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Generals 2 footage unveiled


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#21 Starkku

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Posted 15 August 2012 - 09:46 PM

Posted my thoughts on this here already.

The idea of a indie game that borrows from oldschool C&C games (altough probably not using actual C&C IP) kind of interests me as well. If it's ever gonna go beyond a mere concept, I wouldn't mind trying to help with some stuff such as graphics to the extent I could, perhaps.

Edited by Starkku, 15 August 2012 - 09:55 PM.

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#22 duke_Qa

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Posted 15 August 2012 - 10:30 PM

of course there had to be another thread for it in there. But yeah, I think that would have been something to look into. Classic gameplay, Lan support and no demand for being online, just for the heck of it.

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#23 OmegaBolt

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Posted 16 August 2012 - 02:13 PM

Well the main issue is the engine. I've discussed and even started developing ideas before but without serious programming skills it's dead in the water.

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#24 duke_Qa

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Posted 29 August 2012 - 09:54 AM

That and a ton of spare time and dedication to it. There are those out there that have started on minor projects like this though. Here's a unity-answers post on it. Here's a unity3d project copying generals2.

I think the main job would be making the terrain engine and editor for that terrain. I dunno if the inherent terrain class in unity would be good enough for it, so building one from scratch is probably necessary. I don't think that needs to be very advanced though, a grid of 50x50 polyquad grids in the base terrain chunk with a map consisting of from [10x10 to 100x100] of those. Since its grid-based you can implement a a* pathfinder algorithm pretty easily, and make custom "bridges" for a* exceptions with custom mesh like bridges and rocks and whatnot. passable terrain decided by the normal angle compared to a y-vector. if the normal vector minus y-vector is less than 30degrees, you have a less-than 30degrees hill which should be possible for most infantry and the likes.

Anyway, I'm just thinking loudly while waiting for a render here. I'd love to attempt to develop a RTS engine in unity, but I have to maintain pressure on my own projects first. But its not a sin to dream and think about the possibilities :)

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