
Move3: Updating terrain database.
Move4: Scanners ahead.
Move5: Augments in motion.
Move6: Sensors calibrating during transit.
Move7: Filtering out static artifacts.
Move8: Approaching in a fog of confusion.
Move9: Through a realm of sensory turbulence.
Attack1: Disable and divide.
Attack2: Shatter their meaningless defences.
Attack3: Make them regret occupying our space.
Attack4: Scatter their senses to the wind.
Attack5: Overwhelm them without warning.
Attack6: The kill order has been received. Proceeding.
Attack7: This foe will now cease to exist.
Attack8: Elimination orders are in process.
Attack9: Sicarian Strike force has engaged the enemy.
Capture1: Objective acknowledged. Moving in.
Capture2: Strategic point identified.
Capture3: Moving in to capture.
Capped1: Objective captured.
Capped2: Objective acquired.
Capped3: Strategic location under control.
Load_Transport1: Entering transport.
Load_Transport2: Ready to be transported.
Load_Transport3: Transport us.
Unload_Transport1: Leaving transport.
Unload_Transport2: We have deployed.
Unload_Transport3: Exiting transport
Morale_Break1: Error. Error. Suffering casualties.
Morale_Break2: Infiltration suffering critical failure.
Morale_Break3: We do not function in these conditions.
Morale_Restored1: Parameters.. Optimal.
Morale_Restored2: Parameters.. Restored.
Morale_Restored3: Parameters within bounds.
Charge1: Our foe is in our sights.
Charge2: The assault has begun.
Charge3: To the fore of battle.
Charge4: Conflict is ahead.
Charge5: Killclade moves forward.
Charge6: [strange, chitter-y gibberish]
Charge7: [more strange, chitter-y gibberish]
Charge8: [even more strange, chitter-y gibberish]
Jump_Teleport1: They cannot see us.
Jump_Teleport2: Moving swiftly.
Jump_Teleport3: Teleporting.
Jump_Teleport4: Jumping.
Jump_Teleport5: Commencing jump.
Jump_Teleport6: Rapid relocation.
Deepstrike1: Deep striking.
Deepstrike2: Striking at a critical location.
Deepstrike3: Entering combat.
Ability1: Triggering special warfare operations.
Ability2: Master command protocols activated.
Ability3: Executing elevated combat functions.
Ability4: Initiating variable tactical arrays.
Ability5: Procuring necessary battlefield intel.
Ability6: Processing alternate field data.
Ability7: Energy field engaged. [Refractor Field On]
Ability7b: Disengaging field. [Refractor Field Off]
Ability8: Establishing defensive perimeter. [Refractor Field On]
Ability8b: Perimeter array deactivated. [Refractor Field Off]
Ability9: Protective barrier active. [Refractor Field On]
Ability9b: Barrier shutting down. [Refractor Field Off]
Ability10: Shield emitter active. [Refractor Field On]
Ability10b: Emitter offline. [Refractor Field Off]
Combat1: Fear us. Fea-a-ar us.
Combat2: You belong to ussssss.
Combat3: You are to be unmade, do not ressssist.
Combat4: Resistance is usseeeelessssss.
Combat5: None can escaaapppeee.
Combat6: Fear our bladessss.
Combat7: We engageeeee. They dieeeeeee.
Combat8: They will not overcome ussssssss.
Combat9: [strange, synth-like gibberish, sounding vaguely like mumbling]
Combat10: [more strange, synth-like gibberish, sounding vaguely like mumbling]
Combat11: [even more strange, synth-like gibberish, sounding vaguely like mumbling]
Combat12: [mono-toned laugh]
Combat13: [more mono-toned laughing]
Combat14: [even more mono-toned laughing]
Combat15: [semi-aggressive mono-toned combat grunt]
Combat16: [another semi-aggressive mono-toned combat grunt]
Combat17: [even more semi-aggressive mono-toned combat grunt]
Under_Fire1: Under fire.
Under_Fire2: Infiltration failed.
Under_Fire3: Hostiles inbound.
Damage1: Alert dump.. Metallic membrane has been weakened.
Damage2: Battle report.. serious damage incurred. Repairs.. recommended.
Damage3: Warning broadcast.. system-wide augments failing. Collapse.. imminent.
Damage4: [weird, broken speech, as if something hit them right in the voice synth]
Damage5: [another weird, broken speech, as if something hit them right in the voice synth]
Damage6: [yet another weird, broken speech, as if something hit them right in the voice synth]
Damage7: [robotic pain grunt]
Damage8: [another robotic pain grunt]
Damage9: [yet another robotic pain grunt]
Death1: System-m- break-i-i-n-n-g-g- dowwwwnnnnn-n-n-n-
Death2: Prin-c-c-ce-c-cp-s-ss.. fal-l-l-l-e-e-e-n-n-n-n-
Death3: Reco-v-v-e-r-r-r- me-e-e-e-e-
Death4: Bro-o-o-o-k-k-k-e-n-n-n-
Death5: [breathing/respirator failure]
Death6: [another breathing/respiratory failure]
Death7: [yet another breathing/respiratory failure]
Death8: Arrgghhhh! [said almost robotically]
Death9: Geearrghh! [said almost robotically]
Death10: [various other robotic death moans and screams]

Sicarian Ruststalkers
Notes:
Much more heavily augmented than standard skitarii, rendering them a lot less emotional. Have a peculiar rhythm of speech, elongating and repeating syllables at random, very chitter-y and somewhat nasal. They talk faster than normal skitarii. Examples: https://youtu.be/-Yi1l1sOO_s?t=24 and https://youtu.be/9or2yDvC3Ck?t=104
Written By: Dontask
Edited By: Thudmeizer
Unit_Complete1: You wish someone eliminated?
Unit_Complete2: You desire someone removed?
Unit_Complete3: Designation: Sicarian Ruststalkers, ready to obey. [pronounced "Sick-car-e-an"]
Unit_Complete4: You desired our presence.
Unit_Complete5: We are here to kill.
Unit_Complete6: You desired assassins?
Unit_Complete7: We desire input.
Unit_Complete8: Assassins, manufactured on demand.
Selection1: Ruststalkers, ready to hunt.
Selection2: Nanofiber and steel, shaped into destructive perfection.
Selection3: Our function is to kill, awaiting input.
Selection4: We are made to kill.
Selection5: We are here to kill the enemies of the Omnissiah. [pronounced "Om-neh-SIGH-ah"]
Selection6: Ready to kill, as you want.
Selection7: Give us a target. They will not bother you any longer.
Selection8: Optimized for maximum lethality.
Selection9: Who do you want eliminated?
Move1: We move.
Move2: Stalking our prey.
Move3: We can sense their fear.
Move4: Scouting.
Move5: Hunting.
Move6: Our prey is close by.
Move7: Tracking quarry.
Move8: The hunt is on.
Move9: Seek them out.
Attack1: Kill. Kill. Kill.
Attack2: Target. Acquired.
Attack3: As-As you desire.
Attack4: We-e-e-e. Obey.
Attack5: A-a-as you wish.
Attack6: Target. Acknowledged. Moving in to kill.
Attack7: We will kill. We must kill.
Attack8: Destroy. Destroy.
Attack9: Killing in the name of the Omnissiah.
Capture1: Objective acknowledged. Moving in.
Capture2: Strategic point identified.
Capture3: Moving in to capture.
Capped1: Objective captured.
Capped2: Objective acquired.
Capped3: Strategic location under control.
Load_Transport1: Entering transport.
Load_Transport2: Ready to be transported.
Load_Transport3: Transport us.
Unload_Transport1: Leaving transport.
Unload_Transport2: We have deployed.
Unload_Transport3: Exiting transport
Morale_Break1: Error. Error. Suffering casualties.
Morale_Break2: Ruststalkers suffering critical failure.
Morale_Break3: We do not function in these conditions.
Morale_Restored1: Parameters.. Optimal.
Morale_Restored2: Parameters.. Restored.
Morale_Restored3: Parameters within bounds.
Charge1: Our foe is in our sights.
Charge2: The assault has begun.
Charge3: To the fore of battle.
Charge4: Conflict is ahead.
Charge5: Killclade moves forward.
Charge6: [strange, chitter-y gibberish]
Charge7: [more strange, chitter-y gibberish]
Charge8: [even more strange, chitter-y gibberish]
Jump_Teleport1: They cannot see us.
Jump_Teleport2: Moving swiftly.
Jump_Teleport3: Teleporting.
Jump_Teleport4: Jumping.
Jump_Teleport5: Commencing jump.
Jump_Teleport6: Rapid relocation.
Deepstrike1: Deep striking.
Deepstrike2: Striking at a critical location.
Deepstrike3: Entering combat.
Ability1: Executor protocol activated.
Ability2: Battle-command active.
Ability3: Primary combat operators now functioning.
Ability4: Readying special protocols.
Ability5: Recovering data.
Ability6: Engaging alternate tactics.
Ability7: Deploying scramble grenade. [Mindscrambler Grenade]
Ability8: Throwing neural ordnance. [Mindscrambler Grenade]
Ability9: Delivering bio-electric munitions. [Mindscrambler Grenade]
Ability10: Bring them great confusion. [Mindscrambler Grenade]
Combat1: Fear us. Fea-a-ar us.
Combat2: You belong to ussssss.
Combat3: You are to be unmade, do not ressssist.
Combat4: Resistance is usseeeelessssss.
Combat5: None can escaaapppeee.
Combat6: Fear the sound of our bladessss.
Combat7: We engageeeee. They dieeeeeee.
Combat8: They will not overcome ussssssss.
Combat9: [strange, synth-like gibberish, sounding vaguely like mumbling]
Combat10: [more strange, synth-like gibberish, sounding vaguely like mumbling]
Combat11: [even more strange, synth-like gibberish, sounding vaguely like mumbling]
Combat12: [mono-toned laugh]
Combat13: [more mono-toned laughing]
Combat14: [even more mono-toned laughing]
Combat15: [semi-aggressive mono-toned combat grunt]
Combat16: [another semi-aggressive mono-toned combat grunt]
Combat17: [even more semi-aggressive mono-toned combat grunt]
Under_Fire1: Under fire.
Under_Fire2: Operation compromised.
Under_Fire3: Hostiles inbound.
Damage1: Alert dump.. Metallic membrane has been weakened.
Damage2: Battle report.. serious damage incurred. Repairs.. recommended.
Damage3: Warning broadcast.. system-wide augments failing. Collapse.. imminent.
Damage4: [weird, broken speech, as if something hit them right in the voice synth]
Damage5: [another weird, broken speech, as if something hit them right in the voice synth]
Damage6: [yet another weird, broken speech, as if something hit them right in the voice synth]
Damage7: [robotic pain grunt]
Damage8: [another robotic pain grunt]
Damage9: [yet another robotic pain grunt]
Death1: Er-e-r-r-error.
Death2: A-a-a-a-
Death3: Fail-u-u-r-r-r-e-e-e-
Death4: Shut-t-i-i-n-n-g d-o-o-w-w-w-n-n-n-
Death5: [breathing/respirator failure]
Death6: [another breathing/respiratory failure]
Death7: [yet another breathing/respiratory failure]
Death8: Arrgghhhh! [said almost robotically]
Death9: Geearrghh! [said almost robotically]
Death10: [various other robotic death moans and screams]

Sicarian Ruststalkers Princeps
Notes:
Much more heavily augmented than standard skitarii, rendering them a lot less emotional. Have a peculiar rhythm of speech, elongating and repeating syllables at random, very chitter-y and somewhat nasal. They talk faster than normal skitarii. Examples: https://youtu.be/-Yi1l1sOO_s?t=24 and https://youtu.be/9or2yDvC3Ck?t=104

Written By: Dontask
Edited By: Thudmeizer
Unit_Complete1: Ruststalker Princeps online. [pronounced "Preen-ceps"]
Unit_Complete2: Sicarian command unit activated. [pronounced "Sick-car-e-an"]
Unit_Complete3: Control module initiating. I am ready to lead.
Unit_Complete4: The killclades have a new master assassin.
Unit_Complete5: Skitarii commandos.. to my side. [pronounced "Ski-tar-ree"]
Unit_Complete6: Loading authority subroutines. Taking charge.
Unit_Complete7: Sicarian officer deploying.
Selection1: The repurposed await the target.
Selection2: Assassin clade in standby mode.
Selection3: Provide an enemy designation point and it shall be eliminated.
Selection4: Our killing instruments are tuned.
Selection5: Select our next victim.. at your convenience.
Selection6: Agents.. of the Cult Mechanicus. [pronounced "Mec-kan-ah-cus"]
Selection7: Augments primed and optimized for battle.
Selection8: Sicarian wargear ready to be focused.
Selection9: Awaiting updated task parameters.
Move1: Motive force.. active.
Move2: Your duty is to follow.
Move3: Studying the terrain ahead.
Move4: As the Machine has willed it.
Move5: Servo actuators in motion.
Move6: Pursuing ideal tactical point.
Move7: Refining path schema.
Move8: Analyzing potential threat levels.
Move9: Parsing contour data.
Attack1: They will have no answer to our blades.
Attack2: Death comes in a passing blur.
Attack3: Headlong.. with reckless haste.
Attack4: Scoped for death.
Attack5: Processing next casualty.
Attack6: Target locked. Proceed with elimination.
Attack7: Let their shrieks fill the air.
Attack8: Accentuating combat functions.
Attack9: Eliminator protocols accepted.
Capture1: Objective acknowledged. Moving in.
Capture2: Strategic point identified.
Capture3: Moving in to capture.
Capped1: Objective captured.
Capped2: Objective acquired.
Capped3: Strategic location under control.
Load_Transport1: Entering transport.
Load_Transport2: Ready to be transported.
Load_Transport3: Transport us.
Unload_Transport1: Leaving transport.
Unload_Transport2: We have deployed.
Unload_Transport3: Exiting transport
Morale_Break1: Error. Error. Suffering casualties.
Morale_Break2: Ruststalkers suffering critical failure.
Morale_Break3: We do not function in these conditions.
Morale_Restored1: Parameters.. Optimal.
Morale_Restored2: Parameters.. Restored.
Morale_Restored3: Parameters within bounds.
Charge1: Our foe is in our sights.
Charge2: The assault has begun.
Charge3: To the fore of battle.
Charge4: Conflict is ahead.
Charge5: Killclade moves forward.
Charge6: [strange, chitter-y gibberish]
Charge7: [more strange, chitter-y gibberish]
Charge8: [even more strange, chitter-y gibberish]
Jump_Teleport1: They cannot see us.
Jump_Teleport2: Moving swiftly.
Jump_Teleport3: Teleporting.
Jump_Teleport4: Jumping.
Jump_Teleport5: Commencing jump.
Jump_Teleport6: Rapid relocation.
Deepstrike1: Deep striking.
Deepstrike2: Striking at a critical location.
Deepstrike3: Entering combat.
Ability1: Launching elimination protocols.
Ability2: Stalker operations online.
Ability3: Decimation functions started.
Ability4: Deploying localized combat assist.
Ability5: Battlefield input accumulator activated.
Ability6: Activating tactical proxy subsystems.
Ability7: Energy field engaged. [Refractor Field On]
Ability7b: Disengaging field. [Refractor Field Off]
Ability8: Establishing defensive perimeter. [Refractor Field On]
Ability8b: Perimeter array deactivated. [Refractor Field Off]
Ability9: Protective barrier active. [Refractor Field On]
Ability9b: Barrier shutting down. [Refractor Field Off]
Ability10: Shield emitter active. [Refractor Field On]
Ability10b: Emitter offline. [Refractor Field Off]
Combat1: Fear us. Fea-a-ar us.
Combat2: You belong to ussssss.
Combat3: You are to be unmade, do not ressssist.
Combat4: Resistance is usseeeelessssss.
Combat5: None can escaaapppeee.
Combat6: Fear the sound of our bladessss.
Combat7: We engageeeee. They dieeeeeee.
Combat8: They will not overcome ussssssss.
Combat9: [strange, synth-like gibberish, sounding vaguely like mumbling]
Combat10: [more strange, synth-like gibberish, sounding vaguely like mumbling]
Combat11: [even more strange, synth-like gibberish, sounding vaguely like mumbling]
Combat12: [mono-toned laugh]
Combat13: [more mono-toned laughing]
Combat14: [even more mono-toned laughing]
Combat15: [semi-aggressive mono-toned combat grunt]
Combat16: [another semi-aggressive mono-toned combat grunt]
Combat17: [even more semi-aggressive mono-toned combat grunt]
Under_Fire1: Under fire.
Under_Fire2: Operation compromised.
Under_Fire3: Hostiles inbound.
Damage1: Alert dump.. Metallic membrane has been weakened.
Damage2: Battle report.. serious damage incurred. Repairs.. recommended.
Damage3: Warning broadcast.. system-wide augments failing. Collapse.. imminent.
Damage4: [weird, broken speech, as if something hit them right in the voice synth]
Damage5: [another weird, broken speech, as if something hit them right in the voice synth]
Damage6: [yet another weird, broken speech, as if something hit them right in the voice synth]
Damage7: [robotic pain grunt]
Damage8: [another robotic pain grunt]
Damage9: [yet another robotic pain grunt]
Death1: Damageee... Crit-i-c-c-a-a-a-l-l-l-
Death2: Prin-c-c-ce-c-cp-s-ss.. destr-o-o-y-e-d-d-d-
Death3: F-a-t-a-l-l-l hi-t-t-t-t-t-t-
Death4: Log-g-g-ic-c-c- Fla-w-w-w-w-
Death5: [breathing/respirator failure]
Death6: [another breathing/respiratory failure]
Death7: [yet another breathing/respiratory failure]
Death8: Arrgghhhh! [said almost robotically]
Death9: Geearrghh! [said almost robotically]
Death10: [various other robotic death moans and screams]

Kastelan Robot / X-101
Notes:
A Kastelan Robot, also known as a Kastelan-class Robot, is an ancient and commonly used Imperial Robot utilised exclusively by the Adeptus Mechanicus' Legio Cybernetica. The Kastelan Robot combines tremendous physical might with a rugged stamina that has seen it fight the Imperium of Man's foes for ten thousand standard years. Indeed, some of the relic robots of this class have existed much longer still. As robotic technology stems from an age prior to the foundation of the Imperium, many Forge Worlds believe a number of their Battle-Automata survive from those dark times. As damaged robot parts are cannibalised to make repairs upon machines that still function, such claims are doubtless at least partially correct. The soulless automata of the Legio Cybernetica, capable of untold destruction, but having no will of their own. A herd of Kastelan robots tend to be shepherded by a Datasmith, who is responsible for giving them explicit instructions. They are indeed soulless, and speak in your most stereotypical robotic monotone.
Written By: Dontask
Edited By: Thudmeizer
Unit_Complete1: Kastelan Battle Robots ready to receive orders. [pronounced "Cast-el-an"]
Unit_Complete1b: X-101 Imperial Servitor ready to receive orders. [say "X-101" as "X dash 1 0 1"]
Unit_Complete2: Kastelan Battle Automata booting.
Unit_Complete2b: X-101 Imperial Servitor booting.
Unit_Complete3: ACTIVATED, READY FOR WAR.
Unit_Complete4: PLAY HAIL
Unit_Complete5: Legio Cybernetica battle automata ready. [pronounced "Liege-oh Cy-ber-net-ick-ah"]
Unit_Complete5b: Imperial Servitor.. ready.
Unit_Complete6: Automata ready.
Unit_Complete6b: Imperial Servitor ready.
Unit_Complete7: ACTIVATION CONFIRMED, WAR PROTOCOLS: ACTIVE.
Selection1: Cannot function without instructions.
Selection2: Awaiting orders.
Selection3: Waiting for instructions.
Selection4: Kastelan Battle Automata, waiting for orders.
Selection4b: X-101 Imperial Servitor, waiting for orders.
Selection5: Connection established.
Selection6: PLAY HAIL: Omnissiah Be Praised. [pronounced "Om-neh-SIGH-ah"]
Selection7: RETRIEVE APHORISM: Success is measured in Blood.
Selection8: RESPOND TO HAIL... ERROR: FOR LOOP EXCEEDED MAXIMUM BOUND, SIXTY THREE.
Selection9: Remote contact established.
Move1: Coordinates acknowledged.
Move2: Moving.
Move3: As ordered.
Move4: Confirming order.
Move5: Calculating...
Move6: Repositioning.
Move7: Coordinates updated.
Move8: Confirming new coordinates.
Move9: Moving to a new position.
Attack1: Target acquired.
Attack2: RETRIEVE BATTLECRY: For the Omnissiah!
Attack3: ERROR: BATTLECRY NOT FOUND
Attack4: RETRIEVE APHORISM: His Will be done.
Attack5: Attacking.
Attack6: Orders acknowledged. COMMENCING ATTACK.
Attack7: Acknowledged. Attacking.
Attack8: Destroy.
Attack9: Exterminate.
Build1: Foundation schemata analyzed. Commencing build routines.
Build2: Design parameters accepted. Launching fabrication services.
Build3: Construction tasks.. started.
Build4: Pattern grid analysis complete. Installation assignment beginning.
Build5: Forge engineering duties now in sequence.
Build6: Structure blueprint understood. Building from designated framework.
Build7: Framework matrix inquiry finalized. Executing build order.
Build8: Site confirmed for immediate development. Work effort will be undertaken.
Build9: Plot outline authorized. Carrying out build request.
Capture1: Field Acquisition Protocols Initiated.
Capture2: Procurement operations started.
Capture3: Retrieval behavior prioritized.
Capped1: Attainment task.. successful.
Capped2: Asset appropriation... achieved.
Capped3: Secured battlefield item.. obtained.
Join1: Guard escorts requested.
Join2: Security detail requisitioned.
Join3: Protection retinue summoned.
Detach1: Decoupling group.
Detach2: Withdrawing from assembly.
Detach3: Link.. Disconnected.
Lay_Mines1: Deploying area denial emplacements.
Lay_Mines2: Establishing in-ground ordnance field.
Lay_Mines3: Setting up surface anti-enemy munition devices.
Load_Transport1: Boarding transport.
Load_Transport2: Moving onto transport.
Load_Transport3: Locomotion on standby.
Unload_Transport1: Disembarking.
Unload_Transport2: Reengaging locomotion.
Morale_Break1: Warning. Warning.
Morale_Break2: Warning. Situation Critical.
Morale_Break3: Battle parameters divergent.
Morale_Break4: Warning. Combat divergent.
Morale_Restored1: Situation within parameters.
Morale_Restored2: Re-calibrating.
Morale_Restored3: Activating diagnostics.
Morale_Restored4: Efficiency restored to one-hundred percent.
Charge1: Entering combat.
Charge2: Hostile identified. Confirming.
Charge3: Eliminate.
Charge4: ERROR: Enemy not found.
Charge5: ERROR: floating point value less than zero! Underflow error.
Charge6: ERROR: Enemy atomized.
Charge7: RETRIEVE APHORISM: Only steel endures.
Charge8: ENTERING COMBAT... SYNC ERROR.
Charge9: Activating weapons.
Jump_Teleport1: Commencing Teleport.
Jump_Teleport2: Teleport code One One One One Zero.
Jump_Teleport3: Teleport code One One One One One.
Jump_Teleport4: Teleport Code Overflow.
Jump_Teleport5: Commencing Jump.
Jump_Teleport4: Jump module activated.
Jump_Teleport7: Trajectory established.
Jump_Teleport8: Trajectory equations solved.
Deepstrike1: Deep Striking.
Deepstrike2: Commencing deep strike.
Deepstrike3: Rapid Deployment.
Deepstrike4: PLAY BATTLECRY: Ride the Lightning!
Ability1: New program received. Acknowledged. Activated.
Ability2: Acknowledged. Activating.
Ability3: Loading new protocol.
Ability4: Self-preservation alert. Remediation protocols triggered.
Ability5: Restoration initiative proceeding.
Ability6: Tolerance levels breached. Triaging impacted systems.
Ability7: Shield Generator active. [Repulsor Grid On]
Ability7b: Generator offline. [Repulsor Grid Off]
Ability8: Repulsor Field online. [Repulsor Grid On]
Ability8b: Field deactivated. [Repulsor Grid Off]
Ability9: Protection Grid established. [Repulsor Grid On]
Ability9b: Bringing down grid. [Repulsor Grid Off]
Ability10: Starting reclamation procedure. [Salvage]
Ability11: Salvage operation initiated. [Salvage]
Ability12: Recovery effort in-bound. [Salvage]
Ability13: Prioritizing conversion activity. [Salvage]
Repair1: Remedial actions initiating.
Repair2: Emergency repair subroutines started.
Repair3: Triggering field rehabilitation protocols.
Repair4: Damaged mechanism revival now in-process.
Repair5: Analyzing target data. Preparing renewal duties.
Repair6: Reconstruction matrix array deployed.
Repair7: Subject input confirmed. Restoration beginning.
Repair8: Marking objective for prerogative recovery.
Repair9: Launching priority strengthening order.
Combat1: Gathering data.
Combat2: ERROR.
Combat3: Destroying.
Combat4: RETRIEVE APHORISM: The extinction of mankind’s enemies is absolute.
Combat5: ERROR: APPROPRIATE APHORISM NOT FOUND.
Combat6: DATABASE ERROR: Too much debris to catalogue.
Combat7: Enemy down, eliminating rounding error term.
Combat8: ERROR: "LAUGHTER" NOT FOUND?
Combat9: ERROR: "AAAA" NOT FOUND
Combat10: SYNTAX ERROR: WHAT IS "AAARGH"?
Combat11: Kill-Code One-One-Two-B.
Combat12: Kill Code Three-One-One-Gamma.
Combat13: Saving Kill-statistics.
Combat14: Attack in progress.
Combat15: [mono-toned laugh]
Combat16: [more mono-toned laughing]
Combat17: [even more mono-toned laughing]
Combat18: [semi-aggressive mono-toned combat grunt]
Combat19: [another semi-aggressive mono-toned combat grunt]
Combat20: [even more semi-aggressive mono-toned combat grunt]
Under_Fire1: Under Fire.
Under_Fire2: ALERT! ALERT!
Under_Fire3: ENEMY! ENGAGED!
Damage1: [tonally shifting and glitch-filled stutter]
Damage2: [another tonally shifting and glitch-filled stutter]
Damage3: [yet another tonally shifting and glitch-filled stutter]
Damage4: [mono-toned pain grunt]
Damage5: [another mono-toned pain grunt]
Damage6: [yet another mono-toned pain grunt]
Death1: Error-eeeerror—eeeeee- (Pitching downwards)
Death2: Er-e-e-e-e-e--.
Death3: Mal-fun-ction.
Death4: Critical Error.
Death5: Failure.
Death6: Co-commencing critical re-
Death7: Need repairs.
Death8: Arrgghhhh!
Death9: Geearrghh!
Death10: [various other death moans and screams]

Kataphron Battle Servitor (Breacher / Destroyer)
Notes:
Much larger and far more powerful than the servitors used by the rest of the Imperium, Kataphron Breachers are not so much born as assembled. Fulfilling the role of living shield and battering ram, they are used by Tech-Priests to smash apart enemy lines and fortifications on their insatiable quest for technology to assimilate. Utterly deadly at close-quarters, their heavily-armoured torsos and covered tracks carve a brutal swathe through anything in their path. A heavily armored and armed servitor. They speak in a half-zombified monotone.
Written By: Dontask
Edited By: Thudmeizer
Unit_Complete1: Heavy weaponry deployed.
Unit_Complete2: We exist to destroy.
Unit_Complete3: Kataphron battle servitors ready. [pronounced "Kat-ah-fron"]
Unit_Complete4: We were born and assembled for this task.
Unit_Complete5: We bring annihilation, as per request.
Unit_Complete6: We’ve come to destroy your enemies.
Unit_Complete7: We are ready.
Unit_Complete8: Kataphron Breachers ready to serve. [Breachers]
Unit_Complete9: Kataphron breachers ready. [Breachers]
Unit_Complete10: Kataphron Destroyers ready. [Destroyers]
Unit_Complete11: Kataphron Destroyers ready to serve. [Destroyers]
Selection1: We are made to destroy.
Selection2: We are specially designed for the task at hand.
Selection3: The flesh is nothing compared to the engineered precision of steel.
Selection4: We exist only to serve your will.
Selection5: Commencing... Ready for orders.
Selection6: We wait... For orders...
Selection7: You want something unmade?
Selection8: Heavy weaponry at your disposal.
Selection9: Weapons are calibrated.
Move1: Moving.
Move2: Mooooving.
Move3: Yes...
Move4: As you wish...
Move5: Re-lo-cating.
Move6: As you desire, lord.
Move7: Confirming new coordinates.
Move8: Yes...Yes...
Move9: We move.
Attack1: Commencing attack.
Attack2: As you desire, they will be unmade.
Attack3: Target acknowledged, we will destroy it.
Attack4: The enemy will be eliminated.
Attack5: They will be annihilated.
Attack6: Activating weaponry... Commencing power feed.
Attack7: Readying weaponry power feed.
Attack8: Ammo feed activated.
Attack9: Unlocking safety mechanisms.
Attack10: Readying attack.
Capture1: As you order.
Capture2: Taking objective.
Capture3: We will take the objective.
Capped1: Objective achieved.
Capped2: Objective secured.
Capped3: Objective has been captured.
Load_Transport1: Boarding transport.
Load_Transport2: Entering transport.
Load_Transport3: Entering vehicle.
Unload_Transport1: Leaving transport.
Unload_Transport2: Transportation complete.
Unload_Transport3: Leaving the vehicle.
Morale_Break1: Recommending urgent withdrawal.
Morale_Break2: Damage to servitors is at critical probability.
Morale_Break3: Probability of failure is near absolute.
Morale_Restored1: Mission parameters readjusted.
Morale_Restored2: Returning to normality.
Morale_Restored3: Situation has converged.
Charge1: Exterminate.
Charge2: Annihilate.
Charge3: Destroy.
Charge4: Target acquired.
Charge5: Sighted. For. Termination.
Charge6: [Darth Vader-like breathing]
Charge7: [another Darth Vader-like breathing]
Charge8: [yet another Darth Vader-like breathing]
Jump_Teleport1: Ready to teleport.
Jump_Teleport2: Teleporting.
Jump_Teleport3: Teleportation commenced.
Jump_Teleport4: Jumping.
Jump_Teleport5: Commencing Jump.
Jump_Teleport6: Jumping to new location.
Deepstrike1: Deep Strike initiated.
Deepstrike2: Ready to deep strike.
Deepstrike3: Engaging rapid deployment.
Ability1: Protocol one-zed-nine, active.
Ability2: Protocols three through five-A active.
Ability3: Protocol Eta-Phi active.
Ability4: Activating sacred protocols.
Ability5: Activating advanced targeting protocols.
Ability6: Activating protective protocols.
Combat1: Re-adjusting.
Combat2: Confirming kill.
Combat3: Kill.
Combat4: Kill, kill.
Combat5: I must kill.
Combat6: Engaging in close combat.
Combat7: Die.
Combat8: Pulverize.
Combat9: [mono-toned laugh]
Combat10: [more mono-toned laughing]
Combat11: [even more mono-toned laughing]
Combat12: [aggressive breathing]
Combat13: [another aggressive breathing]
Combat14: [even more aggressive breathing]
Under_Fire1: Status report.. under fire.
Under_Fire2: Registering projectile impacts.
Under_Fire3: Submitting projectile data.
Damage1: Damage report.
Damage2: Damage received.
Damage3: Severed connection... Compensating.
Damage4: Error, internal bleeding.
Damage5: Error, object lodged between vital organs.
Damage6: Blood loss detected.
Damage7: [robotic-like pain grunt]
Damage8: [another robotic-like pain grunt]
Damage9: [yet another robotic-like pain grunt]
Death1: Error...
Death2: Critical... Error.
Death3: Will... Require... Emergency Repairs.
Death4: Excessive... Loss... of fluids....
Death5: [choking sound but the servitor is almost oblivious about it]
Death6: [another choking sound but the servitor is almost oblivious about it]
Death7: [yet another choking sound but the servitor is almost oblivious about it]
Death8: Arrgghhhh! [said robotic-like]
Death9: Geearrghh! [said robotic-like]
Death10: [various other robotic-like death moans and screams]

Praetorians (Praetorian Servitor Units)
Notes: Servitor ogryn voice, so a little thicker than their servitor & ranged servitor. Pace of speech is not slower than other servitors. They’re lobotomized and turned into servitors through and through. elite
Unit_Complete1: Praetorian servitors at full function [pronounced "Prey-tor-e-an"]
Unit_Complete2: Servitor class praetorian ultra-mechancius [pronounced "ultra-mechanicus"]
Unit_Complete3: Heavy weapon servitors status undormency
Unit_Complete4: Elite servitors in armament state ultima
Unit_Complete5: Praetorian servitors designate guardians of Techpriests
Unit_Complete6: Guardian elite servitors awakened
Unit_Complete7: Praetorians servitors, task protection techpriest masters [pronounced "Prey-tor-i-ans"]
Selection1: Shielded against radiological threats
Selection2: Breaker servitors
Selection3: Praetorian servitors
Selection4: Heavy servitor units
Selection5: Servitors protect
Selection6: Standing by
Selection7: Servitors compliant
Move1: Course designated
Move2: Compliance
Move3: You command
Move4: Correction
Move5: Power gears
Move6: Movement full
Move7: Obedience
Attack1: Eliminating variables
Attack2: Target acquisition
Attack3: Heavy weapons at full
Attack4: Protocol hammer
Attack5: Seeking targets
Attack6: Guardian functions engaged
Attack7: Purify
Capture1: Capture
Capture2: Moving to target
Capture3: Seize ground
Capped1: Scanners functional
Capped2: Scanners deployed
Capped3: Scanners veritas [pronounced "vair-eh-tahs"]
Load_Transport1: Stowing Praetorian units
Load_Transport2: Servitors to enter machine stasis
Unload_Transport1: Praetorian servitors combat ready
Unload_Transport2: Praetorian servitors
Morale_Break1: Praetorian servitors out of function
Morale_Break2: Performance degraded to status defeat
Morale_Break3: Servitors damage prohibitive
Morale_Restored1: Wetware systems restored
Morale_Restored2: Praetorians fully functional
Morale_Restored3: Praetorians query new directive
Charge1: Destroy all hereteks
Charge2: No mercy
Charge3: For the Machine God
Charge4: Hail the Cult Mechanicus
Jump_Teleport1: Deploy the Praetorians (investigator techpriest voice)
Jump_Teleport2: Praetorians will guard primary landing force (investigator techpriest voice)
Deepstrike1: Deploy the Praetorians (investigator techpriest voice)
Deepstrike2: Praetorians will guard primary landing force (investigator techpriest voice)
Ability1: [offensive] Scour and destroy
Ability2: [offensive] Attack directive clear
Ability3: [offensive] High power to weapons
Ability4: [defensive] Praise the Machine God
Ability5: [defensive] Protect the servants of the Machine God
Combat1: Praise the Machine God (these lines should especially have no feeling or conviction behind them. Praetorians, as guardians of shrines, temples, and techpriests are programmed to say it and don’t have true thinking reverence.)
Combat2: Praise the Omnissiah [pronounced "Om-neh-SIGH-ah"]
Combat3: Praise the Machine
Under_Fire1: Praetorian servitors taking fire
Under_Fire2: Praetorian servitors under attack
Under_Fire3: Praetorian servitors encounter resistance
Damage1: Praise the Machine God (voice cracking up a bit because the extent of damaged hardware)
Damage2: Praise the Omnissiah (voice cracking up a bit because the extent of damaged hardware)
Damage3: Praise the Machine (voice cracking up a bit because the extent of damaged hardware)
Death1: *fizzing/crackling electronic burnout/miniexplosions. Snaps and pops*
Death2: *different fizzing/crackling electronic burnout/miniexplosions. Snaps and pops*
Death3: *one solid internal explosion and sound of tinkling metal*
Death4: *electronic burnout and sound of a wordless vocalization and fades to nothing, like an old black and white TV set fading to nothing after you pull the plug*

Senior Tribune (Tribune Senioris)
Notes: Should sound augmented but still recognizably human, elite squad leader
Unit_Complete1: Some secrets should not be known outside of the Martian Priesthood
Unit_Complete2: Information is woven into every passage of electrons
Unit_Complete3: Absorbing battle update by informational osmosis
Unit_Complete4: Give thanks to the Omnissiah [pronounced "Om-neh-SIGH-ah"]
Unit_Complete5: Knowledge is the supreme manifestation divinity
Unit_Complete6: That which embodies knowledge is holy
Unit_Complete7: Even humans are raw material
Selection1: Clarity in all things
Selection2: Receiving pure-streaming data
Selection3: The Machine God knows
Selection4: Monitoring biometrics
Selection5: May the Omnissiah guide you
Selection6: Deus Mechanicus
Selection7: I bow to the Magi
Move1: Degree… absolute
Move2: A logic-based course of action
Move3: It stands to reason
Move4: A goal worth pursuing
Move5: The Machine is a higher form of life
Move6: Your word is that of the Machine God
Move7: We will serve your purposes
Attack1: These technical problems will be resolved
Attack2: Their existence is inimical to the machine spirit
Attack3: The defense of Mars is in our hands
Attack4: Severity of sanction, ultima mechanicus
Attack5: The mathematics of war is undeniable
Attack6: The needs of the magi outweigh those of the servant
Attack7: I will obey unto destruction and dis-assembly
Capture1: It is my one and only goal
Capture2: It will be simplicity itself
Capture3: As you task us, so shall it be
Capped1: We sacrify this to you, almighty Machine God [pronounced "sac-ri-fye"]
Capped2: Worthy those who realize the works of the Mechanicus
Capped3: As the techpriests command, ready to receive listening post
Load_Transport1: Shelter us, oh transport Machine
Load_Transport2: Our salvation is in the Machine
Unload_Transport1: Let the Omnissiah’s will be done
Unload_Transport2: In the Mechanicus, we serve until cessation of function
Morale_Break1: The Machine God will not forgive this
Morale_Break2: We suffer at the hands of cascading failure
Morale_Break3: Engagement register negative outcome
Morale_Restored1: I stand ready to do the will of the Mechanicus once more
Morale_Restored2: This margin of error has been shameful before the Machine God
Morale_Restored3: This tribune of the Mechanicus requests your command directive
Charge1: For the Mechanicus
Charge2: All serve the Machine
Charge3: Purging combat zone
Charge4: Destroy the enemies of Mars
Jump_Teleport1: The Techpriests have asked the Machines to intervene
Jump_Teleport2: The Machine delivers us onto the purpose of Mars
Deepstrike1: The Techpriests have asked the Machines to intervene
Deepstrike2: The Machine delivers us onto the purpose of Mars
Ability1: [offensive] Every perversion of the Machine must be destroyed
Ability2: [offensive] Deus Mechanicus comes to our aid
Ability3: [offensive] The Machine God’s wrath is terrifying magnitude
Ability4: [defensive] Only the techpriests have such blessings
Ability5: [defensive] Blood toxicity in acceptable parameters
Combat1: Let the Machine’s will be done
Combat2: Exterminate the heretek and alien [pronounced "hair-e-tek"]
Combat3: Concentrate direct fire
Under_Fire1: They dare threaten an emissary of the Machine God?
Under_Fire2: The Mechanicus is besieged
Under_Fire3: This outpost is status under attack
Damage1: The servants of Mars are hard pressed
Damage2: There is no death
Damage3: Sacrifice for the machine
Death1: For the Machine…
Death2: Techpriest…
Death3: *mechanical cough*
Death4: *mechanical groan*


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#4 thudo

thudo

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Posted 21 March 2020 - 03:14 AM

Commanders

Magos Explorator
Notes: Modulated feminine young voice. A like if a cross between an IG techpriest and the female terminator from Terminator 3. Early tiers hero, CAN BUILD
Unit_Complete1: The data miners have prepared my way
Unit_Complete2: The callipher is as powerful as the fission thrower
Unit_Complete3: I will return to the Machine Temple with much knowledge
Unit_Complete4: Even an electro-stylus can be a tool of termination
Unit_Complete5: There is hard data beyond that stored in the Tech Shrine
Unit_Complete6: Much will be returned to the tech-vaults of Mars
Unit_Complete7: For such tasks I was dispatched from Cydonia [pronounced "sigh-doan-ee-a"]
Selection1: Most… intriguing
Selection2: Haptic receptors are a necessity [pronounced "Hap-tic"]
Selection3: Has some matter arisen?
Selection4: The Quest for Knowledge calls
Selection5: Together we can unlock the secrets of the universe
Selection6: Through knowledge, we become one with the Machine God
Selection7: Beware the vox-thief
Move1: The Quest for Knowledge is of utmost priority
Move2: Who are we to assess the wisdom of Mars?
Move3: The rumors speak of functioning STC technology [say each letter "S-T-C"]
Move4: I have flawless electronic blueprints from orbit
Move5: Millions will die in search of such technology
Move6: The electron flow is there to read in the subatomic
Move7: I am recording this in my memory coils
Attack1: The forge of conflict burns away the impurities
Attack2: Genocide is acceptable for the data I seek
Attack3: They will melt at the expected temperatures
Attack4: Then I will make them irrelevant
Attack5: For technological advancement, they will perish
Attack6: It is simplicity itself to overcome them
Attack7: I will dissemble and fuse their parts
Build1: Even the most humble Machine is an informational repository
Build2: It is first generation standard template construct printout
Build3: A humble tech shrine, suitable to its designated function
Build4: I follow the circuit diagrams in all detail
Build5: Supply and demand warrant this expenditure
Build6: In the Machine God’s name I shall reshape this place
Build7: The way of mechanical engineering is glorious
Capture1: In uncharted places, archaeotech may be found [pronounced "arc-eh-oh-tech"]
Capture2: I have been most anxious to examine this
Capture3: A worthy artifact of technology
Capped1: Have we matters of greater importance to attend to?
Capped2: The search has only entered initiation phase
Capped3: Dig deep enough and wonders will be found
Join1: The Great Machine is just in this union.
Join2: It shall service.
Join3: An allowed communion with the God Machine.
Detach1: It serves no more purpose.
Detach2: The machine union is broken.
Load_Transport1: Bless you, ground shuttle of the Mechanicus
Load_Transport2: Sacred Machine, there is no place we cannot go
Unload_Transport1: There is no going back
Unload_Transport2: This place will give up its secrets
Morale_Break1: Our loss will not serve the Quest for Knowledge
Morale_Break2: Though we servants of the Machine God must yield, we will return
Morale_Break3: Even the six-fold genius of the Omnissiah cannot save us this cycle [pronounced "Om-neh-SIGH-ah"]
Morale_Restored1: There is much to do before we turn to the Librarium Technologica in glory
Morale_Restored2: The Omnissiah has taken my cogitation and purged me of doubt
Morale_Restored3: The totality of information will not be denied to the Cult Mechanicus
Charge1: Let the Machine’s wrath be known
Charge2: With primary and secondary weapons I will terminate them
Charge3: In the Machine God’s name, I will not be stopped
Jump_Teleport1: We will seek the STC on any planet, in any sanctuary
Jump_Teleport2: Even rumor of an STC must be pursued
Deepstrike1: We will seek the STC on any planet, in any sanctuary
Deepstrike2: Even rumor of an STC must be pursued
Ability1: [offensive] Applied Logic is techno-heresy
Ability2: [offensive] Let the sin of Intuition be punished
Ability3: [offensive] Let none defy the Cult Mechanicus
Ability4: [defensive] Only the Machine God is perfect
Ability5: [defensive] No price is too high to preserve the sacred knowledge
Repair1: Bless you, Spirit of the Machine
Repair2: This reactor responds well to the touch
Repair3: The cowl transformer must be re-welded
Combat1: You are now in the hands of the Machine God
Combat2: Thus the glory of Mars
Combat3: I will end this interference
Under_Fire1: It is sin to so attack an adept of the Machine God
Under_Fire2: An example must be made of these who resist the Mission Explorator
Under_Fire3: Our progress is impeded
Damage1: I bleed the ichor of the Machine [pronounced "Ee-core"]
Damage2: I am not so easy to destroy
Damage3: Resistance is tenacious, but I will not be deterred
Death1: Datacore damage….
Death2: The flesh is weak…
Death3: More must be done…
Death4: This is… not acceptable…

Electropriests (Electropriest Units)
Notes: Absolutely fanatic and a little high on electricity, with crackling electricity in the background. explorator’s retinue, can repair and buff allied machines
Unit_Complete1: The voltage of the Machine God courses through the enlightened!
Unit_Complete2: The electoo is the gateway to the machine! [pronounced "elec-too"]
Unit_Complete3: The life force of the Machine courses through us!
Unit_Complete4: We welcome the flow of current upon our limbs!
Unit_Complete5: I can taste their apprehension in the electrostatic
Unit_Complete6: The secrets of electrography are ours to wield!
Unit_Complete7: Glorious! To hold the Machine essence in one’s own body unit!
Selection1: Illuminated!
Selection2: Incandescent with true knowledge!
Selection3: We commune with the Machine God!
Selection4: The current flows through us!
Selection5: Pure power!
Selection6: Electricity sacrosanct!
Selection7: Luminen! [pronounced "Loom-in-en"]
Move1: Through transformer and capacitor, the Machine God speaks!
Move2: The current of thought, the current of the Machine!
Move3: We are one with the Machine God’s will!
Move4: The Machine God fills us with glory!
Move5: The Omnissiah calls! [pronounced "Om-neh-SIGH-ah"]
Move6: Electro-statism powers us!
Move7: Current is the ichor of the Machine God! [pronounced "Ee-core"]
Attack1: Behold, the power of the Machine!
Attack2: Electrical fire burns through us!
Attack3: The touch of the Machine!
Attack4: Such is the energy of the Machine God!
Attack5: Lightning of the Machine God!
Attack6: Enemies of the Omnissiah become ashes!
Attack7: Receive the blessing of the Machine God!
Build1: The wonders of the Mechanicus!
Build2: Initiating energy transference!
Build3: The technical data tells us much!
Build4: Behold, the spark of life!
Build5: Live, holy Machine!
Build6: Machina Technibus, I give thee life! [pronounced "machine-a tech-ni-bus"]
Build7: Oh glorious Machine, exult in the power of the Omnissiah!
Capture1: No exceptions to the Machine God’s will!
Capture2: By the light of understanding !
Capture3: For the rule of Mars!
Capped1: Remote sensors scanning!
Capped2: The current of the Machine God runs through this!
Capped3: By will of Machine, the sensor tree lives!
Join1: Be joined whole with the Machine!
Join2: Witness such a great bonding blessed by the Omnissiah!
Join3: Ours will benefit the greater will of the Machine!
Detach1: The detachment is fair.
Detach2: The bond is broken.
Load_Transport1: Few Machines can hold such power!
Load_Transport2: We calm our fires, oh Machine, that we may ride with in!
Unload_Transport1: Unleash the fury of the Machine God!
Unload_Transport2: Our cognition as clear as the difference engine!
Morale_Break1: The Machine will salvage us from this duress!
Morale_Break2: Warning success here is a statistic irrelevance!
Morale_Break3: Escape to survive or fight unto termination?!
Morale_Restored1: The Machine Gods needs zealots!
Morale_Restored2: By the Machine, we have purged fear and uncertainty!
Morale_Restored3: The Machine God from his servants remove fear!
Charge1: Unleash the current of the Omnissiah!
Charge2: The Machine God burns away impurities!
Charge3: Such is the unbridled power of the electro-Mechancius!
Jump_Teleport1: From diode to anode, through the mysteries of the Mechanicus!
Jump_Teleport2: Warpshot anome by Machine mainframe override un-limit [pronounced "an-nome"]
Deepstrike1: From diode to anode, through the mysteries of the Mechanicus!
Deepstrike2: Warpshot anome by Machine mainframe override un-limit! [pronounced "an-nome"]
Ability1: [offensive] The Machine God speaks!
Ability2: [offensive] Hyper-electric by the Machine God!
Ability3: [offensive] The burning light of the Omnissiah!
Ability4: [defensive] Energy is the blessing of the Machine God!
Ability5: [defensive] The electromagnetek gives life! [pronounced "electro-mag-ne-tek"]
Repair1: Thus do we make whole that which was sundered!
Repair2: The ministrations of adept-electrostatica!
Repair3: Oh Machine, with current do we heal and restore you!
Combat1: Know termination at the hands of the Machine God!
Combat2: Let the blessing of the Machine God flow through you!
Combat3: The impure technology shall be consumed in electric fire!
Under_Fire1: Circumstance to unleash destructive purpose !
Under_Fire2: Override inter-conflict serenity!
Under_Fire3: Interface consistent with prophecy project
Damage1: Conviction Mechanicus burns past death!
Damage2: Electrostatus incarnate omega mechanicus!
Damage3: In pain know the Machine Star!
Death1: *out of control electrical zapping and fizzing*
Death2: *different out of control electrical zapping and fizzing*
Death3: *simultaneous out of control electrical zapping and fizzing and truly horrible electopriest scream of pain*
Death4: *simultaneous out of control electrical zapping and fizzing and popping poofs of flesh and skin-level electroo implants explosively frying*

 

Electro Priests Fulgurite / Corpuscarii  
Notes:
Also known as "Luminen" or "the Sparks of Life," Electro-priests exist as two lesser orders of the Tech-priest hierarchy known as the Fulgurites and the Corpuscarii. They are fanatically devoted to the Motive Force, third of the Cult Mechanicus trinity including the Machine God and the Omnissiah, believing that all life and motion owes its continued existence to that ineffable divinity. Electro-priests are capable of channeling energy through anything they touch. Cybernetic grafts in their nervous system allow them to channel electrical energy through their copper-etched palms, the charge building quickly as the Electro-priest works himself into an ecstatic frenzy. At the heights of their religious mania, the truly devout can destroy enemies of the Machine God with bolts of living lightning -- or, in the case of the Fulgurites, drain their life energy as a Catachan mega-leach drains blood. Religious fanatics to the extreme, they’re not afraid to let their voices be heard. Whatever it is that they have for lungs can take the stress of screaming while channeling currents that would otherwise liquefy a man. You can hear the buzz of electricity in their voice, a slight vibrato, elongated Ss/Zs, etc. They’re giving me a bit of a Shaolin monk vibe.
Written By: Dontask
Edited By: Thudmeizer
Unit_Complete1: Electro-priests, ready to serve!
Unit_Complete2: Here we come, to fight in the Omnissiah’s name! [pronounced "Om-neh-SIGH-ah's"]
Unit_Complete3: Luminen! Begin!
Unit_Complete4: Brothers! Can you feel the energies?!
Unit_Complete5: Everything has an equal and an opposite.
Unit_Complete6: My lord, it is an honour to serve!
Unit_Complete7: Onto the battlefield, as foretold!
Unit_Complete8: Fulgurites ready to return balance to the Motive Force. [Fulgurite] [pronounced "Ful-ger-ites"]
Unit_Complete9: Here to purge the parasites! [Fulgurite]
Unit_Complete10: As the sacred scripts tell us, time is limited. [Fulgurite]
Unit_Complete11: To return what is rightfully his! [Fulgurite]
Unit_Complete12: Corpuscarii ready to bring His light to all corners of the universe. [Corpuscarii] [pronounced "Core-puss-scar-ey"]
Unit_Complete13: Thunder strikes where He wills it! [Corpuscarii]
Unit_Complete14: Children of the Omnissiah! Come embrace his gifts! [Corpuscarii]
Unit_Complete15: The Omnissiah is generous, let his power embrace you! [Corpuscarii]
Selection1: We are blessed by His energies.
Selection2: Divine currents run within us.
Selection3: Every vein in our bodies is a conduit for his miracles.
Selection4: I feel Him speak through the currents.
Selection5: Divinity in high voltage.
Selection6: The heartbeat of the universe is at our fingertips.
Selection7: Sing praises to the God of all Machines!
Selection8: We are conduits for his will.
Selection9: The ancients knew there was power within thunder.
Move1: The motive force guides us.
Move2: Holy motion.
Move3: Divine energies empower us.
Move4: Where the currents lead us.
Move5: His power works through us.
Move6: In motion.
Move7: Moving.
Move8: We are in motion!
Move9: Yes! A wise decision!
Attack1: They will face our wrath!
Attack2: Divine wrath upon them!
Attack3: Their energies will return to the Omnissiah!
Attack4: All resistance melts before His divine energy!
Attack5: Leave no resistance behind.
Attack6: Let them cover in fear!
Attack7: Make them tremble!
Attack8: The earth will tremble with His fury!
Attack9: The storm of His wrath is unleashed!
Capture1: This point will soon be ours!
Capture2: Claim it for the Machine God!
Capture3: It belongs to the Mechanicus! Take it!
Capture4: We’ve found an objective! Take it, brothers!
Capture5: One day that location will see a glorious temple built!
Capped1: This objective belongs to the Omnissiah now.
Capped2: The Mechanicus will rejoice with this captured objective.
Capped3: The objective is ours!
Capped4: As ordained by his divine will!
Load_Transport1: Loading transport!
Load_Transport2: Embrace us, machine!
Load_Transport3: Oh Omnissiah, take us where you wilt!
Load_Transport4: The power of the motive force!
Unload_Transport1: Motive force be with you, machine.
Unload_Transport2: Disembarking!
Unload_Transport3: Where have you taken us, oh Omnissiah?
Unload_Transport4: Let us go on foot, let’s not waste the machine’s time.
Morale_Break1: We’ve... lost power...
Morale_Break2: Our powers have left us!
Morale_Break3: Where are Thy energies?!
Morale_Break4: I cannot see! I cannot see!
Morale_Break5: The flow... is extinguished.
Morale_Restored1: Our powers have returned!
Morale_Restored2: The Omnissiah has forgiven us!
Morale_Restored3: I can feel the power again!
Morale_Restored4: Our sight has returned!
Morale_Restored5: You should not fear death, but conquer it!
Charge1: Come! Let them feel the light!
Charge2: Be absorbed unto the might of the pure energies!
Charge3: Thy shall be consumed in the power of the living lightning!
Charge4: Let the bodies of these unbelievers be exalted in service to our holy work!
Charge5: Your futile threats will only help fuel the Crusade!
Charge6: Drain their hubris to sustain our hallowed march! [Fulgurite]
Charge6b: Feel the thrumming energy coursing through our veins! [Corpuscarii]
Charge7: Such energy blasphemers waste themselves on us! They will be dealt with! [Fulgurite]
Charge7b: Redeem them in the brightness to cancel out their dark ways! [Corpuscarii]
Charge8: [elongated screaming]
Charge9: [more elongated screaming]
Charge10: [even more elongated screaming]
Jump_Teleport1: The Omnissiah’s miracles are many.
Jump_Teleport2: The greatest gift of the Motive Force.
Jump_Teleport3: Teleporting.
Jump_Teleport4: Teleportation!
Jump_Teleport5: Jumping.
Jump_Teleport6: Commencing Jump.
Jump_Teleport7: Abrupt relocation!
Jump_Teleport8: Faster than the eye can see!
Deepstrike1: Ride the Lightning!
Deepstrike2: Thunder strikes!
Deepstrike3: Exit night, Enter Light!
Deepstrike4: Deep striking!
Ability1: Feel his wrath!
Ability2: I channel the might of the divine!
Ability3: Hear my prayers! Give us that power!
Ability4: What is His shall return!
Ability5: Hear the power of our prayer!
Ability6: Embrace the power!
Ability7: Let the pure energy from those fallen offer sanctuary! [Voltagheist Field]
Ability8: No harm can pass through the protective shroud! [Voltagheist Field]
Ability9: Our electro-fields shelter the Machine's faithful servants! [Voltagheist Field]
Ability10: Their feeble weapons will be made inert against us! [Voltagheist Field]
Ability11: SING PRAISE TO THE MIGHTY SYNERGIES OF THE SAVING LIGHT! [Fanatical Devotion]
Ability12: WE ARE ONE WITHIN THE CASCADES OF THESE SACRED ENERGIES! [Fanatical Devotion]
Ability13: BEAR WITNESS TO THE UNYIELDING MIGHT OF THE MOTIVE FORCES! [Fanatical Devotion]
Ability14: LET THEM BEHOLD OUR UNSTOPPABLE HOLY MARCH! [Fanatical Devotion]
Combat1: Die! Heathen!
Combat2: I serve powers far beyond your puny understanding!
Combat3: Divine destruction!
Combat4: Omnissiah! Witness me!
Combat5: Xenos! Hereteks! All of you will die! [pronounced "Zeen-os"]
Combat6: I. FEEL. NO. PAIN!
Combat7: Shock and Awe!
Combat8: Like lightning from the heavens!
Combat9: Holy lightning!
Combat10: My stave shall finish you! [Fulgurite]
Combat10b: Feel the power surge of my gauntlets, heretic! [Corpuscarii]
Combat11: Give unto me your divine energies.. none shall be wasted! [Fulgurite]
Combat11b: Receive the celestial glory of the motive force! [Corpuscarii]
Combat12: [laughing]
Combat13: [more laughing]
Combat14: [even more laughing]
Combat15: [a scream that makes you uncertain if it’s a battlecry or that he’s getting a massive electric shock]
Combat16: [another scream that makes you uncertain if it’s a battlecry or that he’s getting a massive electric shock]
Combat17: [yet another scream that makes you uncertain if it’s a battlecry or that he’s getting a massive electric shock]
Combat18: [aggressive karate grunt]
Combat19: [another aggressive karate grunt]
Combat20: [even more aggressive karate grunt]  
Under_Fire1: Hah, they think they can hurt us?
Under_Fire2: Fools, we are invincible!
Under_Fire3: We are under fire...! Their inaccuracy is staggering!
Damage1: No...! The light.. its.. fading! [sound slightly frantic]
Damage2: Energies.. they are... abating! [again sound slightly frantic]
Damage3: It.. cannot be?! Has the Omnissiah forsaken his loyal servants? [once again sound slightly frantic]
Damage4: [pain grunt]
Damage5: [another pain grunt]
Damage6: [yet another pain grunt]
Death1: NOO! Our illumination.. dims...
Death2: These are my.. final.. moments... *ugghh*
Death3: I channel the holy energy.. no.. moreee... *gives up last breath*
Death4: Disconnected from.. the divine current..
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [various other death moans and screams]

 

Skitarii Marshal
Notes:
Lieutenants for the Machine God's armies and specialize in directing their Skitarii troops from the front line. They ensure their Rangers make the most of every shot and the Marshals leave the important plans up to their masters. Authoritative, authoritarian, efficient. Darth Vader-y vibes.
Written By: DontAsk
Edited By: Thudmeizer
Unit_Complete1: Skitarii, obey. [pronounced "Skit-tar-ei"]
Unit_Complete2: Marshal at your command, Magos. [pronounced "May-goes"]
Unit_Complete3: I shall improve Skitarii efficiency, they’d dare not disappoint me!
Unit_Complete4: To attention!
Unit_Complete5: Mars hungers for war.
Unit_Complete6: Consider your  last threads of weakness... Expunged.
Unit_Complete7: Skitarii! Obey my command!
Selection1: If the Omnissiah wills it, it will be so. [pronounced "Om-neh-SIGH-ah"]
Selection2: Marshal, ready.
Selection3: Who requires disciplining?
Selection4: The Iron Fist of Mars.
Selection5: When the forgeworld calls, you dare not hide!
Selection6: I am the will of the Archmagos.
Selection7: No weakness, only discipline.
Selection8: We are a machine engineered to perfection.
Selection9: Yes?
Move1: I obey.
Move2: As is efficient.
Move3: The Motive Force guides me.
Move4: March!
Move5: Move!
Move6: Onwards!
Move7: Go!
Move8: Directions acknowledged.
Move9: I move.
Attack1: They shall be excised.
Attack2: [Threatening low tone] Swiftly and... Efficiently.
Attack3: A tumor to be removed.
Attack4: With deadly precision.
Attack5: Let them drown in dust.
Attack6: I will show them their inferiority.
Attack7: Errors to be corrected.
Attack8: All will be vapour!
Attack9: To be swiftly eliminated.
Capture1: Secure it for the Forge World!
Capture2: Skitarii! Secure the Position!
Capture3: The Forgeworld demands it!
Capped1: Territory secured, for the Omnissiah!
Capped2: Secured swiftly and efficiently.
Capped3: Secured with maximum efficiency.
Join1: Assuming command.
Join2: Squad, follow me.
Join3: Skitarii, you're under my command.
Detach1: Regain autonomy.
Detach2: We must part ways.
Detach3: I go, I have my duties.
Load_Transport1: A prayer to the machine spirit.
Load_Transport2: Machine, take me to my destination.
Unload_Transport1: I have arrived at my destination.
Unload_Transport2: Bless the machine.
Morale_Break1: [Desperate] Come back! Now!
Morale_Break2: We are being beaten!
Morale_Break3: I will not tolerate failure!
Morale_Restored1: Morale has been restored.
Morale_Restored2: Punitive measures applied.
Morale_Restored3: The Skitarii have returned to their senses.
Charge1: Flee, if you must.
Charge2: Run.
Charge3: You are dead.
Charge4: Your fear is inefficient.
Charge5: [low, rumbling chuckle]
Charge6: [Deep exhale]
Jump_Teleport1: Flight locomotors active.
Jump_Teleport2: Ascending.
Jump_Teleport3: Elevation changing.
Jump_Teleport4: Teleporting!
Jump_Teleport5: Omnissiah, guide me to my destination.
Jump_Teleport6: I am here!
Deepstrike1: They do not deserve time to think.
Deepstrike2: The Omnissiah demands decisiveness.
Ability1: You are inferior to me, I shall demonstrate.
Ability2: You shall feel a light pressure...
Ability3: I am superior, your worthless flesh is inferior!
Ability4: Pain is an illusion of the flesh, Skitarius.
Ability5: The Omnissiah protects.
Ability6: Stand up!
Ability7: Omnispex active. [Omnispex - Timed ability. Coordinates the Skitarii's weapon aim thus increasing both their accuracy and firepower for a short time.] [pronounced "Om-neh-specks"]
Ability8: Consulting Omnispex. [Omnispex]
Ability9: Let the Omnispex guide us. [Omnispex]
Ability10: Activating Omnispex. [Omnispex]
Ability11: Punitive measures continue until morale improves. [Rally - Timed ability. Provides both morale and general combat boost for a short period.]
Ability12: Fight efficiently, or you all will be servitors. [Rally]
Ability13: You have no choice in the matter! [Rally]
Ability14: Obey, or else! [Rally]
Combat1: If the Machine God wanted you to live, he would not have created me.
Combat2: You are an error term I am about to correct.
Combat3: You are worthless.
Combat4: Your biomass will serve only to feed the vermin of this world.
Combat5: You disgust me.
Combat6: You should've retreated long ago.
Combat7: Bleed, it's the only thing you're good for.
Combat8: Come and die.
Combat9: Deny not the Cult Mechanicus. [pronounced "Mec-kan-ah-cuss"]
Combat10: [restrained laughing]
Combat11: [more restrained laughing]
Combat12: [yet more restrained laughing]
Combat13: [aggressive combat grunt]
Combat14: [another aggressive combat grunt]
Combat15: [yet another aggressive combat grunt]  
Under_Fire1: Under fire!
Under_Fire2: Enemy sighted!
Under_Fire3: We have contact with the enemy!
Damage1: I've felt worse.
Damage2: I am not afraid of pain.
Damage3: Let the flesh bleed, I have no need for it.
Damage4: [pain grunt]
Damage5: [another pain grunt]
Damage6: [yet another pain grunt]
Death1: I served... all I could.
Death2: I am not weak... No...
Death3: Omnissiah... Forgive me...
Death4: I'll... rip out your throat...
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [breathing/respirator failure as if choking/gasping for air]
Death8: [more breathing/respirator failure as if choking/gasping for air]
Death9: [even more breathing/respirator failure as if choking/gasping for air]
Death10: [various other death moans and screams]
 

Cybernetica Datasmith
Notes:
A Cybernetica Datasmith is a specialist rank of Adeptus Mechanicus Tech-priest who programs the Kastelan Robots of the Legio Cybernetica at the maniple level, often having to do so in the thick of battle. They have access to the dizzying array of weapons and arcana of their Forge World's arsenals, which they use in defence of themselves and their charges. Almost standard Mechanicus monotone, stereotypically robotic, high pitched, a bit Dalek-y, except with a hint of a paternal/maternal instinct.
Written By: Dontask
Edited By: Thudmeizer
Unit_Complete1: Cybernetica Datasmith reporting for duty. [pronounced "Cy-ber-net-ick-ah"]
Unit_Complete2: Legio Cybernetica, ready to serve. [pronounced "Liege-oh"]
Unit_Complete3: Where do you want me?
Unit_Complete4: I command the war machines.
Unit_Complete5: I whisper to the machines.
Unit_Complete6: Hear my words, machines.
Unit_Complete7: Legio Cybernetica, here to serve.
Selection1: The automata obey me.
Selection2: Yes?
Selection3: Yes, yes, what is it?
Selection4: Be silent, I must whisper to the machines.
Selection5: Mechanicus procedures must be obeyed. [pronounced "Mec-kan-ah-cus"]
Selection6: Do not insult the machine-spirits!
Selection7: Ready to obey.
Selection8: Legio Cybernetica at your command.
Selection9: The machines ache for war.
Move1: With matchless efficiency!
Move2: As you command.
Move3: Marching.
Move4: As you ordered.
Move5: Relocating.
Move6: Energized!
Move7: Changing coordinates.
Move8: As you demand.
Move9: I move.
Attack1: Fine, I will handle this myself.
Attack2: Steel over bone!
Attack3: I do not fear them.
Attack4: I am as deadly as any machine.
Attack5: My augmetics ache for a fight.
Attack6: Let me show them the true fury of the Omnissiah. [pronounced "Om-neh-SIGH-ah"]
Attack7: Their failure is inevitable.
Attack8: Calculations strongly imply our victory.
Attack9: Putting my skills to good use.
Build1: I am bestowed with the rituals of building.
Build2: Construction subroutines started.
Build3: Framework schemata understood. Assembly has commenced.
Build4: It shall honour the Machine God with its presence.
Build5: Foundation blueprints established. Invoking build process.
Build6: Forging a new structure for the Omnissiah.
Build7: Preparing a new edifice for the Cult Mechanicus.
Build8: Once finished, it will serve its purpose well.
Build9: Design triage achieved. Launching fabrication task. [pronounced "Tree-aww-j"]
Capture1: I have understood this task. It shall be done.
Capture2: It's acquisition will be swift.
Capture3: Procurement rituals have commenced.
Capped1: We have gained a welcome asset for the Mechanicus.
Capped2: It is now property of the Machine God.
Capped3: Appropriation task is now complete.
Join1: Let me guide you.
Join2: Let my thoughts be your thoughts.
Join3: Let His wrath be your wrath.
Join4: I shall lead you.
Detach1: I must leave you.
Detach2: You have fulfilled your duty.
Detach3: My task is done, I must leave.
Detach4: You are on your own.
Lay_Mines1: We shall deny the foe this area.
Lay_Mines2: Alas, such a humble device must be sacrificed so that our enemies may falter.
Lay_Mines3: Laying down emplacement charges.
Load_Transport1: I need to get the frontlines, quickly!
Load_Transport2: Take me where I’m needed!
Load_Transport3: I can hear the Kastelans mumbling. [pronounced "Cast-el-ans"]
Load_Transport4: Boarding transport!
Unload_Transport1: Unloading transport.
Unload_Transport2: Now... Where is the conflict?
Unload_Transport3: I’ve got machines to attend!
Unload_Transport4: I must take my leave.
Morale_Break1: This has been a grave miscalculation!
Morale_Break2: I do not understand, my calculations were correct!
Morale_Break3: I did not predict this!
Morale_Break4: I do not understand! This should not have happened.
Morale_Restored1: I have adjusted my model, accounting for... Grievous errors.
Morale_Restored2: I return to battle.
Morale_Restored3: Rebooting combat subroutines.
Morale_Restored4: Returning to acceptable parameters.
Charge1: I am a tool of destruction!
Charge2: Let the machine spirits sing their song of destruction!
Charge3: Charge!
Charge4: Forward into combat!
Charge5: Machines, follow me!
Jump_Teleport1: Adjusting displacement device.
Jump_Teleport2: Teleporting.
Jump_Teleport3: Commencing teleportation.
Jump_Teleport4: Commencing jump.
Jump_Teleport5: Jumping.
Jump_Teleport6: Rapid relocation.
Deepstrike1: Deep Striking!
Deepstrike2: Quickly, onto the battlefield!
Deepstrike3: Has anyone adjusted the teleportarium?
Deepstrike4: Aim correctly this time.
Ability1: Destruction is inevitable.
Ability2: Come! Destroy these heathens in the name of the Omnissiah!
Ability3: It is the Will of the Cult Mechanicus that this foe seek death by our hands!
Ability4: Come, robots, let me guide you.
Ability5: I will give you purpose and will.
Ability6: "The soul of the Machine God surrounds thee. The power of the Machine God invests thee. The hate of the Machine God drives thee. The Machine God endows thee with life. Live!"
Ability7: Refractor field active. [Refractor Field On]
Ability7b: Field boundary deactivated. [Refractor Field Off]
Ability8: Conversion Emitter online. [Refractor Field On]
Ability8b: Emitter shutting down. [Refractor Field Off]
Ability9: Protection barrier established. [Refractor Field On]
Ability9b: Barrier has collapsed. [Refractor Field Off]
Ability10: Energy Shield initiated. [Refractor Field On]
Ability10b: Dropping Shields. [Refractor Field Off]
Ability11: By the Omnissiah, be whole again! [Repair]
Ability12: Machine, Heal Thyself! [Repair]
Ability13: Remediation rituals have started! [Repair]
Ability14: Be renewed and let your wounds be mended! [Repair]
Ability15: Feel rejuvenated once more! [Repair]
Ability16: Repair protocols initiated! [Repair]
Ability17: Restore unto this Machine it's former grandeur! [Repair]
Ability18: You shall be built back stronger! [Repair]
Ability19: Allow me, oh suffering Machine, to cure what ails you! [Repair]
Ability20: I shall patch this injury with the utmost haste! [Repair]
Combat1: Your technique is flawed. Die.
Combat2: There is a .997 probability of your death in the next 3 minutes. [say ".997" as "point nine nine seven"]
Combat3: Your technique is inefficient.
Combat4: Your failure is inevitable.
Combat5: My fist shall end you.
Combat6: Be crushed.
Combat7: You are inferior.
Combat8: We make war in his name.
Combat9: I would laugh, but I do not have a sense of humor.
Combat10: I do understand, are you trying to make me laugh?
Combat11: I cannot laugh, for I have no lungs.
Combat12: ENHANCING. VOCAL. VOLUME.
Combat13: HEAR THE OMNISSIAH’S WORDS.
Combat14: UTTER THE CANT, MY FELLOWS.
Combat15: [minor combat grunt]
Combat16: [another minor combat grunt]
Combat17: [yet another minor combat grunt]  
Under_Fire1: We are taking fire.
Under_Fire2: The enemy is firing at us! With abysmal accuracy!
Under_Fire3: Engaged with the enemy!
Damage1: No! I must.. seek repairs.
Damage2: My armour.. breached.
Damage3: May the Omnissiah take pity on me.
Damage4: [breathing/respirator failure]
Damage5: [more breathing/respiratory failure]
Damage6: [even more breathing/respiratory failure]
Damage7: [pain grunt]
Damage8: [another pain grunt]
Damage9: [yet another pain grunt]
Death1: Tech-Priest... has.. fallen...
Death2: No... please.. look after my.. robots... *uggh*
Death3: Recover my precious... dataslates..
Death4: Damage.. too.. great... *ughh*
Death5: Arrgghhhh! [semi-robotic dying sound]
Death6: Geearrghh! [semi-robotic dying sound]
Death7: [various other semi-robotic death moans and screams]

Magos Artisan
Notes: Solid and no-nonsense, strongly synthesized. Like a way more intense version of the IG techpriest voice. defense builder hero, CAN BUILD
Unit_Complete1: Though frail these bodies fail, true knowledge can never die
Unit_Complete2: By grace of augmentation, one becomes closer to the Machine
Unit_Complete3: Only those without degree of error may be inducted into the Cult Mechanicus
Unit_Complete4: Through neuromancy, master your thought-processes
Unit_Complete5: You take me from my studies in the info-tombs
Unit_Complete6: There is no strength in flesh, only weakness
Unit_Complete7: The secrets of Mars are well encrypted in my memory coils
Selection1: What has this analytical cycle told you?
Selection2: Divine complexity
Selection3: The Machine God… sets us free
Selection4: Make sense of the data
Selection5: Our efficiency will exponentiate
Selection6: I require new parts
Selection7: Heed the Technotheologian
Move1: Weakness of the flesh must be purged
Move2: An intriguing suggestion…
Move3: The lore of the Machine is not for the uninitiated
Move4: From the lies of the antipathy, circuit preserve us
Move5: Ignorance is an affront to the Machine God
Move6: Nothing is done without purpose
Move7: Our greatest work yet lies ahead of us
Attack1: A threat to our installation
Attack2: The mind-rusted deserve only to be destroyed
Attack3: My mind is shielded by protective subroutine and aegis barriers
Attack4: The protocols of active aggression are inbuilt within me
Attack5: The Mechancius protects its own
Attack6: Only the Machine is perfect
Attack7: They perish at the hands of the Cult Mechanicus
Build1: The Omnissiah sets out the structure and the working [pronounced "Om-neh-SIGH-ah"]
Build2: It is the Divine Processing Routine
Build3: Ah… sacred pattern 1-6-1-8-8 diagram C-2-5
Build4: I have it stored in the archive of my memory
Build5: Complete and flawless in wondrous complexity
Build6: The Omnissiah guides us to create wonders in his name
Build7: It is joyous to express the will of the Machine God
Capture1: It has come to my attention
Capture2: Let it be so
Capture3: Only the smallest mind strives to comprehend its limits
Capped1: A trans-mechanic will relay this development to Mars
Capped2: Imperio-Cognisticians will interpret this data
Capped3: You are to be commended, I will take these datums
Join1: In cogitation, know the Machine God
Join2: Be at ease, servants of the Machine
Join3: Place your executive protocols in me
Detach1: Your processing synapses will continue within acceptable parameters
Detach2: Execute multitask immediate
Load_Transport1: By communion with the Machine, we become more than human
Load_Transport2: Receive me, technosanctus vertifidae [pronounced "tech-no-sanc-tus ver-tee-feh-dye"]
Unload_Transport1: Lord of Knowledge be praised
Unload_Transport2: Sanctify the Machine
Morale_Break1: This objective is insufficient value to warrant such sacrifice
Morale_Break2: We go back, least we be destroyed
Morale_Break3: It is logical to retreat and illogical to die
Morale_Restored1: Retribution must be exacted to balance the computation
Morale_Restored2: We will punish the heresies of Dismantlement and Reverse-Engineering
Morale_Restored3: Through the crucible resolviate the Machine God makes us stronger [pronounced "Ray-zolve-ee-ate"]
Charge1: Know the way of the Omnissiah
Charge2: Let the unworthy cease their function
Charge3: By gear and lever
Jump_Teleport1: We shall create such wondrous works for the Machine God
Jump_Teleport2: Let the unworthy fear the coming of the Mechanicus
Deepstrike1: We shall create such wondrous works for the Machine God
Deepstrike2: Let the unworthy fear the coming of the Mechanicus
Ability1: [offensive] This will be most technical
Ability2: [offensive] The Machine God crafts such instruments of death
Ability3: [offensive] Bless the supra-logical hypothesis
Ability4: [defensive] The kinetic and the radiological cannot harm me
Ability5: [defensive] I recognize every trend, I see every attack
Combat1: You cannot begin to comprehend my processing power
Combat2: Only the Machine God is omniscient
Combat3: This techno-heresy is ended
Under_Fire1: This aggression is unscheduled
Under_Fire2: It seems the Machines must march to war once again
Under_Fire3: This violation of the Mechanicus is unacceptable
Damage1: Sustained damage to mechadendrites [pronounced "mech-a-den-drites"]
Damage2: Chassis damage is no longer infinitesimal
Damage3: This damage will require much repairing ministration
Death1: This… cannot… be…
Death2: Rebuild me...
Death3: I… malfunction…
Death4: Emergency… shutdown…

 

Daedalosus
Notes:
A calm, studious fellow. An archeologist not afraid to get his hands dirty.
Written By: Dontask
Edited By: Thudmeizer
Unit_Complete1: Techno-archeologist Daedalosus, at your service. [pronounced "Day-dah-loh-sus"]
Unit_Complete2: Daedalosus, techno-archeologist.
Unit_Complete3:    I am here to unravel the secrets of the universe.
Unit_Complete4: I heard your request.
Unit_Complete5: What archeo-tech has been unearthed?
Unit_Complete6: Show me what lies hidden beneath the earth.
Unit_Complete7: I am Daedalosus, just a humble techno-archeologist.
Selection1: You want my expertise?
Selection2: What we have lost in knowledge we have gained in wisdom.
Selection3: The past holds many secrets, some deadlier than others.
Selection4: you require my input?
Selection5: What should I analyze?
Selection6: The quest for knowledge never ends.
Selection7: The Omnissiah reveals all. [pronounced "Om-neh-SIGH-ah"]
Selection8: I await your commands.
Selection9: I await input.
Move1: On the quest for Knowledge.
Move2: What secret will it hold?
Move3: This demands my keen eyes.
Move4: Show me.
Move5: Is it of interest?
Move6: I must examine it.
Move7: I go.
Move8: Let me see.
Move9: I move.
Attack1: The enemies of the Machine God must be destroyed!
Attack2: I am not violent by nature, but by necessity.
Attack3: My armaments will make quick work of them.
Attack4: If the Omnissiah wills it.
Attack5: I'm not much of a fighter... I suppose I will suffice.
Attack6: I would not be where I am if I was afraid of dirty work.
Attack7: Omnissiah have mercy on them, I certainly won't.
Attack8: Time for a field test.
Attack9: Of all the artifacts I possess... This one will prove most lethal.
Build1: Make the site ready for excavation.
Build2: Construction commenced.
Build3: If you will it, Archmagos. [pronounced "Arch-may-goes"]
Build4: It shall be made.
Build5: It's been ages since I practiced artifice.
Build6: The power of creation.
Build7: Constructing.
Build8: I will build it.
Build9: I will make it.
Capture1: It shall be the Omnissiah's.
Capture2: Take it, for the Omnissiah wills it.
Capture3: I shall capture it.
Capped1: Point captured.
Capped2: Site has been secured.
Capped3: The site is safe now.
Join1: Follow me.
Join2: May I assist you?
Join3: Guide me.
Detach1: I must depart.
Detach2: I must leave you.
Detach3: I must go.
Lay_Mines1: Laying mine.
Lay_Mines2: Deploying traps.
Lay_Mines3: Deploying explosives.
Load_Transport1: Boarding transport.
Load_Transport2: Unto the vessel.
Unload_Transport1: Exiting transport.
Unload_Transport2: Deploying.
Morale_Break1: This situation is far outside my safety limits!
Morale_Break2: I require assistance!
Morale_Break3: I am in a critical situation!
Morale_Restored1: Omnissiah be praised, it's over.
Morale_Restored2: Sanity has returned.
Morale_Restored3: Situation has normalized.
Charge1: For the Omnissiah!
Charge2: Ave Deus Mechanicus! [pronounced "Ah-vey Day-us Meck-can-ah-cus"]
Charge3: Mechanicus Vult!
Charge4: Into the fray!
Charge5: Try your luck, if you believe in such things.
Jump_Teleport1: Activating teleporter.
Jump_Teleport2: Beacon active.
Jump_Teleport3: Teleportarium active.
Jump_Teleport4: Teleporting.
Jump_Teleport5: Teleporter active.
Jump_Teleport6: I teleport.
Deepstrike1: I've taken deeper strides.
Deepstrike2: In thunder!
Ability1: In my hands I hold technology both strange and deadly.
Ability2: I have not fully studied its effects yet, but...
Ability3: Whatever this does it certainly is not painless.
Ability4: Archeotech shield active.
Ability5: Omnissiah protects us.
Ability6: Your weapons cannot harm me.
Ability7: Be restored! [Archeotech Device (Repair) - activates an ancient archeotech device which can target and heal enemy vehicles and buildings.]
Ability8: The Omnissiah's healing grace. [Archeotech Device (Repair)]
Ability9: Machine, repair thyself. [Archeotech Device (Repair)]
Ability10: The restoring grace of the Machine God upon you. [Archeotech Device (Repair)]
Ability11: The wrath of ancients. [Archeotech Device (Attack) - activates an ancient archeotech device which can target any enemy to deal significant damage.]
Ability12: As deadly now as it was thousands of years ago. [Archeotech Device (Attack)]
Ability13: I cannot fully promise to predict what it'll do... [Archeotech Device (Attack)]
Ability14: What you see is not for the faint of heart. [Archeotech Device (Attack)]
Ability15: Omni-scanner active. [Omniscanner - Timed ability. When activated, reveals all around the unit for a short period.]
Ability16: Let's see, let's see what the Omnissiah will reveal to us... [Omniscanner]
Ability17: The Omni-scanner is now active. [Omniscanner]
Ability18: Omni-scanner, show us what you wilt. [Omniscanner]
Repair1: Machine, heal thyself.
Repair2: I may not be an artisan, but I can serve.
Repair3: I'm not an engineer, but I suppose...
Repair4: Repairing.
Repair5: Applying repairs.
Repair6: Restoring function.
Repair7: Repairing machine.
Repair8: Machine, be blessed.    
Repair9: Bless you, Machine.
Combat1: I walked in the bowels of a Blackstone Fortress, what can *you* do to me?
Combat2: Inefficient.
Combat3: I am not impressed.
Combat4: I've seen worse and shot worse.
Combat5: Go away, you are damaging my research.
Combat6: Omnissiah curses you.
Combat7: A pollution of the motive force.
Combat8: Die and stop bothering me.
Combat9: Allow me to cogitate this for a moment.
Combat10: [restrained laughter]
Combat11: [more restrained laughter]
Combat12: [even more restrained laughter]
Combat13: [combat grunt]
Combat14: [another combat grunt]
Combat15: [even more combat grunt]
Combat16: [a reserved yell]
Combat17: [another reserved yell as if like a minor battle cry]
Combat18: [yet another reserved yell or battle cry]
Under_Fire1: I'm under fire!
Under_Fire2: Hostiles in the area!
Under_Fire3: I cannot work under all this racket!
Damage1: Suffering will not stop.. me... [struggling to stay focused]
Damage2: The relics... they must be.. protected! [struggling but also slightly frantic]
Damage3: They've pierced my... armour! [somewhat worried]
Damage4: I shall not be halted.. never!
Damage5: [pain grunt]
Damage6: [another pain grunt]
Damage7: [yet another pain grunt]
Death1: Omnissiah... protect my soul...
Death2: I... failed... *ugghh*
Death3: No... my work.. unfinished... [gives up last breath]
Death4: So many hidden wonders remain.. to be found..
Death5: [breathing/respirator failure]
Death6: [another breathing/respiratory failure]
Death7: [yet another breathing/respiratory failure]
Death8: Arrgghhhh! [slightly reserved]
Death9: Geearrghh! [slightly reserved]
Death10: [various other slightly reserved death moans and screams]

 

Magos / Tech-Priest Enginseer
Notes:
Enginseers are the Tech-Priests that most commonly interact with non-Mechanicus forces, and so generally sound more human than other Mechanicus members. This Enginseer is with Mechanicus forces, so he will speak quickly, softly, and with less expression than a normal human.
Written By: Punished Crab
Edited By: Thudmeizer
Unit_Complete1: Ordained Enginseer, unit designation [static]. (Monotone)
Unit_Complete2: Status equals, active. Praise the Omnissiah. (Monotone, reverent at "Praise") [pronounced "Ahm-NEE-sai-ah"]
Unit_Complete3: Greetings from the Forge World. (Friendly)
Unit_Complete4: The Machine Spirits guide my actions. (Serious)
Unit_Complete5: Primary objective: find STC’s. Secondary Objective: Victory. (Monotone)
Unit_Complete6: I have come to destroy the ignorant. (Calmly)
Unit_Complete7: Blessings be to all, and to the expedition. (Politely)    
Selection1: The fire of industry burns. (Confident)
Selection2: Working every day, endlessly. (Calmly)
Selection3: The Omnissiah’s light shines, even here. (Reverently)
Selection4: Let us contemplate the Pascal Mystery. (Preaching)
Selection5: Ancient machines lie, lost and alone. (Sorrowful)
Selection6: Even machines may grow restless. (Anxious)
Selection7: Anima, Silica, Machina... (Chanting) [pronouunced "MAH-key-nah"]
Selection8: There are weapons to ordain, litanies to perform. (Impatient)
Selection9: The quest for knowledge is unending. (Serious)
Move1: I will press forward. (Monotone)
Move2: Assignment equals, move to designation. (Monotone)
Move3: Mission efficiency is increasing. (Confident)
Move4: Initiating mobility protocols. (Quickly)
Move5: Machines never tire. (Impatient)
Move6: Omnissiah, bless my servos. (Quietly)
Move7: I know where I am, for I know where I am not. (Monotone)
Move8: The Mechanicus marches. (Serious)
Move9: Where are the Duneriders when I need one? (Annoyed)
Attack1: Engaging combat protocols. (Monotone)
Attack2: Weapons equals, active. (Monotone)
Attack3: Praise the Omnissiah, and, pass the munitions. (Cheery)
Attack4: Error, empathy response, not found. (Cheery)
Attack5: Their ignorance is their downfall. (Disgust)
Attack6: I harbor no weakness. (Confidently)
Attack7: All systems, on standby. (Monotone)
Attack8: For the Forge World. (Calmly)
Attack9: Omnissiah protects. (Quickly)
Build1: I dedicate this craft to circuit and iron. (ed)
Build2: Not a challenge for my skills. (Confident)
Build3: Omnissiah, guides my tools. (Quietly)
Build4: This will take mere moments. (Bragging)
Build5: The faithless understand not the joy of creation. (Calmly)
Build6: Blueprint data equals, downloading. (Monotone)
Build7: This craft is dedicated to Megane. (Passionate) [pronounced "Meh-GONE-nay"]
Build8: Deeeeeuuuuuus eeeest ma-chi-naaaaa. (Gregorian Chanting)
Build9: This will aid the Expedition. (Confident)
Capture1: This will be the Forge Worlds. (Calmly)
Capture2: Point equals, not the Expedition’s. (Monotone)
Capture3: The Mechanicus is confiscating this. (Serious)
Capped1: I’ve captured it for the Omnissiah! (Energetic)
Capped2: The Expedition gains ground! (Energetic)
Capped3: Another stone in the path to enlightenment. (Preaching)
Join1: Let us form a network. (Calmly)
Join2: We grow stronger by sharing data. (Confident)
Join3: The Congregation grows. (Happy)
Detach1: Carry the Omnissiah’s torch. (Calm)
Detach2: Farewell, brothers. (Politely)
Detach3: Disconnecting. (Monotone)
Lay_Mines1: My one gift to the unbelievers. (Disgusted)
Lay_Mines2: You have a sacred duty, little landmine. (Affectionately)
Lay_Mines3: Omnissiah bless this one. (Reverently)
Load_Transport1: Carry me, blessed machine. (Politely)
Load_Transport2: Activity equals, in vehicle. (Monotone)
Unload_Transport1: Activity equals, exiting vehicle. (Monotone)
Unload_Transport2: Farewell, transportation. (Politely)
Morale_Break1: This cannot continue! This cannot continue! (Panicked)
Morale_Break2: Error error error! (Extremely quickly)
Morale_Break3: Omnissiah preserve meeee! (Panicked)
Morale_Restored1: Mental state equals, reset. (Monotone)
Morale_Restored2: Fear is the weakness of flesh. (Calm)
Morale_Restored3: [Panting in between words] Deus... est... machina. (Tired)
Charge1: OmniiiiSSIAAAH! (Drawn out, getting louder)
Charge2: The Forge World is watching! (Confident)
Charge3: Engaging carnage protocols. (Monotone)
Charge4: Exterminate, exterminate. (Monotone)
Charge5: I-D-D-Q-D. (Chanting) [say as individual letters, omit the hyphens]
Jump_Teleport1: Technology. (Amazed)
Jump_Teleport2: Reorienting. (Monotone)
Jump_Teleport3: Teleportation equals, completed. (Monotone)
Jump_Teleport4: Changing location. (Calm)
Jump_Teleport5: The Omnissiah provides many gifts. (Reverently)
Jump_Teleport6: R-D-M, R-D-M. (Chanting) [say as individual letters, omit the hyphens]
Deepstrike1: Entrance equals, dynamic. (Monotone)
Deepstrike2: Hello there. (Friendly)
Ability1: By His fire, be purged! (Fervently) [damage enemy units]
Ability2: This expedition is getting "cur-ay-zee". (Monotone) [damage enemy units]
Ability3: Goodbye, heathen. (Calmly) [damage enemy units]
Ability4: Supporting protocols activated! (Confident) [protect self]
Ability5: The Omnissiah protects. (Quietly) [protect self]
Ability6: I do not fear death. (Calm) [protect self]
Repair1: Do not fear, Machine Spirit. (Cooing)
Repair2: I will you fixed in no time. (Calm)
Repair3: [Humming]
Repair4: Everything is fine! (Relieved)
Repair5: This won’t be difficult. (Confident)
Repair6: The Omnissiah protects. (Quickly)
Repair7: Status equals, repairable. (Monotone)
Repair8: I-D-F-A. (Chanting) [say as individual letters, omit the hyphens]
Repair9: I say "status equals" a lot. (Matter of fact)
Combat1: It always ends like this. (Monotone)
Combat2: Begin... end... (Chanting)
Combat3: Delete, delete! (Angry)
Combat4: Unit equals, in combat. (Monotone)
Combat5: Combat has started! (Serious)
Combat6: I will terminate your script! (Angry)
Combat7: Omnissiah guide me in this battle. (Quickly)
Combat8: Wrath has come online! (Zealous)
Combat9: Pass down the righteous law! (Zealous)
Combat10: Cite the War Cant! (Authoritative)
Combat11: The Omnissiah is watching! (Aggressive)
Combat12: [aggressive yell as if like a battle cry]
Combat13: [another aggressive yell as if like a greater battle cry]
Combat14: [various other aggressive yells and battle cries]
Under_Fire1: Your guns are poorly made! (Mocking)
Under_Fire2: Four-oh-four, damn not found. (Monotone)
Under_Fire3: The Expedition is in jeopardy! (Panicked)
Damage1: Rust is taking me! (Weakened)
Damage2: Losing efficiency... (Concerned)
Damage3: Probability of shutdown rising. (Monotone)
Death1: ERROR! ERROR! Err... (Panicked, weakening)
Death2: Thirty-two systems, shutting dowww.... (Monotone, voice getting deeper at "doww")
Death3: DEUS EST MACHINAAA! (Passioned)
Death4: I fear not... martyrdom... (Weakened)
Death5: Ah... [coughing] pain...? (Confused, weak)
Death6: Geearrghh!
Death7: [various other death moans and screams]
 

Magos / Tech-Priest Manipulus
Notes:
He doesn’t seem as separated from his emotional side as you’d expect from a Magos, in fact he seems quite in touch and in control of them. He spouts out almost Zen-like koans occasionally. Is quite contemplative. Now, unusually, he might require a bit of improvised singing. You don’t have to be on pitch, or really melodic, you just need to give off the impression. Go for something that sounds a bit folksy, with drawn out notes. https://youtu.be/df-...s-vNcmZNyL&t=16
Written By: Dontask
Edited By: Thudmeizer
Unit_Complete1: Magos Manipulus at your service. [pronounced "May-goes Man-ip-u-lus"]
Unit_Complete2: You want something... removed?
Unit_Complete3: You want something destroyed?
Unit_Complete4: I bring true obliteration.
Unit_Complete5: I study the art of annihilation.
Unit_Complete6: What was whole can be unmade.
Unit_Complete7: I am here to remove those who stand before the Omnissiah. [pronounced "Om-neh-SIGH-ah"]
Unit_Complete7: Applied annihilation.
Unit_Complete9: My weapons unmake reality’s every mistake.
Selection1: Destruction is second only to creation in holiness.
Selection2: Any choice is right, as long as it is willed.
Selection3: I am in meditation, do not disturb me without reason.
Selection4: Hmm... Yes?
Selection5: To understand the Machine God, first you must understand his creations.
Selection6: What is known is nothing to what is unknown.
Selection7: I am here to unmake His enemies.
Selection8: The only true miracle lies in our ability to comprehend.
Selection9: Even stars cannot survive the ravages of time... But knowledge endures.
Selection10: The flesh is a prison, keeping us from true enlightenment.
Move1: A good suggestion.
Move2: I go.
Move3: One among a thousand footsteps.
Move4: On the path to knowledge.
Move5: Analyzing location.
Move6: Location needs analysis.
Move7: The new coordinates return a joyful numerological interpretation.
Move8: So much to learn, so little time.
Move9: Such untamed lands, waiting to be analyzed.
Attack1: I can do... Miracles, just let me.
Attack2: Hmmm... Excellent.
Attack3: Their being is a mistake I will rectify.
Attack4: They shall see reason in oblivion.
Attack5: I shall light the incense.
Attack6: Time for some applied wisdom.
Attack7: As said in the books of the Binharic Saints: "His Foes shall be obliterated". [pronounced "Bin-hair-ick"]
Attack8: Obliteration comes.
Attack9: Sing the hymn of annihilation.
Build1: I make to unmake my enemies.
Build2: This is outside my expertise.... but let it be so.
Build3: Construction in progress.
Build4: It won't be some majestic spire, but it will have to do.
Build5: Hmm.. this could be my best work yet.
Build6: I've studied that schemata you provided. I should be able to fashion something soon enough.
Build7: Raising magnificence from the ground!
Build8: An edifice.. to service our purposes whilst in this place.
Build9: Building task commencing.
Capture1: It will be ours, soon.
Capture2: Everything is the Omnissiah’s domain.
Capture3: As you want, so shall it be.
Capped1: It is the Omnissiah’s.
Capped2: We have secured this location.
Capped3: It is ours, and it will be ours for eternity.
Join1: Come, let me teach you.
Join2: I bring you wisdom. Accept it.
Join3: Follow me, on the path to destruction.
Detach1: Learn the hymns, or I’ll be back.
Detach2: I taught you well, but I must leave.
Detach3: I appreciate your efforts, but I must leave.
Lay_Mines1: This should snare up their plans a little.
Lay_Mines2: Let's drop some traps right over here.
Lay_Mines3: To the untrained eye, these might cause some one's untimely doom.
Load_Transport1: This mode of transport will suffice.
Load_Transport2: Take me elsewhere.
Load_Transport3: I appreciate the transport.
Unload_Transport1: I arrive at my destination.
Unload_Transport2: The ride was... adequate.
Unload_Transport3: The vehicle is temperamental, I shall leave it before it gets too... opinionated.
Morale_Break1: My calculations were... incorrect.
Morale_Break2: It would be wise to retreat!
Morale_Break3: My wisdom is precious, you cannot afford to lose me!
Morale_Restored1: If you live, you can learn.
Morale_Restored2: Time for penance.
Morale_Restored3: I resume my work.
Charge1: Omnissiah.... Grant us the power to unmake these infidels.
Charge2: Appreciate the incense, it will cover up the smell.
Charge3: Unmake yourselves before I do it for you!
Charge4: Do not resist, and it will be over quickly!
Charge5: Destroy! Destroy them all!
Charge6: To oblivion with you!
Charge7: Witness my craft!
Charge8: Into the fray!
Charge9: [Humming a tune]
Charge10: [Humming another tune]
Charge11: [Humming yet another tune]
Jump_Teleport1: Commencing teleportation.
Jump_Teleport2: Teleport module active.
Jump_Teleport3: I shall sing to the teleporter.
Jump_Teleport4: Commencing jump.
Jump_Teleport5: Jumping.
Jump_Teleport6: With the holiest of motions.
Deepstrike1: I arrive, with haste.
Deepstrike2: Make way.
Deepstrike3: The teleportarium’s machine spirit is... fickle.
Ability1: A hymn of obliteration.
Ability2: Nature buckles at such destruction.
Ability3: To destroy is to have power.
Ability4: Behold the favour of the Motive Forces.
Ability5: I can augment as well as invigorate if desired.
Ability6: As you see, I do have so much to give.
Ability7: Like the gentle hand of a chirurgeon. [Repair]
Ability8: I can make you whole again. [Repair]
Ability9: Mechanica morbum adhibere. [pseudo-high gothic] [Repair]
Ability10: Witness the healing arts of one techno-savant. [Repair]
Ability11: Galvanic Field activated. [Galvanic Field]
Ability12: The power of the Motive Force is with you. [Galvanic Field]
Ability13: Galvanic Array established. [Galvanic Field]
Ability14: My battlefield enhancements should give us the advantage. [Galvanic Field]
Ability15: This should assist in bolstering our tactical efforts here. [Galvanic Field]
Repair1: Such holy creations will see themselves restored to full.
Repair2: You have suffered enough. Allow me to lighten your burdens.
Repair3: Let me tend to those wounds.
Repair4: Initiating the solemn rituals of repair.
Repair5: Remediation services started.
Repair6: Its original grandeur shall once again return.
Repair7: I must rectify this Machine's suffering.
Repair8: May the saving graces of the Omnissiah be with you.
Repair9: I shall put your tormented Machine Spirits at ease.
Combat1: Appreciate the wisdom of this.
Combat2: Let the plasma enlighten you.
Combat3: Blaspheme again, and I will make it very painful.
Combat4: There’s a million ways to end you.... A majority are very painful.
Combat5: Do not breathe, lest you taint the atmosphere with your uselessness.
Combat6: Hmmmmm Suaviter mei oblivio. [singing a hymn]
Combat7: Machine God, hear our prayer. [singing a hymn]
Combat8: As it was, so it will be. [singing]
Combat9: Justice to his foes. [singing]
Combat10: [reserved laughter]
Combat11: [more reserved laughter]
Combat12: [even more reserved laughter]
Combat13: [combat grunt]
Combat14: [another combat grunt]
Combat15: [even more combat grunt]
Combat16: [Humming a tune]
Combat17: [Humming another tune]
Combat18: [Humming yet another tune]
Under_Fire1: The enemy bombards us with crude firepower.
Under_Fire2: I have identified the nuisance, I will remove it immediately.
Under_Fire3: I will show them true firepower.
Damage1: I appear to be hurt.
Damage2: Pain is another path to wisdom.
Damage3: Pain teaches us.
Damage4: Pain... Is a harsh teacher.
Damage5: [pain grunt]
Damage6: [another pain grunt]
Damage7: [yet another pain grunt]
Death1: No... I still got work to do...
Death2: At last... I become one with my craft...
Death3: It is... time...
Death4: So much new energy left.. to.. use..
Death5: [breathing/respirator failure]
Death6: [another breathing/respiratory failure]
Death7: [yet another breathing/respiratory failure]
Death8: Arrgghhhh! [slightly reserved]
Death9: Geearrghh! [slightly reserved]
Death10: [various other slightly reserved death moans and screams]

Magos / Tech-Priest Dominus
Notes:
An elder servant of the Machine God. Centuries of extensive augmentation have buried his human qualities. Despite his mechanical being, his tone of voice has still a distinct character to it – an old, almost grandfatherly figure speaking in absolute confidence in his beliefs and displaying no outbursts of anger or passion... Well, most of the time, anyway. His default way of speaking is a very confident, arrogant monotone, subtly smug and superior. Occasionally he will burst into anger, but otherwise his fury is often tranquil or only implied. Things that you could use as reference: https://youtu.be/WyK7lX4sk0c - this is what I mainly had in mind. The delivery in itself doesn't really betray emotion, but it's not completely ‘mechanical' either. It's arrogant in a way that's quite fitting for the Mechanicus. https://youtu.be/B9NttGB9oOw , https://youtu.be/KYWD45FN5zA  - the archetypal mad scientist in British science fiction. The way Davros gets more mechanical and Dalek-like the more angry and passionate he gets is quite fun.
Written By: Dontask
Edited By: Thudmeizer
Unit_Complete1: I serve the Omnissiah. [pronounced "Om-neh-SIGH-ah"]
Unit_Complete2: Magos Dominus at your service. [pronounced "May-goes Dom-in-us"]
Unit_Complete3: I study the science of war.
Unit_Complete4: Within my databanks are millions of stratagems studied by our forebears.
Unit_Complete5: Matchless theoretical knowledge at your disposal.
Unit_Complete6: I am here to win a war.
Unit_Complete7: The probabilities are in our favour now that I am here.
Selection1: What is it that you want of us?
Selection2: You have a need of my craft?
Selection3: The Flesh is weak, but deeds are immortal.
Selection4: Yes?
Selection5: Our enemies may rest, but rust never sleeps.
Selection6: The Omnissiah directs our footsteps along the path of knowledge.
Selection7: Venerate the Blessed Machine.
Selection8: There is a disturbance in the noosphere. [pronounced "noah-sphere"]
Selection9: War is a precise science.
Selection10: I am calculating optimal stratagems.
Selection11: You desire my expertise?
Move1: The Motive Force guides me.
Move2: Relocating.
Move3: A simple transformation.
Move4: Simple linear displacement.
Move5: In Motion.
Move6: Distance is but a measure.
Move7: The Omnissiah directs me.
Move8: Updating coordinates.
Move9: To serve the Omnissiah.
Attack1: Commencing destruction.
Attack2: Utter the canticles of battle!
Attack3: Adjusting weapon vectors.
Attack4: They will be destroyed.
Attack5: Their destruction is imminent.
Attack6: I will reduce them to atoms.
Attack7: Eliminate! Eliminate!
Attack8: Annihilate! Pulverize! Destroy!
Attack9: Exterminate, Annihilate, destroy!
Build1: As the Omnissiah wills it.
Build2: Building, as ordered.
Build3: With precision.
Build4: From the holiest blueprints, thrice-blessed.
Build5: My parameters are strict, you have chosen wisely.
Build6: There will be no doubt of its engineering brilliance.
Build7: Schematics accepted. Build task initiating.
Build8: Sanctified construction underway.
Build9: Its specific archetype shall be realized.
Capture1: I see you want this. Very well.
Capture2: A menial task.. but I will do it.. grudgingly.
Capture3: It will be in the service of the Omnissiah.
Capped1: Let it now serve the hallowed Machine and our interests here.
Capped2: This humble task you asked for is now completed.
Capped3: The influence of the Mechanicum continues to grow. [pronounced "Mec-kan-ah-cum"]
Join1: Heed my wisdom.
Join2: Taking command.
Join3: I shall improve your efficiency by 76 percent.
Join4: Obey me, thralls.
Join5: You are under my direct command.
Detach1: I grant you autonomy.
Detach2: I will take my leave.
Detach3: You have fulfilled your function. Leave.
Detach4: My business is elsewhere.
Lay_Mines1: Let the very ground beneath them become their undoing.
Lay_Mines2: This will offer our foes a.. mild distraction.
Lay_Mines3: An amusing trap to impede our enemies.
Load_Transport1: Let me guide this machine.
Load_Transport2: I shall commune with the machine spirit.
Load_Transport3: Boarding transport.
Load_Transport4: Take me someplace else.
Unload_Transport1: This machine is discharged into your care.
Unload_Transport2: Blessed be the machine-spirit.
Unload_Transport3: I must part with your transport.
Unload_Transport4: Twice anointed is the vehicle.
Morale_Break1: Failure! Failure!
Morale_Break2: Resistance has been miscalculated!
Morale_Break3: Activate retreat protocols!
Morale_Break4: Urgent tactical withdrawal!
Morale_Restored1: Tactical situation reevaluated.
Morale_Restored2: Situation within acceptable bounds.
Morale_Restored3: Situation has converged.
Morale_Restored4: Re-engaging war protocols.
Morale_Restored5: Situation has normalized. Back to war.
Charge1: For the Omnissiah!
Charge2: Negotiations denied!
Charge3: Resistance is futile!
Charge4: No mercy, end of discussion!
Charge5: War calls!
Jump_Teleport1: Activating teleportation.
Jump_Teleport2: Teleporting.
Jump_Teleport3: Translocating.
Jump_Teleport4: Teleportation engaged.
Jump_Teleport5: Jump commencing.
Jump_Teleport6: Jumping to coordinates.
Jump_Teleport7: I jump, against all odds.
Jump_Teleport8: Jumping.
Deepstrike1: Deep Striking.
Deepstrike2: Leaving teleportarium.
Deepstrike3: Arriving at coordinates.
Deepstrike4: In lighting I arrive.
Ability1: Execute Orders 4B-1 to these battlefield coordinates! [say as "4 B dash 1"]
Ability2: Behold the Wrath of the God Machine made manifest!
Ability3: These tech blasphemers shall all find ruin before our weapons arcana!
Ability4: Our superior technomancy turns the tide of battle this day!
Ability5: None can hope to match these forces of the Cult Mechanicus!
Ability6: They cannot hope to overcome the arcane knowledge of Mars itself!
Ability7: For the Omnissiah! [Battlecry]
Ability8: March onto War! [Battlecry]
Ability9: Toll the Great Bell! [Battlecry]
Ability10: Vanquish all who oppose the divine Machine God! [Battlecry]
Ability11: What's sundered will be whole again. [Heal]
Ability12: Omnissiah, heal thy wounded servant! [Heal]
Ability13: Commencing repairs! [Heal]
Ability14: Machine, Heal Thyself! [Heal]
Ability15: What protects shall avail you no more! [Melta Bomb]
Ability16: I will tear them open! [Melta Bomb]
Ability17: Such Tech Heresy will not stand! [Melta Bomb]
Ability18: This will break you apart! [Melta Bomb]
Ability19: Shatter them into dust! [Conversion Beamer]
Ability20: You are but ash before me! [Conversion Beamer]
Ability21: From afar, your doom comes by the divine mastery of our techcraft! [Conversion Beamer]
Ability22: What remains of it only the winds will notice! [Conversion Beamer]
Ability23: Emitter Field Online. [Refractor Field On]
Ability23b: Field offline. [Refractor Field Off]
Ability24: Shield Emitter operational. [Refractor Field On]
Ability24b: Emitter shutting down. [Refractor Field Off]
Ability25: Establishing Energy Deflector Array. [Refractor Field On]
Ability25b: Deflector going offline. [Refractor Field Off]
Ability26: Protective Boundary energized. [Refractor Field On]
Ability26b: Boundary disengaging. [Refractor Field Off]
Repair1: Thus, do I invoke the Hymn of Reforging.
Repair2: Hmmm.. let me conduct the rites of repair to fix such damage.
Repair3: We will sing together, fallen Machine, the rituals of remediation.
Repair4: I have consulted the ancient schematics and will promptly rectify what ails you.
Repair5: Without blessed self-repair you will need my help, injured one.
Repair6: Allow me to re-fabricate what is broken.
Repair7: I offer my services to correct your degraded state.
Repair8: For whom has done this? A travesty, indeed, which I will soon amend.
Repair9: Take comfort as I will revive your weakened Machine Spirits.
Combat1: Your appeal for mercy has been denied.
Combat2: Your form is inferior.
Combat3: Die.
Combat4: Failure is inevitable.
Combat5: Pathetic.
Combat6: I end you.
Combat7: You disgust me.
Combat8: *Scoffs* Is this what your kind has to offer?
Combat9: Most amusing.
Combat10: You are wasting my time!
Combat11: Laughter is not within my capacity.
Combat12: Come, impress me.
Combat13: I am not impressed.
Combat14: Your inferiority is self-evident.
Combat15: And yet, you still fight me?
Combat16: [snarky laughter]
Combat17: [more snarky laughing]
Combat18: [even more snarky laughing]
Combat19: [aggressive combat grunt]
Combat20: [another aggressive combat grunt]
Combat21: [even more aggressive combat grunt]  
Under_Fire1: I am under fire!
Under_Fire2: The enemy is demonstrating their attack protocols, excellent.
Under_Fire3: The enemy is attacking, analyzing...
Damage1: *Gasp* Respirator...
Damage2: Er-Er-Error.
Damage3: Y-y-you have made a grave error.
Damage4: Error!
Damage5: [a gasp / breath]
Damage6: [another gasp / breath]
Damage7: [yet another gasp / breath]
Damage8: [pain grunt]
Damage9: [another pain grunt]
Damage10: [yet another pain grunt]
Death1: This is... impossible...! [sound not impressed at all]
Death2: Magos... fallen... [pronounced "May-goes"]
Death3: No! My work.. not yet.. finished.... *ugh*
Death4: It cannot end.. not.. this way!
Death5: [breathing/respirator failure]
Death6: [another breathing/respiratory failure]
Death7: [yet another breathing/respiratory failure]
Death8: Arrgghhhh! [slightly reserved]
Death9: Geearrghh! [slightly reserved]
Death10: [various other slightly reserved death moans and screams]

Archmagos
Notes:
Nonstop mechanical booming voice, like the scene in Matrix's 3rd movie, where Neo is speaking with the giant machine face at the end.
Unit_Complete1: The rite of clear thought makes clear much that was weakness.
Unit_Complete2: The Priesthood of Mars is paramount importance.
Unit_Complete3: Do not doubt the Temple of All-Knowledge! (loud and angry)
Unit_Complete4: The day will come, when we know everything.
Unit_Complete5: You will think more clearly by replacing your organic cogitator.
Unit_Complete6: Power whose generation comes from the forge is superior.
Unit_Complete7: The secrets of atomic restructuring are mine to command.
Selection1: Intellect is the understanding of knowledge.
Selection2: Understanding is the true path to comprehension.
Selection3: Comprehension is the key to all things.
Selection4: The Omnissiah knows all, comprehends all. [pronounced "Om-neh-SIGH-ah"]
Selection5: The soulless sentience is the enemy of all.
Selection6: Flesh is fallible, but ritual honours the machine spirit.
Selection7: To break with ritual is to break with faith.
Move1: Replace the flesh, and be closer to the Omnissiah.
Move2: Sentience is the basest form of intellect.
Move3: Preserve the glory of Mars.
Move4: All praise the sacred form of the Machine.
Move5: All will become clear in time.
Move6: Read my gene-print and resonance field at your peril.
Move7: The will come when we know as the Omnissiah knows.
Attack1: The might of the Machine God is in-calculate!
Attack2: They are shackled to their ignorance of the Sacred Machine!
Attack3: I have factored every variable, accounted for every element!
Attack4: Perish, enemies to the red orb of holy Mars!
Attack5: Tech-heresy must always be terminated with prejudice!
Attack6: A projection of the Blessed Algorithm!
Attack7: A sacrifice upon the alter of All Knowledge!
Build1: I will upgrade your operations.
Build2: Let this world burn in the fires of industry.
Build3: Knowledge is power, guard it well.
Build4: The forges of Terra are nothing beside those of sacred Mars.
Build5: Exult in the Machine God!
Build6: The Machine heeds those who speak with the voice of Mars.
Build7: The Omnissiah’s will is manifest.
Capture1: No place of knowledge is beyond the reach of the Machine God.
Capture2: I shall be the hand of the Machine God.
Capture3: Such is the will of the Deus Mechanicus.
Capped1: I prepared this place, that it may receive the works of the Machine God.
Capped2: This ground is suitable for the works of the Almighty Machine.
Capped3: Where the Machine is concerned, the outcome is never in doubt.
Join1: Make your obeisance to a High Adept of the Machine God.
Join2: Ex-routing upgrade algorithm. Dragon 2-5.
Join3: Know the words of the Machine and heed them.
Detach1: Neglect not your tutelage as your proceed by co-separation.
Detach2: Go, and let your thinking be guided by the Machine.
Load_Transport1: I will speak to the honored Machine through interface probe.
Load_Transport2: There is no flight from the retribution of the Cult Mechanicus.
Unload_Transport1: Revere the Machine.
Unload_Transport2: Serve the Machine God.
Morale_Break1: Our final solution is delayed, but negative forestalled!
Morale_Break2: Even such loss does not halt the will of the Machine Spirit!
Morale_Break3: Recursion of damage, imperative to escape!
Morale_Restored1: Any without function will be decommissioned by iso-cyanate. [pronounced "eye-so-cy-an-ate"]
Morale_Restored2: There is no logic in fear.
Morale_Restored3: Pain is a design weakness of the *human* body.
Charge1: Shut down the tech-witch!
Charge2: None shall pirate the holy technology!
Charge3: Knowledge is the providence of the Machine!
Jump_Teleport1: The Omnissiah commands the machinery deep inside our souls.
Jump_Teleport2: The Machine God has looked favourable upon us and deemed us worthy.
Deepstrike1: The Omnissiah commands the machinery deep inside our souls!
Deepstrike2: The Machine God has looked favourable upon us and deemed us worthy!
Ability1: Sing praise to the God of All Machines!
Ability2: In all things, the Machine is superior!
Ability3: Such is the power and the will of the Machine God!
Ability4: Only the Machine God is immortal!
Ability5: We will all look upon the face of the Omnissiah one day. [pronounced "Om-neh-SIGH-ah-one"]
Repair1: What foul wretches laid siege to you, humble machine? No matter.. I shall effect repairs.
Repair2: The Omnissiah grants you strength once more, noble construct.
Repair3: Be made whole that you might serve at maximum efficiency once again!
Repair4: I will mend your tender wounds.
Repair5: Aid comes to those who give their lives in servitude to the Machine God.
Repair6: Your pain has been heard. I will tend to you.
Combat1: Perish, ye rejects of scrap and rust!
Combat2: Praise the Omnissiah!
Combat3: I will shut down your cities one by one!
Combat4: Resist not your inevitable deconstruction!
Combat5: Metal and Machine replaces Flesh and Bone!
Combat6: Lives matter not before its great majesty!
Combat7: Whether by hook or by crook, you shall serve the higher authority!
Combat8: Prostrate.. or.. Die!
Under_Fire1: The syntax of this encounter indicate aggression!
Under_Fire2: There can be no truce with such enemies of the Machine God!
Under_Fire3: Such defiance of the Mechanicus shall always meet annihilation!
Damage1: Life has no intrinsic value.
Damage2: In the face of the destruction, self-substantiation.
Damage3: Program heuristic in extremis.
Death1: In the beginning, there was the Machine…
Death2: Deus…ex… mechancius…
Death3: As one the… Machine God…
Death4: Knowledge is immortal…
Death5: Arrrgghhhh!
Death6: Garrarrgghh!
Death7: [various other death screams and moans]

 

Archmagos (lines for Myrmidon Secutor and Myrmidon Destructor)
Notes:
Voice is very similar to the IG Tech Priest’s one (a sneery, Darth Sidious type). He is commander to the two kinds of Myrmidon.
Unit_Complete1: I, Archmagos of the Ordo Reductor, command thee, Secutor.. Rise. [pronounced: “Arch-May-gos" and "Or-do"]
Unit_Complete1b: I, Archmagos of the Ordo Reductor, command thee, Destructor.. Rise.
Unit_Complete2: Myrmidon Secutor, you are assembled. [pronounced: “Mer-mid-on Se-cue-tors"]
Unit_Complete2b: Myrmidon Destructor, you are assembled.
Unit_Complete3: Born of Destruction Itself, the Unmaker God, you rise a Myrmidon.
Unit_Complete4: Animus incarnate, you are a Secutor.
Unit_Complete4b: Animus incarnate, you are a Destructor.
Selection1: Standby, Secutor. Order transmission incoming.
Selection1b: Standby, Destructor. Order transmission incoming.
Selection2: Technology comes from faith, not heretical inquiry, Secutor. Heed the following order without question.
Selection2b: Technology comes from faith, not heretical inquiry, Destructor. Heed the following order without question.
Selection3: As you go about your task, do not be fooled by code telling you the Omnissiah is creator or embodiment of knowledge. He is neither. He is destroyer and bringer of oblivion. You would do well to remember this, Myrmidon. [pronunced "Om-nis-eye-ah"]
Selection4: Order transmission incoming, Secutor. Honor the Machine God with its fulfillment.
Selection4b: Order transmission incoming, Destructor. Honor the Machine God with its fulfillment.
Move1: I, Myrmidax, command thee, Secutor.. Advance.
Move1b: I, Myrmidax, command thee, Destructor.. Advance.
Move2: Secutor, it is time for you to move out.
Move2b: Destructor, it is time for you to move out.
Move3: New coordinates, Myrmidon. Encoded as follows [burst of static noise].
Move4: Myrmidon auxiliary, advance.
Attack1: I, Magos Prime, command thee, Secutor.. Engage.
Attack1b: I, Magos Prime, command thee, Destructor.. Engage.
Attack2: Rejoice, my Secutor. War is upon us.
Attack2b: Rejoice, my Destructor. War is upon us.
Attack3: To war, my Myrmidon!
Attack4: Exterminate, my Myrmidon. Exterminate with extreme prejudice.
 
Belisarius Cawl
Notes:
This Archimagos Dominus is not your usual Techpriest. His lifetime preceeds even the Imperium's birth (official statement from GW themselves), thus his knowledge and experience is unmatchable by almost anyone else. Moreover, despite his 'age' he is a formidable fighter and an ingenious leader. So his voice tone, while it will be digitally edited to sound more like his kind, should reflect his character appropriately.
Unit_Complete1: The Omnissiah follows the Emperor to war. Thus, so do I. [pronounced "Um-nee-sigh-ah"]
Unit_Complete2: Archimagos Dominus Belisarius Cawl, at your service. [pronounced "Arki-ma-gos Do-me-nous Beli-sa-rious Kra-wl"]
Unit_Complete3: The field of battle awaits me, and I answer its call.
Unit_Complete3b: The field of battle awaits me once again.
Unit_Complete4: The glory of Mars joins your Crusade, Commander. (actually, I do not remember whenever there is an another for this title in the AdMech.)
Unit_Complete5: Let my knowledge enlighten thee.
Unit_Complete5b: Let my knowledge enlighten you.
Unit_Complete5c: Allow me to enlighten you.
Unit_Complete6: The Machine is ever eager to serve Humanity, as ever was.
Unit_Complete7: Even after thousands of battles, my duty does not end.

Unit_Complete8: The great work awaits.
Unit_Complete9: Belisarius Cawl heeds your call. [pronounced "Beli-sa-rious Kra-wl"]
Unit_Complete10: My unrivaled genius did not go unnoticed.
Unit_Complete11: I am Belisarius Cawl... You may have heard of me.
Unit_Complete12: Belisarius Cawl here... Ready to do His work.
Unit_Complete13: You have called for me?
Unit_Complete14: You have need of my... Unorthodox approach?
Unit_Complete15: Like the Mechanicum of old...
Selection1: My allegiance is yours.
Selection2: The Adeptus Mechanicus shall stand on their own. [pronounced "A-dae-ptous-Me-ka-ni-kous"]
Selection3: We are one.(Reference to his personality being split into multiple AI copies)
Selection4: Together, we shall discover all mysteries of the Machine.
Selection4b: Together, we shall discover all mysteries of the Machine, by any means necessary.
Selection5: The flesh may be weak, but the Machine is strong!
Selection5b: The flesh may be weak, but the Machine is strong, and I am LIVING proof of it!
Selection6: It is our sacred duty to guard the Machine.But so is to uncover its secrets. (Crawl can be considered a Radical Tech-Priest, as he prefers ACTUAL scientific research and development and innovation.)
Selection7: Experimentation and fabrication leads to perfection!
Selection7b: Experimentation and fabrication leads to the perfection that is the Machine.
Selection8: The quest for knowledge never ends!
Selection9: It is said that only the dead have seen the end of war. I have yet to see it.

Selection10: Yes?
Selection11: Belisarius Cawl hears you.
Selection12: So many secrets... Yet to be discovered.
Selection13: I serve the Omnissiah. [pronounced "Om-neh-SIGH-ah"]
Selection14: A narrow mind is a tidy mind... And a waste of tissue.
Selection15: Knowledge is what separates masters from serfs.
Selection16: So much knowledge forgotten... So much to be relearned...
Selection17: Yes... Yes...
Selection18: Do not disturb me, I am meditating.
Move1: The Great Omnissiah is with us!
Move2: I had already foreseen that.
Move3: Your suggestion is sound.
Move4: Very well, I do thy biding.
Move5: The fabrication of Humanity's superiority begins with these small steps.
Move6: If it is necessary.
Move7: It seems I am needed elsewhere.
Move8: A well calculated move. (Can be both said in a literal or ironic tone.)
Move9: Whatever lurks out here, can not escape my sight.
Move9b: Whatever lurks out here, can not escape my acquisitive grasp.

Move10: Move.
Move11: Relocating.
Move12: A simple transformation.
Move13: Moving...
Move14: I Am In Motion.
Move15: Closing distance.
Move16: The Omnissiah directs me.
Move17: Updating coordinates.
Move18: Along the path of knowledge.
Attack1: Assessing enemy fighting patterns.
Attack2: My calculations confirm that their defeat is assured.
Attack3: Inferior life forms.Meet your rightful end.
Attack4: They shall bow before the might of the Omnissiah!
Attack5: The Holy Machine shall not be defiled by the likes of you!
Attack6: Face the wrath of Mars!
Attack7: Witness the glory of the Machine!
Attack8: Calculating possible favorable outcomes of this engagement. (Should sound more like an actual machine.)
Attack9: Great Omnissiah, guide my hand!

Attack10: Time to test my weapons.
Attack11: Trivial.
Attack12: All soon to be stray molecules.
Attack13: Soon they will be pulverized.
Attack14: I will eliminate the nuisance.
Attack15: It might not be the quickest death...
Attack16: They will be terminated.
Attack17: Correcting... Errors...
Attack18: Stick and stones may break my bones, but plasma will liquefy yours.
Build1: Fabrication initiated.
Build2: Building sub-routine 43 has been initiated.
Build3: It will be grand.
Build4: It shall be a great masterpiece.
Build5: Innovation in-progress.
Build6: It shall be worthy of Omnissiah's blessings.
Build7: An excellent choice.
Build8: It shall be a fine example of the Adeptus Mechanicus' artisan mastery.

Build9: I made a few adjustments to the design...
Build10: You shall have it.
Build11: My talent is unrivaled.
Build12: I shall make it.
Build13: Commencing construction.
Repair1: Machine Spirit, you may rest now.
Repair2: What have these savages done to you?
Repair3: Do not worry,you are in safe hands now.
Repair4: Allow me to relief you of your pain, Machine Spirit.
Capture1: This will make an adequate point of study.
Capture2: This shall benefit us well.
Capture3: The enemy shall not steal the Knowledge from us!
Capped1: The Omnissiah has bestowed a great gift upon as.We will guard it well.
Capped2: Our expansion continues undisturbed.
Capped3: This land belongs from now hence to the Adeptus Mechanicus and its disciples.
Join1: Come my brothers and sisters. Allow me to guide you through this.
Join2: Let my experience and knowledge enlighten you.
Join3: Come.Walk by my side.You may learn something.

Join4: Come! Let me teach you.
Join5: I am taking command.
Join6: Estimated performance increase... 200 percent!
Join7: Heed my words.
Join8: Assuming direct control.
Detach1: I may leave, but the Omnissiah never stops to watch over you.
Detach2: Do not fail the cult!
Detach3: I hope I have brought you the light of Knowledge.

Detach4: I must leave you, my children.
Detach5: I will take my leave.
Detach6: You have fulfilled your function. Leave.
Detach7: Performance – Acceptable.
Detach8: Performance – Within tolerances.
Load_Transport1: Machine Spirit, take me to where I am needed.
Load_Transport2: Machine Spirit, make haste!

Load_Transport3: I need the transport.
Load_Transport4: I shall commune with the machine spirit.
Load_Transport5: Ah! I shall make improvements.
Load_Transport6: I could use some alternative locomotion.
Unload_Transport1: Thank you machine Spirit for your service.
Unload_Transport2: You have served me well Machine Spirit.

Unload_Transport3: This machine is in your care, do not damage it!
Unload_Transport4: I have made some improvements. Do not press the red button.
Unload_Transport5: It could have been much quicker.
Unload_Transport6: Take care of the machine spirit.
Morale_Break1: How is this possible?
Morale_Break2: How can they defy the power of the Machine?
Morale_Break3: Impossible! I am power incarnate!

Morale_Break4: This is not what I’ve predicted!
Morale_Break5: The error term is unbound!
Morale_Break6: Overwhelming numbers!
Morale_Break7: Withdraw! Withdraw!
Morale_Restored1: Thank you Great Omnissiah for your intervention.
Morale_Restored2: It seems my end has not come yet.
Morale_Restored3: I have been given an another opportunity to finish what I have started.

Morale_Restored4: I will not be humbled!
Morale_Restored5: Now... let me fix that error in my calculations.
Morale_Restored6: Situation has converged.
Morale_Restored7: This slight will cost them dearly.
Morale_Restored8: All accounted for in my calculations.
Charge1: FOR THE OMNISSIAH! FOR THE EMPEROR!
Charge2: FOR THE GLORY OF THE CULT!
Charge3: THE MACHINE SHALL PREVAIL!
Charge4: FOR MARS!
Charge5: HUMANITY SHALL STAND!

Charge6: For the Omnissiah!
Charge7: Flesh or metal, I have mastered all!
Charge8: Your annihilation comes.
Charge9: Come, show me the failure your kind is known for!
Charge10: An opportunity to learn.
Charge11: March! March! March!
Charge12: Subjects to study weapons on.
Charge13: We will fight and win.
Charge14: Omnissiah, hear your servants cry your name!
Charge15: War is a science, and we are its guardians.
Charge16: Annihilate them!
Charge17: Nothing will distract me from my work!
Charge18: To further our knowledge.
Charge19: We will know everything one day.
Jump_Teleport1: Engaging teleporter.
Jump_Teleport2: Relic teleporter active and ready.

Jump_Teleport3: Activating teleportation
Jump_Teleport4: A teleporter of my own design
Jump_Teleport5: Trans-locating.
Jump_Teleport6: Teleportation engaged
Jump_Teleport7: Jump commencing.
Jump_Teleport8: This jump module is still in its experimental stages.
Jump_Teleport9: I jump, against all odds.
Jump_Teleport10: Jumping.
Deepstrike1: My immediate intervention is required.
Deepstrike2: FOR THE ADEPTUS MECHANICUS!

Deepstrike3: Put me down carefully.
Deepstrike4: I enter the battlefield.
Deepstrike5: My arrival will be heralded by lighting.
Ability1: Activating Refractor Field. [Refractor Field (protection aura)]
Ability1b: Machine Spirit, protect me! [Refractor Field (protection aura)]
Ability1b2: Machine Spirit, protect us! [Refractor Field (protection aura)] (In case you want to make the refractor field affect and nearby units too.)
Ability1c: Raising Refractor shield. [Refractor Field (protection aura)]
Ability2: They armour will be reduced to vapor! [Solar Atomiser (Deals Melta damage so armour would be pulverized)]
Ability2b: Solar Atomiser charged...and ready! [Solar Atomiser (Deals Melta damage so armour would be pulverized)]
Ability2c: Behold, the power of the Sun! [Solar Atomiser (Deals Melta damage so armour would be pulverized)]
Ability2d: They armour will be extinguished. [Solar Atomiser (Deals Melta damage so armour would be pulverized)]
Ability3: Machine Spirits! heel before me! [Haywire Scourge (anti-vehicle)]
Ability3b: Machine Spirits! You I command thee to stop! [Haywire Scourge (anti-vehicle)]
Ability3c: You proclaim these machines as yours.But their Machine Spirits answer to ME! [Haywire Scourge (anti-vehicle)]
Ability4: Self-Repair rites are initiated. [Self-Repair]
Ability4b: Self-repairs are needed. [Self-Repair]
Ability4c: A momentary set-back. [Self-Repair]
Ability5: Great Omnissiah, guide our hands! [Canticles of the Archmagos / Omnissiah (buffs army around him by increasing accuracy of shots)]
Ability5b: May your shots be true! [Canticles of the Archmagos / Omnissiah (buffs army around him by increasing accuracy of shots)]
Ability5c: Feel the might of the Omnissiah empowering you! [Canticles of the Archmagos / Omnissiah (buffs army around him by increasing accuracy of shots)]

Ability6: For the Omnissiah, and Mars! [Battlecry]
Ability7: A great symphony of destruction! [Battlecry]
Ability8: Marvel at my technology! [Battlecry]
Ability9: Machine, heal thyself. [Healing]
Ability10: Repairing. [Healing]
Ability11: Recover and repair. [Healing]
Combat1: They dare stand against the Adeptus Mechanicus might?!?!
Combat2: Pathetic inferior lifeforms...
Combat3: How amusing!
Combat4: They brought this upon themselves!
Combat5: Glorious combat is upon us!
Combat6: We shall prevail!
Combat7: Is this really your best?
Combat8: The flesh is weak! The Machine is strong!

Combat9: Futile efforts!
Combat10: Inferior life-form.
Combat11: Weak.
Combat12: Failure is inevitable.
Combat13: Weak, all of you are weak!
Combat14: Most amusing.
Combat15: I assume this is a form of "jest".
Combat16: Destroy.
Combat17: Annihilate.
Combat18: [5 very robotic laughs, quite possibly sarcastic.]
Under_Fire1: It seems they are intended to take us down.
Under_Fire2: The weaklings insist!
Under_Fire3: Well, I did not expect for them to last that long.
Damage1: Receiving heavy damage.
Damage2: Systems integrity is breached (again more machine sounding).
Damage3: I am receiving concentrated fire.

Damage4: [Gasp] respirator...
Damage5: Er-Er-Error.
Damage6: [Gasp, breath]
Damage7: Y-y-you have made a grave error.
Damage8: Error!
Death1: I finally see it. [Said faintly]
Death2: I may fall now, but I shall rise anew again! (reference to his back-ups of his personality)
Death3: I must have miscalculated! How..is..this..POSSIBLE?!
Death4: [various death sounds/growns]
Death4: [Various mechanical failure voices]
Death4b: [Windows XP error sound]


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#5 thudo

thudo

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Posted 21 March 2020 - 03:15 AM

Vehicles

Warrior of Omnissiah (Warrior Construct. Reason I suggest it is that the AM has a different flavor around its unit names than the IG, using technical terms as mystical and holy designations)
Notes: A fast attack with diverse weapon choices; automatic unit without crew. slightly smoother flat mechanical voice than the Hell Stalker, with sounds of stamping pistons in the background.
Unit_Complete1: Engine joins the host of the Machine God
Unit_Complete2: Warrior power levels at full
Unit_Complete3: Machine seeks all targets
Unit_Complete4: Construct will heed your directives
Unit_Complete5: Machine serves the Cult Mechancius
Unit_Complete6: Attack construct activated
Unit_Complete7: Construct warrior series online
Selection1: Battle robot
Selection2: Channel clear
Selection3: Interactive wetware
Selection4: Warrior
Selection5: Construct ready
Selection6: Omnissiah [pronounced "Om-neh-SIGH-ah"]
Selection7: Machine
Move1: By your… command
Move2: Point designated
Move3: Neo-protocol
Move4: In progress
Move5: Transit calculate
Move6: Grid sweep
Move7: Advancmentation [pronounced "ad-vance-men-ta-tion"]
Attack1: Eliminate
Attack2: Target designated
Attack3: Tracking all targets
Attack4: Calibrating
Attack5: Weapons powered
Attack6: Reap mechanicus
Attack7: Machine sweep
Charge1: *slight crackling of electric energy*
Charge2: *scanning hum sound, like cyclons from battlestar galatica when their red eye scans back and forth*
Charge3: *sound of a short gas exhaust*
Ability1: [powered back up] sound like smooth factory machinery powering up
Ability2: [powered back up] slightly different sound like smooth factory machinery powering up, with some soft beeping mixed in
Ability3: [powered down] sound like smooth factory machinery winding down
Ability4: [powered down] slightly different sound like smooth factory machinery winding down
Ability5: [recharging] quiet throbbing hum
Combat1: *heavy metal clunk and clack, like internal machinery calibrating*
Combat2: *sound of soft crackling electrical discharge in the air around the warrior’s weapon*
Combat3: *sound of cycling energy, somewhat like ships’ warp cores in star trek*
Death1: *vehicle explosion*

Hell Stalker (Hellstalker Engine)
Notes: Completely flat mechanical voice, a little deeper than warrior of omnissiah unit, with loud rattling internal metal plates in the background. ranged walker, can burrow, automatic unit without crew
Unit_Complete1: Cognition functions online
Unit_Complete2: System structure stable
Unit_Complete3: Seraph engine awakened
Unit_Complete4: Tunneling mechware functional
Unit_Complete5: Construct militaris online [pronounced "mil-leh-tar-is"]
Unit_Complete6: Machine of the Omnissiah [pronounced "Om-neh-SIGH-ah"]
Unit_Complete7: Warrior Machine online
Selection1: Input attack commands
Selection2: Memory buffer, optimal
Selection3: Prepared for battle
Selection4: Internal functions stable
Selection5: Cybernetica
Selection6: State, functional
Selection7: Attack routines, ready
Move1: Grid precision, mode evaluate
Move2: Distance measured
Move3: Supraterranean [pronounced "Supra-terrain-ee-an"]
Move4: Movement authenticated
Move5: Endpoint selected
Move6: Effectuate
Move7: Counter-decelerate
Attack1: Seek and eliminate
Attack2: Destructus Mechancius [pronounced "destruct-us"]
Attack3: Destroying anomaly
Attack4: Neutralizing malatek
Attack5: Eradicate all targets
Attack6: Target all hostiles
Attack7: Sterilize designated area
Charge1: *rattling internal metal plates *
Charge2: *slightly different rattling internal metal plates*
Charge3: *sound of grinding gears*
Ability1: [burrow] *mechanical burrowing/digging sounds, like those giant wheel mining machines*
Ability2: [burrow] *different mechanical burrowing/digging sounds, , like those giant wheel mining machines*
Ability3: [burrow] *burrowing/digging and grinding sounds, like it hit some underground rocks or obstructions*
Ability4: [deep-strike] *tunneling sounds*
Ability5: [deep-strike] *different tunneling sounds*
Combat1: *aggressively rattling internal metal plates*
Combat2: *insect like sound of delicate machine parts, like the sentinels from the Matrix movies when their mouth parts are tapping*
Combat3: *sound of whirling internal turret, like a wwii battleship turret turning*
Death1: *vehicle explosion*

 

Terrax-pattern Termite
Notes:
A heavy-duty burrowing transport piloted by a servitor. I imagine it should sound monotonous, robotic, and perhaps dirty and choked, as if the pilot's vocal cords or speakers are stuffed with debris.
Written By: StalkerTechpriest
Edited By: Thudmeizer
Unit_Complete1: Termite assault drill, ready to dig.
Unit_Complete2: Assault drill, awaiting orders.
Unit_Complete3: This one is ready to serve.
Unit_Complete4: Assault drill, primed for insertion.
Unit_Complete5: Terrax-pattern Termite. [pronounced "Ter-rax"]
Unit_Complete6: Oh holy Omnissiah, bless this digging machine. [pronounced "Om-neh-SIGH-ah"]
Unit_Complete7: Terrax-pattern Termite, all systems active.
Selection1: Phase field active.
Selection2: This one is ready for transport.
Selection3: Awaiting orders.
Selection4: This one requests order to dig.
Selection5: The machine spirit of this one yearns for the dirt.
Selection6: Phase field and melta cutters ready.
Selection7: Drill primed for insertion.
Selection8: Termite, ready to dig.
Selection9: The Omnissiah blesses this machine.
Move1: Moving unit.
Move2: Moving to a new insertion point.
Move3: This one is moving.
Move4: Recommendation: insertion allows this one more mobility.
Move5: Relocating.
Move6: Traction units stable.
Move7: Moving this one to a new location.
Move8: New insertion point set.
Move9: The Omnissiah wills it.
Attack1: Charging Volkite Chargers. [pronounced "Vol-Kite"]
Attack2: Target acquired.
Attack3: This one will engage.
Attack4: This one is engaging surface target.
Attack5: As the Omnissiah decrees.
Attack6: Engaging.
Attack7: Attacking surface targets.
Attack8: Targeting cogitators locking on.
Attack9: Deflagrating. [pronounced "Defla-grating"]
Charge1: As the Omnissiah commands.
Charge2: Spooling drill.
Charge3: This one will melt and sunder the enemy.
Charge4: This is not dirt. This will do.
Charge5: Traction drives relocating into enemy lines.
Jump_Teleport1: Relocating.
Jump_Teleport2: Transporting.
Jump_Teleport3: Vector set.
Jump_Teleport4: Approaching.
Jump_Teleport5: Moving.
Jump_Teleport6: Approach vector set.
Dive1: This one will surprise the enemy.
Dive2: Inserting unit.
Dive3: Subterranean assault mode engaged.
Dive4: Retracting Volkite Chargers. May the Omnissiah bless this holy digging machine. [pronounced "Vol-Kite"]
Surface1: This one has surprised the enemy.
Surface2: Unit resurfaced.
Surface3: Volkite Chargers ready. Preparing to engage surface targets.
Surface4: Phase field re-calibrating for surface use.
Ability1: This one will rend the enemy.
Ability2: This one is supposed to be used against di- *beeping probably?* Parameters accepted.
Ability3: Parameters modified. Drilling improvised dirt.
Ability4: Distributing.
Ability5: Supporting friendly units.
Ability6: This one will support.
Combat1: This is not dirt.
Combat2: Instituting aggressive mulching.
Combat3: All before this one will become dirt.
Combat4: This one will shred.
Combat5: The Omnissiah demands your flesh mulched.
Combat6: Ave Omnissiah! [pronounced "Ah-vey Om-neh-SIGH-ah"]
Combat7: Aggressor protocols engaged.
Combat8: Steel shall be rended, flesh shall be mulched.
Combat9: [Laughing]
Combat10: [more Laughing]
Combat11: [even more Laughing]
Combat12: [aggressive evil yell as if like a battle cry]
Combat13: [another aggressive evil yell as if like a greater battle cry]
Combat14: [yet another aggressive evil yell and/or battle cry]
Under_Fire1: This one is sustaining fire.
Under_Fire2: This unit is under fire.
Under_Fire3: Phase field taking hits.
Damage1: Phase field fluctuating.
Damage2: Drill taking damage.
Damage3: This one is sustaining damage.
Death1: This one requir- *Suddenly cut off*
Death2: Reactor critical.
Death3: Drill spooling acceleratin- *Suddenly cut off*
Death4: Phase field failing.
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [an additional death moan or scream]

 

Archaeopter: Stratoraptor (Attack) / Fusilave (Bomber) / Transvector (Transport)
Notes:
The Archaeopter's ancient design was eventually deemed holy enough to accommodate sub-roles, creating a number of variants. All variants are piloted by a Pteraxii whose legs and scapuli superior are hardwired into its controls. Sound at peace and have a calm manner for most of the lines to reflect a love for flight. However, for the lines that involve death or combat, sound cold, almost emotionless as the enemy sully your skies. Piloted by a Pteraxii hardwired into its controls.
Written By: Unsociallobster
Extra Lines By: StalkerTechpriest
Edited By: Thudmeizer
Unit_Complete1: A pinnacle of aerodynamics!
Unit_Complete2: Ping to the Omnissiah! [pronounced "Om-neh-SIGH-ah"]
Unit_Complete3: Hardwired in and taking to the air.
Unit_Complete4: Only through electricity and steel, is flight possible.
Unit_Complete5: Ah, mankind's ancient dream of the flying horse.
Unit_Complete6: The cybernetic legions rise!
Unit_Complete7: Knowledge is not discovered, only forgotten then rediscovered.
Unit_Complete8: Archaeopter active. [pronounced "Ark-e-op-ter"]
Unit_Complete9: Aeronautica Mechanicus, at the ready.
Unit_Complete10: The Pteraxii take to the skies. [pronounced "Tier-ak-ey"]
Unit_Complete11: Man dominates the skies! [Stratoraptor]
Unit_Complete12: Purge the barbarians. [Stratoraptor]
Unit_Complete13: Stratoraptor, ready for targets. [Stratoraptor]
Unit_Complete14: Gunship, reporting in. [Stratoraptor]
Unit_Complete15: Fire will rain upon the unclean. [Fusilave]
Unit_Complete16: Systematic cleansing is upon them... [Fusilave]
Unit_Complete17: Seismic bomb rack ready. [Fusilave]
Unit_Complete18: Ready to brave the storm! [Transvector]
Unit_Complete19: None can stop me from reaching the objective. [Transvector]
Unit_Complete20: Archaeopter Transvector, ready for transport. [Transvector]
Selection1: Connected.
Selection2: Input opcodes...
Selection3: Additions to objective spool?
Selection4: Knowledge cannot be gained without sacrifice!
Selection5: Vox signal... strong.
Selection6: All systems read nominal.
Selection7: Omnissiah, coder of the universe!
Selection8: The technologist has the universe in his hands and mind.
Selection9: Iron rusts from disuse.
Selection10: The Machine God blesses this flying machine.
Selection11: Archaeopter, ready.
Selection12: I serve in the skies.
Selection13: Ornithopter, in the skies.
Selection14: Archaeopter here.
Selection15: We soar through the skies.
Selection16: I can feel this frame as if it were my own body.
Selection17: Cannons active and humming. [Stratoraptor]
Selection18: Circling the skies, scanning for prey. [Stratoraptor]
Selection19: The Machine Spirit aches for combat. [Stratoraptor]
Selection20: Cognis weapons warmed up. [Stratoraptor]
Selection21: Death is coming... [Fusilave]
Selection22: Payload primed! [Fusilave]
Selection23: Bomb racks cycled and ready. [Fusilave]
Selection24: Receiving data for targets. [Fusilave]
Selection25: Concurrency is fundamental in war. [Transvector]
Selection26: Shipment orders? [Transvector]
Selection27: Ready for embarkation. [Transvector]
Selection28: Need troops moved? [Transvector]
Move1: There is salience in flight.
Move2: Sound logic.
Move3: Commencing to designated site.
Move4: Flight will forever turn your eyes skyward!
Move5: Algorithm routing new flight path.
Move6: Calculating trajectory.
Move7: Just a little farther my stead...
Move8: Recompiling coordinates.
Move9: The Omnissiah will see us through!
Move10: Flying high.
Move11: As the Omnissiah wills it.
Move12: Relocating to a new area.
Move13: Coordinates received.
Move14: Flying to coordinates.
Move15: Gunship advancing... [Stratoraptor]
Move16: Scanning the horizons... [Stratoraptor]
Move17: Moving to support. [Stratoraptor]
Move18: Carrying payload. [Fusilave]
Move19: Approaching bombing run. [Fusilave]
Move20: Swift conveyance! [Transvector]
Move21: Keeping the industrial cogs turning. [Transvector]
Move22: Moving to pickup location. [Transvector]
Attack1: Clear to engage.
Attack2: Proceeding with hostile intent...
Attack3: The local optimum is their destruction!
Attack4: Eliminating variables... to the last!
Attack5: Data hypothesizes lethal damage!
Attack6: Targets acquired! Weapons free...
Attack7: Flesh, decay that rots at the soul!
Attack8: Purge in the Omnissiah’s name!
Attack9: Scrubbing from existence.
Attack10: Attack vector locked in.
Attack11: Target marked.
Attack12: They cannot escape my talons! [Stratoraptor]
Attack13: An opportunity to strike! [Stratoraptor]
Attack14: Strafing targets. [Stratoraptor]
Attack15: Phosphor blasters, lighting them up. [Stratoraptor]
Attack16: Commencing local purge! [Fusilave]
Attack17: Cold calculated death. [Fusilave]
Attack18: Discharging munitions. [Fusilave]
Attack19: Readying bomb racks for dispersal. [Fusilave]
Attack20: The best defense is a keen offense. [Transvector]
Attack21: You are but a distraction! [Transvector]
Attack22: Clearing the area. [Transvector]
Charge1: Drawing their attention.
Charge2: Terminating...
Charge3: I will get through their defenses!
Charge4: They pollute the skies with their disgraceful presence!
Charge5: Filthy primitive lifeforms!
Charge6: Omnissiah be praised!
Jump_Teleport1: Up! Closer to the Omnissiah...
Jump_Teleport2: Morphing nano-carbon fiber-weaves.
Jump_Teleport3: Evading their cannons.
Jump_Teleport4: Applying thrust.
Jump_Teleport5: Burning fuel reserves!
Jump_Teleport6: Passing through the stratosphere.
Jump_Teleport7: Relocating.
Jump_Teleport8: Swooping high.
Jump_Teleport9: Dropping in.
Landing1: Deploying landing gear.
Landing2: Hover jets powering down.
Landing3: Destination reached.
Landing4: Thank you Omnissiah for watching over us!
Landing5: Archaeopter unit descending.
Landing6: Landing zone acquired.
Landing7: Preparing landing gear.
Take_Off1: Omnissiah, protect this vessel.
Take_Off2: Increasing altitude.
Take_Off3: Activating hover jets.
Take_Off4: Cleared for takeoff.
Take_Off5: We take to the skies!
Take_Off6: Archaeotper unit ascending.
Ability1: Incoming salvo!
Ability2: Let none survive!
Ability3: Evening the odds...
Ability4: Broadcasting battle hymns.
Ability5: Escorting cohort.
Ability6: Defragging targeting array.
Ability7: Deploying electro-filament countermeasures! [Chaff Launcher]
Ability8: Sending false echoes. [Chaff Launcher]
Ability9: Organic minds are easily fooled! [Chaff Launcher]
Ability10: Culled from guiding images. [Chaff Launcher]
Ability11: Releasing countermeasures. [Chaff launcher]
Ability12: Chaff dispersal engaged. [Chaff launcher]
Ability13: Jamming hostile sensors. [Chaff launcher]
Ability14: The Machine God laughs! [Chaff launcher]
Ability15: Their screams are but static! [Bomb Drop]
Ability16: Dropping trojans... [Bomb Drop]
Ability17: Erasing from memory! [Bomb Drop]
Ability18: Creating seismic shock waves. [Bomb Drop]
Ability19: Releasing payload. [Bomb Drop]
Ability20: Seismic bombs on the way. [Bomb Drop]
Ability21: I shall make the Earth tremble. [Bomb Drop]
Ability22: Dispersing. [Bomb Drop]
Combat1: Aero tatica engaged!
Combat2: The machine... is willing!
Combat3: Reciprocating aggression.
Combat4: I still see you!
Combat5: Commencing evasive maneuvers!
Combat6: How counterintuitive...
Combat7: I remain undeterred!
Combat8: These skies are mine...
Combat9: [Laughing]
Combat10: [more Laughing]
Combat11: [even more Laughing]
Combat12: [aggressive evil yell as if like a battle cry]
Combat13: [another aggressive evil yell as if like a greater battle cry]
Combat14: [yet another aggressive evil yell and/or battle cry]
Under_Fire1: Sensors detecting flak!
Under_Fire2: Alert, vessel breach imminent!
Under_Fire3: Warning missiles detected.
Under_Fire4: Taking flak!
Under_Fire5: The enemy is engaging us.
Damage1: Fire wall breach detected!
Damage2: Reading minimal damage.
Damage3: Logging errors! Repairs... mandatory.
Damage4: The flak here is getting intense.
Damage5: The skies are filled with bullets!
Damage6: Archaeopter engine taking heavy damage.
Death1: Command failed; system shutdown imminent!
Death2: I’ll join the machine spirit in death!
Death3: Data link... severed.
Death4: Error! Loss of application memory...
Death1: The wings are sho- *sudden static*
Death2: For the Omnissia-! *sudden static*
Death3: Archaeopter engine going down!
Death4: Losing power, the machine’s spirit has terminated! [Stratoraptor]
Death5: Gunship going down! [Stratoraptor]
Death6: Omnissiah no! She is falling into pieces! [Fusilave]
Death7: The bombs are- *sudden explosion followed by static* [Fusilave]
Death8: I’ve failed you my mighty steed! [Transvector]
Death9: We're going down! [Transvector]
Death10: Arrgghhhh!
Death11: Geearrghh!
Death12: [an additional death moan or scream]
 

Skorpius Dunerider
Notes:
The Omnissiah’s soldiers. A war-apparatus operated by the whims of the forge world they hail from. Their cybernetics have left a harsh tone to their voice. Despite this, they’re still fundamentally less augmented than the higher ranks of the Mechanicus, so they still have human qualities that show through. Strive for a balance between a robotic sound voice, and something a bit cavalier, a bit of swagger and confidence, slightly cowboyish. Good references: the military vox from Half-Life. This is them at their most robotic. They will break from this monotone quite often, so use it sparingly and appropriately. https://youtu.be/8PUpNgtEV1I and https://youtu.be/cSehhpW6stE?t=69
Written By: Dontask
Edited By: Thudmeizer
Unit_Complete1: Skorpius Dunerider ready. [pronounced "Scorp-e-us"]
Unit_Complete2: Dunerider transport ready.
Unit_Complete3: Dunerider transport waiting for your orders.
Unit_Complete4: To Olympus Mons and back.
Unit_Complete5: Tested on the dunes of Mars.
Unit_Complete6: Ready to take Skitarii wherever they are needed. [pronounced "Skit-tar-ei"]
Unit_Complete7: Riding in defense of the forgeworld.
Selection1: Dunerider awaiting orders.
Selection2: Skorpius transport awaiting orders.
Selection3: Armoured Troop Carrier serves the Cult of the Machine.
Selection4: Assault Transport is prepared.
Selection5: We shall swiftly deliver our assets to the front line.
Selection6: The Omnissiah is restless. [pronounced "Om-neh-SIGH-ah"]
Selection7: Ours is the Mobility of the Machine God.
Selection8: Infantry Hover Platform stabilized for combat actions.
Selection9: Direct our wrath.
Selection10: Fully charged Electro-Priests are most welcome as our guests.
Move1: Glide module functional.
Move2: Transport inbound.
Move3: Engaging Anti-Grav Engines.
Move4: Armoured Vanguard Craft advances.
Move5: Acknowledging new coordinate vectors.
Move6: Initiating Locomotion Protocols.
Move7: Position input requested. Commencing motive operations.
Move8: Trajectory accepted.
Move9: Executing new bearings command.
Move10: Hauling it.
Move11: Ferry our precious cargo safely.
Attack1: Passengers, prepare for attack.
Attack2: Delivering support fire.
Attack3: Designating fire points.
Attack4: Optimal targeting angle achieved.
Attack5: Dispatching the foe.
Attack6: Our armaments are primed.
Attack7: Your offense against the Omnissiah shall not be tolerated.
Attack8: Witness the unrelenting Fury of Mars.
Attack9: Their complete annihilation is at hand.
Charge1: Obtaining a forward assault posture.
Charge2: You shall fear the Machine God's anger.
Charge3: We shall protect our surrounding troops.
Charge4: Our part along the front is without question.
Charge5: Deny the enemy any further advance.
Jump_Teleport1: Power Plant to maximum!
Jump_Teleport2: Evasive maneuvers!
Jump_Teleport3: Repositioning, with haste!
Jump_Teleport4: Transport taking the next waypoint.
Jump_Teleport5: Rapidly, as ordered.
Jump_Teleport6: Clear the area. Arrival is imminent.
Ability1: Trigger primary tactical module 03-5! [said as individual letters and words "0 3 dash 5"]
Ability2: Blessed ordnance delivers unto the wicked certain doom!
Ability3: Scatter their accursed blasphemy like dust into the wind!
Ability4: Pleased is the venerable Machine Spirit.
Ability5: Remediation is a wise course of action.
Ability6: By the Will of the Omnissiah shall we maintain peak battlefield readiness.
Combat1: Tempt the patience of the Omnissiah no longer!
Combat2: Deny not the Might of the Machine God, vile insect!
Combat3: Such vermin will be cast aside in pieces across this battlefield!
Combat4: These assailers must not imperil our precious contents within!
Combat5: Foul creatures raise their hands too closely at us!
Combat6: Reveal unto them the terminal folly of their misguided ways!
Combat7: Their close proximity will be their undoing!
Combat8: Keep them away! Our firebase capabilities are limited!
Combat9: [Laughing]
Combat10: [more Laughing]
Combat11: [even more Laughing]
Combat12: [aggressive evil yell as if like a battle cry]
Combat13: [another aggressive evil yell as if like a greater battle cry]
Combat14: [yet another aggressive evil yell and/or battle cry]
Under_Fire1: Transport is taking hull damage!
Under_Fire2: The Dunerider has been directly threatened.
Under_Fire3: Our payload has come into great peril. Support is requested.
Damage1: Critical Hit cited! Tech Servitors required for emergency repairs!
Damage2: Warning! Transport hull buckles! Armour integrity at dangerous red status!
Damage3: Pity the agony of the Machine Spirit!
Death1: The Skorpius is destroyed!
Death2: Engines.. they've over- *explosion*
Death3: Dunerider... wrecked!
Death4: Evac the doomed transport! Destruction inevitable- *explosion*
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [an additional death moan or scream]

 

Onager Dunecrawler
Notes:
The Omnissiah’s soldiers. A war-apparatus operated by the whims of the forge world they hail from. Their cybernetics have left a harsh tone to their voice. Despite this, they’re still fundamentally less augmented than the higher ranks of the Mechanicus, so they still have human qualities that show through. Strive for a balance between a robotic sound voice, and something a bit cavalier, a bit of swagger and confidence, slightly cowboyish. Good references: the military vox from Half-Life. This is them at their most robotic. They will break from this monotone quite often, so use it sparingly and appropriately. https://youtu.be/8PUpNgtEV1I and https://youtu.be/cSehhpW6stE?t=69
Written By: Dontask
Edited By: Thudmeizer
Unit_Complete1: Onager Dunecrawler ready. [pronounced "On-ah-ger"]
Unit_Complete2: Onager Dunecrawler at your service.
Unit_Complete3: This is nothing compared to the Martian dunes.
Unit_Complete4: Dunecrawler ready.
Unit_Complete5: Weaker ones succumb to the red iron sands.
Unit_Complete6: It climbed Olympus Mons.
Unit_Complete7: Dunecrawler activated.
Selection1: Dunecrawler responding.
Selection2: Crawler ready to receive orders.
Selection3: Onager Dunecrawler, ready.
Selection4: The Machine reaches out to us.
Selection5: We are bound to this machine.
Selection6: Crew ready.
Selection7: Give us purpose, lord.
Selection8: We are mechanized.
Selection9: The Omnissiah’s children yearn for war. [pronounced "Om-neh-SIGH-ah's"]
Selection10: Thrice blessed and anointed.
Selection11: The Machine spirit yearns for battle.
Selection12: Give us purpose and function, my lord.
Move1: The sands obey us.
Move2: Adjusting movement vectors.
Move3: Engaging Locomotion.
Move4: Relocating.
Move5: On The Move.
Move6: Order received.
Move7: As the Motive Force wills it.
Move8: As ordered.
Move9: Moving to position.
Move10: Coordinates acknowledged.
Attack1: Prepare for sudden radiation spike.
Attack2: Adjusting targeting module.
Attack3: Rousing the machine-spirit.
Attack4: Beginning the Rite of Annihilation.
Attack5: His will be done.
Attack6: Omnissiah’s wrath upon them.
Attack7: Readying armaments.
Attack8: Arming.
Attack9: Clearing territory.
Attack10: Activating artillery protocol.
Attack11: His wrath rains upon them.
Attack12: Thy Kingdom Come.
Attack13: Reducing to rubble.
Charge1: Fan out and form a gun line!
Charge2: Combat walker spearheads the assault!
Charge3: The front line awaits!
Charge4: Fear the terror of the scuttle-legged Machine!
Charge5: Behold the Fury of the Machine God!
Charge6: [minor battlecry]
Charge7: [another minor battlecry]
Charge8: [yet another minor battlecry]
Jump_Teleport1: Commencing jump.
Jump_Teleport2: Advanced maneuvers.
Jump_Teleport3: In flight.
Jump_Teleport4: Teleporting module activated.
Jump_Teleport5: Teleporting. Clear area.
Jump_Teleport6: Commencing teleport.
Deepstrike1: Deep striking vehicle.
Deepstrike2: Alert. Clear Position.
Deepstrike3: Deploying to combat zone immediately.    
Deepstrike4: Deploying vehicle to combat zone.    
Ability1: Special subroutine engaged.
Ability2: Activating tactical module 02-1. [said as individual letters and words "0 2 dash 1"]
Ability3: Target. Acquired.
Ability4: Self-repair protocols active.
Ability5: Activating repair protocols.
Ability6: Machine Spirits Appeased.
Ability7: Perimeter Shielding Active. [Emanatus Force Field On]
Ability7b: Deactivating Shields. [Emanatus Force Field Off]
Ability8: Defensive Array Online. [Emanatus Force Field On]
Ability8b: Bringing down Protection Fields. [Emanatus Force Field Off]
Ability9: The Machine God be Praised! [Emanatus Force Field On]
Ability9b: This Machine Spirit is a fickle one. [Emanatus Force Field Off]
Ability10: Arcane energies insulate us from harm. [Emanatus Force Field On]
Ability10b: We stand on our own merits. [Emanatus Force Field Off]
Ability11: Our forces shall take them by surprise. [Smoke Launchers]
Ability12: The gloom will conceal our true intentions. [Smoke Launchers]
Ability13: Obscure from us the very sight of them. [Smoke Launchers]
Combat1: Shatter them until nothing remains.
Combat2: Decimate the uncanny foe.
Combat3: The Machine God is angry.
Combat4: The battle is joined.
Combat5: Our might is supreme.
Combat6: You are an offense to the Omnissiah. You shall die.
Combat7: Punch right through these wretched ones.
Combat8: Deny them their lives this day.
Combat9: [restrained Laughing]
Combat10: [more restrained Laughing]
Combat11: [even more restrained Laughing]
Combat12: [aggressive evil yell as if like a battle cry]
Combat13: [another aggressive evil yell as if like a greater battle cry]
Combat14: [yet another aggressive evil yell and/or battle cry]
Under_Fire1: Threat levels have greatly increased.
Under_Fire2: Under Fire, the machine spirit is upset.
Under_Fire3: Hostiles inbound, loading weaponry.
Damage1: Damaged received. Need repairs.
Damage2: Reporting damage.
Damage3: The machine spirit is in pain!
Damage4: Subsystems unresponsive.    
Damage5: Emergency repairs required.
Death1: This... This isn’t ri- *explosion*
Death2: Emergency Repairs, Emergency Re- *explosion*
Death3: Critical hit taken.. reactor warn- *explosion*
Death4: Armour buckling.. get out- *explosion*
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [an additional death moan or scream]

 

Skorpius Disintegrator
Notes:
The Omnissiah’s soldiers. A war-apparatus operated by the whims of the forge world they hail from. Their cybernetics have left a harsh tone to their voice. Despite this, they’re still fundamentally less augmented than the higher ranks of the Mechanicus, so they still have human qualities that show through. Strive for a balance between a robotic sound voice, and something a bit cavalier, a bit of swagger and confidence, slightly cowboyish. Good references: the military vox from Half-Life. This is them at their most robotic. They will break from this monotone quite often, so use it sparingly and appropriately. https://youtu.be/8PUpNgtEV1I and https://youtu.be/cSehhpW6stE?t=69
Written By: Dontask
Edited By: Thudmeizer
Unit_Complete1: Skorpius Tank ready to serve. [pronounced "Scorp-e-us"]
Unit_Complete2: Skorpius Tank, ready to deliver the fury of the Omnissiah. [pronounced "Om-neh-SIGH-ah"]
Unit_Complete3: Skorpius Tank ready.
Unit_Complete4: Skorpius Tank, ready to destroy.
Unit_Complete5: You requested a Skorpius Tank?
Unit_Complete6: The armored fist of the Mechanicus is here.
Unit_Complete7: Skorpius Tank, ready for war.
Selection1: Skorpius Tank, we hear you.
Selection2: Skorpius tank here, we await your orders.
Selection3: The Machine Spirit is eager, we are as well.
Selection4: Disintegrator, at your command.
Selection5: Fast-Moving Battle Tank serves the Cult of Mars.
Selection6: Mobile and Well Armed.. show us a target.
Selection7: They will soon hear the deafening thunder of our Big Guns.
Selection8: Heavy Support, at your disposal.
Selection9: The Machine Spirit requires focus.
Move1: We are the Fist of the Omnissiah.
Move2: We go through battle with cog and claw!
Move3: Anti-Grav Motors alighted.
Move4: Thrumming.. in near silence.
Move5: Their destruction is on approach vector.
Move6: Updating path stratagem.
Move7: Armoured vanguard on the move.
Move8: Coordinates lock. The Machine advances.
Move9: Carrying out your divine orders.
Attack1: Punch a fiery hole through their lines!
Attack2: Lethal Salvo inbound!
Attack3: Invoke the Rites of Annihilation!
Attack4: Punish them with impunity!
Attack5: Behold the Wrath of the Machine God!
Attack6: Before our Cannons, it shall be made no more!
Attack7: Enemy in Range... Disintegrate! [say "Disintegrate" in a very smug tone]
Attack8: Remove it from our sights!
Attack9: Reduce that target to a smoldering husk!
Charge1: They shall bitterly lament our presence on the front lines!
Charge2: Conducting forward breaching maneuvers!
Charge3: Clear a path through their pathetic ranks!
Charge4: Disintegration comes for them!
Charge5: Their feeble advance stops here!
Jump_Teleport1: Expediting path to next waypoint!
Jump_Teleport2: Overloading Jump Motors!
Jump_Teleport3: Designating new arrival zone!
Jump_Teleport4: Coordinates locked. Initiating rapid positional change!
Jump_Teleport5: Targeting landing area for tactical maneuvers!
Jump_Teleport6: Updating insertion point vector!
Ability1: Break them apart!
Ability2: The Might of the Machine God shall not be denied this day!
Ability3: May the Omnissiah's Will be done!
Ability4: Initiate primary remediation module 07-3! [said as individual letters and words "0 7 dash 3"]
Ability5: A calm Machine Spirit is a most content one.
Ability6: We are ever steadfast and resolve in our battlements.
Combat1: Our Hull can withstand their feeble onslaughts!
Combat2: Beg for a swift end, scum!
Combat3: Quench the unyielding thirst of the Machine Spirit!
Combat4: Let them dare to come closer!
Combat5: The Omnissiah's rage is without bounds!
Combat6: Keep that vermin off the hull!
Combat7: Their losses will be insurmountable!
Combat8: They shall fear the Cult of the Machine!
Combat9: [Laughing]
Combat10: [more Laughing]
Combat11: [even more Laughing]
Combat12: [aggressive evil yell as if like a battle cry]
Combat13: [another aggressive evil yell as if like a greater battle cry]
Combat14: [yet another aggressive evil yell and/or battle cry]
Under_Fire1: Your pathetic intimidation tactics will fail!
Under_Fire2: Tempt not the patience of the Machine Spirit!
Under_Fire3: Such puny threats demand a most deadly response!
Damage1: Servitors requested! Our Armour requires repairs!
Damage2: Battle Report... Hull Plating has been breached!
Damage3: We feel the anguish of the Machine Spirit!
Death1: Main Power Plant reaching crit- *explosion*
Death2: No! We are.. disintegrated...
Death3: Skorpius Tank.. vanquished...
Death4: Critical systems breached! We're going to- *explosion*
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [an additional death moan or scream]

Leman Russ King Pattern (suggest that ‘king’ be replaced by something more like a mechancius designation IE Primus, Mars, Archaeotech, or Experimental)
Notes: Skitarii voice with a hum/growl of engines in the background. improved Leman Russ with random weapon
Unit_Complete1: Bio-chauvinism is a curse of lessor beings
Unit_Complete2: In the Mind Impulse Unit, we are one with the Machine God
Unit_Complete3: Honor the Machine and it will serve you
Unit_Complete4: We are as one with the Machine
Unit_Complete5: The ways of velocity and photo-kinetic are known to us
Unit_Complete6: We practice the mysteries of armor and steel tactica
Unit_Complete7: We honor the iron fist of the Machine God
Selection1: Priming subsonic munition feed
Selection2: Primary locomotive engine
Selection3: Systemae mechanicum [pronounced "sys-tem-eh mech-an-ee-cum"]
Selection4: Cataphractii heavy unit [pronounced "cat-a-frac-tee"]
Selection5: We hail the Divio Mandati [pronounced "di-vis-ee-o mahn-da-tee"]
Selection6: Divine Engine
Selection7: Coolant levels optimal
Move1: Fuel injectors optimal
Move2: The Engine has much vitality
Move3: Closing fast
Move4: Interpreting your wishes
Move5: The Mechanicus is sovereign
Move6: We are as one with the Manifold
Move7: Hail the Omnissiah, maker of all Machines [pronounced "Om-neh-SIGH-ah"]
Attack1: The tread of the Martian Empire disassembles the unworthy
Attack2: Registering heat blooms
Attack3: Disabling all cannon safeties
Attack4: Behold the fury of the Machine
Attack5: The Mechancius leaves glass and doom in its wake
Attack6: Arouse the wrath of the Engine
Attack7: We are but a weapon in the right hand of the Machine God
Charge1: *loud chugging engine*
Charge2: *aggressively loud accelerating engine*
Charge3: *loud engine and bit of backfire*
Ability1: [offensive] The guns sing in praise of the Machine God
Ability2: [offensive] Unleash your fire, oh Divine Machine
Ability3: [offensive] Machine irae [pronounced ear-rie"]
Ability4: [defensive] Hull down
Ability5: [defensive] Omnissiah shield us
Death1: *vehicle explosion*
 
Glaive Tank
Notes: Arrogant, as if they are superior to those around and nothing could touch them.
Unit_Complete1: Glaive Super-Heavy Special Weapons tank ready for annihilation. [pronounced "Glave"]
Unit_Complete2: Ancient War Machine of a Millennia long departed.. ready to squash the enemy.
Unit_Complete3: Super-heavy.. ready for war.
Unit_Complete4: From the Dark Ages, the Mechanicus' mightiest tank arises to serve the Adepts of Mars.
Unit_Complete4b: From the Dark Ages, the Chapter's mightiest tank arises to serve.
Unit_Complete5: The Adeptus Mechanicus has entrusted us with this task. [pronounced "Add-ep-tus Mek-an-e-cuss"]
Unit_Complete5b: The Chapter has entrusted us with this task.
Unit_Complete6: Engine online, all cannons active.
Unit_Complete7: Relic of a time long past arrives in service of the Adeptuse Mechanicus one final time. [pronounced "Add-ep-tuse Mek-an-e-cuss"]
Unit_Complete7b: Relic of a time long past arrives in service of the Chapter one final time.
Selection1: Glaive Tank here.
Selection2: Volkite Carronade is charged.
Selection3: Where do you need us
Selection4: We are ready.
Selection5: What do you need
Selection6: Point us at the enemy.
Selection7: Show us where the Omnissiah wills. [pronounced "Omni-sigh-ah"]
Selection7b: Show us where the Emperor wills.
Selection8: What is it
Selection9: Our armour shall bring fear to the enemy.
Selection10: Fellglaive super-heavy.
Move1: The Omnissiah wills it.
Move1b: The Emperor wills it.
Move2: We are going.
Move3: Let nothing stand in our way.
Move4: It shall be done.
Move5: Let them quake at our presence.
Move6: Make sure there is nothing in our way.
Move7: Keep the way clear.
Move8: Are we moving now.
Move9: Yes-sir.
Attack1: For the glory of the Omnissiah!
Attack1b: For the glory of the Chapter!
Attack2: They will not live!
Attack3: Only ash will remain!
Attack4: Open fire! All guns!
Attack5: They shall know fear!
Attack6: Attack!
Attack7: We shall not fail.
Attack8: They shall know the wrath of the Omnissiah!
Attack8b: They shall know the wrath of the Emperor!
Attack9: Once again it falls to us.
Charge1: For victory!
Charge2: For the Adepts of Mars.
Charge2b: For the Chapter!
Charge3: Run them down!
Charge4: Initiate battle tactics.
Charge5: It shall happen!
Ability1: Over-charge the primary cannon!
Ability2: The litany of destruction has been made.
Ability3: Fire!
Ability4: Stay behind us.
Ability5: The litany of protection has been spoken.
Combat1: Let them come, they will die!
Combat2: They wish to hit a tank Fools.
Combat3: The Omnissiah shall protect us.
Combat3b: The Emperor shall protect us.
Combat4: They shall not scratch us.
Combat5: They cannot beat us!
Combat6: We shall prevail!
Death1: We are beaten!
Death2: How could this happen?!
Death3: Nooooo!
Death4: For the...Omnissiah...
Death4b: For the...Emper...or....
Death5: ARRRGGGHH! (General yell, improv it, make it drawn out)
Death6: Garrgghhh!
Death7: [various other death screams or moans]

Fell Glaive Tank
Notes:
Arrogant, as if they are superior to those around and nothing could touch them.
Unit_Complete1: It is the day of judgement
Unit_Complete2: Mechanicum power supreme. [pronounced “Mechanic-cus”]
Unit_Complete2b: Imperator power supreme. [pronounced “Em-purr-ah-tor”]
Unit_Complete3: Ego Imperialis Pax. [pronounced “E-go Im-peer-el-is Pax”]
Unit_Complete4: I am become death. Destroyer of worlds.
Unit_Complete5: The end is at hand!
Unit_Complete6: Mercy is a weakness of the flesh.
Unit_Complete7: I am the fire within the forges of Mars. I am the hammer of god in the machine. I am the vengeful hand of the Omnissiah, here to scatter his foes to the wind. [pronounced “Uhm-nee-sigh-ah”]
Unit_Complete7b: I am the fire within the forges of Mars. I am the hammer of god in the machine. I am the vengeful hand of the Emperor, here to scatter his foes to the wind.
Selection1: I will have the final say!
Selection2: The prayers of our enemies shall fall on deaf ears.
Selection3: Machaera Dei! Lancea Mortis!  [pronounced “Mach-er-ah Dee! Lan-cee-ah Mor-tis!”]
Selection4: I am Fear itself.
Selection5: The will of the Omnissiah is done. Lay blood at the Machine God's feet.
Selection5b: The will of the Chapter is done. Lay blood at the Emperor's feet.
Selection6: Triumph or oblivion!
Selection7: From the heart of Mars I come.
Selection8: With a push of a button, I can reduce the land within my sight to ashes and co-sign all unto oblivion. Point me at the enemy so that I can push that button.
Selection9: Show me the heresy, so that I may remove it.
Move1: We will crush all that stands against us.
Move2: It is time.
Move3: None can stop our inexorable advance.
Move4: Forward!
Move5: Machine Spirit, take the wheel!
Move6: Take me to battle so that I can end it.
Move7: We stand true against the trials of war.
Move8: The Omnissiah will NOT be denied.
Move8b: The Emperor will NOT be denied.
Move9: The Machine God watches over me.
Attack1: Pathetic.
Attack2: It will be naught but ashes and dust.
Attack3: I will annihilate them.
Attack4: The end is here.
Attack5: These fools cannot hinder the Path of Knowledge.
Attack6: Feel the Wrath of the Dark Ages, heretic!!
Attack7: Nothing will remain.
Attack8: The universe will be left to wonder if our enemy has ever existed in the first place.
Attack9: Bringing the full fury of the Machine God!
Charge1: Say your prayer. It will not save you.
Charge2: They have not accepted their fate!
Charge3: FUROR MECHANICUS!
Charge3b: FUROR IMPERATOR!
Charge4: I bring fire from the God to purge the enemy of man.
Charge5: They seek their own destruction. We oblige.
Jump_Teleport1: Holy bleep where are we
Jump_Teleport2: Well that was weird...
Jump_Teleport3: Surprise, heretics!
Jump_Teleport4: Give that map!
Landing1: Let's never do that ever again!
Landing2: As it should be!
Landing3: Magos Uriath, stop vomiting all over the cogitator! We are on the ground! [pronounced “May-gos Ur-e-ath”]
Landing3b: Bah! Stop vomiting all over the cogitator! We are on the ground!
Landing4: Suspension are still holding…. Kinda!
Take_Off1: I have always wanted to be a pilot!
Take_Off2: Shoot the enemy planes for the Emperor!
Take_Off3: I believe I can fly!
Take_Off4: If we shoot downward, we go upward. Simple physic!
Ability1: ANNIHILATE!
Ability2: ERADICATE!
Ability3: Only I shall remain!
Ability4: Pierce the enemy!
Ability5: All power to the main cannon! FIRE!
Combat1: The Machine God commands you to die!
Combat2: CEASE YOUR EXISTENCE!
Combat3: LIKE MOTHS TO THE FLAME, THEY COME TO THE SLAUGHTER!
Combat4: I AM A BEACON OF THE OMNISIAH'S MIGHT, BLAZING OUT AGAINST THE INFINITE BLACKNESS OF THE NIGHT!
Combat4b: I AM A BEACON OF THE CHAPTER'S MIGHT, BLAZING OUT AGAINST THE INFINITE BLACKNESS OF THE NIGHT!
Combat5: THE OMNISSIAH HAVE BLESSED ME WITH THE SPARK OF LIFE. I HAVE KINDLED INTO A MIGHTY PYRE IN WHICH TO BURN HIS ENEMIES! [pronounced “pie-er”]
Combat5b: THE EMPEROR HAS BLESSED ME WITH THE SPARK OF LIFE. I HAVE KINDLED INTO A MIGHTY PYRE IN WHICH TO BURN HIS ENEMIES! [pronounced “pie-er”]
Combat6: There will be peace amongst the ashes of the dead. Until then, I am an instrument of war.
Death1: Blasphemy!
Death2: Sacrilege!
Death3: Heresy!
Death4: For hate's sake, I spit my last breath at thee.
Death5: NNNNooooo!
Death6: Arrgghhh!
Death7: Ggaarrrgghhh!
Death8: [other death screams and howls]

 

Storm Hawk
Notes:
Voice should be one of a professional serious marine pilot. Nothing fancy or having any real personality - just calm and collective.
Unit_Complete1: Stormhawk in the air!
Unit_Complete2: We are the wings of the Imperial Eagle.
Unit_Complete3: Ready to provide support.
Unit_Complete4: Entering atmospheric altitude.
Unit_Complete5: On wings of steel.
Unit_Complete6: The Machine God endows thee with life. Live!
Unit_Complete6b: The Emperor endows thee with life. Live!
Unit_Complete7: We are all but a weapon in the right hand of the Emperor.
Selection1: No wind, no rain, no fire can prevent our way.
Selection2: Rust never sleeps.
Selection3: The early hawk gets the prey.
Selection4: It speaks to me. The engine grumbles underneath its breath.
Selection5: I am but a cog in the machine, ready to do my part.
Selection6: Through the auspex eyes I can see everything. [pronounced “aus-pecks”]
Selection7: Signal strength is stable.. you may begin transmission.
Selection8: As on earth as it is in the sky, the Machine God lays claim to all that his light touches.
Selection8b: As on earth as it is in the sky, the Chapter lays claim to all that his light touches.
Selection9: This noble Machine Spirit purrs underneath my grasp.
Selection10: Storm Hawk.
Move1: They will never see our approach.
Move2: I am needed there.
Move3: Part the sky!
Move4: Approach vector established.
Move5: I bring with me the fury of the Machine God.
Move5b: I bring with me the fury of the Chapter!
Move6: I will spread the light of the Machine God.
Move6b: I will spread the light of the Emperor.
Move7: Caeli superiores! [pronounced “ca-e-lee soo-peh-ree-or-res”]
Move8: Flight course established.
Move9: Thrusters active.
Attack1: I am become death.
Attack2: The sky will run red like the dunes of Mars.
Attack3: Providing fire support.
Attack4: Attack vector 6209 established! [“6209” said as individual #s]
Attack5: On wings of steel, we come for you.
Attack6: Enemy locked on. Weapon systems engaged.
Attack7: A storm is coming and I am the thunder!
Attack8: No superstes! [pronounced: “Nos Su-pear-tess” or  https://youtu.be/opQcP7cSQJA?t=1m19s ]
Attack9: Nos ignea tempestas! [pronounced “noss igni (like ignition) ah tempest-tus”]
Charge1: Hostile detected, engaging!
Charge2: They dare attack a sacred vessel of the Machine God?!
Charge2b: They dare attack a sacred vessel of the Imperium?!
Charge3: Fire everything!
Charge4: Combat formation!
Charge5: Vae inimicus! [pronounced “Vey em-mee-cuss” or  https://youtu.be/opQcP7cSQJA?t=1m11s ]
Jump_Teleport1: The hawk swoops from above.
Jump_Teleport2: Deploying from orbit.
Jump_Teleport3: Coordinate received, executing insertion protocol.
Jump_Teleport4: Nothing is beyond reach.
Landing1: Deploying to ground.
Landing2: Touching down.
Landing3: The ground trembles beneath my engines.
Landing4: Hush, Machine Spirit, it will only be temporarily.
Take_Off1: Soar free, Machine Spirit, fly to your iron heart's content!
Take_Off2: Atmospheric flight achieved.
Take_Off3: Wings of Iron, carry me skyward!
Take_Off4: We ascend.
Ability1: THUNDER AND LIGHTNING!
Ability2: I shall rain fury upon them!
Ability3: Executing Alpha strike!
Ability4: The Machine God will keep us safe!
Ability4b: The Emperor will keep us safe!
Ability5: From the ravages of the enemy, Anima shield us!
Combat1: The flesh falters! The machine will not!
Combat2: My iron heart beats with the thunder of the guns!
Combat3: From the heart of the storm I stab at thee!
Combat4: Sweet Omnissiah, guide this missile into the hearts of Your foes. [pronounced “Uhm-nee-sigh-ah”]
Combat4b: Sweet Emperor, guide this missile into the hearts of Your foes.
Combat5: Spirits of the Machine-God, aid your servant and free his weapon so he may use it to break his foes.
Combat5b: Spirits of the Machine, aid your humble pilot and free his weapon so he may use it to break his foes.
Combat6: I drink the oil and breathe the numbers. I eat the light and spit out death!
Death1: Insufficient lift capacity! We are going down.
Death2: Eject!
Death3: Oh Omnissiah, I have failed you!
Death3b: Emperor.... I have failed you!
Death4: Be still, noble Machine Spirit, thou hast known worse than this.
Death5: NNNNooooo!
Death6: Arrgghhh!
Death7: Ggaarrrgghhh!
Death8: [other death screams and howls]
 
Mobile HQ (Machine Reliquary)
Notes: Deep and flatish voice with sounds of deep klaxons in the background, like a different arch-magos. super-heavy, upgradable with heavy rocket artillery, can burrow
Unit_Complete1: Activating all systems, Reliquary reactor at full power
Unit_Complete2: Powering weapons, Reliquary coming to full function
Unit_Complete3: Reliquary online, assuming all firing authorities
Unit_Complete4: Engine awakened, Reliquary deep sub-systems online
Unit_Complete5: Protocol authenticate, Reliquary awakened
Unit_Complete6: Machine Reliquary lives for the Machine God
Unit_Complete7: Incarnate, talisman of the Machine God
Selection1: Transponders broadcasting
Selection2: Technological singularity
Selection3: Auspex returns at optimal clarity
Selection4: The sum is greater than components
Selection5: Sensori sees all
Selection6: Clarity in binary cortex
Selection7: Con-substantial with the Machine
Move1: Compute heading at two-two-five
Move2: Reactor status strong
Move3: By piston and steel show we know the Omnissiah [pronounced "Om-neh-SIGH-ah"]
Move4: Revel in the omniscience of the Machine God
Move5: Life is directed motion
Move6: Omnissiah Almighty
Move7: Engine at flank speed
Attack1: Safety algorithms disengaged
Attack2: The mysteries of particle physics herald the Machine God
Attack3: Witness the mysteries of particle physics
Attack4: Mechanicus metallus dominatus
Attack5: Deconstruction, with extreme prejudice
Attack6: Deus. Ex. Machina. [pronounced "Day-us Ex Mack-in-ah"]
Attack7: Unleash the weapons of war
Charge1: In vain may they flee
Charge2: The Mechanicus is eternal
Charge3: It is outcome fate of the unworthy to be crushed by the Machine
Ability1: [offensive – ‘assault jump’] In gloriam annihilatum [pronounced "in glor-ee-ahm ah-nia-la-tum"]
Ability2: [offensive – ‘assault jump’] The servants of the Machine God go forth
Ability3: [offensive – ‘assault jump’] The ground shall tremble
Ability4: [defensive] Synchronize the servants of the Cult Mechanicus
Ability5: [defensive] Shields to the data engine
Combat1: None shall escape the Machine God’s fury
Combat2: There can be no stopping the Cult Mechanicus
Combat3: The march of the technofaithful is undeniable
Death1: *vehicle explosion*
 
Knight (Knight Titan)
Notes: Like an arrogant IG baneblade voice with different vehicle static crackle. The warhorn should sound like the tripods from the newer War of the Worlds movie. If possible, suggest these guys have some constantly sweeping spotlights on them like the ones on the Witch Hunter’s HQ. titan-like heavy walker, operated by a single pilot
Unit_Complete1: The knights walk upon this world
Unit_Complete2: No need for battle assayers to stand by
Unit_Complete3: Knights operational in service to the Machine
Unit_Complete4: We hunt for the Machine God
Unit_Complete5: Linked with the Manifold, in service to the Machine
Unit_Complete6: The Engines walk at your command
Unit_Complete7: The Iron Messiah is a wrathful god
Selection1: Blood of the Machine
Selection2: Precepter
Selection3: Collegia Titanica [pronounced "Coll-e-gi-a Ti-tan-a-ca"]
Selection4: Pinceps hails the Machine God’s chosen
Selection5: Divisio Militaris [pronounced "Div-is-i-o Mil-a-tar-is"]
Selection6: How soon before we walk again?
Selection7: Battle ready
Move1: Watching our footing
Move2: Flank speed
Move3: Stay close
Move4: We are on it
Move5: Moderati!
Move6: Somatic pain-memory will not stop us
Move7: All engines form on Primus
Attack1: For the Red Brotherhood
Attack2: Like culling feral servitors
Attack3: They will not slip past us
Attack4: Got them!
Attack5: Engage enemy forces at will
Attack6: Gun cameras tracking
Attack7: Approaching frail lifeforms
Charge1: *blaring war horn*
Charge2: *different blaring war horn*
Charge3: *long baring war horn*
Ability1: [offensive] Engine kill
Ability2: [offensive] Unload all guns
Ability3: [offensive] Full fury of the Machine
Ability4: [defensive] Keep us level
Ability5: [defensive] On mission
Combat1: *blaring war horn*
Combat2: *different blaring war horn*
Combat3: *long baring war horn*
Death1: *vehicle explosion*

 

Knight (Questoris)
Notes: The Questor Mechanicus knights tend to be a lot more militaristic and aloof compared to their more medieval counterparts, thanks to maintaining a closer connection to Mechanicus culture.
Written By: Dontask
Edited By: Thudmeizer
Unit_Complete1: Questoris Knight, here to serve. [pronounced "Ques-tor-is"]
Unit_Complete2: I am here to reaffirm my oaths to Mars.
Unit_Complete3: The house has chosen me for the task.
Unit_Complete4: I am here to fulfill my oaths.
Unit_Complete5: We are one in purpose.
Unit_Complete6: Imperial Knight, here to serve the will of Mars.
Unit_Complete7: My fealty is yours, Archmagos. [pronounced "Arch-may-goes"]
Unit_Complete8: Imperial Knight, at your service.
Selection1: My ancestors are watching.
Selection2: I shall honour my predecessors.
Selection3: The power of the Throne Mechanicum. [pronounced "Mec-kan-ah-cum"]
Selection4: For house and Omnissiah. [pronounced "Om-neh-SIGH-ah"]
Selection5: The iron will of the Machine God made manifest.
Selection6: My ancestors are with me.
Selection7: Imperial Knight.
Selection8: I shall fight like the titans that tower over us.
Selection9: Focus my holy wargear.
Selection10: Knight Warden!
Selection11: Knight Paladin.
Selection12: Knight Errant.
Selection13: Knight Gallant!
Selection14: Knight... Crusader...
Selection15: Knight Preceptor.
Move1: I move.
Move2: As you wish.
Move3: Lead me into battle.
Move4: The machine spirit thirsts for battle.
Move5: I walk.
Move6: Into the fray.
Move7: The earth trembles.
Move8: As you desire.
Move9: March forth unto victory.
Attack1: Nothing but a smoking ruin.
Attack2: I am the Omnissiah’s might.
Attack3: I smite the enemies of the Machine God.
Attack4: Motive Force, empower my weapons.
Attack5: I am the deadly wrath of the Machine God.
Attack6: Nothing but ash and cinder.
Attack7: They will be pulverized.
Attack8: Destruction is imminent.
Attack9: The unworthy shall see annihilation.
Charge1: Ave Mechanicum. [pronounced "Ah-vey Mec-kan-ah-cum"]
Charge2: Ave Deus Mechanicus. [pronounced "Ah-vey Day-us Mec-kan-ah-cuss"]
Charge3: For the house, and Mars.
Charge4: For the forge world.
Charge5: For Mars!
Charge6: Fear me, heretics!
Charge7: Your doom has come!
Ability1: Crater these battlefield coordinates!
Ability2: Reduce them into fine dust!
Ability3: Flatten this area with overwhelming firepower!
Ability4: Feel the blessings of the Cult Mechanicus.
Ability5: Witness such perseverance regardless of adversity!
Ability6: The Omnissian Will made manifest!
Ability7: Death from above. [Missile / Rocket Barrage]
Ability8: Commencing missile bombardment. [Missile / Rocket Barrage]
Ability9: All will be waste. [Missile / Rocket Barrage]
Ability10: Initiating Power Strike! [Shock Lance - Generic Melee Ability Attack]
Ability11: Commencing Gauntlet Thrust! [Shock Lance]
Ability12: They will shatter before me. [Shock Lance]
Ability13: Launch breaching protocols! [Shock Lance]
Ability14: Power to Ion Shield. [Ion Shield ON]
Ability14b: Ion Shield powering down. [Ion Shield OFF]
Ability15: Energy Field Online. [Ion Shield ON]
Ability15b: Deactivating Field Generator. [Ion Shield OFF]
Ability16: Omnissiah, protect me. [Ion Shield ON]
Ability16b: Their threats will merely bounce off my hull. [Ion Shield OFF]
Ability17: I have the favour of the Machine God. [Ion Shield ON]
Ability17b: By my own merits do we fight with the Fury of the Omnissiah. [Ion Shield OFF]
Ability18: You’ll be ground into the dirt! [Stomp]
Ability19: Tiny things... So full of anger, yet lacking in wisdom. [Stomp]
Ability20: Look out below. [Stomp]
Ability21: Be crushed! [Stomp]
Ability22: Step aside, filth! [Stomp]
Ability23: Triggering the rites of repair. [Repair]
Ability24: Remediation systems started. [Repair]
Ability25: Restoring integrity. [Repair]
Ability26: Addressing collapsed framework. [Repair]
Combat1: I tower over you all.
Combat2: Don’t dare defy me.
Combat3: You are an ant, and I will treat you as such.
Combat4: You are nothing before me.
Combat5: Vermin, kneel.
Combat6: The bloodstain you leave at my feet is the only memorial you deserve.
Combat7: Your very presence before the Machine God is blasphemy.
Combat8: Omnissiah be praised.
Combat9: Vile thing. Be vanquished.
Combat10: [subtle laughter]
Combat11: [more subtle laughter]
Combat12: [even more subtle laughter]
Combat13: [semi-aggressive yell as if like a battle cry]
Combat14: [another semi-aggressive yell as if like a battle cry]
Combat15: [yet another semi-aggressive yell and/or battle cry]
Damage1: Impact registered, adjusting.
Damage2: The machine spirit did not like that...
Damage3: I feel fury, and pain.
Damage4: You will pay for this.
Damage5: Damage minimal.
Damage6: Compensating balance vectors.
Death1: The machine spirit fades...
Death2: Get me out of the blasted cockpit-
Death3: I die with honour and distinction, with a coffin ready.
Death4: Engine critical, damage repo-
Death5: I served... With all I could...
Death6: Damnation! I am not done ye-
Death7: Arrgghhhh!
Death8: Geearrghh!
Death9: [an additional death moan or scream]
 


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#6 thudo

thudo

    Wacko AI Guy!

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Posted 21 March 2020 - 03:16 AM

Spottings

Chaos
Observation outcome. Traitor Marine Legion. Identified. Data corruption. Identified. Chaos taint.
Identified. Chaos Space Marines. Identified. Impure works works of malificia [pronounced "mah-leh-fic-ee-a"]

Dark Eldar
Pirate alarm. Protect valued personnel. Eliminate the threat. Eliminate all Dark Eldar.
Identified. Eldar. Sub-designation. Dark Eldar. Sub-designation. Pirate. Danger high

Eldar
Species un-human 1-3-1-2-dot-7-psychanic. Terran designation: Eldar
Eldar clade endangering critical facilities. Anticipate. Targeting will be difficult

Imperial Guard
The Imperials have this day opposed the Machine God
Imperial Guard units have breached the Treaty of Mars
The Terran Imperium will not enslave the Mechanicus to its will

Necrons
Thus seen the alien perversions of the sacred machine
Alert, for the un-human have recreated the forever cursed Iron Men
Destroy the Abominable Intelligence. Destroy it all

Orks
Species un-human 2-9-7-5-dot-4-transuranic. Terran designation: Ork
Orkish targets evaluated. Techno Sin 7-2 Damnato 9. Tampering of the Sacred Machine

Sisters of Battle
Re-designate Imperial Temple units, hostile. Engage. Destroy.
Warrior units. Sisters of battle. Their superstitions have no function. Irrational

Space Marines
Marine Servitor units, Terran allegiance. Chapter strength.
Adeptus Astartes unit. Classify. Possibility Schismatic. Investigate. Extreme prejudice. [pronounced "Adapt-teus Ass-tar-tehs"]

Tau
Classified: grave techno heresy of the alien. Destroy. Destroy it all.
Alien clade, Tau Empire. Abomination identified. silica animus

Black Templars
Space marine designate Black Templar. Flag warning. Extremely zealous. Engage at range only
Identify Adeptus Astartes. Identify Black Templar. Clear logic. [pronounced "Adapt-teus Ass-tar-tehs"]

Blood Angels
Blood Angels Space Marines. Behavior hostile. Cross reference. Exsanguination. Cross reference. Vampyre. [pronounced "ex-san-gwin-eh-shun" and "vampire"]
Blood Angels identified. Register hazard. Genetic madness. Specified. Red Thirst. Black Rage.

Blood Ravens
Blood Raven Marines. Cross reference Kronus, Hellstorm Cannon. Destroyers of technology. Neutralize threat
Identified. Space Marines. Blood Ravens Chapter. Origin uncertain. Allegiance *pause* uncertain

Crimson Fists
Space Marines. Crimson Fists. Cross-reference. New Rynn’s World. Chapter understrength. Proceed with termination [pronounced "Rine's"]
Identified Crimsion Fist Space Marines. Geneseed docket: Rogal Dorn. Proceed with extreme caution.

Dark Angels
Identified. Dark Angels. Specified. Space Marines. Historiographic log. Most unpredictable.
Space Marine logged. Identify Dark Angels. Association. Space Fortress. Techno-wonder primus. Designate. The Rock

Fallen Angels
Legion Dark Angels Marine forces cataloged. Archival audit. Heresy era markings. 82% certainty of corruption
Dark Angels space marines. Legion markings present. Legion disbanded, marker M-38. Result impossible

Imperial Fists
Space Marine Chapter Imperial Fists. Status: most honoured. Threat level: most perilous
Imperial Fists in grid secundus cogitate. Danger of siege assault, sword assault. Imminent.

Iron Hands
Hostile marines identified as Iron Hands, termination most wasteful, termination is necessary
Hostility is most irrational, Iron Hand pre-associated. Marines Chapter closest to the Machine God

Legion of the Damned
Most unusual warp anomaly, under attack by unidentified space marines
Space Marines. Clarification: origin unknown. Ethereal in nature

Raven Guard
Space marines identified. Raven Guard. Stealthing Technology most intriguing. Acquire. Examine. Exterminate.
Scanning outcome. Raven Guard marine chapter. Flight-pack tecknowledge. Retrieve. Destroy

Red Scorpions
Space Marines, register. Red Scorpions. File historicus. Intolerant of servants of the Cult Mechanicus
Red Scorpion space marines. Characteristic. Purity of form. Extract genetic samples. Gather specimens to anatomical dissection

Salamanders
Identified Salamanders space marines. Register, mutation. Radiation sensitivity. Melanin. Organic optical sub-systems.
Salamanders space marines registered. Harden facilities against fire attack. Cross reference. Primarch Vulcan. Promethean Cult. [pronounced "Prime-ark"]

Space Wolves/13th Company
Space Wolves marines. Mutations persistent since all previous encounters. Caution, genestock beast variants
Beware. Adeptus Astartes Space Wolves. Cross reference, the Fang. Avoid close combat [pronounced "Adapt-teus Ass-tar-tehs"]

Ultramarines
Caution. Ultramarines. Beware. Cross reference Marneus Calgar. Chapter Master. First among Adeptus Astartes. [pronounced "Mar-ne-us Cal-gar"]
Identified, Ultramarine Chapter. Conclusion. The Space Marines of Ultramar will not stand in our way.

White Scars
Scanned and identified. White Scars space marines. Imminent expectation. Combat bikes. Raiding tactics
Registered White Scars chapter. Caution. Mounted raids imminent. All protection to the Machines

Alpha Legion
Danger. Alpha Legion. Infiltrators. Receptors are being jammed.
Locum threat. Alpha Legion. Static hash. Disruption to auto-senses.

Black Legion
Black Legion Traitor Marines. Attack. Highest priority interrogate. Locate Dark Mechanicum.
Register highest danger. Black Legion Chaos Space Marines. Warriors of Traitor Abaddon. Followed by the Dark Mechanicus [pronounced "Abb-a-don"]

Death Guard
Traitor marines identified. Death Guard. Warning. Contagion danger. Hardware Corruption. Mindrust.
Death Guard Traitor Legion identified. Vigilance protocols for hardware aging. High power weaponry required

Emperors Children
Chaotic signatures detected. Emperor’s Children. Classification. Corrupted genators
Identified Emperor’s Children traitor marines. Cross reference, corrupt stim drug variants. Cross reference poison.

Iron Warriors
Hostiles identified. The Iron Warriors Legion. Hereteks. [pronounced "Hair-e-teks"]
Challenge-response authentication alarm. Iron Warriors. Threat, watch for heretek automatons

Night Lords
Identifier patchy. Conjecture Night Lords traitor marines. Cross reference. Crythe Catastrophe [pronounced "Cry-th"]
Positive identification. Traitor Marines. Subfaction. Night Lords Traitor Legion.

Red Corsairs
Alert log. Type pirates. Subtype Marines Red Corsairs. Origin warp storm designate The Maelstorm.
Space Marines. Allegiance renegade. Origin planet Badab. Association, Lufgt Huron Chaos Tyrant [pronounced "Loo-ff-t"]

Thousand Sons
Chaos. Identification. Thousand Sons. Sorcerers. Deploy high powered weaponry
Priority alarm. Identified. Thousand Sons. Unclean warp technologies

World Eaters
Traitor Terran Space Marines. Irrational. Subtype Beserker World Eaters
World Eater Traitors logged. Primarch Angron. Cross reference, Armageddon. Cross reference Reign of Fire.

Word Bearers
Identified. Word Bearer Chaos Marines. Seal audio-visual against corrupt scrap-code
Hostiles. Word Bears Legion. Threat profile. Magicks. Daemons. Corruption.

Catachan
Imperial primitives. Origin: jungle world Catachan [pronounced "Kat-a-can"]
Targets identified. Imperial Guard subtype jungle fighters. Formation irregular.

Death Korps of Kreig
Imperial clone unit 5-2-7-6. Origin. Planet Kreig. Conclusion malfunction of Imperium military command [pronounced "Cree-g"]
Death Korps. Recipient honorii. Vitae womb technology. Report deviant behavior. Hostility level absolute. [pronounced "Death Kore"]

Elysians
Hostiles identified. Elysian Imperial Guard. Technology, grav-chute model 6-6-2-x-2-2-1 [pronounced "El-si-an"]
Sighting log. Imperial Guard. Specification Elysian. Type reference. Light infantry. Drop infantry.

Last Chancer's/13th Penal Legion
Imperial prisoners identified. Prisoners militant. Suitable for servitor conversion. Incapacitate. Collect.
Penal Legion. Status renegade. Harvest for servitor chassis. Commandment, waste not the bounty of the Machine.

Mordians
Enemy identified. Human. Origin Mordia. Suitable for menial labor. Execute command function personnel. Take as prisoners [pronounced "Mord-i-a"]
Contact assessment. Hostile Mordian Guard. Imperative. Destroy all flesh units

Praetorian
Imperial Praetorian Regiment, in violation of the sovereignty of Mars. Proper response, termination. [pronounced "Prey-tor-e-an"]
Hostile Imperial militia. Origin identified. Hiveworld Praetoria. Suitable for conversion to menial manufactoria

Steel Legions
Identify formation. Steel Legion formation. Imperial Guard. Hypothesized armory Chimera, Leman Russ, Basilisk [pronounced "Lee-man"]
Analyzing Steel Legion. Expectation Tech-heresy. war machines subtypes, turned against the Mechanicus.

Tallarns
Imperial survivalist unit. Desert terrain specialized
Encountered. Tallarn Imperial Guard. Survival techniques, most innovative. Innovation is heresy. Destroy [pronounced "Tal-lar-an"]

Tanith First & Only (Gaunt's Ghosts)
Imperial stealth units… detected. Marked for termination
Technology identified. Camoline fiber. Regiment identified. Tanith First. Terminating opposition [pronounced "Tan-ith"]

Vahallans
Identified. Vahallan Imperial Guard. Association. Most proficient ork fighters. Capture. Interrogate. [pronounced "Val-hall-ans"]
Vahallan Guard Regiment. Cross reference. Ice Warriors. Cross reference Cain, Hero of the Imperium. Conflict regrettable

Vostroyans
Vostroyans detected. Not heeding Mechanicus codes to surrender. Conclusion, regiment in rebellion against Magi Techtriarchs [pronounced "Vos-troy-ans"]
Identified Vostroyan First Born. Cross reference, manufactorium grade alpha. No survivors. Conceal conflict from Techtriarchs

Harlequins
Contact registers Eldar xenotech. Harlequin holofields. Danger of tech-corruption. Extreme. Destroy all xeno-tech.
Eldar encountered. Harlequin subtype identified. Bring all ranged weaponry to bear

Inquisition Daemonhunt
Imperial Inquisition. Diagnostic Coven Conclusion: enemy of the Cult Mechanicus
Target: Imperial Inquisition. Directive, neutralize. Command source: Lords Dragon.

Witch Hunters
Alert. Witch hunters of the Imperium. Conclusion. Meddlers. Conclusion. Saboteurs. Conclusion destroy.
Caution. Witch hunters seek to confiscate Magi assets. Specification. Psyker potential. Unacceptable

Tyranids
The Machine God’s Organicists will have work to do on these Tyranid [pronounced "Tear-ra-nid"]
Tyranid creatures identified. Biologis xenospecifex directive, exterminate. collect samples.

Daemon
Danger extreme. Daemon. Materialized by forbidden science of warp-physics
Warning. Daemonic manifestation. Accessing contingencies malleus. Cleanse with fire and plasma. [pronounced "Mall-e-us"]
Alarm daemonic incursion. Powering Geller fields. Skitarri mobilized

Monstrosity
Contact assessment. Creature extremely dangerous. Mobilize heavy weaponry to destroy
Prognostication receive. Origin Techpriest Biologis. Creature extremely dangerous
Biological construction classification alpha hazardus. Creature extremely dangerous

Enemy
Identifying enemy. Battle datum relay to Skitarri legions.
Registering hostile presence, Skitarri deploying
Enemy encountered, conclusion hostile to the will of the Machine God
Enemy is within grid outbound 2-9 parsec 8
Mission encountering resistance. All forces deploy from Ark Mechancius
Interface conclusion. Battle is joined. Response, the Machines of the Mechancius march to war
Alarm. Skitarri guards under enemy attack. Response. Secure locum. Eliminate threat. (low-come)
Resistance encountered. Conclusion. The Cult Mechanicus will not be denied. Response. Maximal aggression.

Tanks
Techno sin. Clarification. Defilement to sacred war machine designs. Sub-designation tank.
Encountered. Unclean technology. Tank design does not conform to holy schematics 10-10-x-9 through 62-45
Encountered. Works of deviant technology. Conclusion. Horror. Conclusion, dis-join at all costs



AdMec Voice Description

Feel free to liberally add in lines to various techpriest speaking Lingua Technis, which should sound like an old modem, specifically the static part

 

 

Custom Skitarii Battlefield Spotting Lines:

 

Spotting_Chaos_Marines1: Traitors identified.
Spotting_Chaos_Marines2: Designation.. Heretics. Eliminate.
Spotting_Chaos_Marines3: Traitor Astartes identified. [pronounced "Ass-tar-tees"]
Spotting_Chaos_Marines4: Heretics Identified.
Spotting_Chaos_Marines5: Ten thousand years of heresy will be cleaned in radioactive volleys.
Spotting_Daemon1: Warp Spawn identified.
Spotting_Daemon2: Warp taint above critical levels.
Spotting_Daemon3: Alert. Warp breach. Begin containment procedures.
Spotting_Daemon4: Designation – Deamonicus Malifica. Eliminate. [pronounced "Day-mon-ah-cus Mal-e-fish-e-ah"]
Spotting_Daemon5: Deamons? [pronounced "Day-mons?"]
Spotting_Eldar1: Xenos, designation.. Aeldari. [pronounced "Zeen-os and "Al-dar-ey"]
Spotting_Eldar2: Xenos detected. Eliminate.
Spotting_Eldar3: Eldar have been sighted. Elimination protocols initiated.
Spotting_Eldar4: Eldar sighted.
Spotting_Eldar5: The Eldar will see the folly in trusting bone over steel.
Spotting_Dark_Eldar1: Xenos, designation.. Drukhari. [pronounced "Drew-kar-ey"]
Spotting_Dark_Eldar2: Drukhari have been sighted. Eliminate with extreme prejudice.
Spotting_Dark_Eldar3: The Omnissiah will visit his wrath upon Commoragh next. [pronounced "Kom-morr-rah"]
Spotting_Dark_Eldar4: The Eldar’s depravity made manifest.
Spotting_Space_Marines1: Adeptus Astartes forces in the area.
Spotting_Space_Marines2: Space Marines detected.
Spotting_Space_Marines3: Space Marines. Remove yourself immediately.
Spotting_Space_Marines4: Space Marines, you are trespassing. Vacate the premises.
Spotting_Space_Marines5: Space Marines are nothing without their weapons.
Spotting_Sisters_Of_Battle1: Ecclesiarchy forces within perimeter. [pronounced "E-clease-e-archy"]
Spotting_Sisters_Of_Battle2: Attention, Adepta Sorotitas. You are within Mechanicus territory.
Spotting_Sisters_Of_Battle3: Potential Ordo Hereticus presence.
Spotting_Sisters_Of_Battle4: Adepta Sororitas, you are trespassing. Remove yourself immediately.
Spotting_Sisters_Of_Battle5: The Ecclesiarchy is overstepping its bounds.
Spotting_Imperial_Guard1: The Imperial Guard is trespassing in our territory.
Spotting_Imperial_Guard2: Astra Militarum, vacate the premises immediately.
Spotting_Imperial_Guard3: Guardsmen, vacate the area immediately, or face the Omnissiah’s judgement.
Spotting_Imperial_Guard4: Imperial Guard, you are trespassing. Remove yourself immediately.
Spotting_Imperial_Guard5: A regiment soon to be reduced to stick and stones.
Spotting_Inquisition_Daemonhunt1: Inquisitorial presence confirmed. Ordo Malleus in the area. [pronounced "Or-doe Mal-e-us" like "Hal" and said in this video: https://www.youtube....taNfS8BqxE&t=51 ]
Spotting_Inquisition_Daemonhunt2: Ordo Malleus within the area.
Spotting_Inquisition_Daemonhunt3: The Ordo Malleus has no business with the Mechanicus.
Spotting_Inquisition_Daemonhunt4: The Inquisition is here. Branch – Ordo Malleus.
Spotting_Inquisition_Daemonhunt5: Ordo Malleus, you are trespassing. Remove yourself immediately.
Spotting_Deathwatch1: The Ordo Xenos is here. [pronounced "Or-doe Zeen-os"]
Spotting_Deathwatch2: Ordo Xenos detected.
Spotting_Deathwatch3: The Inquisition is here. Branch.. Ordo Xenos.
Spotting_Deathwatch4: Alien Hunters. You are in Mechanicus territory.
Spotting_Deathwatch5: We have no xenos heresy here, Inquisitor, retract your accusations immediately.
Spotting_Adapteus_Mechanicus1: Schismatics.
Spotting_Adapteus_Mechanicus2: Opposing Mechanicus forces in the area.
Spotting_Adapteus_Mechanicus3: Enemy mechanicus forces detected.
Spotting_Adapteus_Mechanicus4: Hereteks.
Spotting_Adapteus_Mechanicus5: A rare opportunity to test our equals.
Spotting_Tyranids1: Xenos, designation.. Tyranids. [pronounced "Tear-ra-nids"]
Spotting_Tyranids2: Tyranid infestation confirmed. Situation critical.
Spotting_Tyranids3: Tyranid infestation confirmed. Mass extermination imminent.
Spotting_Tyranids4: Tyranids sighted. Prepare weapons of mass destruction.
Spotting_Necrons1: Xenos, designation.. Necrons. [pronounced "Neck-crons"]
Spotting_Necrons2: Abominable xenos machines. Omnissiah curse them.
Spotting_Necrons3: Alien Machines. Exterminate.
Spotting_Necrons4: Necrons confirmed.
Spotting_Tau1: Xenos, designation.. Tau.
Spotting_Tau2: Sentient machines detected. Tau presence confirmed.
Spotting_Tau3: Blasphemous xenotechnology confirmed. Tau are in the area.
Spotting_Tau4: Thou shalt not make a machine in the likeness of the human mind. The T’au will soon learn the error of their ways.
Spotting_Enemy1: Enemy identified.
Spotting_Enemy2: Enemy sighted.
Spotting_Enemy3: Intruder Alert.
Spotting_Enemy4: Enemy in our perimeter.
Spotting_Monster1: Huge bio-threat detected.
Spotting_Monster2: Sizeable hostile spotted.
Spotting_Monster3: Hostile of significant size sighted.
Spotting_Monster4: Enormous hostile in sight.
Spotting_Orks1: Xenos, designation – Greenskin.
Spotting_Orks2: Ork presence detected, commencing extermination.
Spotting_Orks3: Greenskin infestation confirmed.
Spotting_Orks4: Ork presence confirmed.
Spotting_Tank1: Armored transport.
Spotting_Tank2: Heavy armor spotted.
Spotting_Tank3: The enemy is mechanized.

 

Custom Magos / Tech-Priest Dominus Battlefield Spotting Lines:

 

Spotting_Chaos_Marines1: I see heretics!
Spotting_Chaos_Marines2: Traitor Astartes! [pronounced "Ass-tar-tees"]
Spotting_Chaos_Marines3: Traitors detected, activate extermination protocols.
Spotting_Daemon1: Warp-spawn!
Spotting_Daemon2: Daemons! [pronounced "Day-mons"]
Spotting_Daemon3: The warp has taken shapes most foul.
Spotting_Daemon4: Daemons! Engage containment procedures.
Spotting_Eldar1: Xenotech? Destroy it. [pronounced "Zeen-oh-teck"]
Spotting_Eldar2: Martian steel is superior to Eldar witchery.
Spotting_Eldar3: Eldar! Their technology is as frail as their flesh.
Spotting_Eldar4: Aeldari detected. [pronounced "Al-dar-ey"]
Spotting_Dark_Eldar1: Designation.. Drukhari. Sentence – Death. [pronounced "Drew-kar-ey"]
Spotting_Dark_Eldar2: The Eldar of Commoragh are even fouler than the rest of their kind. [pronounced "Kom-morr-rah"]
Spotting_Dark_Eldar3: The Drukhari are masters of fleshcraft. How quaint.
Spotting_Dark_Eldar4: I feel no pain, Drukhari, you have no power over me!
Spotting_Space_Marines1: Remember who forges your weapons and armor, Space Marines.
Spotting_Space_Marines2: Astartes, do not offend Mars with this.
Spotting_Space_Marines3: We will see how you fight without armor or bolter.
Spotting_Sisters_Of_Battle1: You cling to your flesh like little children, Sororitas. [pronounced "Sorrow-e-tus"]
Spotting_Sisters_Of_Battle2: Sororitas! Surrender now before you make a grave error.
Spotting_Sisters_Of_Battle3: The human form can be made holier.
Spotting_Sisters_Of_Battle4: You want a schism? So be it.
Spotting_Imperial_Guard1: You would be nothing without our machines, guardsmen.
Spotting_Imperial_Guard2: You will regret this engagement!
Spotting_Imperial_Guard3: I will see you fight with sticks and stones!
Spotting_Imperial_Guard4: Abandon us, abandon firepower.
Spotting_Inquisition_Daemonhunt1: I am no heretic! How dare you accuse me of such things?
Spotting_Inquisition_Daemonhunt1: This is not your battle, Hammers of the Emperor.
Spotting_Inquisition_Daemonhunt1: I harbor no daemons, I resent such accusations!
Spotting_Inquisition_Daemonhunt1: Why does the Ordo Malleus meddle in things beyond its jurisdiction? [pronounced "Or-doe Mal-e-us" like "Hal" and said in this video: https://www.youtube....taNfS8BqxE&t=51 ]
Spotting_Deathwatch1: The Ordo Xenos is not welcome here. [pronounced "Or-doe Zeen-os"]
Spotting_Deathwatch2: I harbor nothing of alien make!
Spotting_Deathwatch3: Why does the Inquisition meddle in things beyond its remit?
Spotting_Deathwatch4: You do not have the authority to meddle in Mechanicus affairs, Inquisitor. [pronounced "Mec-kan-ah-cuss"]
Spotting_Adapteus_Mechanicus1: Schismatics! I will have none of this!
Spotting_Adapteus_Mechanicus2: I will have you excommunicated for this affront!
Spotting_Adapteus_Mechanicus3: Hereteks! I judge thee!
Spotting_Adapteus_Mechanicus4: You offend the Mechanicus with such conflict!
Spotting_Tyranids1: Tyranids! Destroy these abominations! [pronounced "Tear-ra-nids"]
Spotting_Tyranids2: The enemy is numerous, but our weapons will hold.
Spotting_Tyranids3: Tyranids! Exterminate them before they grow even more numerous!
Spotting_Tyranids4: The Tyranids may be without numbers, but the Omnissiah transcends them all.
Spotting_Orks1: Only the greenskins could muster machinery so crude.
Spotting_Orks2: The greenskins offend me, destroy them.
Spotting_Orks3: Orks! Exterminate them!
Spotting_Orks4: Orks? What mockeries have they built now?
Spotting_Necrons1: Necrons! [pronounced "Neck-crons"]
Spotting_Necrons2: Necrons! Destroy these abominable machines!
Spotting_Necrons3: Destroy these alien machines!
Spotting_Necrons4: The alien machine is a blasphemy to the Omnissiah!
Spotting_Tau1: Tau...  So advanced and yet so naive.
Spotting_Tau2: Tau put too much trust into their machine-sentience... A grave error.
Spotting_Tau3: Tau? Spare me their attempts at negotiation.
Spotting_Tau4: Do not listen to the honeyed words of the Tau.
Spotting_Tau5: Negotiations denied, Tau.


Advanced Skirmish AI Team Lead for the coolest Warhammer40k PC RTS out there:

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#7 thudo

thudo

    Wacko AI Guy!

  • Division Leaders
  • 12,164 posts
  • Location:Lemonville North, Canada
  • Projects:DoW AI Scripting Project
  • Division:DoW
  • Job:Division Leader

Posted 21 March 2020 - 03:17 AM

Buildings

Machine Reliquary (unlike other factions’ HQs, you can’t build another Machine Reliquary. So if it’s destroyed, it’s gone forever)
-(unit) Techpriest-Investigator (captures more slowly than other units. Attachable, giving greater accuracy. Hardcap 3)
-(unit) Servo-Skulls Swarm (cheap, almost free. Attachable)
-(unit) Magos Explorator (permanently enables Explorator techtree. Cannot attach, is command squad. can build once from the Machine Reliquary, but in the future can only be built only from the Cloister of the Magos)
-(unit) Magos Artisan (permanently enables Tech Guard techtree. Cannot attach. can build once from the Machine Reliquary, but in the future can only be built only from the Cloister of the Magos)
-(research) Awaken Machine Spirit (requires relic. Makes Machine Reliquary mobile)
-(research) Protocol Ordinatus Minor (requires relic. Enables Machine Reliquary weapons)
-(research) Autosense (enables passive ability for the Techpriest-Investigators. The longer a Techpriest-Investigator stays stationary, the wider it’s sight range becomes)
-(research) Catechism of the Autoculus (Techpriest-Investigators build faster)

Cloister of the Magos (commander building)
-(unit) Magos Explorator
-(unit) Magos Artisan
-(research) STC Rumor (Magos Explorator gets great morale, improved CC damage)
-(research) Electro Armageddon (enables Magos Explorator to reinforce with Electropriests)
-(research) Haemoncolyte (increases Magos Artisan self healing rate)
-(research) Prima Incubatoria (makes Magos Artisan intermittently resistant to enemy abilities)
-(research) Nano-Genus Mechadendrites (melee attack of your units with mechadendrites do poison damage for a while. The mechadendrite disperses deconstructor nanobots that strip the target on a molecular level)
-(reserach) Razor Mechadendrites: (increase cc damage of your units with mechadendrites)
-(research) Sarcos-Waveform Generator (quick research. replaces Mago’s passive ability with a passive ability that it large splash damage weapon against infantry around it. Can be researched again if the player researches Neuro-Disruptor or Distortion Field)
-(research) Neuro-Disruptor: (quick research. replaces Mago’s passive ability with a passive ability that gives it a superb attack bonus against commanders. Can be researched again if the player researches Sarcos-waveform generator or Distortion Field)
-(research) Distortion Field (quick research. replaces Mago’s passive ability with a passive ability that does damage to vehicles around it. Can be researched again if the player researches Sarcos-Waveform Generator or Neuro-Disruptor))

Skitarii Barracks (barracks building)
-(unit) Hyspasist Units (reinforce is a tiny bit slower than IG Guardsmen)
-(unit) Assault Hyspasist Units (takes vehicle cap. Starts out very expensive, but becomes regular price after researching Hyspasist Paraboard)
-(unit) Tribune Mechanicus (commander, hardcap 1)
-(unit) Tribune Senioris (commander, hardcap 1)
-(unit) Sagitarii
-(unit) Cataphractii Units
-(research) Sagitarii Armament(enables training of Sagitarii)
-(research) Light Cataphractii (enables training of Cataphracticii)
-(research) Hyspasist Paraboard (permits regular price training of Assault Hyspasists)
-(research) Machine Sermon (increase morale)
-(research) Machine Spirit Communion (increase morale)
-(research) Skitarii Bionics (increase Hyspasist/Assault Hyspasist/Sagitarii armor)

Machine Shrine (building for specialist units. Requires Runic Mechanics research at the Data Communion)
-(unit) Constructor Servitor (can repair, with research can become immobile and spray a field of Stumm Gas around itself. Hardcap 10)
-(unit) Gun Servitor (attachable. Hardcap 10)
-(unit) Chrono Gladiator
-(unit) Praetorian Servitors (Hardcap 1)
-(research) Servitor Combat Mounts (enables training of Gun Servitor)
-(research) Chrono Conversion (enables training of Chrono Gladiator)
-(research) Servitor Ultima (enables training of Praetorian Serivots)
-(research) Stumm Gas (gives Constructor Servitor the ability to become immobilized and maintain a cloud of smog-like corrosive radioactive gas around it that does most damage to infantry infantry but also a tiny bit to vehicles. Gas eventually fades away after a while if the Constructor Servitor dies or stops using its ability)

Fabricator (vehicle building. Requires Ceremony of Commission research at the Data Communion. Should have four big servo arms on it, like upsized versions of the IG techpriest’s servoarm, that will defend itself in melee against anything attacking the building with sweeping and stabbing motions)
-(unit) Warrior Construct
-(unit) Hellstalker Engine
-(unit) Leman Russ King Pattern (with research, has an energy shield ability or static pulse ability. hardcap 2)
-(research) Cortex Firmware (Increases available commands of Warrior Construct and Hellstalker engine. First research)
-(research) Maniple Tactica (Increases available commands of Warrior Construct and Hellstalker engine. Second research)
-(research) Mech-Lord Guidance (Increases avail be commands of Warrior Construct and Hellstalker engine. Third research)
-(research) Industry Mechanicus (increases vehicle build speeds. this upgrade comes late in T3)
-(research) Lord of Engines (improves movements speed of vehicles)
-(research) Chant Against Malfunction (improves health of vehicles)
-(research) Book of Five Runes (improves attack of warrior constructs and hellstalker engines)
-(research) Macro-Cannon (improves Leman Russ’ attack)
-(research) Exotic Matter Promethium (improves Leman Russ’ speed)
-(research) Conversion Shield (allows Leman Russ to use its anti-range energy shield ability. Disallows Static Pulsor research)
-(research) Static Pulsor (allows Leman Russ to use its energy pulse ability, which stuns and damages around it. Disallows Conversion Shield Research)
-(research) Warrior Robotics (enables training of Warrior Construct)
-(research) Hellstalker Cybernetica (enables training of Hellstalker Engine)
-(research) Tank Assembly (enables training of Leman Russ)

Data Communion (research building. Each Data Communion built increases morale of all units)
-(ability) Auto Tarot (temporarily reveals locations of all enemy commands)
-(research) Iron Messiah (increase commander health)
-(research) Tech Arsenal (permits Hyspasists to upgrade with their heavy weapons)
-(research) Book of Five Runes (special abilities recharge more quickly)
-(research) Logic Game (improves accuracy of Hyspasist)
-(research) Hymn of Reforging (slightly decreases build time of buildings)
-(research) Incarnation of the Omnissiah (increases health of Magos Explorators and Magos Artisan)
-(research) Memeplex (slightly decreases infantry training time)
-(research) Schematics Mechanica (increasing health of buildings)
-(research) Arkology (increases health of buildings)
-(research) Tears of the Dragon (Tribune Mechanicus and Tribune Senioris get unbreakable morale)
-(research) Disciplina (global increase in morale)
-(research) Datum Synchroniser (increases the radius of the Magos’ passive buffing ability)
-(research) Targeting Flamen (increases accuracy of all units)
-(research) Vat Bioenhancement (increases health of all servitors, that is Constructor Servitor, Gun servitor, Praetorian Servitor)
-(research) Power Field (increases health of generators)
-(research) Circuit Votary (all vehicles get a small speed boost)
-(research) Auto Defenses (Cloister of the Magos can defend itself with pulses of energy doing splash damage. Skitarri Barracks can defend itself with four little lasgun turrets stapled on it.)
-(research) Auto Programmer (Machine Icon gets slightly better health and lasts longer before burning out)
-(research) Reinforced Circustructure (Machine Icon gets slightly better health and lasts longer before burning out)
-(research) Runic Mechanics (enables construction of Machine Shrine Building)
-(research) Ceremony of Commission (enables construction of Fabricator)
-(research) De Bellis Titanicus (enables construction of the Landing Titanicus)

Machine Icon (a battery/web server thing that recharges morale/available commands around it before eventually burning itself out and falling apart. Can be built anywhere like a turret. A rust colored version of the Imperial Guard bomb from the Dark Crusade campaign could work for this)

Landing Titanicus (T3 building. Requires De Bellis Titanicus research at the Data Communion)
-(unit) Arch Magos (requires relic and Machine Angel research. Like a mini-Daemon Prince. From the model, I assume he floats around like a sentinel from The Matrix, IE flying unit and doesn’t set off mines)
-(unit) Knight Titan (requires relic and Synchro-Amniosis research)
-(research) Synchro-Amniosis (permits construction of Knight Titans)
-(research) Void Capacitors (increases health of Knight Titans)
-(research) Exhortationes Equitos (brings Knight Titan weapons to full power)
-(research) Machine Angel (permits you to train an Arch Magos)
-(research) Defense Laser (gives Arch Magos a Defense Laser ability with slow cooldown, fires laser that heavily damages infantry in a fan. Requires Machine Angel to research)
-(research) Stasis Field Projector (gives Arch Magos a Stasis Field, which targets an area and slows everyone inside of it)
-(research) Autosanguination Supremos (gives Arch Magos fast heal)

Servo-Turret (Defensive Turret)
-(Upgrade) Plasma Flamer (upgrades turret its spray those blue flames)
-(Upgrade) Las Melta (upgrades turret to its anti-armor beam)

Machine Sentinel (Listening Post)
-(upgrade) Machine Warden (gives LP rudimentary defense and requisition increase. Tech-guard tech tree)
-(upgrade) Machine Guardian(gives LP rudimentary defense and requisition increase. Tech-guard tech tree)
-(upgrade) Defense Uplink (gives LP great defenses. Explorator tech tree)
-(upgrade) Requisition Uplink (gives LP increase requisition increase. Explorator tech tree)
-(upgrade) Research Uplink (gives LP ability to do all the researches in the Data Communion. Explorator tech tree)
-(research) Tech War (req upgrade 1)
-(research) Supporting Ark Mechanicus (req upgrade 2)

Plasma Core (Generator building)
-(research) Plasma Lore (energy upgrade 1. Gives you less power generation boost than other factions, so you have reason to use Burning Machine Spirits)
-(research) Plasma Arcana (energy upgrade 2 Gives you less power generation boost than other factions, so you have reason to use Burning Machine Spirits)
-(ability) Burning Machine Spirits (all your generators temporarily generate much more power, but all generators slowly take damage so long as you don’t turn the ability off)

Thermo Core (Thermoplasma Generator building)


Gameplay

-AdMech are a bit reminiscent of the IG, but have a distinct playstyle even more different from IG than Steel Legion

-like Guardsmen, Hyspasists start out pretty weak with low morale

-Mechanicus units are not particularly strong to start with, but rely on combined arms (particularly war machines) and buffs from nearby Magos and researches to reach their full potential.

-Mechanicus have loads of exotic technologies (researches)

-With the exception of Assault Hyspasists, Mechancius are not very speedy but instead if unchecked will outproduce the enemy by turning their base(s) into giant super productive factories that can quickly replace losses if the resources are at hand

-In addition to the dedicated research building, many mechanicus buildings have both training and research purposes

-the more of a unit type you have, the slower that unit type builds. Not as pronounced as Necrons with warriors, but present

-researches are very slow, but are priced down a bit so that you easily have a lot your buildings humming with researching almost all the time

-Instead of single Tier researches, you go up a tier when you’re done a certain number of researches

-All or nearly all Mechanicus units/researches/ abilities cost a lot power compared to those in other factions

-All units are much more effective (health and attack) when within the radius of a Magos Artisan, Magos Explorator, or Arch Magos.

-Morale recovers more slowly than other factions, so you want to keep builders around to quickly build Machine Icons

-Tribune Senioris and Tribune Mechanicus give bonuses to the squad they’re attached to

-Buildings are quite cheap and some, after research, get some minimum self defenses

-like the IG, squad and vehicle cap increase by constructing more buildings. Each building increases cap only a little so you build a lot of them

-each building you build makes units trainable at that building, train a little faster. So your vehicles train a little faster the more Fabricators you have, etc

-when Hyspasists/Sagitarii break, they duck as if in cover, lose all ability to fight, take less range damage, and have slower movement. Basically like they get pinned

-Cataphractii and Praetorians cannot attack when their morale breaks

-your servitors should have very good morale, so Constructor Servitors, Gun Servitors, Praetorian Servitors

-Because most units need a research to begin training and researches are pretty slow, you have to really customize your army mix in early/mid game especially

-Knight Titans have a passive ability to do morale damage in a radius around them, obviously not as much as flamers. The purpose of the warhorns to is demoralize the enemy


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