I need the help of some good modders, preferably with work that I can look at to see how good they are, to help me bring a vision to reality.
Isengard has always been my favourite faction in BFME and both the sequels, but I feel that there are some improvements that could be made.
Firstly: The Uruk-hai scout unit. Several mods have included versions of this, but it has never been as good as I would have liked.
My Version:
-Able to switch between bow and sword. Stronger in melee combat.
-Able to mount wargs. When mounted, can only use swords. This comes as an upgrade from the Warg Pit
-Available upgrades: Banners, Forged Blades, Fire Arrows
-(On foot) Faster than normal Uruk-hai, but with slightly less armour and damage. When mounted, as strong as normal warg riders
-10 units per horde
-Skin: Basically Lurtz with an Uruk-hai scout helmet on, and whichever weapon that is not being used on their backs
-Cost: About 500-700, from an Uruk Pit.
Secondly: The Uruk-hai captain mini-hero. These are single unit hordes that provide leadership bonuses to those around them.
My Version:
-Armed with swords, no shields
-Abilities: Leadership, Carnage
-Can be upgraded with Forged Blades and Heavy Armour.
-Stronger in all aspects than average Uruk-hai, but weaker than Lurtz.
-Available from a Level 3 Uruk Pit
-Maximum of 5 at any one time
-Cost 1000
Thirdly: Isengard Orcs. Two types, swordsman and archers. These are orcs that are stronger than normal Mordor Orcs and Goblins, but are weaker than Uruk-hai.
-Primarily as a startup unit, whilst the more expensive Uruks are being bought and trained.
-Cheaper than Uruk equivalents (Uruk-hai + Uruk Crossbowmen)
-Can only be upgraded with banners (archers can also get fire arrows).
-Bought from an Isengard Orc Pit (new building). Cost around 50-200
Changes to existing Units + Buildings
-Uruk Pit can build Uruk Scouts at Level 1, Cost 500-700 and Uruk-hai Captains (Max. 5) at Level 3, Cost 1000
-Warg Pit: At level 2, can research the "Scout Wargs" upgrade, which enables Uruk-hai Scouts to mount wargs. Cost 1000, like normal upgrades.
-Clan Steading (Tavern): Wildmen and Axe Throwers are now cheaper, with similar prices to the Orcs.
Heroes:
-The only heroes that I can think of are Ugluk, who has already been made multiple times (and I am happy with him in the SEE mod) and Wulf (who was made in the RJ RotWK mod). Therefore, getting permission for these two and including them is the only thing I can think of for heroes.
The main idea for this is that Isengard get a wider range of units, and can start with the Orcs and Wildmen whilst they prepare a large Uruk-hai army for the final assault - like in the movies, where the Orcs, Wildmen and Uruk scouts roamed across Rohan, whilst the large Uruk-hai army was prepared for Helm's Deep.
THIS MOD SHOULD BE FOR RISE OF THE WITCH-KING!
Please contact me if you would like to help make this. I have no idea how difficult or easy this will be to make, but with the number of talented modders out there that there are, I am sure it should be possible
I know nothing about coding and skinning, but I am sure that I could get the hang of it if any modders who joined this were willing to teach me.
Thanks,
Helix341
Edited by Helix341, 17 December 2011 - 09:32 PM.