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Animating a Structure


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#1 Unknown

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Posted 15 January 2012 - 09:58 PM

Okay,
I made an animation for a structure,
All I've done is finished recording the Animation,
So how do I export it or do I do something else?

#2 modboy451

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Posted 16 January 2012 - 12:52 AM

SCREENPIC_008.jpg
Depending on what file you are exporting. (my best guess is a build up animation.) is what you would want to name it.
Generally you want the normal file...
like:
gubarracks
(this is the model that sits there after it is built)

and then you want other animations...
gubarracks_blda
(build up, death, firing... idle, anything)


so export it with the above settings but then you want to export just the model itself with no animation also as just a hierarchical model instead of an animating one.
is that right?

Edited by modboy451, 16 January 2012 - 12:54 AM.

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#3 Unknown

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Posted 16 January 2012 - 03:57 AM

Does it have to be bones?
Because I think I failed and actually made the Anims for the actual Building Mesh :p
How would I go about creating bones to bind the model to?

#4 Unknown

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Posted 16 January 2012 - 04:22 AM

I've tried to make my own bones:
Bones.jpg
Is it right?
I just went into Animation, Create Bones :p
Or do I do something else?

#5 modboy451

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Posted 16 January 2012 - 03:43 PM

No, you don't need bones... if you do you need a SKL also... but what i use for bones is I IMport a skl and use bones from there... i just rename them.

John 3:16 (NIV)
For God so loved the world that he gave his one and only Son, that whoever believes in him shall not perish but have eternal life.


Psalm 23:1 (ESV)
A Psalm of David.
The LORD is my shepherd; I shall not want.


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#6 Ganon

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Posted 17 January 2012 - 03:36 AM

You can also create a simple "point", and export it as a bone. That's what I do.

#7 Unknown

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Posted 17 January 2012 - 04:04 AM

Okay, thx ;)




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