I don't know how to attach the files, so I'll do this.
OCL
ObjectCreationList SUPERWEAPON_TardisWarp1
CreateObject
ObjectNames = SupW_AmericaSOI
Disposition = ON_GROUND_ALIGNED
Count = 1
FadeIn = Yes
FadeTime = 12027 ;length of sound
DiesOnBadLand = No
FadeSound = Cin_Psychfx01
End
FireWeapon
Weapon = TARDISSuicideWeapon
End
End
SpecialPower
SpecialPower SpecialPowerTardisWarp1
Enum = SPECIAL_TERROR_CELL
ReloadTime = 12000 ; in milliseconds
PublicTimer = No
SharedSyncedTimer = Yes
RadiusCursorRadius = 50
ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut.
AcademyClassify = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers.
;InitiateSound = Cin_Psychfx02 ;plays at source
;InitiateAtLocationSound = Cin_Psychfx01 ;plays at target - played by OCL
End
Superwepgen
Behavior = OCLSpecialPower ModuleTag_Warp
SpecialPowerTemplate = SpecialPowerTardisWarp1
OCL = SUPERWEAPON_TardisWarp1 ;makes the new tardis and fires a suicide weapon to kill this one
CreateLocation = CREATE_AT_LOCATION
OCLAdjustPositionToPassable = Yes ;Like RA2, shift target to passable cell so we don't land in water and on cliffs.
StartsPaused = No
ReferenceObject = SupW_AmericaSOI
another thing- not related to above but.......
ObjectCreationList OCL_NeutronClusterMinesDeployObject
CreateObject
ObjectNames = NeutronClusterMinesDeployObject
Disposition = LIKE_EXISTING
End
End
Where can i find the object? I've checked weaponobjects.
Edited by Tomeister, 22 March 2012 - 09:03 PM.