how can i ppace a gate and how can i make it closed or open?
#1
Posted 23 December 2011 - 01:10 PM
#2
Posted 23 December 2011 - 03:56 PM
you have to change the side to Civilian, or that is at least one way...how can i make it always closed or open?
You have to delete the new black gate, find the originalone in the objects list and place them as wanted.. and then select it and there is a "scale" slider, flip that on and then adjust to your liking.
John 3:16 (NIV)
For God so loved the world that he gave his one and only Son, that whoever believes in him shall not perish but have eternal life.
Psalm 23:1 (ESV)
A Psalm of David.
The LORD is my shepherd; I shall not want.
#3
Posted 23 December 2011 - 04:57 PM
you have to change the side to Civilian, or that is at least one way...how can i make it always closed or open?
You have to delete the new black gate, find the originalone in the objects list and place them as wanted.. and then select it and there is a "scale" slider, flip that on and then adjust to your liking.
i explain better , i placed the isengard gate and i'm fine like this, but i would want to do more or less like in the film, so i would want to do like this: when minas morgul (a ai player) is destroyed i will go to attack the gate and i will face the mordor horde.How can i do to do this? so the gate must stay close but i should be able to destroy it.
also, mordor can pass through the gate! even if its closed! why?
Edited by vegetassj2345, 23 December 2011 - 05:27 PM.
#4
Posted 24 December 2011 - 08:22 PM
John 3:16 (NIV)
For God so loved the world that he gave his one and only Son, that whoever believes in him shall not perish but have eternal life.
Psalm 23:1 (ESV)
A Psalm of David.
The LORD is my shepherd; I shall not want.
#5
Posted 25 December 2011 - 06:01 PM
This isn't my speciallity... And the way you worded your question i can't understand it fully...
Practically, i placed a gate to block the hordes of Mordor in the mordor territory (my plan is to do like this: i destroy Minas Morgul then i destroy the gate of Mordor and i destroy the entire mordor army) BUTTTT the mordor units continue to pass through the closed gate!
Edited by vegetassj2345, 25 December 2011 - 06:02 PM.
#6
Posted 27 December 2011 - 12:32 AM
John 3:16 (NIV)
For God so loved the world that he gave his one and only Son, that whoever believes in him shall not perish but have eternal life.
Psalm 23:1 (ESV)
A Psalm of David.
The LORD is my shepherd; I shall not want.
#7
Posted 27 December 2011 - 01:15 AM
Best to play as allies and own the gate ..
Then check the terrain tools to make the sides of the gate unpassable and the terrain even
there are codes to set the gate open or closed if needed ...
But if any unit passes through a CLOSED gate ...its bad pathing of the terrain
-------
You can even go more indepth like setting the gate closed as Civilian owned but when
you defeat the minal morgal area .. it becomes owned by mordor and is now attackable ..With scripts
and map.ini codes should handle starting closed
..maybe even scripts can close a gate
Behavior = GateOpenAndCloseBehavior ModuleTag_GATE ResetTimeInMilliseconds = 10500;must be longer than animation to avoid ->pop<- OpenByDefault = Yes ;;;; <<< CHANGE THIS PercentOpenForPathing = 50 SoundOpeningGateLoop = GateOpenStart SoundClosingGateLoop = GateCloseStart SoundFinishedOpeningGate = GateOpenEnd SoundFinishedClosingGate = GateCloseEnd TimeBeforePlayingOpenSound = 9500 TimeBeforePlayingClosedSound = 9500 End
Edited by JUS_SAURON, 27 December 2011 - 01:28 AM.
#8
Posted 27 December 2011 - 12:52 PM
Seems like gate pathing issues ...
Best to play as allies and own the gate ..
Then check the terrain tools to make the sides of the gate unpassable and the terrain even
there are codes to set the gate open or closed if needed ...
But if any unit passes through a CLOSED gate ...its bad pathing of the terrain
-------
You can even go more indepth like setting the gate closed as Civilian owned but when
you defeat the minal morgal area .. it becomes owned by mordor and is now attackable ..With scripts
and map.ini codes should handle starting closed
..maybe even scripts can close a gateBehavior = GateOpenAndCloseBehavior ModuleTag_GATE ResetTimeInMilliseconds = 10500;must be longer than animation to avoid ->pop<- OpenByDefault = Yes ;;;; <<< CHANGE THIS PercentOpenForPathing = 50 SoundOpeningGateLoop = GateOpenStart SoundClosingGateLoop = GateCloseStart SoundFinishedOpeningGate = GateOpenEnd SoundFinishedClosingGate = GateCloseEnd TimeBeforePlayingOpenSound = 9500 TimeBeforePlayingClosedSound = 9500 End
in few words, the map is not very well done and the terrain pathing is not good yes? so i can't do nothing to solve this problem.....u know i made a script to make the closed but nothing the units continued to pass through it.
#9
Posted 27 December 2011 - 10:14 PM
so i can't do nothing to solve this problem...
Yes you can redo the terrain around the gate ..make it flat
Then align the gate at ground level , Z=0
Then paint un-passable around the posts / edges of the gate .. with the terrain paint tool
leave only the center of the gate passable i.e a path through the gate
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