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MOTY Event: Updates #13


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#1 VectorIV

VectorIV
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Posted 07 December 2011 - 10:41 AM

Yeah, the progress is really slowed down in the last couples of week. There are many reasons, daily life, education, unexpected situation and such. I don't know whether this mod is good to others as it is to me or not so I don't hope much about this "MOTY" award but earning it would be another accomplishment I could do of many things I couldn't in my daily life. I'd appreciate any past. present or future supports.

Regardless, I would have post these updates anyway. Consider these as a early gift for upcoming Christmas because I would be in a vacation already during that day.

Video: "Marauder-Calliope & Big Mobs Boom"

http://www.youtube.com/watch?v=8GhhpzETJbY

This update contains "Marauder-Calliope" which is the 2nd salvage upgrade for Demo's Marauder Tank. You would think that this unit will be over-powered but, the cost and built time of it is adjusted to higher costs so it would be "balanced".

Spoiler


That's it? The answer is no, look carefully at Marauder's exhaust vent, the color of smoke change dramatically upon certain conditions such as idle, moving, attacking and such. Not only that this is applied only to Marauder but also any vehicle that has an exhaust vent.

Yet also, the animation of "Toxin Tractor's Aura" (Whether you can see it or not). However, that is an old effect. A new one is just as same as the old one, only it's bigger, glower and color corrected.

Picture: "Toxin Tractor's Reloaded Aura"

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Why? Cause the old ones lost during PC breakdown and there is no backup :p
Anyhow, this new one is slightly changed, see it yourself.

Picture: "Mark of Officer-Rank"

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See as full screen for maximum visual of the star model, spacing on the top of GLA Officer's head. Also not only for GLA, of course. This applied to every factions. Other details? Detail, the star reflects light as it rotates.

Pictures: "Screenshots in Game"

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Since there are not many picture, I'd added some more. And maybe more later.

You may asked so many, many times "Why is this taking so long?". This is because my current position is virtually solo (Handle so many codes, effects, maps and such things which are the main change in this coming version). Try make a large mod alone and you'll know what I mean, no offense team members lol. Call me "Blizzard", I'll keep develop the mod until I feel it's "perfect" to set off even if it's 10 years.

You may asked "Why there is no sub factions' appearances?". This is because it's not done yet durr.
"How long?" you asked. Well, x3 approx. :p

In fact, there are many more updates but not visually > . >

Chances:
If there is really any spare time on the mod for me, I'll add some more balancing stuff like AP-Rounds for Gattlings and stuff, flexible upgrades and such. Yeah, you know what I mean > . > (See the update page for any ideas noted or progressions if you're even bothered to). These are probably the last updates of this week so you won't see anymore in a week, more or less, depending.

If you're feel like voting, please do so. I'd appreciated it. Link: http://www.moddb.com...o-hour-enhanced

That's how I write things, deal with it :p
Spoiler

Edited by VectorIV, 07 December 2011 - 10:43 AM.





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