Maybe a coder?
#1
Posted 11 January 2012 - 04:06 PM
I was wondering if they're any coders flying around that could maybe help me in my mod
Because I will be skinning, modelling and mapping so as you know, that could be a lot of work for me
My last coder seems to have ran away from me and the forums
If you need evidence that I won't be lazy, it's here:
My sexy showcase
And the mod that I'm making is here:
My sexy mod
Well that's it.
Cheers I guess
#2
Posted 11 January 2012 - 04:27 PM
#3
Posted 11 January 2012 - 07:09 PM
On the other hand, if you offered to code an entire hero for example, or a building, that's something!
Not judging your kindness, just bear in mind that what you offered isn't acctually much help
The 4th Age version 0.8 has been released: Link
#4
Posted 11 January 2012 - 07:19 PM
I'm talking about LUA, FX, new stuff.
Expert leveled people
But thank you for your help, but you are still in your very early stagges of coding
#5
Posted 12 January 2012 - 05:41 AM
#6
Posted 12 January 2012 - 06:45 AM
There's only a couple in this community and they are already busy.
You're better off with an intermediate or learning coder and giving them a chance to learn and improve.
Break dancing into the hearts of millions
#7
Posted 12 January 2012 - 07:40 AM
I need them to be positive that they won't run away from me in 1 week.
They need to be able to make new unit.ini's, new hordes and obviously the commandbuttons and commandsets.
They need to be able to make new structur.ini's and anything that goes with it.
And if you look at the tech-tree, they need to be able to do the spellbook stuff and the hero abilities.
They must look at the tech-tree or the readme I give them before asking me: "What do I do now"
I don't mind helping them along the way but I don't want the whole mod to lag because they keep asking what to do and how to do it
When I joined SaF, I went from Intermediate to Expert(ish) and that was from figuring things out myself
I learned the probability LUA in one day.
So overall, all I ask for is commitment
#8
Posted 12 January 2012 - 07:57 AM
Break dancing into the hearts of millions
#9
Posted 12 January 2012 - 08:00 AM
Obviously the starting stuff in a mod is easy, but it has to progress over time
Edited by Unknown, 12 January 2012 - 08:01 AM.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users