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One for the Laser lovers!


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#1 Madin

Madin

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Posted 08 January 2012 - 05:19 PM

After the non-stop culling of all things laser there is at last some good news for fans of focused light based weapon systems!

The dimensional rift has finally provided a laser based weapon, and it's another classic!

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The Nod Laser Tower is back!

But the strange thing is that lots of generals are not too pleased...
You see, Nods excesses with laser weaponry in the 3rd Tiberium war meant that GDI was forced to find specific solutions to solve Nods lasers. In fact Nod used so many laser weapons that GDI devoted most of their 'counter-strategy' RD money on counters for lasers. They were successful.... very successful actually, indeed many Nod generals had complained that putting so much focus on one type of weapon type would backfire and boy were they right.

These generals were rather pleased with the forced reduction of laser weapon production that came about after the death of general Townes and the destruction of Nods primary Laser RD facility.

The recently reintroduced robotic turret was preforming surprisingly well. And considering that it did not draw any power from bases, these generals are wondering what purpose a power hungry static defence could serve in the current environment.
They have a point. The Laser Tower will not be nearly has potent against vehicles now that GDI has learnt so much in countering lasers.

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But it must also be acknowledged that the Laser Tower was a passable anti-infantry defence has well.
The problem here is that while the laser beam fired is very potent vs infantry, GDI now attack in much higher squad numbers then during the 2nd Tiberian war.
And because the Laser Tower needs a small cool-off period in between each shot in order to prevent over heating, it is easy to see this defence being overrun.

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No worry, the famous Nod strategic defence centre have come up with a solution.
For those generals whose base commanders have lots of power and who can afford to build extra Laser Towers to allow them to be equally effective vs light vehicles and infantry squads, they can simply keep the defence at default.
For those base commanders who are happy with their turrets preforming the anti-vehicle role and who are more concerned about being overrun by Composite armour upgraded GDI squads, there is an upgrade:

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The Blue Beam upgrade is a refit which introduces a redesigned focusing crystal that concentrates on a narrower band which does more damage to organic matter, rather than the current crystal which is biased towards damaging metal and metal composites.
This reduced focus reduces the power consumption, but rather than lower the required power of the Laser Tower, instead the researchers have instead used the saved power to launch a triple burst beam.
This should make all the difference when dealing with large GDI or Scrin infantry groups.

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As you can no doubt tell the redesigned crystal comes at a price, the Laser Towers upgraded will no longer be effective vs vehicles (at all).
There will be no forced roll-out of this upgrade, it is up to base commanders whether they chose to apply for it or not.

Laser Tower in game action!

Blue Upgraded in game action!



Edited by Madin, 08 January 2012 - 06:24 PM.





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