Avatar RTS
Started by Allezvotrecorridor, Jan 05 2012 03:34 PM
5 replies to this topic
#1
Posted 05 January 2012 - 03:34 PM
Hey, i have a nice mod idea: A game about Avatar (the last airbender, not the james cameron version)
It would fit great into BFME I or II. The time and environment are not to different, and avatar has a few badass factions (especially Earth Kingdom and Fire Nation).
The series also know:
Infantry: standard footsoldiers, earth/water/air/firebenders. Maybe elite forces such as the dai li, kyoshi warriors,
Cavalry: ostrich riders/ komodo rhino cavalry etc.
Heroes: dozens of them!
Special units: Think of fire nation tanks, earth kingdom stone tanks and catapults, water tribe boats. And ofcourse airships.
I think the concept would fit right into the game, and i think the engine can handle it perfectly.
I'm not sure wether to use BFME I or II.
I myself have a bit experience in modding, but not too much in this particular game. I can sketch and maybe model units, and come up with scenarios.
If you're interested in helping me out, please let me know.
Yours faithfully.
It would fit great into BFME I or II. The time and environment are not to different, and avatar has a few badass factions (especially Earth Kingdom and Fire Nation).
The series also know:
Infantry: standard footsoldiers, earth/water/air/firebenders. Maybe elite forces such as the dai li, kyoshi warriors,
Cavalry: ostrich riders/ komodo rhino cavalry etc.
Heroes: dozens of them!
Special units: Think of fire nation tanks, earth kingdom stone tanks and catapults, water tribe boats. And ofcourse airships.
I think the concept would fit right into the game, and i think the engine can handle it perfectly.
I'm not sure wether to use BFME I or II.
I myself have a bit experience in modding, but not too much in this particular game. I can sketch and maybe model units, and come up with scenarios.
If you're interested in helping me out, please let me know.
Yours faithfully.
#2
Posted 05 January 2012 - 04:53 PM
The big hurdle is animations.
BFME simply doesn't have suitable animations.
BFME simply doesn't have suitable animations.
Break dancing into the hearts of millions
#3
Posted 05 January 2012 - 10:53 PM
You''l have to decide which animation skeletons seem to fit a boy who fights with a long stick
Maybe Saruman's as he has a staff ?
Then the powers can come in
Air: Pushback , Tornado , Word of power , vortex
Fire : Fireball , Fire Pillars , Rain of fire ,
Earth : Bombard , Earthquake , Rock toss ,
Water : Rain , Flood Horse , Ice shot , Avalanche
The powers can be endless based off BFME2
The Flying Bison can be based off the mumakil with an Eagle flying code ( wha ..??? )
garrisoning is easy ..but then toggling to flying mode ..will the units STILL be garisonned ?
And firedrakes can be the fire-nation's mounts
The Easterlings look fire-nation-ish
The dwarven structure look Earth kingdom
You'll need a few tank models etc
I see the biggest hurdle is the models ..then bind them to appropriate skeletons
But in all do-able ..
Maybe Saruman's as he has a staff ?
Then the powers can come in
Air: Pushback , Tornado , Word of power , vortex
Fire : Fireball , Fire Pillars , Rain of fire ,
Earth : Bombard , Earthquake , Rock toss ,
Water : Rain , Flood Horse , Ice shot , Avalanche
The powers can be endless based off BFME2
The Flying Bison can be based off the mumakil with an Eagle flying code ( wha ..??? )
garrisoning is easy ..but then toggling to flying mode ..will the units STILL be garisonned ?
And firedrakes can be the fire-nation's mounts
The Easterlings look fire-nation-ish
The dwarven structure look Earth kingdom
You'll need a few tank models etc
I see the biggest hurdle is the models ..then bind them to appropriate skeletons
But in all do-able ..
#4
Posted 06 January 2012 - 01:16 AM
The workload for a project like this enormous.
From a gameplay perspective too there are difficulties.
In Avatar half the rank and file are benders, you'd have a case of units with hero powers which would be tricky to manage in game.
I had thought of the same idea a few years ago and while it sounds good on paper there are a lot of issues with the idea.
From a gameplay perspective too there are difficulties.
In Avatar half the rank and file are benders, you'd have a case of units with hero powers which would be tricky to manage in game.
I had thought of the same idea a few years ago and while it sounds good on paper there are a lot of issues with the idea.
Break dancing into the hearts of millions
#5
Posted 07 January 2012 - 03:24 AM
For sure ..but if they ever bring out more movies on the 'Books' ,Book1 : Water etc
I may be inspired about it ..it will be a situation of copy/pasting existing powers
Loved the Nickelodean series ...saw almost all ..shame it ended
I'd leave the Bending to Heroes or mini-hero units ...hordes get one or two powers
I'd also have a just an "Ang and Allies" fation VS fire-nation
it would be more fun in a campaign setting
Hmm I'm a bit inspired ...maybe my next project?? ..who knows
I may be inspired about it ..it will be a situation of copy/pasting existing powers
Loved the Nickelodean series ...saw almost all ..shame it ended
I'd leave the Bending to Heroes or mini-hero units ...hordes get one or two powers
I'd also have a just an "Ang and Allies" fation VS fire-nation
it would be more fun in a campaign setting
Hmm I'm a bit inspired ...maybe my next project?? ..who knows
#6
Posted 07 January 2012 - 11:24 AM
I think it would be a nice mod to have but things like modelling, skinning and animating would require a lot of work
But who knows...
But who knows...
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